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Root/src/Input/GamePadButtons.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Input
{
    public struct GamePadButtons
    {
        #region Public Properties
 
        public ButtonState A
        {
            get
            {
                return ((buttons & Buttons.A) == Buttons.A) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState B
        {
            get
            {
                return ((buttons & Buttons.B) == Buttons.B) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState Back
        {
            get
            {
                return ((buttons & Buttons.Back) == Buttons.Back) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState X
        {
            get
            {
                return ((buttons & Buttons.X) == Buttons.X) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState Y
        {
            get
            {
                return ((buttons & Buttons.Y) == Buttons.Y) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState Start
        {
            get
            {
                return ((buttons & Buttons.Start) == Buttons.Start) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState LeftShoulder
        {
            get
            {
                return ((buttons & Buttons.LeftShoulder) == Buttons.LeftShoulder) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState LeftStick
        {
            get
            {
                return ((buttons & Buttons.LeftStick) == Buttons.LeftStick) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState RightShoulder
        {
            get
            {
                return ((buttons & Buttons.RightShoulder) == Buttons.RightShoulder) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState RightStick
        {
            get
            {
                return ((buttons & Buttons.RightStick) == Buttons.RightStick) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        public ButtonState BigButton
        {
            get
            {
                return ((buttons & Buttons.BigButton) == Buttons.BigButton) ?
                    ButtonState.Pressed :
                    ButtonState.Released;
            }
        }
 
        #endregion
 
        #region Internal Variables
 
        internal Buttons buttons;
 
        #endregion
 
        #region Public Constructor
 
        public GamePadButtons(Buttons buttons)
        {
            this.buttons = buttons;
        }
 
        #endregion
 
        #region Internal Constructor
 
        internal GamePadButtons(params Buttons[] buttons) : this()
        {
            foreach (Buttons b in buttons)
            {
                this.buttons |= b;
            }
        }
 
        #endregion
 
        #region Public Static Operators and Override Methods
 
        /// <summary>
        /// Determines whether two specified instances of <see cref="GamePadButtons"/> are
        /// equal.
        /// </summary>
        /// <param name="left">The first object to compare.</param>
        /// <param name="right">The second object to compare.</param>
        /// <returns>
        /// True if <paramref name="left"/> and <paramref name="right"/> are equal;
        /// otherwise, false.
        /// </returns>
        public static bool operator ==(GamePadButtons left, GamePadButtons right)
        {
            return left.buttons == right.buttons;
        }
 
        /// <summary>
        /// Determines whether two specified instances of <see cref="GamePadButtons"/> are
        /// not equal.
        /// </summary>
        /// <param name="left">The first object to compare.</param>
        /// <param name="right">The second object to compare.</param>
        /// <returns>
        /// True if <paramref name="left"/> and <paramref name="right"/> are not equal;
        /// otherwise, false.
        /// </returns>
        public static bool operator !=(GamePadButtons left, GamePadButtons right)
        {
            return !(left == right);
        }
 
        /// <summary>
        /// Returns a value indicating whether this instance is equal to a specified object.
        /// </summary>
        /// <param name="obj">An object to compare to this instance.</param>
        /// <returns>
        /// True if <paramref name="obj"/> is a <see cref="GamePadButtons"/> and
        /// has the same value as this instance; otherwise, false.
        /// </returns>
        public override bool Equals(object obj)
        {
            return (obj is GamePadButtons) && (this == (GamePadButtons) obj);
        }
 
        public override int GetHashCode()
        {
            return (int) this.buttons;
        }
 
        #endregion
    }
}

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