#region License
#endregion
#region Using Statements
using
System;
#endregion
namespace
Microsoft.Xna.Framework.Input
{
/// <summary>
/// Defines the buttons on gamepad.
/// </summary>
[Flags]
public
enum
Buttons
{
/// <summary>
/// Directional pad down.
/// </summary>
DPadUp = 0x00000001,
/// <summary>
/// Directional pad up.
/// </summary>
DPadDown = 0x00000002,
/// <summary>
/// Directional pad left.
/// </summary>
DPadLeft = 0x00000004,
/// <summary>
/// Directional pad right.
/// </summary>
DPadRight = 0x00000008,
/// <summary>
/// START button.
/// </summary>
Start = 0x00000010,
/// <summary>
/// BACK button.
/// </summary>
Back = 0x00000020,
/// <summary>
/// Left stick button (pressing the left stick).
/// </summary>
LeftStick = 0x00000040,
/// <summary>
/// Right stick button (pressing the right stick).
/// </summary>
RightStick = 0x00000080,
/// <summary>
/// Left bumper (shoulder) button.
/// </summary>
LeftShoulder = 0x00000100,
/// <summary>
/// Right bumper (shoulder) button.
/// </summary>
RightShoulder = 0x00000200,
/// <summary>
/// Big button.
/// </summary>
BigButton = 0x00000800,
/// <summary>
/// A button.
/// </summary>
A = 0x00001000,
/// <summary>
/// B button.
/// </summary>
B = 0x00002000,
/// <summary>
/// X button.
/// </summary>
X = 0x00004000,
/// <summary>
/// Y button.
/// </summary>
Y = 0x00008000,
/// <summary>
/// Left stick is towards the left.
/// </summary>
LeftThumbstickLeft = 0x00200000,
/// <summary>
/// Right trigger.
/// </summary>
RightTrigger = 0x00400000,
/// <summary>
/// Left trigger.
/// </summary>
LeftTrigger = 0x00800000,
/// <summary>
/// Right stick is towards up.
/// </summary>
RightThumbstickUp = 0x01000000,
/// <summary>
/// Right stick is towards down.
/// </summary>
RightThumbstickDown = 0x02000000,
/// <summary>
/// Right stick is towards the right.
/// </summary>
RightThumbstickRight = 0x04000000,
/// <summary>
/// Right stick is towards the left.
/// </summary>
RightThumbstickLeft = 0x08000000,
/// <summary>
/// Left stick is towards up.
/// </summary>
LeftThumbstickUp = 0x10000000,
/// <summary>
/// Left stick is towards down.
/// </summary>
LeftThumbstickDown = 0x20000000,
/// <summary>
/// Left stick is towards the right.
/// </summary>
LeftThumbstickRight = 0x40000000
}
}