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Root/src/Input/Buttons.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Input
{
    /// <summary>
    /// Defines the buttons on gamepad.
    /// </summary>
    [Flags]
    public enum Buttons
    {
        /// <summary>
        /// Directional pad down.
        /// </summary>
        DPadUp =        0x00000001,
        /// <summary>
        /// Directional pad up.
        /// </summary>
        DPadDown =      0x00000002,
        /// <summary>
        /// Directional pad left.
        /// </summary>
        DPadLeft =      0x00000004,
        /// <summary>
        /// Directional pad right.
        /// </summary>
        DPadRight =     0x00000008,
        /// <summary>
        /// START button.
        /// </summary>
        Start =         0x00000010,
        /// <summary>
        /// BACK button.
        /// </summary>
        Back =          0x00000020,
        /// <summary>
        /// Left stick button (pressing the left stick).
        /// </summary>
        LeftStick =     0x00000040,
        /// <summary>
        /// Right stick button (pressing the right stick).
        /// </summary>
        RightStick =        0x00000080,
        /// <summary>
        /// Left bumper (shoulder) button.
        /// </summary>
        LeftShoulder =      0x00000100,
        /// <summary>
        /// Right bumper (shoulder) button.
        /// </summary>
        RightShoulder =     0x00000200,
        /// <summary>
        /// Big button.
        /// </summary>
        BigButton =     0x00000800,
        /// <summary>
        /// A button.
        /// </summary>
        A =         0x00001000,
        /// <summary>
        /// B button.
        /// </summary>
        B =         0x00002000,
        /// <summary>
        /// X button.
        /// </summary>
        X =         0x00004000,
        /// <summary>
        /// Y button.
        /// </summary>
        Y =         0x00008000,
        /// <summary>
        /// Left stick is towards the left.
        /// </summary>
        LeftThumbstickLeft =    0x00200000,
        /// <summary>
        /// Right trigger.
        /// </summary>
        RightTrigger =      0x00400000,
        /// <summary>
        /// Left trigger.
        /// </summary>
        LeftTrigger =       0x00800000,
        /// <summary>
        /// Right stick is towards up.
        /// </summary>
        RightThumbstickUp = 0x01000000,
        /// <summary>
        /// Right stick is towards down.
        /// </summary>
        RightThumbstickDown =   0x02000000,
        /// <summary>
        /// Right stick is towards the right.
        /// </summary>
        RightThumbstickRight =  0x04000000,
        /// <summary>
        /// Right stick is towards the left.
        /// </summary>
        RightThumbstickLeft =   0x08000000,
        /// <summary>
        /// Left stick is towards up.
        /// </summary>
        LeftThumbstickUp =  0x10000000,
        /// <summary>
        /// Left stick is towards down.
        /// </summary>
        LeftThumbstickDown =    0x20000000,
        /// <summary>
        /// Left stick is towards the right.
        /// </summary>
        LeftThumbstickRight =   0x40000000
    }
}

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