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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Input { /// <summary> /// Defines the buttons on gamepad. /// </summary> [Flags] public enum Buttons { /// <summary> /// Directional pad down. /// </summary> DPadUp = 0x00000001, /// <summary> /// Directional pad up. /// </summary> DPadDown = 0x00000002, /// <summary> /// Directional pad left. /// </summary> DPadLeft = 0x00000004, /// <summary> /// Directional pad right. /// </summary> DPadRight = 0x00000008, /// <summary> /// START button. /// </summary> Start = 0x00000010, /// <summary> /// BACK button. /// </summary> Back = 0x00000020, /// <summary> /// Left stick button (pressing the left stick). /// </summary> LeftStick = 0x00000040, /// <summary> /// Right stick button (pressing the right stick). /// </summary> RightStick = 0x00000080, /// <summary> /// Left bumper (shoulder) button. /// </summary> LeftShoulder = 0x00000100, /// <summary> /// Right bumper (shoulder) button. /// </summary> RightShoulder = 0x00000200, /// <summary> /// Big button. /// </summary> BigButton = 0x00000800, /// <summary> /// A button. /// </summary> A = 0x00001000, /// <summary> /// B button. /// </summary> B = 0x00002000, /// <summary> /// X button. /// </summary> X = 0x00004000, /// <summary> /// Y button. /// </summary> Y = 0x00008000, /// <summary> /// Left stick is towards the left. /// </summary> LeftThumbstickLeft = 0x00200000, /// <summary> /// Right trigger. /// </summary> RightTrigger = 0x00400000, /// <summary> /// Left trigger. /// </summary> LeftTrigger = 0x00800000, /// <summary> /// Right stick is towards up. /// </summary> RightThumbstickUp = 0x01000000, /// <summary> /// Right stick is towards down. /// </summary> RightThumbstickDown = 0x02000000, /// <summary> /// Right stick is towards the right. /// </summary> RightThumbstickRight = 0x04000000, /// <summary> /// Right stick is towards the left. /// </summary> RightThumbstickLeft = 0x08000000, /// <summary> /// Left stick is towards up. /// </summary> LeftThumbstickUp = 0x10000000, /// <summary> /// Left stick is towards down. /// </summary> LeftThumbstickDown = 0x20000000, /// <summary> /// Left stick is towards the right. /// </summary> LeftThumbstickRight = 0x40000000 } } |