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Root/src/Audio/RendererDetail.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Audio
{
    [Serializable]
    public struct RendererDetail
    {
        #region Public Properties
 
        public string FriendlyName
        {
            get;
            private set;
        }
 
        public string RendererId
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Internal Constructor
 
        internal RendererDetail(string name, string id) : this()
        {
            FriendlyName = name;
            RendererId = id;
        }
 
        #endregion
 
        #region Public Methods
 
        public override bool Equals(object obj)
        {
            return (    (obj is RendererDetail) &&
                    RendererId.Equals(((RendererDetail) obj).RendererId)    );
        }
 
        public override int GetHashCode()
        {
            return RendererId.GetHashCode();
        }
 
        public override string ToString()
        {
            return FriendlyName;
        }
         
        #endregion
 
        #region Public Static Operator Overloads
 
        public static bool operator==(RendererDetail left, RendererDetail right)
        {
            return left.RendererId.Equals(right.RendererId);
        }
 
        public static bool operator!=(RendererDetail left, RendererDetail right)
        {
            return !left.RendererId.Equals(right.RendererId);
        }
 
        #endregion
    }
}

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