Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Audio { [Serializable] public struct RendererDetail { #region Public Properties public string FriendlyName { get ; private set ; } public string RendererId { get ; private set ; } #endregion #region Internal Constructor internal RendererDetail( string name, string id) : this () { FriendlyName = name; RendererId = id; } #endregion #region Public Methods public override bool Equals( object obj) { return ( (obj is RendererDetail) && RendererId.Equals(((RendererDetail) obj).RendererId) ); } public override int GetHashCode() { return RendererId.GetHashCode(); } public override string ToString() { return FriendlyName; } #endregion #region Public Static Operator Overloads public static bool operator ==(RendererDetail left, RendererDetail right) { return left.RendererId.Equals(right.RendererId); } public static bool operator !=(RendererDetail left, RendererDetail right) { return !left.RendererId.Equals(right.RendererId); } #endregion } } |