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Root/src/Audio/Microphone.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
#endregion
 
namespace Microsoft.Xna.Framework.Audio
{
    public class Microphone
    {
        #region Public Static Properties
 
        public static ReadOnlyCollection<Microphone> All
        {
            get;
            internal set;
        }
 
        public static Microphone Default
        {
            get
            {
                if (All.Count == 0)
                {
                    return null;
                }
                return All[0];
            }
        }
 
        #endregion
 
        #region Public Properties
 
        public TimeSpan BufferDuration
        {
            get
            {
                return bufferDuration;
            }
            set
            {
                if (    value.Milliseconds < 100 ||
                    value.Milliseconds > 1000 ||
                    value.Milliseconds % 10 != 0    )
                {
                    throw new ArgumentOutOfRangeException();
                }
                bufferDuration = value;
            }
        }
 
        public bool IsHeadset
        {
            get
            {
                // FIXME: I think this is just for Windows Phone? -flibit
                return false;
            }
        }
 
        public int SampleRate
        {
            get
            {
                return SAMPLERATE;
            }
        }
 
        public MicrophoneState State
        {
            get;
            private set;
        }
 
        #endregion
 
        #region Public Variables
 
        public readonly string Name;
 
        #endregion
 
        #region Private Variables
 
        private TimeSpan bufferDuration;
        private IntPtr nativeMic;
 
        #endregion
 
        #region Events
 
        public event EventHandler<EventArgs> BufferReady;
 
        #endregion
 
        #region Private Constants
 
        /* FIXME: This is what XNA4 aims for, but it _could_ be lower.
         * Something work looking at is falling back to lower sample rates in
         * powers of two, i.e. 44100, 22050, 11025, etc.
         * -flibit
         */
        private const int SAMPLERATE = 44100;
 
        #endregion
 
        #region Internal Constructor
 
        internal Microphone(string name)
        {
            Name = name;
            bufferDuration = TimeSpan.FromSeconds(1.0);
            State = MicrophoneState.Stopped;
        }
 
        #endregion
 
        #region Public Methods
 
        public int GetData(byte[] buffer)
        {
            return GetData(buffer, 0, buffer.Length);
        }
 
        public int GetData(byte[] buffer, int offset, int count)
        {
            if (buffer == null)
            {
                throw new ArgumentException("buffer is null!");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentException("offset");
            }
            if (count <= 0 || (offset + count) > buffer.Length)
            {
                throw new ArgumentException("count");
            }
            GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
            int read = AudioDevice.ALDevice.CaptureSamples(
                nativeMic,
                handle.AddrOfPinnedObject() + offset,
                count
            );
            handle.Free();
            return read;
        }
 
        public TimeSpan GetSampleDuration(int sizeInBytes)
        {
            return SoundEffect.GetSampleDuration(
                sizeInBytes,
                SampleRate,
                AudioChannels.Mono
            );
        }
 
        public int GetSampleSizeInBytes(TimeSpan duration)
        {
            return SoundEffect.GetSampleSizeInBytes(
                duration,
                SampleRate,
                AudioChannels.Mono
            );
        }
 
        public void Start()
        {
            if (State == MicrophoneState.Stopped)
            {
                nativeMic = AudioDevice.ALDevice.StartDeviceCapture(
                    Name,
                    SampleRate,
                    GetSampleSizeInBytes(bufferDuration)
                );
                if (nativeMic == IntPtr.Zero)
                {
                    throw new NoMicrophoneConnectedException(Name);
                }
                AudioDevice.ActiveMics.Add(this);
                State = MicrophoneState.Started;
            }
        }
 
        public void Stop()
        {
            if (State == MicrophoneState.Started)
            {
                AudioDevice.ActiveMics.Remove(this);
                AudioDevice.ALDevice.StopDeviceCapture(nativeMic);
                nativeMic = IntPtr.Zero;
                State = MicrophoneState.Stopped;
            }
        }
 
        #endregion
 
        #region Internal Methods
 
        internal void CheckBuffer()
        {
            if (    BufferReady != null &&
                AudioDevice.ALDevice.CaptureHasSamples(nativeMic)   )
            {
                BufferReady(this, EventArgs.Empty);
            }
        }
 
        #endregion
    }
}

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