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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections; using System.ComponentModel; using System.Globalization; #endregion namespace Microsoft.Xna.Framework.Design { public class MatrixConverter : MathTypeConverter { #region Public Constructor public MatrixConverter() : base () { // FIXME: Initialize propertyDescriptions... how? -flibit supportStringConvert = false ; } #endregion #region Public Methods public override object ConvertTo( ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType ) { // FIXME: This method exists in the spec, but... why?! -flibit return base .ConvertTo(context, culture, value, destinationType); } public override object CreateInstance( ITypeDescriptorContext context, IDictionary propertyValues ) { return ( object ) new Matrix( ( float ) propertyValues[ "M11" ], ( float ) propertyValues[ "M12" ], ( float ) propertyValues[ "M13" ], ( float ) propertyValues[ "M14" ], ( float ) propertyValues[ "M21" ], ( float ) propertyValues[ "M22" ], ( float ) propertyValues[ "M23" ], ( float ) propertyValues[ "M24" ], ( float ) propertyValues[ "M31" ], ( float ) propertyValues[ "M32" ], ( float ) propertyValues[ "M33" ], ( float ) propertyValues[ "M34" ], ( float ) propertyValues[ "M41" ], ( float ) propertyValues[ "M42" ], ( float ) propertyValues[ "M43" ], ( float ) propertyValues[ "M44" ] ); } #endregion } } |