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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Audio { public class AudioEmitter { #region Public Properties private float INTERNAL_dopplerScale; public float DopplerScale { get { return INTERNAL_dopplerScale; } set { if (value < 0.0f) { throw new ArgumentOutOfRangeException( "AudioEmitter.DopplerScale must be greater than or equal to 0.0f" ); } INTERNAL_dopplerScale = value; } } public Vector3 Forward { get ; set ; } public Vector3 Position { get ; set ; } public Vector3 Up { get ; set ; } public Vector3 Velocity { get ; set ; } #endregion #region Public Constructor public AudioEmitter() { DopplerScale = 1.0f; Forward = Vector3.Forward; Position = Vector3.Zero; Up = Vector3.Up; Velocity = Vector3.Zero; } #endregion } } |