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Root/src/Audio/AudioEmitter.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework.Audio
{
    public class AudioEmitter
    {
        #region Public Properties
 
        private float INTERNAL_dopplerScale;
        public float DopplerScale
        {
            get
            {
                return INTERNAL_dopplerScale;
            }
            set
            {
                if (value < 0.0f)
                {
                    throw new ArgumentOutOfRangeException("AudioEmitter.DopplerScale must be greater than or equal to 0.0f");
                }
                INTERNAL_dopplerScale = value;
            }
        }
 
        public Vector3 Forward
        {
            get;
            set;
        }
 
        public Vector3 Position
        {
            get;
            set;
        }
 
 
        public Vector3 Up
        {
            get;
            set;
        }
 
        public Vector3 Velocity
        {
            get;
            set;
        }
 
        #endregion
 
        #region Public Constructor
 
        public AudioEmitter()
        {
            DopplerScale = 1.0f;
            Forward = Vector3.Forward;
            Position = Vector3.Zero;
            Up = Vector3.Up;
            Velocity = Vector3.Zero;
        }
 
        #endregion
    }
}

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