Root/
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework { public class GameTime { #region Public Properties public TimeSpan TotalGameTime { get ; internal set ; } public TimeSpan ElapsedGameTime { get ; internal set ; } public bool IsRunningSlowly { get ; internal set ; } #endregion #region Public Constructors public GameTime() { TotalGameTime = TimeSpan.Zero; ElapsedGameTime = TimeSpan.Zero; IsRunningSlowly = false ; } public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime) { TotalGameTime = totalGameTime; ElapsedGameTime = elapsedGameTime; IsRunningSlowly = false ; } public GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, bool isRunningSlowly) { TotalGameTime = totalRealTime; ElapsedGameTime = elapsedRealTime; IsRunningSlowly = isRunningSlowly; } #endregion } } |