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Root/src/GameTime.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
#endregion
 
namespace Microsoft.Xna.Framework
{
    public class GameTime
    {
        #region Public Properties
 
        public TimeSpan TotalGameTime
        {
            get;
            internal set;
        }
 
        public TimeSpan ElapsedGameTime
        {
            get;
            internal set;
        }
 
        public bool IsRunningSlowly
        {
            get;
            internal set;
        }
 
        #endregion
 
        #region Public Constructors
 
        public GameTime()
        {
            TotalGameTime = TimeSpan.Zero;
            ElapsedGameTime = TimeSpan.Zero;
            IsRunningSlowly = false;
        }
 
        public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime)
        {
            TotalGameTime = totalGameTime;
            ElapsedGameTime = elapsedGameTime;
            IsRunningSlowly = false;
        }
 
        public GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, bool isRunningSlowly)
        {
            TotalGameTime = totalRealTime;
            ElapsedGameTime = elapsedRealTime;
            IsRunningSlowly = isRunningSlowly;
        }
 
        #endregion
    }
}

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