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Root/src/Graphics/States/CullMode.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines a culling mode for faces in rasterization process.
    /// </summary>
    public enum CullMode
    {
        /// <summary>
        /// Do not cull faces.
        /// </summary>
        None,
        /// <summary>
        /// Cull faces with clockwise order.
        /// </summary>
        CullClockwiseFace,
        /// <summary>
        /// Cull faces with counter clockwise order.
        /// </summary>
        CullCounterClockwiseFace
    }
}

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