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#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines a culling mode for faces in rasterization process. /// </summary> public enum CullMode { /// <summary> /// Do not cull faces. /// </summary> None, /// <summary> /// Cull faces with clockwise order. /// </summary> CullClockwiseFace, /// <summary> /// Cull faces with counter clockwise order. /// </summary> CullCounterClockwiseFace } } |