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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Input { public struct GamePadDPad { #region Public Properties public ButtonState Down { get ; internal set ; } public ButtonState Left { get ; internal set ; } public ButtonState Right { get ; internal set ; } public ButtonState Up { get ; internal set ; } #endregion #region Public Constructor public GamePadDPad( ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue ) : this () { Up = upValue; Down = downValue; Left = leftValue; Right = rightValue; } #endregion #region Internal Constructor internal GamePadDPad( params Buttons[] buttons) : this () { foreach (Buttons b in buttons) { if ((b & Buttons.DPadDown) == Buttons.DPadDown) { Down = ButtonState.Pressed; } if ((b & Buttons.DPadLeft) == Buttons.DPadLeft) { Left = ButtonState.Pressed; } if ((b & Buttons.DPadRight) == Buttons.DPadRight) { Right = ButtonState.Pressed; } if ((b & Buttons.DPadUp) == Buttons.DPadUp) { Up = ButtonState.Pressed; } } } #endregion #region Public Static Operators and Override Methods /// <summary> /// Determines whether two specified instances of <see cref="GamePadDPad"/> are equal. /// </summary> /// <param name="left">The first object to compare.</param> /// <param name="right">The second object to compare.</param> /// <returns> /// True if <paramref name="left"/> and <paramref name="right"/> are equal; /// otherwise, false. /// </returns> public static bool operator ==(GamePadDPad left, GamePadDPad right) { return ( (left.Down == right.Down) && (left.Left == right.Left) && (left.Right == right.Right) && (left.Up == right.Up) ); } /// <summary> /// Determines whether two specified instances of <see cref="GamePadDPad"/> are not /// equal. /// </summary> /// <param name="left">The first object to compare.</param> /// <param name="right">The second object to compare.</param> /// <returns> /// True if <paramref name="left"/> and <paramref name="right"/> are not equal; /// otherwise, false. /// </returns> public static bool operator !=(GamePadDPad left, GamePadDPad right) { return !(left == right); } /// <summary> /// Returns a value indicating whether this instance is equal to a specified object. /// </summary> /// <param name="obj">An object to compare to this instance.</param> /// <returns> /// True if <paramref name="obj"/> is a <see cref="GamePadDPad"/> and has the same /// value as this instance; otherwise, false. /// </returns> public override bool Equals( object obj) { return (obj is GamePadDPad) && ( this == (GamePadDPad) obj); } public override int GetHashCode () { return ( (Down == ButtonState.Pressed ? 1 : 0) + (Left == ButtonState.Pressed ? 2 : 0) + (Right == ButtonState.Pressed ? 4 : 0) + (Up == ButtonState.Pressed ? 8 : 0) ); } #endregion } } |