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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework { /// <summary> /// Defines the different tangent types to be calculated for <see cref="CurveKey"/> points in a <see cref="Curve"/>. /// </summary> public enum CurveTangent { /// <summary> /// The tangent which always has a value equal to zero. /// </summary> Flat, /// <summary> /// The tangent which contains a difference between current tangent value and the tangent value from the previous <see cref="CurveKey"/>. /// </summary> Linear, /// <summary> /// The smoouth tangent which contains the inflection between <see cref="CurveKey.TangentIn"/> and <see cref="CurveKey.TangentOut"/> by taking into account the values of both neighbors of the <see cref="CurveKey"/>. /// </summary> Smooth } } |