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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICENSE for details. */ #endregion #region Using Statements using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; #endregion namespace Microsoft.Xna.Framework.Content { internal class SpriteFontReader : ContentTypeReader<SpriteFont> { #region Internal Constructor internal SpriteFontReader() { } #endregion #region Protected Read Method protected internal override SpriteFont Read( ContentReader input, SpriteFont existingInstance ) { if (existingInstance != null ) { // Read the texture into the existing texture instance input.ReadObject<Texture2D>(existingInstance.textureValue); /* Discard the rest of the SpriteFont data as we are only * reloading GPU resources for now */ input.ReadObject<List<Rectangle>>(); input.ReadObject<List<Rectangle>>(); input.ReadObject<List< char >>(); input.ReadInt32(); input.ReadSingle(); input.ReadObject<List<Vector3>>(); if (input.ReadBoolean()) { input.ReadChar(); } return existingInstance; } else { // Create a fresh SpriteFont instance Texture2D texture = input.ReadObject<Texture2D>(); List<Rectangle> glyphs = input.ReadObject<List<Rectangle>>(); List<Rectangle> cropping = input.ReadObject<List<Rectangle>>(); List< char > charMap = input.ReadObject<List< char >>(); int lineSpacing = input.ReadInt32(); float spacing = input.ReadSingle(); List<Vector3> kerning = input.ReadObject<List<Vector3>>(); char ? defaultCharacter = null ; if (input.ReadBoolean()) { defaultCharacter = new char ?(input.ReadChar()); } return new SpriteFont( texture, glyphs, cropping, charMap, lineSpacing, spacing, kerning, defaultCharacter ); } } #endregion } } |