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Root/src/Graphics/DepthFormat.cs

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#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines formats for depth-stencil buffer.
    /// </summary>
    public enum DepthFormat
    {
        /// <summary>
        /// Depth-stencil buffer will not be created.
        /// </summary>
        None,
        /// <summary>
        /// 16-bit depth buffer.
        /// </summary>
        Depth16,
        /// <summary>
        /// 24-bit depth buffer.
        /// </summary>
        Depth24,
        /// <summary>
        /// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used.
        /// </summary>
        Depth24Stencil8
    }
}

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