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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Graphics { /// <summary> /// Defines formats for depth-stencil buffer. /// </summary> public enum DepthFormat { /// <summary> /// Depth-stencil buffer will not be created. /// </summary> None, /// <summary> /// 16-bit depth buffer. /// </summary> Depth16, /// <summary> /// 24-bit depth buffer. /// </summary> Depth24, /// <summary> /// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used. /// </summary> Depth24Stencil8 } } |