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Root/src/Content/ContentReaders/TextureReader.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
 
namespace Microsoft.Xna.Framework.Content
{
    internal class TextureReader : ContentTypeReader<Texture>
    {
        #region Protected Read Method
 
        protected internal override Texture Read(
            ContentReader reader,
            Texture existingInstance
        ) {
            return existingInstance;
        }
 
        #endregion
    }
}

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