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Root/src/Graphics/GraphicsProfile.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
namespace Microsoft.Xna.Framework.Graphics
{
    /// <summary>
    /// Defines a set of graphic capabilities.
    /// </summary>
    public enum GraphicsProfile
    {
        /// <summary>
        /// Use a limited set of graphic features and capabilities, allowing the game to support the widest variety of devices.
        /// </summary>
        Reach,
        /// <summary>
        /// Use the largest available set of graphic features and capabilities to target devices, that have more enhanced graphic capabilities.
        /// </summary>
        HiDef
    }
}

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