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Root/src/Design/MatrixConverter.cs

#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
 * Copyright 2009-2016 Ethan Lee and the MonoGame Team
 *
 * Released under the Microsoft Public License.
 * See LICENSE for details.
 */
#endregion
 
#region Using Statements
using System;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
#endregion
 
namespace Microsoft.Xna.Framework.Design
{
    public class MatrixConverter : MathTypeConverter
    {
        #region Public Constructor
 
        public MatrixConverter() : base()
        {
            // FIXME: Initialize propertyDescriptions... how? -flibit
            supportStringConvert = false;
        }
 
        #endregion
 
        #region Public Methods
 
        public override object ConvertTo(
            ITypeDescriptorContext context,
            CultureInfo culture,
            object value,
            Type destinationType
        ) {
            // FIXME: This method exists in the spec, but... why?! -flibit
            return base.ConvertTo(context, culture, value, destinationType);
        }
 
        public override object CreateInstance(
            ITypeDescriptorContext context,
            IDictionary propertyValues
        ) {
            return (object) new Matrix(
                (float) propertyValues["M11"],
                (float) propertyValues["M12"],
                (float) propertyValues["M13"],
                (float) propertyValues["M14"],
                (float) propertyValues["M21"],
                (float) propertyValues["M22"],
                (float) propertyValues["M23"],
                (float) propertyValues["M24"],
                (float) propertyValues["M31"],
                (float) propertyValues["M32"],
                (float) propertyValues["M33"],
                (float) propertyValues["M34"],
                (float) propertyValues["M41"],
                (float) propertyValues["M42"],
                (float) propertyValues["M43"],
                (float) propertyValues["M44"]
            );
        }
 
        #endregion
    }
}

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