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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | #region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2016 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion namespace Microsoft.Xna.Framework.Input { /// <summary> /// Specifies a type of dead zone processing to apply to the controllers analog sticks when /// calling GetState. /// </summary> /// <param name="Circular"> /// The combined X and Y position of each stick is compared to the dead zone. This provides /// better control than IndependentAxes when the stick is used as a two-dimensional control /// surface, such as when controlling a character's view in a first-person game. /// </param> /// <param name="IndependentAxes"> /// The X and Y positions of each stick are compared against the dead zone independently. /// This setting is the default when calling GetState. /// </param> /// <param name="None"> /// The values of each stick are not processed and are returned by GetState as "raw" values. /// This is best if you intend to implement your own dead zone processing. /// </param> public enum GamePadDeadZone { None, IndependentAxes, Circular } } |