M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_QueryTexture(System.IntPtr,System.UInt32&,System.Int32&,System.Int32&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_QueryTexturePixels(System.IntPtr,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderClear(System.IntPtr)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&)␊ |
|
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowWMInfo(System.IntPtr,SDL2.SDL/SDL_SysWMinfo&)␊ |
M: System.String SDL2.SDL::SDL_GetBasePath()␊ |
M: System.String SDL2.SDL::SDL_GetPrefPath(System.String,System.String)␊ |
M: SDL2.SDL/SDL_PowerState SDL2.SDL::SDL_GetPowerInfo(System.Int32&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetCPUCount()␊ |
M: System.Int32 SDL2.SDL::SDL_GetSystemRAM()␊ |
T: SDL2.SDL/SDL_bool␊ |
|
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
T: SDL2.SDL/SDL_PowerState␊ |
T: SDL2.SDL_image␊ |
M: System.Void SDL2.SDL_image::SDL_IMAGE_VERSION(SDL2.SDL/SDL_version&)␊ |
M: SDL2.SDL/SDL_version SDL2.SDL_image::IMG_LinkedVersion()␊ |
|
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
T: SDL2.SDL/SDL_PowerState␊ |
T: SDL2.SDL_image/IMG_InitFlags␊ |
T: SDL2.SDL_mixer/MIX_InitFlags␊ |
T: SDL2.SDL_mixer/Mix_Fading␊ |
|
M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_LockTexture(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_QueryTexture(System.IntPtr,System.UInt32&,System.Int32&,System.Int32&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_QueryTexturePixels(System.IntPtr,System.IntPtr&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderClear(System.IntPtr)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: System.Int32 SDL2.SDL::SDL_RenderCopy(System.IntPtr,System.IntPtr,System.IntPtr,SDL2.SDL/SDL_Rect&)␊ |
|
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetWindowWMInfo(System.IntPtr,SDL2.SDL/SDL_SysWMinfo&)␊ |
M: System.String SDL2.SDL::SDL_GetBasePath()␊ |
M: System.String SDL2.SDL::SDL_GetPrefPath(System.String,System.String)␊ |
M: SDL2.SDL/SDL_PowerState SDL2.SDL::SDL_GetPowerInfo(System.Int32&,System.Int32&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetCPUCount()␊ |
M: System.Int32 SDL2.SDL::SDL_GetSystemRAM()␊ |
M: System.IntPtr SDL2.SDL_image::INTERNAL_IMG_LinkedVersion()␊ |
|
T: SDL2.SDL/SDL_TextureAccess␊ |
T: SDL2.SDL/SDL_TextureModulate␊ |
T: SDL2.SDL/SDL_Scancode␊ |
T: SDL2.SDL/SDL_PowerState␊ |
T: SDL2.SDL_mixer/Mix_Fading␊ |
␊ |
R: Gendarme.Rules.Naming.DoNotUseReservedInEnumValueNamesRule␊ |