␉␉␉ */␊ |
␉␉␉SDL.SDL_SetMainReady();␊ |
␊ |
␉␉␉// If available, load the SDL_GameControllerDB␊ |
␉␉␉string mappingsDB = Path.Combine(␊ |
␉␉␉␉TitleContainer.Location,␊ |
␉␉␉␉"gamecontrollerdb.txt"␊ |
␉␉␉);␊ |
␉␉␉if (File.Exists(mappingsDB))␊ |
␉␉␉{␊ |
␉␉␉␉SDL.SDL_GameControllerAddMappingsFromFile(␊ |
␉␉␉␉␉mappingsDB␊ |
␉␉␉␉);␊ |
␉␉␉}␊ |
␊ |
␉␉␉// This _should_ be the first real SDL call we make...␊ |
␉␉␉SDL.SDL_Init(␊ |
␉␉␉␉SDL.SDL_INIT_VIDEO |␊ |
|
␉␉␉␉␉"1"␊ |
␉␉␉␉);␊ |
␉␉␉}␊ |
␊ |
␉␉␉// If available, load the SDL_GameControllerDB␊ |
␉␉␉string mappingsDB = Path.Combine(␊ |
␉␉␉␉TitleContainer.Location,␊ |
␉␉␉␉"gamecontrollerdb.txt"␊ |
␉␉␉);␊ |
␉␉␉if (File.Exists(mappingsDB))␊ |
␉␉␉{␊ |
␉␉␉␉SDL.SDL_GameControllerAddMappingsFromFile(␊ |
␉␉␉␉␉mappingsDB␊ |
␉␉␉␉);␊ |
␉␉␉}␊ |
␉␉}␊ |
␊ |
␉␉public static void ProgramExit(object sender, EventArgs e)␊ |