| ␉␉{␊ |
| ␉␉␉get␊ |
| ␉␉␉{␊ |
| ␉␉␉␉return INTERNAL_framesSinceStart < 4;␊ |
| ␉␉␉␉// Arbitrarily 1 frame in a 15Hz game -flibit␊ |
| ␉␉␉␉return INTERNAL_timer.ElapsedMilliseconds < 67;␊ |
| ␉␉␉}␊ |
| ␉␉}␊ |
| ␊ |
|
| ␉␉private AudioCategory INTERNAL_category;␊ |
| ␉␉private bool INTERNAL_isManaged;␊ |
| ␊ |
| ␉␉// Arbitrary nonsense to prevent duplicate Cues␊ |
| ␉␉private ulong INTERNAL_framesSinceStart = 0;␊ |
| ␊ |
| ␉␉// Fading␊ |
| ␉␉private enum FadeMode␊ |
| ␉␉{␊ |
|
| ␉␉␉␉return true;␊ |
| ␉␉␉}␊ |
| ␊ |
| ␉␉␉INTERNAL_framesSinceStart += 1;␊ |
| ␊ |
| ␉␉␉// Play events when the timestamp has been hit.␊ |
| ␉␉␉for (int i = 0; i < INTERNAL_eventList.Count; i += 1)␊ |
| ␉␉␉{␊ |