␉␉{␊ |
␉␉␉get␊ |
␉␉␉{␊ |
␉␉␉␉return INTERNAL_framesSinceStart < 4;␊ |
␉␉␉␉// Arbitrarily 1 frame in a 15Hz game -flibit␊ |
␉␉␉␉return INTERNAL_timer.ElapsedMilliseconds < 67;␊ |
␉␉␉}␊ |
␉␉}␊ |
␊ |
|
␉␉private AudioCategory INTERNAL_category;␊ |
␉␉private bool INTERNAL_isManaged;␊ |
␊ |
␉␉// Arbitrary nonsense to prevent duplicate Cues␊ |
␉␉private ulong INTERNAL_framesSinceStart = 0;␊ |
␊ |
␉␉// Fading␊ |
␉␉private enum FadeMode␊ |
␉␉{␊ |
|
␉␉␉␉return true;␊ |
␉␉␉}␊ |
␊ |
␉␉␉INTERNAL_framesSinceStart += 1;␊ |
␊ |
␉␉␉// Play events when the timestamp has been hit.␊ |
␉␉␉for (int i = 0; i < INTERNAL_eventList.Count; i += 1)␊ |
␉␉␉{␊ |