using System.IO;␊ |
␊ |
using Microsoft.Xna.Framework.Graphics;␊ |
using Microsoft.Xna.Framework.Audio;␊ |
using Microsoft.Xna.Framework.Input;␊ |
#endregion␊ |
␊ |
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␉␉␉Dispose =␉␉␉SDL2_FNAPlatform.Dispose;␊ |
␉␉␉BeforeInitialize =␉␉SDL2_FNAPlatform.BeforeInitialize;␊ |
␉␉␉RunLoop =␉␉␉SDL2_FNAPlatform.RunLoop;␊ |
␉␉␉CreateGLDevice =␉␉SDL2_FNAPlatform.CreateGLDevice;␊ |
␉␉␉CreateALDevice =␉␉SDL2_FNAPlatform.CreateALDevice;␊ |
␉␉␉SetPresentationInterval =␉SDL2_FNAPlatform.SetPresentationInterval;␊ |
␉␉␉GetGraphicsAdapters =␉␉SDL2_FNAPlatform.GetGraphicsAdapters;␊ |
␉␉␉GetKeyFromScancode =␉␉SDL2_FNAPlatform.GetKeyFromScancode;␊ |
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␉␉public delegate void RunLoopFunc(Game game);␊ |
␉␉public static RunLoopFunc RunLoop;␊ |
␊ |
␉␉public delegate IGLDevice CreateGLDeviceFunc(␊ |
␉␉␉PresentationParameters presentationParameters␊ |
␉␉);␊ |
␉␉public static CreateGLDeviceFunc CreateGLDevice;␊ |
␊ |
␉␉public delegate IALDevice CreateALDeviceFunc();␊ |
␉␉public static CreateALDeviceFunc CreateALDevice;␊ |
␊ |
␉␉public delegate void SetPresentationIntervalFunc(PresentInterval interval);␊ |
␉␉public static SetPresentationIntervalFunc SetPresentationInterval;␊ |
␊ |