| using System.IO;␊ |
| ␊ |
| using Microsoft.Xna.Framework.Graphics;␊ |
| using Microsoft.Xna.Framework.Audio;␊ |
| using Microsoft.Xna.Framework.Input;␊ |
| #endregion␊ |
| ␊ |
|
| ␉␉␉Dispose =␉␉␉SDL2_FNAPlatform.Dispose;␊ |
| ␉␉␉BeforeInitialize =␉␉SDL2_FNAPlatform.BeforeInitialize;␊ |
| ␉␉␉RunLoop =␉␉␉SDL2_FNAPlatform.RunLoop;␊ |
| ␉␉␉CreateGLDevice =␉␉SDL2_FNAPlatform.CreateGLDevice;␊ |
| ␉␉␉CreateALDevice =␉␉SDL2_FNAPlatform.CreateALDevice;␊ |
| ␉␉␉SetPresentationInterval =␉SDL2_FNAPlatform.SetPresentationInterval;␊ |
| ␉␉␉GetGraphicsAdapters =␉␉SDL2_FNAPlatform.GetGraphicsAdapters;␊ |
| ␉␉␉GetKeyFromScancode =␉␉SDL2_FNAPlatform.GetKeyFromScancode;␊ |
|
| ␉␉public delegate void RunLoopFunc(Game game);␊ |
| ␉␉public static RunLoopFunc RunLoop;␊ |
| ␊ |
| ␉␉public delegate IGLDevice CreateGLDeviceFunc(␊ |
| ␉␉␉PresentationParameters presentationParameters␊ |
| ␉␉);␊ |
| ␉␉public static CreateGLDeviceFunc CreateGLDevice;␊ |
| ␊ |
| ␉␉public delegate IALDevice CreateALDeviceFunc();␊ |
| ␉␉public static CreateALDeviceFunc CreateALDevice;␊ |
| ␊ |
| ␉␉public delegate void SetPresentationIntervalFunc(PresentInterval interval);␊ |
| ␉␉public static SetPresentationIntervalFunc SetPresentationInterval;␊ |
| ␊ |