␉␉␉CreateALDevice =␉␉SDL2_FNAPlatform.CreateALDevice;␊ |
␉␉␉SetPresentationInterval =␉SDL2_FNAPlatform.SetPresentationInterval;␊ |
␉␉␉GetGraphicsAdapters =␉␉SDL2_FNAPlatform.GetGraphicsAdapters;␊ |
␉␉␉GetKeyFromScancode =␉␉SDL2_FNAPlatform.GetKeyFromScancode;␊ |
␉␉␉GetKeyFromScancode =␉␉SDL2_KeyboardUtil.GetKeyFromScancode;␊ |
␉␉␉StartTextInput =␉␉SDL2.SDL.SDL_StartTextInput;␊ |
␉␉␉StopTextInput =␉␉␉SDL2.SDL.SDL_StopTextInput;␊ |
␉␉␉GetMouseState =␉␉␉SDL2_FNAPlatform.GetMouseState;␊ |
␉␉␉SetMousePosition =␉␉SDL2_FNAPlatform.SetMousePosition;␊ |
␉␉␉SetMousePosition =␉␉SDL2.SDL.SDL_WarpMouseInWindow;␊ |
␉␉␉OnIsMouseVisibleChanged =␉SDL2_FNAPlatform.OnIsMouseVisibleChanged;␊ |
␉␉␉GetGamePadCapabilities =␉SDL2_FNAPlatform.GetGamePadCapabilities;␊ |
␉␉␉GetGamePadState =␉␉SDL2_FNAPlatform.GetGamePadState;␊ |
|
␉␉public delegate Keys GetKeyFromScancodeFunc(Keys scancode);␊ |
␉␉public static GetKeyFromScancodeFunc GetKeyFromScancode;␊ |
␊ |
␉␉public delegate void StartTextInputFunc();␊ |
␉␉public static StartTextInputFunc StartTextInput;␊ |
␊ |
␉␉public delegate void StopTextInputFunc();␊ |
␉␉public static StopTextInputFunc StopTextInput;␊ |
␊ |
␉␉public delegate void GetMouseStateFunc(␊ |
␉␉␉out int x,␊ |
␉␉␉out int y,␊ |