| ␉␉␉CreateALDevice =␉␉SDL2_FNAPlatform.CreateALDevice;␊ |
| ␉␉␉SetPresentationInterval =␉SDL2_FNAPlatform.SetPresentationInterval;␊ |
| ␉␉␉GetGraphicsAdapters =␉␉SDL2_FNAPlatform.GetGraphicsAdapters;␊ |
| ␉␉␉GetKeyFromScancode =␉␉SDL2_FNAPlatform.GetKeyFromScancode;␊ |
| ␉␉␉GetKeyFromScancode =␉␉SDL2_KeyboardUtil.GetKeyFromScancode;␊ |
| ␉␉␉StartTextInput =␉␉SDL2.SDL.SDL_StartTextInput;␊ |
| ␉␉␉StopTextInput =␉␉␉SDL2.SDL.SDL_StopTextInput;␊ |
| ␉␉␉GetMouseState =␉␉␉SDL2_FNAPlatform.GetMouseState;␊ |
| ␉␉␉SetMousePosition =␉␉SDL2_FNAPlatform.SetMousePosition;␊ |
| ␉␉␉SetMousePosition =␉␉SDL2.SDL.SDL_WarpMouseInWindow;␊ |
| ␉␉␉OnIsMouseVisibleChanged =␉SDL2_FNAPlatform.OnIsMouseVisibleChanged;␊ |
| ␉␉␉GetGamePadCapabilities =␉SDL2_FNAPlatform.GetGamePadCapabilities;␊ |
| ␉␉␉GetGamePadState =␉␉SDL2_FNAPlatform.GetGamePadState;␊ |
|
| ␉␉public delegate Keys GetKeyFromScancodeFunc(Keys scancode);␊ |
| ␉␉public static GetKeyFromScancodeFunc GetKeyFromScancode;␊ |
| ␊ |
| ␉␉public delegate void StartTextInputFunc();␊ |
| ␉␉public static StartTextInputFunc StartTextInput;␊ |
| ␊ |
| ␉␉public delegate void StopTextInputFunc();␊ |
| ␉␉public static StopTextInputFunc StopTextInput;␊ |
| ␊ |
| ␉␉public delegate void GetMouseStateFunc(␊ |
| ␉␉␉out int x,␊ |
| ␉␉␉out int y,␊ |