fna-workbench

fna-workbench Commit Details


Date:2016-01-13 15:14:58 (9 years 7 months ago)
Author:Ethan Lee
Branch:master
Commit:55c73560a5e993a34dcf8973a7a4b42d0a4fab5c
Parents: c699f960d06f7c901a37a518f5a83997218ed88b
Message:Remove redundant IsActive assignments

Changes:

File differences

src/Game.cs
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{
AssertNotDisposed();
IsActive = true;
if (GraphicsDevice == null)
{
IGraphicsDeviceManager graphicsDeviceManager = Services.GetService(
src/SDL2/SDL2_GamePlatform.cs
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// Initialize Active Key List
keys = new List<Keys>();
// Setup Text Input Control Character Arrays (Only 4 control keys supported at this time)
/* Setup Text Input Control Character Arrays
* (Only 4 control keys supported at this time)
*/
INTERNAL_TextInputControlDown = new bool[4];
INTERNAL_TextInputControlRepeat = new int[4];
// Assume we will have focus.
game.IsActive = true;
// Ready to run the loop!
INTERNAL_runApplication = true;
}

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