fna-workbench

fna-workbench Commit Details


Date:2016-01-04 10:56:46 (9 years 8 months ago)
Author:Ethan Lee
Branch:master
Commit:1f83e35a45ce41f1125f95a6892333835943cbaf
Parents: 37813cf7473bedb9090e5068be753536e8ceb191
Message:SDL 2.0.4

Changes:

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R: Gendarme.Rules.Design.Generic.AvoidDeclaringCustomDelegatesRule
T: SDL2.SDL/SDL_LogOutputFunction
T: SDL2.SDL/SDL_HitTest
T: SDL2.SDL/SDL_EventFilter
T: SDL2.SDL/SDL_AudioCallback
T: SDL2.SDL/SDL_TimerCallback
T: SDL2.SDL/SDL_HapticRamp
T: SDL2.SDL/SDL_HapticCustom
T: SDL2.SDL/SDL_HapticEffect
T: SDL2.SDL/INTERNAL_SysWMDriverUnion
T: SDL2.SDL/SDL_SysWMinfo
R: Gendarme.Rules.Naming.AvoidNonAlphanumericIdentifierRule
M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver()
M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&)
M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32)
M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays()
M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32)
M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String)
M: System.Void SDL2.SDL::SDL_VideoQuit()
M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow()
M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags)
M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFOURCC(System.Byte,System.Byte,System.Byte,System.Byte)
M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFORMAT(SDL2.SDL/SDL_PIXELTYPE_ENUM,SDL2.SDL/SDL_PIXELORDER_ENUM,SDL2.SDL/SDL_PACKEDLAYOUT_ENUM,System.Byte,System.Byte)
M: System.Byte SDL2.SDL::SDL_PIXELFLAG(System.UInt32)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&)
M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&)
M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool)
M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode()
M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32)
M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr)
M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr)
M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32)
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String)
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMappingsFromFile(System.String)
M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid)
M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)
M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)
M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32)
M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr)
M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32)
M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&)
M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32)
M: System.Void SDL2.SDL::SDL_UnlockAudio()
M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32)
M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32)
M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32)
M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32)
M: System.Boolean SDL2.SDL::SDL_TICKS_PASSED(System.UInt32,System.UInt32)
M: System.Void SDL2.SDL::SDL_Delay(System.UInt32)
M: System.UInt32 SDL2.SDL::SDL_GetTicks()
T: SDL2.SDL/SDL_GLcontext
T: SDL2.SDL/SDL_WindowEventID
T: SDL2.SDL/SDL_WindowFlags
T: SDL2.SDL/SDL_HitTestResult
T: SDL2.SDL/SDL_DisplayMode
T: SDL2.SDL/SDL_HitTest
T: SDL2.SDL/SDL_RendererFlags
T: SDL2.SDL/SDL_RendererFlip
T: SDL2.SDL/SDL_TextureAccess
T: SDL2.SDL/SDL_Rect
T: SDL2.SDL/SDL_Surface
T: SDL2.SDL/SDL_EventType
T: SDL2.SDL/SDL_MouseWheelDirection
T: SDL2.SDL/SDL_GenericEvent
T: SDL2.SDL/SDL_WindowEvent
T: SDL2.SDL/SDL_KeyboardEvent
T: SDL2.SDL/SDL_Keysym
T: SDL2.SDL/SDL_SystemCursor
T: SDL2.SDL/SDL_Finger
T: SDL2.SDL/SDL_JoystickPowerLevel
T: SDL2.SDL/SDL_GameControllerBindType
T: SDL2.SDL/SDL_GameControllerAxis
T: SDL2.SDL/SDL_GameControllerButton
T: SDL2.SDL/SDL_TimerCallback
T: SDL2.SDL/SDL_SYSWM_TYPE
T: SDL2.SDL/INTERNAL_windows_wminfo
T: SDL2.SDL/INTERNAL_winrt_wminfo
T: SDL2.SDL/INTERNAL_x11_wminfo
T: SDL2.SDL/INTERNAL_directfb_wminfo
T: SDL2.SDL/INTERNAL_cocoa_wminfo
T: SDL2.SDL/INTERNAL_uikit_wminfo
T: SDL2.SDL/INTERNAL_wayland_wminfo
T: SDL2.SDL/INTERNAL_mir_wminfo
T: SDL2.SDL/INTERNAL_android_wminfo
T: SDL2.SDL/INTERNAL_SysWMDriverUnion
T: SDL2.SDL/SDL_SysWMinfo
T: SDL2.SDL_image
T: SDL2.SDL/SDL_HapticEffect
T: SDL2.SDL/SDL_AudioSpec
T: SDL2.SDL/INTERNAL_windows_wminfo
T: SDL2.SDL/INTERNAL_winrt_wminfo
T: SDL2.SDL/INTERNAL_x11_wminfo
T: SDL2.SDL/INTERNAL_directfb_wminfo
T: SDL2.SDL/INTERNAL_cocoa_wminfo
T: SDL2.SDL/INTERNAL_uikit_wminfo
T: SDL2.SDL/INTERNAL_wayland_wminfo
T: SDL2.SDL/INTERNAL_mir_wminfo
T: SDL2.SDL/INTERNAL_android_wminfo
T: SDL2.SDL/INTERNAL_SysWMDriverUnion
T: SDL2.SDL/SDL_SysWMinfo
T: SDL2.SDL/SDL_GLcontext
T: SDL2.SDL/SDL_WindowEventID
T: SDL2.SDL/SDL_WindowFlags
T: SDL2.SDL/SDL_HitTestResult
T: SDL2.SDL/SDL_DisplayMode
T: SDL2.SDL/SDL_HitTest
T: SDL2.SDL/SDL_RendererFlags
T: SDL2.SDL/SDL_RendererFlip
T: SDL2.SDL/SDL_TextureAccess
T: SDL2.SDL/SDL_Rect
T: SDL2.SDL/SDL_Surface
T: SDL2.SDL/SDL_EventType
T: SDL2.SDL/SDL_MouseWheelDirection
T: SDL2.SDL/SDL_GenericEvent
T: SDL2.SDL/SDL_WindowEvent
T: SDL2.SDL/SDL_KeyboardEvent
T: SDL2.SDL/SDL_Keysym
T: SDL2.SDL/SDL_SystemCursor
T: SDL2.SDL/SDL_Finger
T: SDL2.SDL/SDL_JoystickPowerLevel
T: SDL2.SDL/SDL_GameControllerBindType
T: SDL2.SDL/SDL_GameControllerAxis
T: SDL2.SDL/SDL_GameControllerButton
T: SDL2.SDL/SDL_TimerCallback
T: SDL2.SDL/SDL_SYSWM_TYPE
T: SDL2.SDL/INTERNAL_windows_wminfo
T: SDL2.SDL/INTERNAL_winrt_wminfo
T: SDL2.SDL/INTERNAL_x11_wminfo
T: SDL2.SDL/INTERNAL_directfb_wminfo
T: SDL2.SDL/INTERNAL_cocoa_wminfo
T: SDL2.SDL/INTERNAL_uikit_wminfo
T: SDL2.SDL/INTERNAL_wayland_wminfo
T: SDL2.SDL/INTERNAL_mir_wminfo
T: SDL2.SDL/INTERNAL_android_wminfo
T: SDL2.SDL/INTERNAL_SysWMDriverUnion
T: SDL2.SDL/SDL_SysWMinfo
T: SDL2.SDL_image/IMG_InitFlags
M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver()
M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&)
M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&)
M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32)
M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays()
M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32)
M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String)
M: System.Void SDL2.SDL::SDL_VideoQuit()
M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow()
M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags)
M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_AllocFormat(System.UInt32)
M: System.IntPtr SDL2.SDL::SDL_AllocPalette(System.Int32)
M: System.Void SDL2.SDL::SDL_CalculateGammaRamp(System.Single,System.UInt16[])
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&)
M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr)
M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&)
M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32)
M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool)
M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode()
M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32)
M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String)
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr)
M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr)
M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32)
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String)
M: System.Int32 SDL2.SDL::INTERNAL_SDL_GameControllerAddMappingsFromRW(System.IntPtr,System.Int32)
M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid)
M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)
M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)
M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr)
M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32)
M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr)
M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32)
M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&)
M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32)
M: System.Void SDL2.SDL::SDL_UnlockAudio()
M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32)
M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32)
M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32)
M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32)
M: System.Void SDL2.SDL::SDL_Delay(System.UInt32)
M: System.UInt32 SDL2.SDL::SDL_GetTicks()
M: System.UInt64 SDL2.SDL::SDL_GetPerformanceCounter()
T: SDL2.SDL/SDL_WindowFlags
T: SDL2.SDL/SDL_RendererFlags
T: SDL2.SDL/SDL_EventType
T: SDL2.SDL/SDL_MouseWheelDirection
T: SDL2.SDL/SDL_Keymod
R: Gendarme.Rules.Design.FlagsShouldNotDefineAZeroValueRule
T: SDL2.SDL/SDL_HapticCustom
T: SDL2.SDL/SDL_AudioSpec
T: SDL2.SDL/INTERNAL_windows_wminfo
T: SDL2.SDL/INTERNAL_winrt_wminfo
T: SDL2.SDL/INTERNAL_x11_wminfo
T: SDL2.SDL/INTERNAL_directfb_wminfo
T: SDL2.SDL/INTERNAL_cocoa_wminfo
T: SDL2.SDL/INTERNAL_uikit_wminfo
T: SDL2.SDL/INTERNAL_wayland_wminfo
T: SDL2.SDL/INTERNAL_mir_wminfo
T: SDL2.SDL/INTERNAL_android_wminfo
R: Gendarme.Rules.Performance.PreferLiteralOverInitOnlyFieldsRule
T: SDL2.SDL
lib/SDL2-CS
1
1
Subproject commit 1efc47ee26298c7fc8b66bcdefab889e8c680495
Subproject commit c6fa4d14572783392d4c6bcbcedb5defda5effc7

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