R: Gendarme.Rules.Design.Generic.AvoidDeclaringCustomDelegatesRule␊ |
T: SDL2.SDL/SDL_LogOutputFunction␊ |
T: SDL2.SDL/SDL_HitTest␊ |
T: SDL2.SDL/SDL_EventFilter␊ |
T: SDL2.SDL/SDL_AudioCallback␊ |
T: SDL2.SDL/SDL_TimerCallback␊ |
|
T: SDL2.SDL/SDL_HapticRamp␊ |
T: SDL2.SDL/SDL_HapticCustom␊ |
T: SDL2.SDL/SDL_HapticEffect␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
␊ |
R: Gendarme.Rules.Naming.AvoidNonAlphanumericIdentifierRule␊ |
|
M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver()␊ |
M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays()␊ |
|
M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String)␊ |
M: System.Void SDL2.SDL::SDL_VideoQuit()␊ |
M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow()␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32)␊ |
|
M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFOURCC(System.Byte,System.Byte,System.Byte,System.Byte)␊ |
M: System.UInt32 SDL2.SDL::SDL_DEFINE_PIXELFORMAT(SDL2.SDL/SDL_PIXELTYPE_ENUM,SDL2.SDL/SDL_PIXELORDER_ENUM,SDL2.SDL/SDL_PACKEDLAYOUT_ENUM,System.Byte,System.Byte)␊ |
M: System.Byte SDL2.SDL::SDL_PIXELFLAG(System.UInt32)␊ |
|
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&)␊ |
M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
|
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&)␊ |
M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool)␊ |
M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode()␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32)␊ |
|
M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr)␊ |
M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr)␊ |
M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String)␊ |
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMappingsFromFile(System.String)␊ |
M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid)␊ |
|
M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)␊ |
M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)␊ |
M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32)␊ |
M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr)␊ |
M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&)␊ |
|
M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32)␊ |
M: System.Void SDL2.SDL::SDL_UnlockAudio()␊ |
M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32)␊ |
M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32)␊ |
M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32)␊ |
M: System.Boolean SDL2.SDL::SDL_TICKS_PASSED(System.UInt32,System.UInt32)␊ |
M: System.Void SDL2.SDL::SDL_Delay(System.UInt32)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetTicks()␊ |
|
T: SDL2.SDL/SDL_GLcontext␊ |
T: SDL2.SDL/SDL_WindowEventID␊ |
T: SDL2.SDL/SDL_WindowFlags␊ |
T: SDL2.SDL/SDL_HitTestResult␊ |
T: SDL2.SDL/SDL_DisplayMode␊ |
T: SDL2.SDL/SDL_HitTest␊ |
T: SDL2.SDL/SDL_RendererFlags␊ |
T: SDL2.SDL/SDL_RendererFlip␊ |
T: SDL2.SDL/SDL_TextureAccess␊ |
|
T: SDL2.SDL/SDL_Rect␊ |
T: SDL2.SDL/SDL_Surface␊ |
T: SDL2.SDL/SDL_EventType␊ |
T: SDL2.SDL/SDL_MouseWheelDirection␊ |
T: SDL2.SDL/SDL_GenericEvent␊ |
T: SDL2.SDL/SDL_WindowEvent␊ |
T: SDL2.SDL/SDL_KeyboardEvent␊ |
|
T: SDL2.SDL/SDL_Keysym␊ |
T: SDL2.SDL/SDL_SystemCursor␊ |
T: SDL2.SDL/SDL_Finger␊ |
T: SDL2.SDL/SDL_JoystickPowerLevel␊ |
T: SDL2.SDL/SDL_GameControllerBindType␊ |
T: SDL2.SDL/SDL_GameControllerAxis␊ |
T: SDL2.SDL/SDL_GameControllerButton␊ |
|
T: SDL2.SDL/SDL_TimerCallback␊ |
T: SDL2.SDL/SDL_SYSWM_TYPE␊ |
T: SDL2.SDL/INTERNAL_windows_wminfo␊ |
T: SDL2.SDL/INTERNAL_winrt_wminfo␊ |
T: SDL2.SDL/INTERNAL_x11_wminfo␊ |
T: SDL2.SDL/INTERNAL_directfb_wminfo␊ |
T: SDL2.SDL/INTERNAL_cocoa_wminfo␊ |
T: SDL2.SDL/INTERNAL_uikit_wminfo␊ |
T: SDL2.SDL/INTERNAL_wayland_wminfo␊ |
T: SDL2.SDL/INTERNAL_mir_wminfo␊ |
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
T: SDL2.SDL_image␊ |
|
T: SDL2.SDL/SDL_HapticEffect␊ |
T: SDL2.SDL/SDL_AudioSpec␊ |
T: SDL2.SDL/INTERNAL_windows_wminfo␊ |
T: SDL2.SDL/INTERNAL_winrt_wminfo␊ |
T: SDL2.SDL/INTERNAL_x11_wminfo␊ |
T: SDL2.SDL/INTERNAL_directfb_wminfo␊ |
T: SDL2.SDL/INTERNAL_cocoa_wminfo␊ |
T: SDL2.SDL/INTERNAL_uikit_wminfo␊ |
T: SDL2.SDL/INTERNAL_wayland_wminfo␊ |
T: SDL2.SDL/INTERNAL_mir_wminfo␊ |
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
␊ |
|
T: SDL2.SDL/SDL_GLcontext␊ |
T: SDL2.SDL/SDL_WindowEventID␊ |
T: SDL2.SDL/SDL_WindowFlags␊ |
T: SDL2.SDL/SDL_HitTestResult␊ |
T: SDL2.SDL/SDL_DisplayMode␊ |
T: SDL2.SDL/SDL_HitTest␊ |
T: SDL2.SDL/SDL_RendererFlags␊ |
T: SDL2.SDL/SDL_RendererFlip␊ |
T: SDL2.SDL/SDL_TextureAccess␊ |
|
T: SDL2.SDL/SDL_Rect␊ |
T: SDL2.SDL/SDL_Surface␊ |
T: SDL2.SDL/SDL_EventType␊ |
T: SDL2.SDL/SDL_MouseWheelDirection␊ |
T: SDL2.SDL/SDL_GenericEvent␊ |
T: SDL2.SDL/SDL_WindowEvent␊ |
T: SDL2.SDL/SDL_KeyboardEvent␊ |
|
T: SDL2.SDL/SDL_Keysym␊ |
T: SDL2.SDL/SDL_SystemCursor␊ |
T: SDL2.SDL/SDL_Finger␊ |
T: SDL2.SDL/SDL_JoystickPowerLevel␊ |
T: SDL2.SDL/SDL_GameControllerBindType␊ |
T: SDL2.SDL/SDL_GameControllerAxis␊ |
T: SDL2.SDL/SDL_GameControllerButton␊ |
|
T: SDL2.SDL/SDL_TimerCallback␊ |
T: SDL2.SDL/SDL_SYSWM_TYPE␊ |
T: SDL2.SDL/INTERNAL_windows_wminfo␊ |
T: SDL2.SDL/INTERNAL_winrt_wminfo␊ |
T: SDL2.SDL/INTERNAL_x11_wminfo␊ |
T: SDL2.SDL/INTERNAL_directfb_wminfo␊ |
T: SDL2.SDL/INTERNAL_cocoa_wminfo␊ |
T: SDL2.SDL/INTERNAL_uikit_wminfo␊ |
T: SDL2.SDL/INTERNAL_wayland_wminfo␊ |
T: SDL2.SDL/INTERNAL_mir_wminfo␊ |
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
T: SDL2.SDL/INTERNAL_SysWMDriverUnion␊ |
T: SDL2.SDL/SDL_SysWMinfo␊ |
T: SDL2.SDL_image/IMG_InitFlags␊ |
|
M: System.String SDL2.SDL::SDL_GetCurrentVideoDriver()␊ |
M: System.Int32 SDL2.SDL::SDL_GetDesktopDisplayMode(System.Int32,SDL2.SDL/SDL_DisplayMode&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayBounds(System.Int32,SDL2.SDL/SDL_Rect&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayDPI(System.Int32,System.Single&,System.Single&,System.Single&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetDisplayMode(System.Int32,System.Int32,SDL2.SDL/SDL_DisplayMode&)␊ |
M: System.Int32 SDL2.SDL::SDL_GetNumDisplayModes(System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_GetNumVideoDisplays()␊ |
|
M: System.Int32 SDL2.SDL::SDL_UpdateWindowSurfaceRects(System.IntPtr,SDL2.SDL/SDL_Rect[],System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_VideoInit(System.String)␊ |
M: System.Void SDL2.SDL::SDL_VideoQuit()␊ |
M: System.Int32 SDL2.SDL::SDL_SetWindowHitTest(System.IntPtr,SDL2.SDL/SDL_HitTest,System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GetGrabbedWindow()␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateRenderer(System.IntPtr,System.Int32,SDL2.SDL/SDL_RendererFlags)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateSoftwareRenderer(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateTexture(System.IntPtr,System.UInt32,System.Int32,System.Int32,System.Int32)␊ |
|
M: System.Int32 SDL2.SDL::SDL_UpdateTexture(System.IntPtr,SDL2.SDL/SDL_Rect&,System.IntPtr,System.Int32)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderTargetSupported(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GetRenderTarget(System.IntPtr)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_RenderIsClipEnabled(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_AllocFormat(System.UInt32)␊ |
M: System.IntPtr SDL2.SDL::SDL_AllocPalette(System.Int32)␊ |
M: System.Void SDL2.SDL::SDL_CalculateGammaRamp(System.Single,System.UInt16[])␊ |
|
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PixelFormatEnumToMasks(System.UInt32,System.Int32&,System.UInt32&,System.UInt32&,System.UInt32&,System.UInt32&)␊ |
M: System.Int32 SDL2.SDL::SDL_SetPaletteColors(System.IntPtr,SDL2.SDL/SDL_Color[],System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_SetPixelFormatPalette(System.IntPtr,System.IntPtr)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_PointInRect(SDL2.SDL/SDL_Point&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_EnclosePoints(SDL2.SDL/SDL_Point[],System.Int32,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_HasIntersection(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_IntersectRect(SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&,SDL2.SDL/SDL_Rect&)␊ |
|
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.Int32&,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetMouseState(System.IntPtr,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.Int32&)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.Int32&,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetGlobalMouseState(System.IntPtr,System.IntPtr)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetRelativeMouseState(System.Int32&,System.Int32&)␊ |
M: System.Void SDL2.SDL::SDL_WarpMouseInWindow(System.IntPtr,System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_WarpMouseGlobal(System.Int32,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_SetRelativeMouseMode(SDL2.SDL/SDL_bool)␊ |
M: System.Int32 SDL2.SDL::SDL_CaptureMouse(SDL2.SDL/SDL_bool)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_GetRelativeMouseMode()␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateCursor(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)␊ |
M: System.IntPtr SDL2.SDL::SDL_CreateColorCursor(System.IntPtr,System.Int32,System.Int32)␊ |
|
M: System.Guid SDL2.SDL::SDL_JoystickGetGUIDFromString(System.String)␊ |
M: SDL2.SDL/SDL_bool SDL2.SDL::SDL_JoystickGetAttached(System.IntPtr)␊ |
M: System.Int32 SDL2.SDL::SDL_JoystickInstanceID(System.IntPtr)␊ |
M: SDL2.SDL/SDL_JoystickPowerLevel SDL2.SDL::SDL_JoystickCurrentPowerLevel(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_JoystickFromInstanceID(System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_GameControllerAddMapping(System.String)␊ |
M: System.Int32 SDL2.SDL::INTERNAL_SDL_GameControllerAddMappingsFromRW(System.IntPtr,System.Int32)␊ |
M: System.String SDL2.SDL::SDL_GameControllerMappingForGUID(System.Guid)␊ |
|
M: SDL2.SDL/SDL_GameControllerButtonBind SDL2.SDL::SDL_GameControllerGetBindForButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)␊ |
M: System.Byte SDL2.SDL::SDL_GameControllerGetButton(System.IntPtr,SDL2.SDL/SDL_GameControllerButton)␊ |
M: System.Void SDL2.SDL::SDL_GameControllerClose(System.IntPtr)␊ |
M: System.IntPtr SDL2.SDL::SDL_GameControllerFromInstanceID(System.Int32)␊ |
M: System.Void SDL2.SDL::SDL_HapticClose(System.IntPtr)␊ |
M: System.Void SDL2.SDL::SDL_HapticDestroyEffect(System.IntPtr,System.Int32)␊ |
M: System.Int32 SDL2.SDL::SDL_HapticEffectSupported(System.IntPtr,SDL2.SDL/SDL_HapticEffect&)␊ |
|
M: System.Void SDL2.SDL::SDL_PauseAudioDevice(System.UInt32,System.Int32)␊ |
M: System.Void SDL2.SDL::SDL_UnlockAudio()␊ |
M: System.Void SDL2.SDL::SDL_UnlockAudioDevice(System.UInt32)␊ |
M: System.Int32 SDL2.SDL::SDL_QueueAudio(System.UInt32,System.IntPtr,System.UInt32)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetQueuedAudioSize(System.UInt32)␊ |
M: System.Void SDL2.SDL::SDL_ClearQueuedAudio(System.UInt32)␊ |
M: System.Void SDL2.SDL::SDL_Delay(System.UInt32)␊ |
M: System.UInt32 SDL2.SDL::SDL_GetTicks()␊ |
M: System.UInt64 SDL2.SDL::SDL_GetPerformanceCounter()␊ |
|
T: SDL2.SDL/SDL_WindowFlags␊ |
T: SDL2.SDL/SDL_RendererFlags␊ |
T: SDL2.SDL/SDL_EventType␊ |
T: SDL2.SDL/SDL_MouseWheelDirection␊ |
T: SDL2.SDL/SDL_Keymod␊ |
␊ |
R: Gendarme.Rules.Design.FlagsShouldNotDefineAZeroValueRule␊ |
|
T: SDL2.SDL/SDL_HapticCustom␊ |
T: SDL2.SDL/SDL_AudioSpec␊ |
T: SDL2.SDL/INTERNAL_windows_wminfo␊ |
T: SDL2.SDL/INTERNAL_winrt_wminfo␊ |
T: SDL2.SDL/INTERNAL_x11_wminfo␊ |
T: SDL2.SDL/INTERNAL_directfb_wminfo␊ |
T: SDL2.SDL/INTERNAL_cocoa_wminfo␊ |
T: SDL2.SDL/INTERNAL_uikit_wminfo␊ |
T: SDL2.SDL/INTERNAL_wayland_wminfo␊ |
T: SDL2.SDL/INTERNAL_mir_wminfo␊ |
T: SDL2.SDL/INTERNAL_android_wminfo␊ |
␊ |
R: Gendarme.Rules.Performance.PreferLiteralOverInitOnlyFieldsRule␊ |
T: SDL2.SDL␊ |