fna-workbench

fna-workbench Commit Details


Date:2016-01-18 12:13:43 (9 years 7 months ago)
Author:Ethan Lee
Branch:master
Commit:124241feb24357bb7a337edde67efa1a63038acf
Parents: 2aa663d64886a323439ce1c744427ceaa2e62f03
Message:Remove obsoleted DISABLE_FAUXBACKBUFFER

Changes:

File differences

src/Graphics/OpenGLDevice.cs
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*/
#endregion
#region DISABLE_FAUXBACKBUFFER Option
// #define DISABLE_FAUXBACKBUFFER
/* If you want to debug GL without the extra FBO in your way, you can use this.
* Note that we only enable a faux-backbuffer when the window size is not equal
* to the backbuffer size!
* -flibit
*/
#endregion
#region THREADED_GL Option
// #define THREADED_GL
/* Ah, so I see you've run into some issues with threaded GL...
);
// Initialize the faux-backbuffer
#if !DISABLE_FAUXBACKBUFFER
int winWidth, winHeight;
GetWindowDimensions(
presentationParameters,
);
}
else
#endif
{
Backbuffer = new NullBackbuffer(
presentationParameters.BackBufferWidth,
PresentationParameters presentationParameters,
bool renderTargetBound
) {
#if !DISABLE_FAUXBACKBUFFER
int winWidth, winHeight;
GetWindowDimensions(
presentationParameters,
}
}
else
#endif
{
if (Backbuffer is OpenGLBackbuffer)
{

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