fna-workbench

fna-workbench Git Change Log




Age Message
10 years 7 hours updating README and adding templateproject
10 years 14 hours Fix leaking GCHandle
10 years 1 day Subtle!
10 years 1 day Give memcpy its own region
10 years 1 day Pull GCHandles out of GetTextureDatas
10 years 1 day Pull GCHandles out of SetTextureDatas
10 years 1 day LocalAlloc the backbuffer temp block
10 years 1 day Getting GCHandles out of the GL/AL devices...
10 years 1 day XNAToGL-ify IndexElementSize
10 years 2 days Merge pull request #19 from julianhobler/master

Fix for clearing a MediaQueue containing a disposed Song.
10 years 2 days Tabs
10 years 3 days Fix for clearing a MediaQueue containing a disposed Song.
10 years 6 days 2x2 matrix parameters (thanks Evan!)
10 years 11 days Track NumCueInstances and JustStarted differently
10 years 12 days Initialize controllers even sooner!
10 years 12 days A null check would be wise...
10 years 12 days Check for disposed textures when set (thanks QuarkRobot!)
10 years 18 days 16.03
10 years 22 days VideoPlayer GL accuracy fixes
10 years 22 days Load gamecontrollerdb before init
10 years 25 days [MG] DVB SetData stride fix
10 years 1 month DUIP(VertDecl) does not need IVertexType
10 years 1 month 16.02.14
10 years 1 month Fix annotation parsing
10 years 1 month Use the member types you dummy
10 years 1 month Fix StructureMembers enumeration
10 years 1 month StructureMembers implemented
10 years 1 month Remove GraphicsProfile check
10 years 1 month This should be private...
10 years 1 month VPCT4 allows direct writing/sorting of sprite vertex data
10 years 1 month Only reset color mask if target was cleared
10 years 1 month [MG] Remove potentially reflected code
10 years 1 month Add spacing for readability
10 years 1 month Use Array.Copy where appropriate
10 years 1 month Unused variable
10 years 1 month Optimize vertex sprite calculation
10 years 1 month IsDefaultAdapter implemented... again
10 years 1 month GraphicsAdapter.IsDefaultAdapter implemented
10 years 1 month ES2 fallback fix
10 years 1 month DrawUserIndexedPrimitives still needs glDrawRangeElemennts
10 years 1 month ARB_draw_elements_base_vertex, optimize SpriteBatch accordingly
10 years 1 month Unused delegate
10 years 1 month XNA DisplayModes are listed in lowest-to-highest
10 years 1 month StorageDevice is not actually asynchronous!
10 years 1 month 16.02.02
10 years 1 month ApplyChanges OnPreparingDeviceSettings accuracy
10 years 1 month Makefile: Include EmbeddedResource files
10 years 1 month 16.02
10 years 1 month OSVersion can be private
10 years 1 month Possible microoptimizations to FNAPlatform...?
10 years 1 month Turns out this is exactly what it does!
10 years 1 month Revert "Buildfixes...", thanks Mercurial you fat

This reverts commit 7c29a6d1248e21f7ce36eb8f71eaadd744f60d65.
10 years 1 month Buildfixes...
10 years 1 month Default PresentationParameters.RenderTargetUsage
10 years 1 month Improve multimonitor support via GraphicsAdapter
10 years 1 month LogHookEXT
10 years 1 month Oh, to have real pointers...
10 years 1 month DynamicSoundEffectInstance - SetFloatBufferEXT with offset/count IALDevice - Offsets are now read in SetBufferData Submodules - Update SDL2# and OpenAL#
10 years 1 month Support for more text input control characters
10 years 1 month [MG] Short4 size typo
10 years 1 month ToggleFullScreen fix
10 years 1 month Unused function
10 years 1 month TextInputEXT methods, some SDL2 FNAPlatform simplification
10 years 1 month Init/Exit FNAPlatform changes
10 years 2 months USE_SCANCODES is now an environment variable
10 years 2 months Remove obsoleted DISABLE_FAUXBACKBUFFER
10 years 2 months Makefile: Define DEBUG for debug config
10 years 2 months This is why I prefer printf
10 years 2 months ARB_debug_output fix
10 years 2 months printf/Exception cleanup
10 years 2 months GamePad is now platform-independent
10 years 2 months Hello typo how are you
10 years 2 months IGL/IAL devices are made by the FNAPlatform
10 years 2 months Use SDL2#'s SDL_Surface struct
10 years 2 months Game.Instance only exists for the VideoPlayer
10 years 2 months Mouse no longer depends on Game
10 years 2 months Mouse uses FNAPlatform rather than SDL2 directly
10 years 2 months Welcome to FNA, FNAPlatform!
10 years 2 months GraphicsAdapter now has a real use in FNA
10 years 2 months Extra blank line
10 years 2 months Reduce osxUseSpaces scope to RunLoop
10 years 2 months Shrink SDL2_GamePlatform instance variable list
10 years 2 months Remove redundant IsActive assignments
10 years 2 months Remove unused function
10 years 2 months Move WIIU_GAMEPAD to GraphicsDevice, trim GamePlatform further
10 years 2 months Pushing more responsibility onto Game over GamePlatform
10 years 2 months Moving some things into GamePlatform...
10 years 2 months Fix OSX fullscreen on startup
10 years 2 months 2.0.4 fixed this!
10 years 2 months SDL 2.0.4
10 years 2 months Happy New Year!
10 years 2 months 16.01
10 years 2 months SDL2# update
10 years 2 months Neat
10 years 2 months Try to give it a liiitle more time...
10 years 2 months Use the timer to check how new a Cue is
10 years 2 months Max Cue behavior now has a buffer of ~4 frames
10 years 2 months FNA_GAMEPAD_NUM_GAMEPADS environment variable
10 years 2 months 15.12.21

Branches

Number of commits: 99
Page rendered in 2.80377s using 211 queries.