fna-workbench

fna-workbench Git Change Log




Age Message
9 years 9 months updating README and adding templateproject
9 years 9 months Fix leaking GCHandle
9 years 9 months Subtle!
9 years 9 months Give memcpy its own region
9 years 9 months Pull GCHandles out of GetTextureDatas
9 years 9 months Pull GCHandles out of SetTextureDatas
9 years 9 months LocalAlloc the backbuffer temp block
9 years 9 months Getting GCHandles out of the GL/AL devices...
9 years 9 months XNAToGL-ify IndexElementSize
9 years 9 months Merge pull request #19 from julianhobler/master

Fix for clearing a MediaQueue containing a disposed Song.
9 years 9 months Tabs
9 years 10 months Fix for clearing a MediaQueue containing a disposed Song.
9 years 10 months 2x2 matrix parameters (thanks Evan!)
9 years 10 months Track NumCueInstances and JustStarted differently
9 years 10 months Initialize controllers even sooner!
9 years 10 months A null check would be wise...
9 years 10 months Check for disposed textures when set (thanks QuarkRobot!)
9 years 10 months 16.03
9 years 10 months VideoPlayer GL accuracy fixes
9 years 10 months Load gamecontrollerdb before init
9 years 10 months [MG] DVB SetData stride fix
9 years 11 months DUIP(VertDecl) does not need IVertexType
9 years 11 months 16.02.14
9 years 11 months Fix annotation parsing
9 years 11 months Use the member types you dummy
9 years 11 months Fix StructureMembers enumeration
9 years 11 months StructureMembers implemented
9 years 11 months Remove GraphicsProfile check
9 years 11 months This should be private...
9 years 11 months VPCT4 allows direct writing/sorting of sprite vertex data
9 years 11 months Only reset color mask if target was cleared
9 years 11 months [MG] Remove potentially reflected code
9 years 11 months Add spacing for readability
9 years 11 months Use Array.Copy where appropriate
9 years 11 months Unused variable
9 years 11 months Optimize vertex sprite calculation
9 years 11 months IsDefaultAdapter implemented... again
9 years 11 months GraphicsAdapter.IsDefaultAdapter implemented
9 years 11 months ES2 fallback fix
9 years 11 months DrawUserIndexedPrimitives still needs glDrawRangeElemennts
9 years 11 months ARB_draw_elements_base_vertex, optimize SpriteBatch accordingly
9 years 11 months Unused delegate
9 years 11 months XNA DisplayModes are listed in lowest-to-highest
9 years 11 months StorageDevice is not actually asynchronous!
9 years 11 months 16.02.02
9 years 11 months ApplyChanges OnPreparingDeviceSettings accuracy
9 years 11 months Makefile: Include EmbeddedResource files
9 years 11 months 16.02
9 years 11 months OSVersion can be private
9 years 11 months Possible microoptimizations to FNAPlatform...?
9 years 11 months Turns out this is exactly what it does!
9 years 11 months Revert "Buildfixes...", thanks Mercurial you fat

This reverts commit 7c29a6d1248e21f7ce36eb8f71eaadd744f60d65.
9 years 11 months Buildfixes...
9 years 11 months Default PresentationParameters.RenderTargetUsage
9 years 11 months Improve multimonitor support via GraphicsAdapter
9 years 11 months LogHookEXT
9 years 11 months Oh, to have real pointers...
9 years 11 months DynamicSoundEffectInstance - SetFloatBufferEXT with offset/count IALDevice - Offsets are now read in SetBufferData Submodules - Update SDL2# and OpenAL#
9 years 11 months Support for more text input control characters
9 years 11 months [MG] Short4 size typo
9 years 11 months ToggleFullScreen fix
9 years 11 months Unused function
9 years 11 months TextInputEXT methods, some SDL2 FNAPlatform simplification
9 years 11 months Init/Exit FNAPlatform changes
9 years 11 months USE_SCANCODES is now an environment variable
9 years 11 months Remove obsoleted DISABLE_FAUXBACKBUFFER
10 years 16 hours Makefile: Define DEBUG for debug config
10 years 16 hours This is why I prefer printf
10 years 16 hours ARB_debug_output fix
10 years 22 hours printf/Exception cleanup
10 years 2 days GamePad is now platform-independent
10 years 2 days Hello typo how are you
10 years 2 days IGL/IAL devices are made by the FNAPlatform
10 years 2 days Use SDL2#'s SDL_Surface struct
10 years 2 days Game.Instance only exists for the VideoPlayer
10 years 2 days Mouse no longer depends on Game
10 years 2 days Mouse uses FNAPlatform rather than SDL2 directly
10 years 2 days Welcome to FNA, FNAPlatform!
10 years 3 days GraphicsAdapter now has a real use in FNA
10 years 3 days Extra blank line
10 years 3 days Reduce osxUseSpaces scope to RunLoop
10 years 3 days Shrink SDL2_GamePlatform instance variable list
10 years 3 days Remove redundant IsActive assignments
10 years 3 days Remove unused function
10 years 3 days Move WIIU_GAMEPAD to GraphicsDevice, trim GamePlatform further
10 years 3 days Pushing more responsibility onto Game over GamePlatform
10 years 3 days Moving some things into GamePlatform...
10 years 12 days Fix OSX fullscreen on startup
10 years 12 days 2.0.4 fixed this!
10 years 12 days SDL 2.0.4
10 years 12 days Happy New Year!
10 years 16 days 16.01
10 years 16 days SDL2# update
10 years 16 days Neat
10 years 17 days Try to give it a liiitle more time...
10 years 18 days Use the timer to check how new a Cue is
10 years 18 days Max Cue behavior now has a buffer of ~4 frames
10 years 20 days FNA_GAMEPAD_NUM_GAMEPADS environment variable
10 years 27 days 15.12.21

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Number of commits: 99
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