fna-workbench

fna-workbench Git Change Log




Age Message
9 years 5 months updating README and adding templateproject
9 years 5 months Fix leaking GCHandle
9 years 5 months Subtle!
9 years 5 months Give memcpy its own region
9 years 5 months Pull GCHandles out of GetTextureDatas
9 years 5 months Pull GCHandles out of SetTextureDatas
9 years 5 months LocalAlloc the backbuffer temp block
9 years 5 months Getting GCHandles out of the GL/AL devices...
9 years 5 months XNAToGL-ify IndexElementSize
9 years 5 months Merge pull request #19 from julianhobler/master

Fix for clearing a MediaQueue containing a disposed Song.
9 years 5 months Tabs
9 years 5 months Fix for clearing a MediaQueue containing a disposed Song.
9 years 5 months 2x2 matrix parameters (thanks Evan!)
9 years 5 months Track NumCueInstances and JustStarted differently
9 years 5 months Initialize controllers even sooner!
9 years 5 months A null check would be wise...
9 years 5 months Check for disposed textures when set (thanks QuarkRobot!)
9 years 6 months 16.03
9 years 6 months VideoPlayer GL accuracy fixes
9 years 6 months Load gamecontrollerdb before init
9 years 6 months [MG] DVB SetData stride fix
9 years 6 months DUIP(VertDecl) does not need IVertexType
9 years 6 months 16.02.14
9 years 6 months Fix annotation parsing
9 years 6 months Use the member types you dummy
9 years 6 months Fix StructureMembers enumeration
9 years 6 months StructureMembers implemented
9 years 6 months Remove GraphicsProfile check
9 years 6 months This should be private...
9 years 6 months VPCT4 allows direct writing/sorting of sprite vertex data
9 years 7 months Only reset color mask if target was cleared
9 years 7 months [MG] Remove potentially reflected code
9 years 7 months Add spacing for readability
9 years 7 months Use Array.Copy where appropriate
9 years 7 months Unused variable
9 years 7 months Optimize vertex sprite calculation
9 years 7 months IsDefaultAdapter implemented... again
9 years 7 months GraphicsAdapter.IsDefaultAdapter implemented
9 years 7 months ES2 fallback fix
9 years 7 months DrawUserIndexedPrimitives still needs glDrawRangeElemennts
9 years 7 months ARB_draw_elements_base_vertex, optimize SpriteBatch accordingly
9 years 7 months Unused delegate
9 years 7 months XNA DisplayModes are listed in lowest-to-highest
9 years 7 months StorageDevice is not actually asynchronous!
9 years 7 months 16.02.02
9 years 7 months ApplyChanges OnPreparingDeviceSettings accuracy
9 years 7 months Makefile: Include EmbeddedResource files
9 years 7 months 16.02
9 years 7 months OSVersion can be private
9 years 7 months Possible microoptimizations to FNAPlatform...?
9 years 7 months Turns out this is exactly what it does!
9 years 7 months Revert "Buildfixes...", thanks Mercurial you fat

This reverts commit 7c29a6d1248e21f7ce36eb8f71eaadd744f60d65.
9 years 7 months Buildfixes...
9 years 7 months Default PresentationParameters.RenderTargetUsage
9 years 7 months Improve multimonitor support via GraphicsAdapter
9 years 7 months LogHookEXT
9 years 7 months Oh, to have real pointers...
9 years 7 months DynamicSoundEffectInstance - SetFloatBufferEXT with offset/count IALDevice - Offsets are now read in SetBufferData Submodules - Update SDL2# and OpenAL#
9 years 7 months Support for more text input control characters
9 years 7 months [MG] Short4 size typo
9 years 7 months ToggleFullScreen fix
9 years 7 months Unused function
9 years 7 months TextInputEXT methods, some SDL2 FNAPlatform simplification
9 years 7 months Init/Exit FNAPlatform changes
9 years 7 months USE_SCANCODES is now an environment variable
9 years 7 months Remove obsoleted DISABLE_FAUXBACKBUFFER
9 years 7 months Makefile: Define DEBUG for debug config
9 years 7 months This is why I prefer printf
9 years 7 months ARB_debug_output fix
9 years 7 months printf/Exception cleanup
9 years 7 months GamePad is now platform-independent
9 years 7 months Hello typo how are you
9 years 7 months IGL/IAL devices are made by the FNAPlatform
9 years 7 months Use SDL2#'s SDL_Surface struct
9 years 7 months Game.Instance only exists for the VideoPlayer
9 years 7 months Mouse no longer depends on Game
9 years 7 months Mouse uses FNAPlatform rather than SDL2 directly
9 years 7 months Welcome to FNA, FNAPlatform!
9 years 7 months GraphicsAdapter now has a real use in FNA
9 years 7 months Extra blank line
9 years 7 months Reduce osxUseSpaces scope to RunLoop
9 years 7 months Shrink SDL2_GamePlatform instance variable list
9 years 7 months Remove redundant IsActive assignments
9 years 7 months Remove unused function
9 years 7 months Move WIIU_GAMEPAD to GraphicsDevice, trim GamePlatform further
9 years 7 months Pushing more responsibility onto Game over GamePlatform
9 years 7 months Moving some things into GamePlatform...
9 years 8 months Fix OSX fullscreen on startup
9 years 8 months 2.0.4 fixed this!
9 years 8 months SDL 2.0.4
9 years 8 months Happy New Year!
9 years 8 months 16.01
9 years 8 months SDL2# update
9 years 8 months Neat
9 years 8 months Try to give it a liiitle more time...
9 years 8 months Use the timer to check how new a Cue is
9 years 8 months Max Cue behavior now has a buffer of ~4 frames
9 years 8 months FNA_GAMEPAD_NUM_GAMEPADS environment variable
9 years 8 months 15.12.21

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Number of commits: 99
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