axiosuitestbed

axiosuitestbed Commit Details


Date:2012-11-21 00:30:00 (12 years 1 month ago)
Author:Natalie Adams
Branch:default
Commit:aefb416b2b98
Parents: 1537daccd6f0
Message:Updating testbed

Changes:
Maxios_ui_testbed/axios_ui_testbed/Screens/UIScreen1.cs (3 diffs)

File differences

axios_ui_testbed/axios_ui_testbed/Screens/UIScreen1.cs
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x.MouseDown += new AxiosEvents.AxiosHandler(x_MouseDown);
AddGameObject(x);
b = new AxiosButton();
//b.Position = new Vector2(3f, 3f);
b.Position = new Vector2(3f, 3f);
b.ClickTexture = _blocktextures[0, 0];
b.NormalTexture = _blocktextures[0, 1];
b.HoverTexture = _blocktextures[0, 2];
//b.Position = new Vector2(10, 10);
b.MouseDown += new AxiosEvents.AxiosHandler(b_MouseDown);
b.Origin = new Vector2(b.ClickTexture.Width / 2, b.ClickTexture.Height / 2);
AddGameObject(b);
r1 = new Rectangle((int)obj1.X, (int)obj1.Y, b.Width, b.Height);
r2 = new Rectangle((int)obj2.X, (int)obj2.Y, b.Width, b.Height);
r3 = new Rectangle((int)b.Position.X, (int)(b.Position.Y), (int)Math.Floor(ConvertUnits.ToSimUnits(b.Width)), (int)Math.Ceiling(ConvertUnits.ToSimUnits(b.Height)));
r4 = new AxiosRectangle(b.Position.X, b.Position.Y, ConvertUnits.ToSimUnits(b.Width), (ConvertUnits.ToSimUnits(b.Height)));
r4 = new AxiosRectangle(ConvertUnits.ToSimUnits(b.Position.X), ConvertUnits.ToSimUnits(b.Position.Y), ConvertUnits.ToSimUnits(b.Width), (ConvertUnits.ToSimUnits(b.Height)));
}
void x_MouseDown(object sender, AxiosGameScreen gameScreen, InputState input)
ScreenManager.SpriteBatch.DrawString(sf, "MP1 - " + mp1.ToString(), new Vector2(-200, -300), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "MP2 - " + mp2.ToString(), new Vector2(-200, -280), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "MP3 - " + mp3.ToString(), new Vector2(-200, -260), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "r5 - " + r5.ToString(), new Vector2(-200, -240), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "MP4 - " + r5.ToString(), new Vector2(-200, -240), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "obj1 - " + obj1.ToString(), new Vector2(-200, -220), Color.Black);
ScreenManager.SpriteBatch.DrawString(sf, "obj2 - " + obj2.ToString(), new Vector2(-200, -200), Color.Black);

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