using
System;
using
FarseerPhysics.Dynamics;
using
Microsoft.Xna.Framework;
namespace
FarseerPhysics.Collision
{
public
interface
IBroadPhase
{
int
ProxyCount {
get
; }
void
UpdatePairs(BroadphaseDelegate callback);
bool
TestOverlap(
int
proxyIdA,
int
proxyIdB);
int
AddProxy(
ref
FixtureProxy proxy);
void
RemoveProxy(
int
proxyId);
void
MoveProxy(
int
proxyId,
ref
AABB aabb, Vector2 displacement);
FixtureProxy GetProxy(
int
proxyId);
void
TouchProxy(
int
proxyId);
void
GetFatAABB(
int
proxyId,
out
AABB aabb);
void
Query(Func<
int
,
bool
> callback,
ref
AABB aabb);
void
RayCast(Func<RayCastInput,
int
,
float
> callback,
ref
RayCastInput input);
}
}