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Root/axios/Engine/Interfaces/IAxiosGameObject.cs

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using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using GameStateManagement;
 
 
namespace Axios.Engine.Interfaces
{
    interface IAxiosGameObject
    {
        void Update(AxiosGameScreen gameScreen, GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen);
        void LoadContent(AxiosGameScreen gameScreen);
        void HandleInput(AxiosGameScreen gameScreen, InputState input, GameTime gameTime);
        void HandleCursor(AxiosGameScreen gameScreen, InputState input);
        void UnloadContent(AxiosGameScreen gameScreen);
    }
}

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