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Root/axios/ScreenSystem/MainMenuScreen.cs

#region File Description
//-----------------------------------------------------------------------------
// MainMenuScreen.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
 
#region Using Statements
using Microsoft.Xna.Framework;
using GameStateManagementSample;
#endregion
 
namespace GameStateManagement
{
    /// <summary>
    /// The main menu screen is the first thing displayed when the game starts up.
    /// </summary>
    class MainMenuScreen : MenuScreen
    {
        #region Initialization
 
 
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");
 
            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;
 
            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
 
 
        #endregion
 
        #region Handle Input
 
 
        /// <summary>
        /// Event handler for when the Play Game menu entry is selected.
        /// </summary>
        void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,
                               new GameplayScreen());
        }
 
 
        /// <summary>
        /// Event handler for when the Options menu entry is selected.
        /// </summary>
        void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
        }
 
 
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel(PlayerIndex playerIndex)
        {
            const string message = "Are you sure you want to exit this sample?";
 
            MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message);
 
            confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted;
 
            ScreenManager.AddScreen(confirmExitMessageBox, playerIndex);
        }
 
 
        /// <summary>
        /// Event handler for when the user selects ok on the "are you sure
        /// you want to exit" message box.
        /// </summary>
        void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
        {
            ScreenManager.Game.Exit();
        }
 
 
        #endregion
    }
}
Source at commit db1caed4b78a created 12 years 7 months ago.
By Nathan Adams, Adding tcc command to AxiosCommandConsole to toggle the ability to control

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