AxiosEngine-old 

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Root/axios/ScreenSystem/SpriteFonts.cs

using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
 
namespace FarseerPhysics.SamplesFramework
{
    public class SpriteFonts
    {
        public SpriteFont DetailsFont;
        public SpriteFont FrameRateCounterFont;
        public SpriteFont MenuSpriteFont;
 
        public SpriteFonts(ContentManager contentManager)
        {
            MenuSpriteFont = contentManager.Load<SpriteFont>("menuFont");
            FrameRateCounterFont = contentManager.Load<SpriteFont>("frameRateCounterFont");
            DetailsFont = contentManager.Load<SpriteFont>("detailsFont");
        }
    }
}
Source at commit c0da0eee163b created 12 years 6 months ago.
By Nathan Adams, + * - Adding a behavior in AxiosGameScreen where the camera will be controllable via

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