using
Microsoft.Xna.Framework.Content;
using
Microsoft.Xna.Framework.Graphics;
namespace
FarseerPhysics.SamplesFramework
{
public
class
SpriteFonts
{
public
SpriteFont DetailsFont;
public
SpriteFont FrameRateCounterFont;
public
SpriteFont MenuSpriteFont;
public
SpriteFonts(ContentManager contentManager)
{
MenuSpriteFont = contentManager.Load<SpriteFont>(
"menuFont"
);
FrameRateCounterFont = contentManager.Load<SpriteFont>(
"frameRateCounterFont"
);
DetailsFont = contentManager.Load<SpriteFont>(
"detailsFont"
);
}
}
}