using
System.IO;
using
System.IO.IsolatedStorage;
using
Axios.Engine.Interfaces;
namespace
Axios.Engine.File
{
public
class
AxiosIsolatedFile : AxiosFile, IAxiosFile
{
public
AxiosIsolatedFile(
string
filename)
{
this
._filename = filename;
}
public
override
void
WriteData(
string
data, FileMode mode)
{
if
(mode == FileMode.Append
|| mode == FileMode.Create
|| mode == FileMode.CreateNew
|| mode == FileMode.Truncate)
{
#if WINDOWS
IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForDomain();
#else
IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForApplication();
#endif
IsolatedStorageFileStream fs =
null
;
fs = savegameStorage.OpenFile(_filename, mode);
StreamWriter sw =
new
StreamWriter(fs);
sw.Write(data);
sw.Close();
this
.Content = data;
}
}
public
override
string
ReadData()
{
string
ret =
""
;
#if WINDOWS
IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForDomain();
#else
IsolatedStorageFile savegameStorage = IsolatedStorageFile.GetUserStoreForApplication();
#endif
IsolatedStorageFileStream fs =
null
;
fs = savegameStorage.OpenFile(_filename, System.IO.FileMode.Open);
StreamReader sr =
new
StreamReader(fs);
ret = sr.ReadToEnd();
sr.Close();
Content = ret;
return
ret;
}
}
}