using
System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Text;
using
FarseerPhysics.Dynamics;
using
FarseerPhysics.Common;
using
FarseerPhysics.SamplesFramework;
using
FarseerPhysics.Factories;
using
Microsoft.Xna.Framework.Content;
using
Microsoft.Xna.Framework.Graphics;
using
Microsoft.Xna.Framework;
namespace
Axios.Engine.Gleed2D
{
public
partial
class
PathItem : Item
{
public
Vector2[] LocalPoints;
public
Vector2[] WorldPoints;
public
bool
IsPolygon;
public
int
LineWidth;
public
Color LineColor;
Body _body;
public
PathItem()
{
}
public
override
void
load(AxiosGameScreen gameScreen,
ref
Dictionary<
string
, Texture2D> cache)
{
base
.load(gameScreen,
ref
cache);
if
(gameScreen.LoadPathItem(
this
))
{
Vertices v =
new
Vertices(LocalPoints.Length);
foreach
(Vector2 vec
in
LocalPoints)
v.Add(
new
Vector2(ConvertUnits.ToSimUnits(vec.X), ConvertUnits.ToSimUnits(vec.Y)));
_body = BodyFactory.CreateLoopShape(gameScreen.World, v);
_body.Position = ConvertUnits.ToSimUnits(
this
.Position);
_body.UserData =
this
;
}
}
}
}