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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #region File Description //----------------------------------------------------------------------------- // PauseMenuScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using Microsoft.Xna.Framework; #endregion namespace GameStateManagement { /// <summary> /// The pause menu comes up over the top of the game, /// giving the player options to resume or quit. /// </summary> class PauseMenuScreen : MenuScreen { #region Initialization /// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base ( "Paused" ) { // Create our menu entries. MenuEntry resumeGameMenuEntry = new MenuEntry( "Resume Game" ); MenuEntry quitGameMenuEntry = new MenuEntry( "Quit Game" ); // Hook up menu event handlers. resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); } #endregion #region Handle Input /// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected( object sender, PlayerIndexEventArgs e) { const string message = "Are you sure you want to quit this game?" ; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); } /// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted( object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false , null , new BackgroundScreen(), new MainMenuScreen()); } #endregion } } |
Source at commit 6d8bf265d2ec created 12 years 7 months ago. By Nathan Adams, + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream |
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