case "Gleed2D.InGame.TextureItemProperties":␍␊ |
this.LoadTextureItem((TextureItemProperties)item.Properties, layer);␍␊ |
break;␍␊ |
case "Gleed2D.InGame.RectangleItemProperties":␍␊ |
this.LoadRectangleItem((RectangleItemProperties)item.Properties, layer);␍␊ |
break;␍␊ |
case "Gleed2D.InGame.CircleItemProperties":␍␊ |
this.LoadCircleItem((CircleItemProperties)item.Properties, layer);␍␊ |
break;␍␊ |
default:␍␊ |
this.LoadOtherItem(item.Properties, item.PropertyType, layer);␍␊ |
break;␍␊ |
|
/// </summary>␍␊ |
/// <param name="circleitem"></param>␍␊ |
/// <returns></returns>␍␊ |
public virtual bool LoadCircleItem(object circleitem)␍␊ |
public virtual void LoadCircleItem(CircleItemProperties circleitem, Layer l)␍␊ |
{␍␊ |
return true;␍␊ |
␍␊ |
}␍␊ |
␍␊ |
public virtual void LoadPathItem(PathItemProperties pathitem, Layer l)␍␊ |
|
PathItems[pathitem.Name] = p;␍␊ |
}␍␊ |
␍␊ |
public virtual bool LoadRectangleItem(object rectangleitem)␍␊ |
public virtual void LoadRectangleItem(RectangleItemProperties rectangleitem, Layer l)␍␊ |
{␍␊ |
return true;␍␊ |
␍␊ |
}␍␊ |
␍␊ |
public virtual void LoadTextureItem(TextureItemProperties textureitem, Layer l)␍␊ |