AxiosEngine-old 

AxiosEngine-old Commit Details


Date:2012-06-16 17:30:00 (12 years 6 months ago)
Author:Natalie Adams
Branch:default
Commit:c0da0eee163b
Parents: db1caed4b78a
Message:+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via

+ * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
+ * be overwritten in each screen
+ * - Adding output to tcc console command to signal if it was disabled/enabled
+ * - Adding DegreeToRadian/RadianToDegree double extensions
Changes:
Maxios/Axios_WP7.csproj (1 diff)
Maxios/Axios_Windows.csproj (1 diff)
Maxios/Axios_Xbox_360.csproj (1 diff)
Maxios/Axios_settings.cs (1 diff)
Maxios/Engine/AxiosCommandConsole.cs (1 diff)

File differences

axios/Axios_WP7.csproj
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
axios/Axios_Windows.csproj
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<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
axios/Axios_Xbox_360.csproj
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
axios/Axios_settings.cs
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* - Adding rotation to DrawableAxiosGameObject
* - Adding InputState extensions to test for input agaisnt Player One
* - Adding the ability to disable commands in XNACC from AxiosCommandConsole
* - Adding a behavior in AxiosGameScreen where the camera will be controllable via
* arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
* be overwritten in each screen
* - Adding output to tcc console command to signal if it was disabled/enabled
* - Adding DegreeToRadian/RadianToDegree double extensions
*
*
*/
axios/Engine/AxiosCommandConsole.cs
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public void ToggleCamera()
{
AddOutputToLog("Camera user control was: " + ((GameScreen.EnableCameraControl) ? "Disabled" : "Enabled"));
GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl;
}

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