/// </summary>␍␊ |
public void Update(GameTime gameTime)␍␊ |
{␍␊ |
PlayerIndex p;␍␊ |
//PlayerIndex p;␍␊ |
_lastMouseState = _currentMouseState;␍␊ |
if (_handleVirtualStick)␍␊ |
{␍␊ |
|
_cursor.Y = _currentMouseState.Y;␍␊ |
}␍␊ |
␍␊ |
if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
Console.WriteLine(_cursor.ToString());␍␊ |
//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
// Console.WriteLine(_cursor.ToString());␍␊ |
␍␊ |
_cursor.X = MathHelper.Clamp(_cursor.X, 0f, _viewport.Width);␍␊ |
_cursor.Y = MathHelper.Clamp(_cursor.Y, 0f, _viewport.Height);␍␊ |
␍␊ |
if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
Console.WriteLine(_cursor.ToString());␍␊ |
//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
// Console.WriteLine(_cursor.ToString());␍␊ |
␍␊ |
if (_cursorIsValid && oldCursor != _cursor)␍␊ |
{␍␊ |
|
}␍␊ |
#endif␍␊ |
␍␊ |
if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
Console.WriteLine(_viewport.ToString());␍␊ |
//if (this.IsNewKeyPress(Keys.P, PlayerIndex.One, out p))␍␊ |
// Console.WriteLine(_viewport.ToString());␍␊ |
}␍␊ |
␍␊ |
␍␊ |