| using System.Text;␍␊ |
| using XNACC.Console;␍␊ |
| using Microsoft.Xna.Framework.Graphics;␍␊ |
| using Microsoft.Xna.Framework.Content;␍␊ |
| using Microsoft.Xna.Framework;␍␊ |
| ␍␊ |
| /*␍␊ |
| * The empty AxiosCommandConsole is so that when you use the comamnd console␍␊ |
| * in your game you don't need #if WINDOWS/#endif precompiler - when you attempt␍␊ |
| * to use it on WP7/Xbox 360 it just won't do anything.␍␊ |
| * ␍␊ |
| * Perhaps one day we should develop a customized console that doesn't require keyboard input␍␊ |
| * to still allow debugging on WP7/Xbox 360␍␊ |
| * -- Nathan Adams [adamsna@datanethost.net] - 5/26/2012␍␊ |
| */␍␊ |
| ␍␊ |
| namespace Axios.Engine␍␊ |
| {␍␊ |
|
| {␍␊ |
| Keyboard = gameScreen.ScreenManager.InputState;␍␊ |
| }␍␊ |
| ␍␊ |
| protected override void LoadContent()␍␊ |
| {␍␊ |
| FadeColor = Color.White * 0.5f;␍␊ |
| Texture2D tmp = new Texture2D(GraphicsDevice, 1, 1);␍␊ |
| tmp.SetData<Color>(new Color[] { Color.Black });␍␊ |
| FadeImage = tmp;␍␊ |
| ␍␊ |
| base.LoadContent();␍␊ |
| }␍␊ |
| }␍␊ |
| }␍␊ |
| #else␍␊ |
| using System;␍␊ |
| using System.Collections.Generic;␍␊ |
| using System.Linq;␍␊ |
| using System.Text;␍␊ |
| using Microsoft.Xna.Framework.Graphics;␍␊ |
| namespace Axios.Engine␍␊ |
| {␍␊ |
| class AxiosCommandConsole␍␊ |
| {␍␊ |
| public AxiosCommandConsole(AxiosGameScreen gameScreen)␍␊ |
| {␍␊ |
| ␍␊ |
| }␍␊ |
| ␍␊ |
| public AxiosCommandConsole(AxiosGameScreen gameScreen, SpriteFont font)␍␊ |
| {␍␊ |
| ␍␊ |
| }␍␊ |
| }␍␊ |
| }␍␊ |
| #endif |