using
System;
using
System.Collections.Generic;
using
System.Linq;
using
System.Text;
using
GameStateManagement;
using
Microsoft.Xna.Framework;
using
Microsoft.Xna.Framework.Input;
namespace
Axios.Engine.Extensions
{
public
static
class
AxiosExtensions_InputState
{
/// <summary>
/// This checks if the key is pressed by player one
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public
static
bool
IsKeyPressed(
this
InputState input, Keys key)
{
PlayerIndex p;
return
input.IsKeyPressed(key, PlayerIndex.One,
out
p);
}
public
static
bool
IsButtonPressed(
this
InputState input, Buttons button)
{
PlayerIndex p;
return
input.IsButtonPressed(button, PlayerIndex.One,
out
p);
}
public
static
bool
IsNewKeyPress(
this
InputState input, Keys key)
{
PlayerIndex p;
return
input.IsNewKeyPress(key, PlayerIndex.One,
out
p);
}
public
static
bool
IsNewButtonPress(
this
InputState input, Buttons button)
{
PlayerIndex p;
return
input.IsNewButtonPress(button, PlayerIndex.One,
out
p);
}
public
static
bool
IsNewButtonRelease(
this
InputState input, Buttons button)
{
PlayerIndex p;
return
input.IsNewButtonRelease(button, PlayerIndex.One,
out
p);
}
public
static
bool
IsNewKeyRelease(
this
InputState input, Keys key)
{
PlayerIndex p;
return
input.IsNewKeyRelease(key, PlayerIndex.One,
out
p);
}
}
}