Root/
File | Age | Message | Size | |
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Nathan Adams: Modfying draw method in AxiosGameScreen to draw Gleed2D textures | ||||
Nathan Adams: * - Starting work on AxiosCSV * - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen | ||||
Nathan Adams: It is Gleed2D not Glee2D | ||||
Nathan Adams: Removing cache from Gleed2D as ContentManager automatically does this Adding cache Adding XOR Shift random class | ||||
Nathan Adams: * - Starting work on AxiosCSV * - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen | ||||
Nathan Adams: * - Starting work on AxiosCSV * - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen | ||||
Nathan Adams: Removing cache from Gleed2D as ContentManager automatically does this Adding cache Adding XOR Shift random class | ||||
Nathan Adams: * - Starting work on AxiosCSV * - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem textureitem) to AxiosGameScreen | ||||
Nathan Adams: Removing cache from Gleed2D as ContentManager automatically does this Adding cache Adding XOR Shift random class |
Download this version or git clone git://archive.srchub.org/axiosengine-git.git