Root/
File | Age | Message | Size | |
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.. | ||||
Nathan Adams: Adding default Font if one is not provided Adding a flag to AxiosGameScreen to allow a developer to disable input across everything if the console is visible/active. Changing Deactivate to Unload because Unload is what is gets called when a screen is told to go away | ||||
Nathan Adams: Adding AxiosCommandConsole for easy intergration with AxiosGameScreens Adding the ability to get the InputState object from the ScreenManager | ||||
Nathan Adams: Updating support for XNACC Note: It is only for Windows currently | ||||
Nathan Adams: Adding AxiosCommandConsole for easy intergration with AxiosGameScreens Adding the ability to get the InputState object from the ScreenManager | ||||
nathan@daedalus: Adding initial files | ||||
Nathan Adams: Adding AxiosCommandConsole for easy intergration with AxiosGameScreens Adding the ability to get the InputState object from the ScreenManager | ||||
Nathan Adams: + * - Adding an extension to determine what side the objects collided on + * - Correcting misspelling of Extensions in String and Texture2D | ||||
nathan@daedalus: Adding initial files | ||||
nathan@daedalus: Adding initial files | ||||
nathan@daedalus: Adding initial files | ||||
nathan@daedalus: Adding initial files |
Download this version or git clone git://archive.srchub.org/axiosengine-git.git