axiosengine 

axiosengine Commit Details


Date:2012-05-12 17:54:30 (12 years 5 months ago)
Author:Natalie Adams
Branch:master
Commit:f152fc29789826a022d8e6a19631e520e8d7ba31
Parents: 70f01f3b8e54395f50df9128429b38466c8891ee
Message:It is Gleed2D not Glee2D

Changes:

File differences

axios/Engine/Gleed2D/CircleItem.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class CircleItem : Item
{
axios/Engine/Gleed2D/CustomProperty.cs
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using System.Xml;
using System.Xml.Serialization;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////
axios/Engine/Gleed2D/Item.cs
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using Microsoft.Xna.Framework.Content;
using FarseerPhysics.Dynamics;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
[XmlInclude(typeof(TextureItem))]
[XmlInclude(typeof(RectangleItem))]
axios/Engine/Gleed2D/Layer.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class Layer
{
axios/Engine/Gleed2D/Level.cs
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using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class Level
{
axios/Engine/Gleed2D/PathItem.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class PathItem : Item
{
axios/Engine/Gleed2D/RectangleItem.cs
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using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class RectangleItem : Item
{
axios/Engine/Gleed2D/TextureItem.cs
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using FarseerPhysics.SamplesFramework;
using FarseerPhysics.Factories;
namespace Axios.Engine.Glee2D
namespace Axios.Engine.Gleed2D
{
public partial class TextureItem : Item
{

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