using Microsoft.Xna.Framework.Content;␍␊ |
using Microsoft.Xna.Framework.Graphics;␍␊ |
using GameStateManagement;␍␊ |
using Microsoft.Xna.Framework.Input;␍␊ |
using Axios.Engine.Gleed2D;␍␊ |
using Axios.Engine.Extensions;␍␊ |
␍␊ |
namespace Axios.Engine␍␊ |
{␍␊ |
|
␍␊ |
}␍␊ |
␍␊ |
public Vector2 MouseAimVector(MouseState ms, Vector2 relativeposition)␍␊ |
{␍␊ |
Vector2 ret;␍␊ |
ret = this.Camera.ConvertScreenToWorld(ms.Position()) - relativeposition;␍␊ |
ret.Normalize();␍␊ |
return ret;␍␊ |
}␍␊ |
␍␊ |
/*public void AddGameObject<T>(T gameobject)␍␊ |
{␍␊ |
if (gameobject is AxiosGameObject || gameobject is AxiosUIObject)␍␊ |