axiosengine 

axiosengine Commit Details


Date:2012-06-16 17:30:09 (12 years 3 months ago)
Author:Natalie Adams
Branch:master
Commit:575f1523a274613b0c332de18932c504c02daf33
Parents: c06ea52478167d36e5cdab5c7994ea1f5a1c9f2f
Message:+ * - Adding a behavior in AxiosGameScreen where the camera will be controllable via + * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can + * be overwritten in each screen + * - Adding output to tcc console command to signal if it was disabled/enabled + * - Adding DegreeToRadian/RadianToDegree double extensions

Changes:

File differences

axios/Axios_WP7.csproj
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
axios/Axios_Windows.csproj
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<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
axios/Axios_Xbox_360.csproj
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<Compile Include="Engine\DrawableBreakableAxiosGameObject.cs" />
<Compile Include="Engine\Extensions\Bitmap.cs" />
<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
axios/Axios_settings.cs
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* - Adding rotation to DrawableAxiosGameObject
* - Adding InputState extensions to test for input agaisnt Player One
* - Adding the ability to disable commands in XNACC from AxiosCommandConsole
* - Adding a behavior in AxiosGameScreen where the camera will be controllable via
* arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can
* be overwritten in each screen
* - Adding output to tcc console command to signal if it was disabled/enabled
* - Adding DegreeToRadian/RadianToDegree double extensions
*
*
*/
axios/Engine/AxiosCommandConsole.cs
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public void ToggleCamera()
{
AddOutputToLog("Camera user control was: " + ((GameScreen.EnableCameraControl) ? "Disabled" : "Enabled"));
GameScreen.EnableCameraControl = !GameScreen.EnableCameraControl;
}

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