axiosengine 

axiosengine Commit Details


Date:2013-01-02 17:08:15 (11 years 11 months ago)
Author:Natalie Adams
Branch:master
Commit:1b5f1bfaf95a36642c249daeac79d7446cbb63d8
Parents: e8698d7c6ec6c1a7c699efd7f80f21383c62ec65
Message:Adding new extensions

Changes:

File differences

axios/Axios_WP7.csproj
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<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\MouseState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\Factories\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
axios/Axios_Windows.csproj
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<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\MouseState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\Factories\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
axios/Axios_Xbox_360.csproj
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<Compile Include="Engine\Extensions\Contact.cs" />
<Compile Include="Engine\Extensions\Double.cs" />
<Compile Include="Engine\Extensions\InputState.cs" />
<Compile Include="Engine\Extensions\MouseState.cs" />
<Compile Include="Engine\Extensions\String.cs" />
<Compile Include="Engine\Extensions\Texture2D.cs" />
<Compile Include="Engine\Factories\Texture2D.cs" />
<Compile Include="Engine\File\AxiosFile.cs" />
<Compile Include="Engine\File\AxiosIsolatedFile.cs" />
<Compile Include="Engine\File\AxiosRegularFile.cs" />
axios/Axios_settings.cs
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* - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row)
* - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
* - Adding visible flag to DrawableAxiosGameObject and SimpleDrawableAxiosGameObject
* - Adding extension to mousestate (Position) to get a Vector2 object of the position
*
*/
#endregion
axios/Engine/Extensions/Camera.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Axios.Engine.Extensions
{
public static class Camera
{
}
}
axios/Engine/Extensions/MouseState.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using GameStateManagement;
namespace Axios.Engine.Extensions
{
public static class MoustStateExtensions
{
public static Vector2 Position(this MouseState input)
{
return new Vector2(input.X, input.Y);
}
}
}

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