axiosengine 

axiosengine Git Change Log




Age Message
9 years 9 months Adding Deactivate event for when the screen leaves focus Added flag to enable/disable moving camera with gamepad
9 years 9 months Updating readme files
9 years 9 months Fixing axios log flag detection Adding dispose methods to AxiosFile objects Adding extended log to AxiosLog Fixing issue in CommandConsole where the first line would not be displayed Adding commands to commandconsole
9 years 9 months Adding extension for rectangleitem to get position in Farseer units ( getSimPosition ) Adding extension for vector2 to convert back and forth between sim and display units
9 years 9 months Removing cache from Gleed2D as ContentManager automatically does this Adding cache Adding XOR Shift random class
9 years 10 months updating version and README
9 years 10 months Adding mono project adding game services static class to make it easier to access graphics device adding axiosengine factory with extension to create texture from list of textures
9 years 10 months updating README
9 years 10 months * 1.0.1.9 - 5/20/2013 * - Adding mono support * * 1.0.1.10 - 11/29/2014 * - Adding prompt factory class to generate a Final Fantasy type text prompt * - Updating Gleed2D support to work with latest version of Gleed2D
11 years 8 months Merging with github
11 years 8 months Adding option to use second precision instead of milliosecond
11 years 8 months Initial commit
11 years 9 months Added tag Version 1.0.1.7 for changeset 5f8d2fb0abeb
11 years 9 months Adding MouseAimVector to AGS Removing Camera extension
11 years 9 months Adding new extensions
11 years 9 months Fixing bug with Axios Timer
12 years 15 days Updating changelog
12 years 23 days Adding visible property to SimpleDrawableAxiosGameObject
12 years 23 days * - Adding visible flag to DrawableAxiosGameObject
12 years 2 months * - Adding Factory for Texture2D to create from a list (ie lay a list of texture2D row by row) * - Adding AddScreen method to ScreenManager to make the PlayerIndex optional (default of PlayerIndex.One)
12 years 2 months Changing version
12 years 2 months Added tag Version 1.0.1.6 for changeset b5444bca056e
12 years 2 months * - Starting work on AxiosCSV * - Adding CustomProperties field to Glee2D Layer object (this is because Layers can have custom properties) * - Passing Layer to Items in Glee2D library * - Adding public virtual bool LoadTextureItem(TextureItem texture
12 years 2 months Removing using
12 years 3 months + Fixing UI detect bug + Adding Width/Height/Position/RealPosition to DrawableAxiosGameObject
12 years 3 months Adding double extension Adding Texture2D comments
12 years 3 months + * - Adding a behavior in AxiosGameScreen where the camera will be controllable via + * arrow keys in DEBUG releases and disabled in RELEASE releases. This behavior can + * be overwritten in each screen + * - Adding output to tcc console command to
12 years 4 months Adding tcc command to AxiosCommandConsole to toggle the ability to control the camera using the arrow keys Adding the ability to disable commands in XNACC from AxiosCommandConsole
12 years 4 months Must be static
12 years 4 months Adding inputstate extension
12 years 4 months + * - Adding rotation to DrawableAxiosGameObject + * - Adding InputState extensions to test for input agaisnt Player One
12 years 4 months Removing unneeded comments Adding a check in Body class to make sure fixtures exist before executing code
12 years 4 months Changing variables in CommandConsoleBase to be non-static
12 years 4 months * - Adding axioslog command to output AxiosLog
12 years 4 months + * - Adding IsNullOrWhiteSpace extension for support for Xbox 360 + * - Upon some testing - developers will need to use #if WINDOWS/#endif tags to make sure they can't use XNACC in WP7/Xbox360
12 years 4 months merged xnacc integration
12 years 4 months integration complete - ready to merge

--HG--
branch : xnacc-integration
extra : close : 1
12 years 4 months Adding default Font if one is not provided Adding a flag to AxiosGameScreen to allow a developer to disable input across everything if the console is visible/active. Changing Deactivate to Unload because Unload is what is gets called when a screen is

--HG--
branch : xnacc-integration
12 years 4 months Again another format update

--HG--
branch : xnacc-integration
12 years 4 months Updating formating of README

--HG--
branch : xnacc-integration
12 years 4 months Updating README

--HG--
branch : xnacc-integration
12 years 4 months Updating readme to update authors and License information Adding XNACC license

--HG--
branch : xnacc-integration
12 years 4 months Adding empty AxiosCommandConsole to not require #if WINDOWS/#endif precompiler statments on WP7/Xbox 360 Adjusting code in AxiosGameScreen to accept it on WP7/Xbox 360 but just store it

--HG--
branch : xnacc-integration
12 years 4 months Adding code to keep track of the console in AxiosGameScreen

--HG--
branch : xnacc-integration
12 years 4 months Adding AxiosCommandConsole for easy intergration with AxiosGameScreens Adding the ability to get the InputState object from the ScreenManager

--HG--
branch : xnacc-integration
12 years 4 months Updating support for XNACC Note: It is only for Windows currently

--HG--
branch : xnacc-integration
12 years 4 months Starting the integration for XNACC

--HG--
branch : xnacc-integration
12 years 4 months + * - Changing AxiosTitleFile.GetStream() to return Stream instead of FileStream + * - Changing IAxiosFile.GetStream() to return Stream instead of FileStream
12 years 4 months Fixing bug with determing what direction it is collding.
12 years 4 months - Fixing bug where loadrecentangleitem wouldn't be called by Gleed2D library
12 years 4 months Changing location of GetTexture to extensions
12 years 4 months Adding missing virtual method
12 years 4 months Merging
12 years 4 months Adding log items Adding comments
12 years 4 months Adding support for ability to override functionality of automated Gleed2D level loading by adding functions to AxiosGameScreen to override

--HG--
branch : customgleed2dhandling
12 years 4 months Taking out an assert in Farseer
12 years 4 months Adding Contact extension
12 years 4 months Adding Cut extension method to Texture2D.cs Will create a subTexture of Width & Height from top-left
12 years 4 months Added tag Version 1.0.1.5 for changeset e46b0565817a
12 years 4 months Updating version number
12 years 4 months Removed tag Version 1.0.1.5
12 years 4 months Adding region section for changelog
12 years 4 months Added tag Version 1.0.1.5 for changeset cbfc9f26b2d0
12 years 4 months Removing suo file
12 years 4 months + * - Adding an extension to determine what side the objects collided on + * - Correcting misspelling of Extensions in String and Texture2D
12 years 5 months Updating changelog Attempting to add center tracking of body
12 years 5 months Removing old debugging code
12 years 5 months Getting rid of legacy folder
12 years 5 months + * - Fixing path placement in Farseer * Fixing rectangle placement in Farseer + * - Moving base.draw to last in AxiosGameScreen to make sure Farseer debug information is visible
12 years 5 months Modfying draw method in AxiosGameScreen to draw Gleed2D textures
12 years 5 months Adding support to load a Gleed2D level from a stream
12 years 5 months Adding GetStream(FileMode) to get the stream of a file
12 years 5 months It is Gleed2D not Glee2D
12 years 5 months Correcting naming issue with Gleed2D (again)
12 years 5 months Correcting naming issue with Gleed2D

--HG--
rename : axios/Engine/Glee2D/CircleItem.cs => axios/Engine/Gleed2D/CircleItem.cs
rename : axios/Engine/Glee2D/CustomProperty.cs => axios/Engine/Gleed2D/CustomProperty.cs
rename : axios/Engine/Glee2D/Item.cs => axios/Engine/Gleed2D/Item.cs
rename : axios/Engine/Glee2D/Layer.cs => axios/Engine/Gleed2D/Layer.cs
rename : axios/Engine/Glee2D/Level.cs => axios/Engine/Gleed2D/Level.cs
rename : axios/Engine/Glee2D/PathItem.cs => axios/Engine/Gleed2D/PathItem.cs
rename : axios/Engine/Glee2D/RectangleItem.cs => axios/Engine/Gleed2D/RectangleItem.cs
rename : axios/Engine/Glee2D/TextureItem.cs => axios/Engine/Gleed2D/TextureItem.cs
12 years 5 months Adding a cache for loading in textures Splitting the code for Gleed2D into seperate files
12 years 5 months Adding license for Glee2D Adding support for Glee2D
12 years 5 months Adding support for Glee2D
12 years 5 months Updating changelog
12 years 5 months Removing uneeded Game Screen check Adding SplitFlat that takes in offsets
12 years 5 months * 1.0.1.5 - 5/5/2012 * - Adding SplitFlat extension for Texture2D
12 years 5 months Merge with axios-newgsm
Commit d68b7d5ad36e1580b4b64cbd3cad35dbe79a6321, by nathan@daedalus
12 years 5 months Commiting before merge
Commit b567634d9f0acde767dee0bcdfc966ea06e5b6f2, by nathan@daedalus
12 years 5 months Final commits for new GSM.

--HG--
branch : axios-newgsm
extra : close : 1
Commit de79e014ad283a7f42109f6c2c2bcf44fd132113, by nathan@daedalus
12 years 5 months Initial tests are looking good, cursor seems to be the only thing that doesn't work. Tested with Axios Tennis and the new menu looks pretty slick.

--HG--
branch : axios-newgsm
Commit bf3950b0c5f845ca02bab576147d1410f1c2ae0c, by nathan@daedalus
12 years 5 months Updating more code

--HG--
branch : axios-newgsm
Commit 7cc7e9130cbdb0bb43effe352edf3030402e017a, by nathan@daedalus
12 years 5 months Adding code for mouse handling

--HG--
branch : axios-newgsm
Commit 494a128094f068952509e951b176f457b470fc6a, by nathan@daedalus
12 years 6 months More progress in updating the GSM

--HG--
branch : axios-newgsm
Commit 2277056e6b17f95740935ad1fe96653651d5c167, by nathan@daedalus
12 years 6 months Adding supporting files

--HG--
branch : axios-newgsm
Commit a93df07c6ed6fe642607e9b1f6c1113a4ffc5917, by nathan@daedalus
12 years 6 months Adding a check to only tick a timer if the window is active
Commit 7b3442661e94acd185cb840c52c94b4ee008c794, by nathan@daedalus
12 years 6 months Branching starting code for the new GSM

--HG--
branch : axios-newgsm
Commit 4057123b6e00212e0ecb590cffbe424bcb2f8a1c, by nathan@daedalus
12 years 6 months Committing licenses
Commit 40b67fb6e8caae127ffae4f64a844a4ad6e2a328, by nathan@daedalus
12 years 6 months - Adding a check in the AxiosTimer update to only tick if the game is active
Commit 6e86581e13b9784214237b7358bbd382be209d51, by nathan@daedalus
12 years 6 months Making AxiosTimer inheirt from AxiosGameObject for it to be casted properly
Commit b3183d6f04833aa3b1e29d421c421064d88f62da, by nathan@daedalus
12 years 6 months + * - Adding properties in DrawableAxiosGameObject to turn on/off the following: + * - AdjustUnits + * - RelativeToCamera + * - Cleaning and sorting using statements
Commit 7d3c8a9f391a7da32a05edb590792a8f04d12783, by nathan@daedalus
12 years 6 months * 1.0.1.1 - 3/22/2012 + * - Fixing UI collision with mouse pointer + * - Adding AxiosRectangle and AxiosPoint classes
Commit 2cbd7a4910ccc1111470abc0a4b835818caf889a, by nathan@daedalus
12 years 6 months Fixing issue with UI objects and collision with mouse pointer
Commit a47ec71bc274cbedeca7846cbdd8f62aeba1671b, by nathan@daedalus
12 years 6 months Adding support for intersecting a floating point rectangle
Commit 1d8e6f1493175327cdb8fed9a824324b1005b1cb, by nathan@daedalus
12 years 6 months Adding support for a rectangle class that uses floats instead of ints
Commit f4b91c0fc31473a11e5e24d36e90f05b624672bb, by nathan@daedalus
12 years 6 months - Fixing bug with last screen not exiting if it is a background screen
Commit c11e02d10efeaf6c81b8c0b52fccb06121eae2da, by nathan@daedalus
12 years 6 months Taking out hard coded debug statements Adding field to allow/disallow automated mouse joints
Commit 0c2172e2b2686b33e283e562064d804972213175, by nathan@daedalus
12 years 6 months Adding checks for if objects get deleted too fast Fixing post-build event to create combined directory
Commit 4755ff6b871df3d14245cc5427cacbe26626d41b, by nathan@daedalus
12 years 6 months Adding initial files
Commit 5bdc5db4084be263ae33228fd943f3da2f6749b9, by nathan@daedalus

Branches

Number of commits: 103
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