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Info about Axios Command Console
AxiosCommandConsole
AxiosCommandConsole is a sample class to make XNACC easy to use with Axios.
Windows
The CommandConsole won't work on WP7/Xbox 360 (currently, this may change in the future) and thus require #if WINDOWS if you are developing crossplatform games. The following is an example of how to get it into your game.
Sample code:
#if WINDOWS class GameConsole : AxiosCommandConsole { public static void attachConsole(AxiosGameScreen gs) { GameConsole c; c = Cache.Instance.get("commandconsole"); if (c == null) { c = new GameConsole(gs); c.KeepRunning = true; Cache.Instance.set("commandconsole", c); gs.AddGameObject(c); } else { gs.Console = c; c.GameScreen = gs; } } public GameConsole(AxiosGameScreen gameScreen) : base(gameScreen) { //LoadDefault(); PreCommandExecutedEvent += new EventHandler (GameConsole_PreCommandExecutedEvent); } void GameConsole_PreCommandExecutedEvent(object sender, XNACC.Console.CommandConsoleBase.CommandConsoleEventArgs e) { Console.WriteLine(e.CmdLine.ToString()); } protected override void LoadContent() { LoadDefault(); base.LoadContent(); } } #endif
Inside of your activate method use the following code too attach to that screen:
#if WINDOWS GameConsole.attachConsole(this); #endif
Restricting commands
Inside of the constructor add whatever commands you want to remove to the RestrictedCommands list. Example:
public GameConsole(AxiosGameScreen gameScreen) : base(gameScreen) { RestrictedCommands.AddRange(new string[] {"help"}); }