Axios-Tennis

Axios-Tennis Commit Details


Date:2012-03-25 16:02:00 (12 years 8 months ago)
Author:nathan@daedalus
Branch:default
Commit:9e86f946a92e
Message:Initial commit

Changes:
Aaxios_tennis.sln (full)
Aaxios_tennis.suo
Aaxios_tennis/axios_tennis/Axios.WP7.dll
Aaxios_tennis/axios_tennis/Axios.Windows.dll
Aaxios_tennis/axios_tennis/Axios.Xbox360.dll
Aaxios_tennis/axios_tennis/Background.png
Aaxios_tennis/axios_tennis/Credits.cs (full)
Aaxios_tennis/axios_tennis/Game.ico
Aaxios_tennis/axios_tennis/Game1.cs (full)
Aaxios_tennis/axios_tennis/GameThumbnail.png
Aaxios_tennis/axios_tennis/Objects/Ball.cs (full)
Aaxios_tennis/axios_tennis/Objects/Border.cs (full)
Aaxios_tennis/axios_tennis/Objects/Paddle.cs (full)
Aaxios_tennis/axios_tennis/Objects/Wall.cs (full)
Aaxios_tennis/axios_tennis/PhoneGameThumb.png
Aaxios_tennis/axios_tennis/Program.cs (full)
Aaxios_tennis/axios_tennis/Properties/AppManifest.xml (full)
Aaxios_tennis/axios_tennis/Properties/AssemblyInfo.cs (full)
Aaxios_tennis/axios_tennis/Properties/WMAppManifest.xml (full)
Aaxios_tennis/axios_tennis/SubmissionInfo/ManualTestResults.xml (full)
Aaxios_tennis/axios_tennis/SubmissionInfo/Settings.xml (full)
Aaxios_tennis/axios_tennis/TennisScreen.cs (full)
Aaxios_tennis/axios_tennis/axios_tennis.csproj (full)
Aaxios_tennis/axios_tennis/axios_tennis_wp7.csproj (full)
Aaxios_tennis/axios_tennis/axios_tennis_xbox360.csproj (full)
Aaxios_tennis/axios_tennisContent/Common/Thumbs.db
Aaxios_tennis/axios_tennisContent/Common/arrow.png
Aaxios_tennis/axios_tennisContent/Common/buttons.png
Aaxios_tennis/axios_tennisContent/Common/cursor.png
Aaxios_tennis/axios_tennisContent/Common/gradient.png
Aaxios_tennis/axios_tennisContent/Common/logo.png
Aaxios_tennis/axios_tennisContent/Common/popup.png
Aaxios_tennis/axios_tennisContent/Common/slider.png
Aaxios_tennis/axios_tennisContent/Common/socket.png
Aaxios_tennis/axios_tennisContent/Common/stick.png
Aaxios_tennis/axios_tennisContent/Fonts/credits.spritefont (full)
Aaxios_tennis/axios_tennisContent/Fonts/detailsFont.spritefont (full)
Aaxios_tennis/axios_tennisContent/Fonts/frameRateCounterFont.spritefont (full)
Aaxios_tennis/axios_tennisContent/Fonts/helptext.spritefont (full)
Aaxios_tennis/axios_tennisContent/Fonts/menufont.spritefont (full)
Aaxios_tennis/axios_tennisContent/Materials/Thumbs.db
Aaxios_tennis/axios_tennisContent/Materials/blank.png
Aaxios_tennis/axios_tennisContent/Materials/dots.png
Aaxios_tennis/axios_tennisContent/Materials/pavement.png
Aaxios_tennis/axios_tennisContent/Materials/squares.png
Aaxios_tennis/axios_tennisContent/Materials/waves.png
Aaxios_tennis/axios_tennisContent/Samples/Thumbs.db
Aaxios_tennis/axios_tennisContent/Samples/alphabet.png
Aaxios_tennis/axios_tennisContent/Samples/car.png
Aaxios_tennis/axios_tennisContent/Samples/goo.png
Aaxios_tennis/axios_tennisContent/Samples/link.png
Aaxios_tennis/axios_tennisContent/Samples/object.png
Aaxios_tennis/axios_tennisContent/Samples/wheel.png
Aaxios_tennis/axios_tennisContent/axios_tennisContent.contentproj (full)
Aaxios_tennis/axios_tennisContent/ball.png
Aaxios_tennis/axios_tennisContent/blocks.png
Aaxios_tennis/axios_tennisContent/font.spritefont (full)
Aaxios_tennis/axios_tennisContent/obj/Windows Phone/Debug/ResolveAssemblyReference.cache
Aaxios_tennis/axios_tennisContent/obj/Windows Phone/Debug/axios_pongContent.contentproj.FileListAbsolute.txt (full)
Aaxios_tennis/axios_tennisContent/obj/Windows Phone/Release/axios_pongContent.contentproj.FileListAbsolute.txt (full)
Aaxios_tennis/axios_tennisContent/obj/Xbox 360/Debug/axios_pongContent.contentproj.FileListAbsolute.txt (full)
Aaxios_tennis/axios_tennisContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Aaxios_tennis/axios_tennisContent/obj/x86/Debug/ResolveAssemblyReference.cache
Aaxios_tennis/axios_tennisContent/obj/x86/Debug/axios_pongContent.contentproj.FileListAbsolute.txt (full)
Aaxios_tennis/axios_tennisContent/obj/x86/Release/DesignTimeResolveAssemblyReferencesInput.cache
Aaxios_tennis/axios_tennisContent/obj/x86/Release/axios_pongContent.contentproj.FileListAbsolute.txt (full)
Aaxios_tennis/axios_tennisContent/paddle.png
Aaxios_tennis/axios_tennisContent/scorefont.spritefont (full)

File differences

axios_tennis.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "axios_tennisContent", "axios_tennis\axios_tennisContent\axios_tennisContent.contentproj", "{5BD7EB4E-00BE-4538-AA61-EDE60549F8AD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "axios_tennis_wp7", "axios_tennis\axios_tennis\axios_tennis_wp7.csproj", "{9001C833-AF01-40B7-A238-63471EFEA257}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "axios_tennis_xbox360", "axios_tennis\axios_tennis\axios_tennis_xbox360.csproj", "{ECA2B186-AF6E-4BF8-8A9F-6A64E34DE64E}"
EndProject
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axios_tennis/axios_tennis/Credits.cs
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using System.Text;
using Axios.Engine;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace axios_tennis
{
class Credits : AxiosGameScreen
{
private string _credits_string;
private SpriteFont sf;
private Vector2 textpos;
//private bool pause = false;
public override void LoadContent()
{
base.LoadContent();
StringBuilder sb = new StringBuilder();
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("Developer\n");
sb.Append("Nathan Adams\n\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("Tools used\n");
sb.Append(Axios.Settings.Version + "\n");
sb.Append("Notepad++\n");
sb.Append("Winmerge\n");
sb.Append("Anksvn\n");
sb.Append("XNA 4.0\n");
sb.Append("Farseer 3.3.1\n");
sb.Append("Paint.Net\n");
sb.Append("Dokuwiki\n\n");
sb.Append("Traq\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("You may now exit\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("No really...just hit esc!");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("\n");
sb.Append("All hail our robotic overloards!");
_credits_string = sb.ToString();
textpos = new Vector2(-130, 0);
sf = ScreenManager.Content.Load<SpriteFont>("Fonts/credits");
}
public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
textpos.Y += -.5f;
}
public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View);
ScreenManager.SpriteBatch.DrawString(sf, _credits_string, textpos, Color.Black);
ScreenManager.SpriteBatch.End();
}
}
}
axios_tennis/axios_tennis/Game1.cs
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using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace axios_tennis
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public ScreenManager ScreenManager { get; set; }
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.IsFullScreen = false;
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
ConvertUnits.SetDisplayUnitToSimUnitRatio(Axios.Settings.DisplayUnitToSimUnitRatio);
ScreenManager = new ScreenManager(this);
Components.Add(ScreenManager);
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
BackgroundScreen bg = new BackgroundScreen();
MenuScreen ms = new MenuScreen("Axios Tennis");
TennisScreen ts = new TennisScreen();
Credits cd = new Credits();
ms.AddMenuItem("", EntryType.Separator, null);
ms.AddMenuItem("", EntryType.Separator, null);
ms.AddMenuItem("Start", EntryType.Screen, ts);
ms.AddMenuItem("", EntryType.Separator, null);
ms.AddMenuItem("Credits", EntryType.Screen, cd);
ms.AddMenuItem("", EntryType.Separator, null);
ms.AddMenuItem("Exit", EntryType.ExitItem, null);
ScreenManager.AddScreen(bg);
ScreenManager.AddScreen(ms);
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
//if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
// this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
axios_tennis/axios_tennis/Objects/Ball.cs
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using Axios.Engine;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using FarseerPhysics.Factories;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace axios_tennis
{
class Ball : SimpleDrawableAxiosGameObject
{
public delegate void HitScoreWallHandler(int side);
public event HitScoreWallHandler HitScoreWall;
public Ball(Vector2 position)
{
this.Position = position;
}
public override void LoadContent(AxiosGameScreen gameScreen)
{
base.LoadContent(gameScreen);
this.ConstantVelocity = new Vector2(7f, 7f);
this.Texture = gameScreen.ScreenManager.Content.Load<Texture2D>("ball");
this.Origin = new Vector2(this.Texture.Width / 2, this.Texture.Height / 2);
this.BodyPart = BodyFactory.CreateCircle(gameScreen.World, ConvertUnits.ToSimUnits(this.Texture.Width / 2), 1f);
this.BodyPart.Position = this.Position;
this.BodyPart.BodyType = BodyType.Dynamic;
this.BodyPart.Friction = 0f;
this.BodyPart.Restitution = 1f;
this.BodyPart.UserData = this;
//BodyPart.FixedRotation = true;
this.BodyPart.OnCollision += new OnCollisionEventHandler(BodyPart_OnCollision);
}
bool BodyPart_OnCollision(Fixture fixtureA, Fixture fixtureB, Contact contact)
{
if (fixtureB.UserData is Paddle)
ConstantVelocity += Vector2.One;
if (fixtureB.UserData is Wall && HitScoreWall != null)
{
if (fixtureB.UserData.ToString() == "pwall")
HitScoreWall(0);
else if (fixtureB.UserData.ToString() == "ewall")
HitScoreWall(1);
}
return true;
}
public override void OnMouseDown(AxiosGameScreen gameScreen, InputHelper input)
{
KickBall();
base.OnMouseDown(gameScreen, input);
}
public void KickBall()
{
this.BodyPart.ApplyForce(new Vector2(-7f, 7f));
this.BodyPart.ApplyAngularImpulse(25f);
this.ApplyConstantVelocity = true;
}
public void ResetBall()
{
this.ApplyConstantVelocity = false;
ConstantVelocity = new Vector2(7f, 7f);
this.BodyPart.Position = Vector2.Zero;
this.BodyPart.LinearVelocity = Vector2.Zero;
this.BodyPart.Inertia = 0f;
}
public override void HandleInput(AxiosGameScreen gameScreen, InputHelper input, GameTime gameTime)
{
base.HandleInput(gameScreen, input, gameTime);
if (input.IsNewKeyPress(Keys.Space) || input.IsNewVirtualButtonPress(Buttons.A) || input.IsNewButtonPress(Buttons.A))
{
KickBall();
}
if (input.IsNewVirtualButtonPress(Buttons.B) || input.IsNewButtonPress(Buttons.B))
{
ResetBall();
}
}
}
}
axios_tennis/axios_tennis/Objects/Border.cs
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using Axios.Engine;
using FarseerPhysics.Common;
using FarseerPhysics.Factories;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
namespace axios_tennis
{
public class Border : SimpleAxiosGameObject
{
public Vertices VertexBorder;
public Border()
{
}
public Border(int width, int height)
{
float halfWidth = ConvertUnits.ToSimUnits(width) / 2f;
float halfHeight = ConvertUnits.ToSimUnits(height) / 2f;
VertexBorder = new Vertices(4);
VertexBorder.Add(new Vector2(-halfWidth, halfHeight));
VertexBorder.Add(new Vector2(halfWidth, halfHeight));
VertexBorder.Add(new Vector2(halfWidth, -halfHeight));
VertexBorder.Add(new Vector2(-halfWidth, -halfHeight));
}
public override void LoadContent(AxiosGameScreen gameScreen)
{
base.LoadContent(gameScreen);
this.BodyPart = BodyFactory.CreateLoopShape(gameScreen.World, this.VertexBorder);
this.SetCollideWithAll(BodyPart);
}
}
}
axios_tennis/axios_tennis/Objects/Paddle.cs
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using Axios.Engine;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Joints;
using FarseerPhysics.Factories;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace axios_tennis
{
class Paddle : SimpleDrawableAxiosGameObject
{
public FixedPrismaticJoint PaddleJoint;
public Paddle(Vector2 position)
{
this.Position = position;
//this.AllowAutomaticMouseJoint = true;
}
public override void LoadContent(AxiosGameScreen gameScreen)
{
base.LoadContent(gameScreen);
this.Texture = gameScreen.ScreenManager.Content.Load<Texture2D>("paddle");
this.Origin = new Vector2(this.Texture.Width / 2, this.Texture.Height / 2);
this.BodyPart = BodyFactory.CreateRectangle(gameScreen.World, ConvertUnits.ToSimUnits(Texture.Width), ConvertUnits.ToSimUnits(Texture.Height), 1f);
this.BodyPart.Position = Position;
this.BodyPart.BodyType = BodyType.Dynamic;
this.BodyPart.UserData = this;
PaddleJoint = new FixedPrismaticJoint(this.BodyPart, this.BodyPart.Position, new Vector2(0, 1f));
PaddleJoint.LowerLimit = -45f;
PaddleJoint.UpperLimit = 45f;
PaddleJoint.LimitEnabled = true;
PaddleJoint.Enabled = true;
PaddleJoint.MotorEnabled = true;
PaddleJoint.MotorSpeed = 0.0f;
PaddleJoint.MaxMotorForce = 1000.0f;
gameScreen.World.AddJoint(PaddleJoint);
}
}
}
axios_tennis/axios_tennis/Objects/Wall.cs
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using Axios.Engine;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Factories;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
namespace axios_tennis
{
class Wall : SimpleAxiosGameObject
{
public Wall(Vector2 position, string name)
{
this.Position = position;
this.Name = name;
}
public override void LoadContent(AxiosGameScreen gameScreen)
{
base.LoadContent(gameScreen);
this.BodyPart = BodyFactory.CreateRectangle(gameScreen.World, .5f, ConvertUnits.ToSimUnits(gameScreen.ScreenManager.GraphicsDevice.Viewport.Height), 1f);
this.BodyPart.Position = Position;
this.BodyPart.BodyType = BodyType.Static;
this.BodyPart.Friction = 0f;
this.BodyPart.UserData = this;
this.BodyPart.FixedRotation = true;
}
}
}
axios_tennis/axios_tennis/Program.cs
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using System;
namespace axios_tennis
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endif
}
axios_tennis/axios_tennis/Properties/AppManifest.xml
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<Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Deployment.Parts>
</Deployment.Parts>
</Deployment>
axios_tennis/axios_tennis/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Axios Tennis")]
[assembly: AssemblyProduct("axios_tennis")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]
// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("b0d823cd-2b31-46ea-aed7-b0c6fc799e7c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
#if WINDOWS_PHONE
[assembly: NeutralResourcesLanguageAttribute("en-us")]
#endif
axios_tennis/axios_tennis/Properties/WMAppManifest.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2009/deployment" AppPlatformVersion="7.1">
<App xmlns="" ProductID="{9001c833-af01-40b7-a238-63471efea257}" Title="axios_pong" RuntimeType="XNA" Version="1.0.0.0" Genre="Apps.Normal" Author="" Description="" Publisher="">
<IconPath IsRelative="true" IsResource="false"></IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING" />
<Capability Name="ID_CAP_LOCATION" />
<Capability Name="ID_CAP_SENSORS" />
<Capability Name="ID_CAP_MICROPHONE" />
<Capability Name="ID_CAP_MEDIALIB" />
<Capability Name="ID_CAP_GAMERSERVICES" />
<Capability Name="ID_CAP_PHONEDIALER" />
<Capability Name="ID_CAP_PUSH_NOTIFICATION" />
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT" />
<Capability Name="ID_CAP_IDENTITY_USER" />
<Capability Name="ID_CAP_IDENTITY_DEVICE" />
<!-- Windows Phone OS 7.1 Capabilities -->
<Capability Name="ID_CAP_ISV_CAMERA" />
<Capability Name="ID_CAP_CONTACTS" />
<Capability Name="ID_CAP_APPOINTMENTS" />
</Capabilities>
<Tasks>
<DefaultTask Name="_default"/>
</Tasks>
<Tokens>
<PrimaryToken TokenID="axios_pongToken" TaskName="_default">
<TemplateType5>
<BackgroundImageURI IsRelative="true" IsResource="false"></BackgroundImageURI>
<Count>0</Count>
<Title></Title>
</TemplateType5>
</PrimaryToken>
</Tokens>
</App>
</Deployment>
axios_tennis/axios_tennis/SubmissionInfo/ManualTestResults.xml
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<ManualTestResults version="1.0.0.2">
<ManualTestCases>
<ManualTestCase Name="4.7.1">Pending</ManualTestCase>
<ManualTestCase Name="5.1.1">Pending</ManualTestCase>
<ManualTestCase Name="5.1.2">Pending</ManualTestCase>
<ManualTestCase Name="5.1.3">Pending</ManualTestCase>
<ManualTestCase Name="5.2.2">Pending</ManualTestCase>
<ManualTestCase Name="5.2.3">Pending</ManualTestCase>
<ManualTestCase Name="5.2.4.1">Pending</ManualTestCase>
<ManualTestCase Name="5.2.4.2">Pending</ManualTestCase>
<ManualTestCase Name="5.2.4.3">Pending</ManualTestCase>
<ManualTestCase Name="5.2.4.4">Pending</ManualTestCase>
<ManualTestCase Name="5.2.6">Pending</ManualTestCase>
<ManualTestCase Name="5.3.1">Pending</ManualTestCase>
<ManualTestCase Name="5.3.2">Pending</ManualTestCase>
<ManualTestCase Name="5.3.3">Pending</ManualTestCase>
<ManualTestCase Name="5.4.1">Pending</ManualTestCase>
<ManualTestCase Name="5.5.1">Pending</ManualTestCase>
<ManualTestCase Name="5.5.2">Pending</ManualTestCase>
<ManualTestCase Name="5.6.1">Pending</ManualTestCase>
<ManualTestCase Name="6.1">Pending</ManualTestCase>
<ManualTestCase Name="6.2.1">Pending</ManualTestCase>
<ManualTestCase Name="6.2.2">Pending</ManualTestCase>
<ManualTestCase Name="6.3.1">Pending</ManualTestCase>
<ManualTestCase Name="6.3.2.1">Pending</ManualTestCase>
<ManualTestCase Name="6.3.2.2">Pending</ManualTestCase>
<ManualTestCase Name="6.3.3.1">Pending</ManualTestCase>
<ManualTestCase Name="6.4.1">Pending</ManualTestCase>
<ManualTestCase Name="6.4.2">Pending</ManualTestCase>
<ManualTestCase Name="6.4.3">Pending</ManualTestCase>
<ManualTestCase Name="6.4.4">Pending</ManualTestCase>
<ManualTestCase Name="6.4.5">Pending</ManualTestCase>
<ManualTestCase Name="6.4.6">Pending</ManualTestCase>
<ManualTestCase Name="6.4.7">Pending</ManualTestCase>
<ManualTestCase Name="6.5.1">Pending</ManualTestCase>
<ManualTestCase Name="6.5.2">Pending</ManualTestCase>
<ManualTestCase Name="6.5.3">Pending</ManualTestCase>
<ManualTestCase Name="6.5.4">Pending</ManualTestCase>
<ManualTestCase Name="6.6.1">Pending</ManualTestCase>
<ManualTestCase Name="6.6.3">Pending</ManualTestCase>
<ManualTestCase Name="6.6.4">Pending</ManualTestCase>
<ManualTestCase Name="6.7.1">Pending</ManualTestCase>
<ManualTestCase Name="6.7.2">Pending</ManualTestCase>
<ManualTestCase Name="6.8.1">Pending</ManualTestCase>
<ManualTestCase Name="6.9.1">Pending</ManualTestCase>
<ManualTestCase Name="6.9.2">Pending</ManualTestCase>
<ManualTestCase Name="6.9.3">Pending</ManualTestCase>
<ManualTestCase Name="6.9.4">Pending</ManualTestCase>
<ManualTestCase Name="6.9.5">Pending</ManualTestCase>
<ManualTestCase Name="6.10.1">Pending</ManualTestCase>
<ManualTestCase Name="6.10.2">Pending</ManualTestCase>
<ManualTestCase Name="6.10.3">Pending</ManualTestCase>
</ManualTestCases>
</ManualTestResults>
axios_tennis/axios_tennis/SubmissionInfo/Settings.xml
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<MarketplaceDetails>
<SmallAppTile>
</SmallAppTile>
<LargeAppTile>
</LargeAppTile>
<PCAppTile>
</PCAppTile>
<ScreenShots>;;;;;;;;</ScreenShots>
</MarketplaceDetails>
axios_tennis/axios_tennis/TennisScreen.cs
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using Axios.Engine;
using FarseerPhysics.SamplesFramework;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Axios.Engine.Extenions;
using Axios.Engine.UI;
using Axios;
namespace axios_tennis
{
class TennisScreen : AxiosGameScreen
{
private Ball _ball;
private Border _border;
private Paddle _ppaddle;
private Paddle _epaddle;
private Wall _pwall;
private Wall _ewall;
private int _pscore = 0;
private int _escore = 0;
private SpriteFont _sf;
public TennisScreen()
{
this.HasVirtualStick = true;
this.HasCursor = true;
EnableCameraControl = false;
}
public override void LoadContent()
{
base.LoadContent();
int xcount, ycount;
Texture2D _blocks = ScreenManager.Content.Load<Texture2D>("blocks");
Texture2D[,] _blocktextures = _blocks.Split(32, 32, 8, 8, out xcount, out ycount);
#if WINDOWS_PHONE
AxiosButton b = new AxiosButton();
//b.AdjustUnits = false;
b.Position = new Vector2(ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Width) / 2.5f - ConvertUnits.ToSimUnits(110f),
-ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Height) / 2.5f - ConvertUnits.ToSimUnits(30f));
//b.Position = new Vector2(1f, 1f);
b.ClickTexture = _blocktextures[0, 0];
b.NormalTexture = _blocktextures[0, 1];
b.HoverTexture = _blocktextures[0, 2];
b.Origin = new Vector2(b.ClickTexture.Width / 2, b.ClickTexture.Height / 2);
b.MouseDown += new AxiosEvents.AxiosHandler(b_MouseDown);
AddGameObject(b);
#endif
_border = new Border(ScreenManager.GraphicsDevice.Viewport.Width, ScreenManager.GraphicsDevice.Viewport.Height);
_ball = new Ball(Vector2.Zero);
_ball.HitScoreWall += new Ball.HitScoreWallHandler(_ball_HitScoreWall);
_ppaddle = new Paddle(new Vector2(-ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Width)/2.5f, 0f));
_epaddle = new Paddle(new Vector2(ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Width)/2.5f, 0f));
_pwall = new Wall(new Vector2(-ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Width) / 2f, 0), "pwall");
_ewall = new Wall(new Vector2(ConvertUnits.ToSimUnits(ScreenManager.GraphicsDevice.Viewport.Width) / 2f, 0), "ewall");
_sf = ScreenManager.Content.Load<SpriteFont>("scorefont");
_ppaddle.AllowAutomaticMouseJoint = true;
AddGameObject(_ewall);
AddGameObject(_pwall);
AddGameObject(_epaddle);
AddGameObject(_ppaddle);
AddGameObject(_border);
AddGameObject(_ball);
}
void b_MouseDown(object sender, AxiosGameScreen gameScreen, InputHelper input)
{
if (HasVirtualStick)
HasVirtualStick = false;
else
HasVirtualStick = true;
}
public override void HandleInput(InputHelper input, GameTime gameTime)
{
base.HandleInput(input, gameTime);
//This must be handled in the screen because there are multiple paddles
if (_ppaddle != null)
{
if (input.VirtualState.ThumbSticks.Left.Y > 0 || input.GamePadState.ThumbSticks.Left.Y > 0)
{
_ppaddle.PaddleJoint.MotorSpeed = -40f;
}
else if (input.VirtualState.ThumbSticks.Left.Y < 0 || input.GamePadState.ThumbSticks.Left.Y < 0)
{
_ppaddle.PaddleJoint.MotorSpeed = 40f;
}
else
{
_ppaddle.PaddleJoint.MotorSpeed = 0f;
}
}
}
void _ball_HitScoreWall(int side)
{
if (side == 0)
{
_escore += 1;
_ball.ConstantVelocity = new Vector2(7f, 7f);
_ball.BodyPart.Position = Vector2.Zero;
_ball.BodyPart.ApplyForce(new Vector2(2000f, 5000f));
}
else if (side == 1)
{
_pscore += 1;
_ball.ConstantVelocity = new Vector2(7f, 7f);
_ball.BodyPart.Position = Vector2.Zero;
_ball.BodyPart.ApplyForce(new Vector2(-2000f, 5000f));
}
}
public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
#if WINDOWS_PHONE
ScreenManager.SpriteBatch.Begin(0, null, null, null, null, null, Camera.View);
ScreenManager.SpriteBatch.DrawString(_sf, "- Toggle Virtual Stick", new Vector2(ScreenManager.GraphicsDevice.Viewport.Width / 2.5f - 80f, -ScreenManager.GraphicsDevice.Viewport.Height /2.5f - 40f), Color.Black);
ScreenManager.SpriteBatch.End();
#endif
}
public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
if (_epaddle.BodyPart.Position.Y < _ball.BodyPart.Position.Y && _epaddle.PaddleJoint.MotorSpeed != 40f)
_epaddle.PaddleJoint.MotorSpeed += 5f;
else if (_epaddle.BodyPart.Position.Y > _ball.BodyPart.Position.Y && _epaddle.PaddleJoint.MotorSpeed != -40f)
_epaddle.PaddleJoint.MotorSpeed -= 5f;
/*else
if (_epaddle.PaddleJoint.MotorSpeed == 40f)
_epaddle.PaddleJoint.MotorSpeed -= 1f;
else if (_epaddle.PaddleJoint.MotorSpeed == -40f)
_epaddle.PaddleJoint.MotorSpeed += 1f;*/
}
}
}
axios_tennis/axios_tennis/axios_tennis.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{36B6FFD4-71B1-43C3-BC05-89D564DF16FE}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>axios_tennis</RootNamespace>
<AssemblyName>Axios Tennis</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>218776bd-610b-47eb-acde-7c51a0df395b</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Axios.Windows">
<HintPath>.\Axios.Windows.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Credits.cs" />
<Compile Include="Objects\Ball.cs" />
<Compile Include="Objects\Border.cs" />
<Compile Include="Objects\Paddle.cs" />
<Compile Include="Objects\Wall.cs" />
<Compile Include="TennisScreen.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\axios_tennisContent\axios_tennisContent.contentproj">
<Name>axios_tennisContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{5BD7EB4E-00BE-4538-AA61-EDE60549F8AD}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
axios_tennis/axios_tennis/axios_tennis_wp7.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{9001C833-AF01-40B7-A238-63471EFEA257}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>axios_tennis</RootNamespace>
<AssemblyName>Axios Tennis</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows Phone</XnaPlatform>
<XnaProfile>Reach</XnaProfile>
<XnaCrossPlatformGroupID>218776bd-610b-47eb-acde-7c51a0df395b</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<XnaRefreshLevel>1</XnaRefreshLevel>
<XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
<SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
<XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
<TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
<TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
<SupportedCultures />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
<OutputPath>bin\Windows Phone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
<OutputPath>bin\Windows Phone\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
<XnaCompressContent>false</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\axios_tennisContent\axios_tennisContent.contentproj">
<Name>axios_tennisContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{5BD7EB4E-00BE-4538-AA61-EDE60549F8AD}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Credits.cs" />
<Compile Include="Objects\Ball.cs" />
<Compile Include="Objects\Border.cs" />
<Compile Include="Objects\Paddle.cs" />
<Compile Include="Objects\Wall.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
<Compile Include="TennisScreen.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Background.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="PhoneGameThumb.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\AppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
<None Include="Properties\WMAppManifest.xml">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Reference Include="Axios.WP7">
<HintPath>.\Axios.WP7.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="Microsoft.Xna.Framework.GamerServices" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Net" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
axios_tennis/axios_tennis/axios_tennis_xbox360.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{ECA2B186-AF6E-4BF8-8A9F-6A64E34DE64E}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>axios_tennis</RootNamespace>
<AssemblyName>Axios Tennis</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Xbox 360</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>218776bd-610b-47eb-acde-7c51a0df395b</XnaCrossPlatformGroupID>
<XnaOutputType>Game</XnaOutputType>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
<OutputPath>bin\Xbox 360\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\axios_tennisContent\axios_tennisContent.contentproj">
<Name>axios_tennisContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
<Project>{5BD7EB4E-00BE-4538-AA61-EDE60549F8AD}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Credits.cs" />
<Compile Include="Objects\Ball.cs" />
<Compile Include="Objects\Border.cs" />
<Compile Include="Objects\Paddle.cs" />
<Compile Include="Objects\Wall.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
<Compile Include="TennisScreen.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
</ItemGroup>
<ItemGroup>
<None Include="GameThumbnail.png">
<XnaPlatformSpecific>true</XnaPlatformSpecific>
</None>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Reference Include="Axios.Xbox360">
<HintPath>.\Axios.Xbox360.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="Microsoft.Xna.Framework.GamerServices" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Net" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
axios_tennis/axios_tennisContent/Fonts/credits.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Calibri</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>15</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/Fonts/detailsFont.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<FontName>Courier New</FontName>
<Size>10</Size>
<Spacing>1</Spacing>
<Style>Bold</Style>
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/Fonts/frameRateCounterFont.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<FontName>Arial</FontName>
<Size>10</Size>
<Spacing>2</Spacing>
<Style>Bold</Style>
<CharacterRegions>
<CharacterRegion>
<Start>f</Start>
<End>f</End>
</CharacterRegion>
<CharacterRegion>
<Start>p</Start>
<End>p</End>
</CharacterRegion>
<CharacterRegion>
<Start>t</Start>
<End>t</End>
</CharacterRegion>
<CharacterRegion>
<Start>n</Start>
<End>n</End>
</CharacterRegion>
<CharacterRegion>
<Start>s</Start>
<End>s</End>
</CharacterRegion>
<CharacterRegion>
<Start>:</Start>
<End>:</End>
</CharacterRegion>
<CharacterRegion>
<Start> </Start>
<End> </End>
</CharacterRegion>
<CharacterRegion>
<Start>0</Start>
<End>9</End>
</CharacterRegion>
<CharacterRegion>
<Start>.</Start>
<End>.</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/Fonts/helptext.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Segoe UI Mono</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>8</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/Fonts/menufont.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<FontName>Segoe UI Mono</FontName>
<Size>23</Size>
<Spacing>2</Spacing>
<Style>Regular</Style>
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/axios_tennisContent.contentproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{5BD7EB4E-00BE-4538-AA61-EDE60549F8AD}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>axios_pongContent</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="Common\arrow.png">
<Name>arrow</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\buttons.png">
<Name>buttons</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\cursor.png">
<Name>cursor</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\gradient.png">
<Name>gradient</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\logo.png">
<Name>logo</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\popup.png">
<Name>popup</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\slider.png">
<Name>slider</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\socket.png">
<Name>socket</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Common\stick.png">
<Name>stick</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Materials\blank.png">
<Name>blank</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Materials\dots.png">
<Name>dots</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Materials\pavement.png">
<Name>pavement</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Materials\squares.png">
<Name>squares</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Materials\waves.png">
<Name>waves</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\alphabet.png">
<Name>alphabet</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\car.png">
<Name>car</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\goo.png">
<Name>goo</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\link.png">
<Name>link</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\object.png">
<Name>object</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="Samples\wheel.png">
<Name>wheel</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="font.spritefont">
<Name>font</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\credits.spritefont">
<Name>credits</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\detailsFont.spritefont">
<Name>detailsFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\frameRateCounterFont.spritefont">
<Name>frameRateCounterFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\helptext.spritefont">
<Name>helptext</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
<Compile Include="Fonts\menufont.spritefont">
<Name>menufont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="ball.png">
<Name>ball</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="paddle.png">
<Name>paddle</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="scorefont.spritefont">
<Name>scorefont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="blocks.png">
<Name>blocks</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
axios_tennis/axios_tennisContent/font.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>10</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>
axios_tennis/axios_tennisContent/obj/Windows Phone/Debug/axios_pongContent.contentproj.FileListAbsolute.txt
1
C:\svn\axios\trunk\axios_pong\axios_pong\axios_pongContent\obj\Windows Phone\Debug\ResolveAssemblyReference.cache
axios_tennis/axios_tennisContent/obj/Windows Phone/Release/axios_pongContent.contentproj.FileListAbsolute.txt
1
C:\svn\axios\trunk\axios_pong\axios_pong\axios_pongContent\obj\Windows Phone\Release\ResolveAssemblyReference.cache
axios_tennis/axios_tennisContent/obj/Xbox 360/Debug/axios_pongContent.contentproj.FileListAbsolute.txt
1
C:\svn\axios\trunk\axios_pong\axios_pong\axios_pongContent\obj\Xbox 360\Debug\ResolveAssemblyReference.cache
axios_tennis/axios_tennisContent/obj/x86/Debug/axios_pongContent.contentproj.FileListAbsolute.txt
1
C:\svn\axios\trunk\axios_pong\axios_pong\axios_pongContent\obj\x86\Debug\ResolveAssemblyReference.cache
axios_tennis/axios_tennisContent/obj/x86/Release/axios_pongContent.contentproj.FileListAbsolute.txt
1
C:\svn\axios\trunk\axios_pong\axios_pong\axios_pongContent\obj\x86\Release\ResolveAssemblyReference.cache
axios_tennis/axios_tennisContent/scorefont.spritefont
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Segoe UI Mono</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>8</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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