Axios-Mapmaker

Axios-Mapmaker Commit Details


Date:2012-05-09 22:51:00 (12 years 5 months ago)
Author:Natalie Adams
Branch:default
Commit:8975e8949565
Message:Initial commit

Changes:
A.hgignore (full)
Agleed2d.sln (full)
Agleed2d/ClassDiagram1.cd (full)
Agleed2d/Content/gleed2dContent.contentproj (full)
Agleed2d/Game.ico
Agleed2d/GameThumbnail.png
Agleed2d/Properties/AssemblyInfo.cs (full)
Agleed2d/Properties/Resources.Designer.cs (full)
Agleed2d/Properties/Resources.resx (full)
Agleed2d/Resources/Cursors/dragcopy.cur
Agleed2d/Resources/Cursors/rotate.cur
Agleed2d/Resources/Cursors/scale.cur
Agleed2d/Resources/circle.png
Agleed2d/Resources/folder.png
Agleed2d/Resources/icon_circle_item.png
Agleed2d/Resources/icon_layer.png
Agleed2d/Resources/icon_level.png
Agleed2d/Resources/icon_path_item.png
Agleed2d/Resources/icon_rectangle_item.png
Agleed2d/Resources/icon_texture_item.png
Agleed2d/Resources/primitive_circle.png
Agleed2d/Resources/primitive_path.png
Agleed2d/Resources/primitive_rectangle.png
Agleed2d/app.config (full)
Agleed2d/gleed2d.csproj (full)
Agleed2d/gleed2d.csproj.user (full)
Agleed2d/src/Brush.cs (full)
Agleed2d/src/Camera.cs (full)
Agleed2d/src/Command.cs (full)
Agleed2d/src/Constants.cs (full)
Agleed2d/src/CustomUITypeEditors/FolderUITypeEditor.cs (full)
Agleed2d/src/CustomUITypeEditors/ItemSelector.Designer.cs (full)
Agleed2d/src/CustomUITypeEditors/ItemSelector.cs (full)
Agleed2d/src/CustomUITypeEditors/ItemSelector.resx (full)
Agleed2d/src/CustomUITypeEditors/Vector2UITypeEditor.cs (full)
Agleed2d/src/CustomUITypeEditors/Vector2UITypeEditor.resx (full)
Agleed2d/src/CustomUITypeEditors/XNAColorUITypeEditors.cs (full)
Agleed2d/src/Editor.cs (full)
Agleed2d/src/Extensions.cs (full)
Agleed2d/src/Forms/About.Designer.cs (full)
Agleed2d/src/Forms/About.cs (full)
Agleed2d/src/Forms/About.resx (full)
Agleed2d/src/Forms/AddCustomProperty.Designer.cs (full)
Agleed2d/src/Forms/AddCustomProperty.cs (full)
Agleed2d/src/Forms/AddCustomProperty.resx (full)
Agleed2d/src/Forms/AddLayer.Designer.cs (full)
Agleed2d/src/Forms/AddLayer.cs (full)
Agleed2d/src/Forms/AddLayer.resx (full)
Agleed2d/src/Forms/LayerSelectForm.Designer.cs (full)
Agleed2d/src/Forms/LayerSelectForm.cs (full)
Agleed2d/src/Forms/LayerSelectForm.resx (full)
Agleed2d/src/Forms/LinkItemsForm.Designer.cs (full)
Agleed2d/src/Forms/LinkItemsForm.cs (full)
Agleed2d/src/Forms/LinkItemsForm.resx (full)
Agleed2d/src/Forms/MainForm.BackgroundWorker.cs (full)
Agleed2d/src/Forms/MainForm.cs (full)
Agleed2d/src/Forms/MainForm.designer.cs (full)
Agleed2d/src/Forms/MainForm.resx (full)
Agleed2d/src/Forms/QuickGuide.Designer.cs (full)
Agleed2d/src/Forms/QuickGuide.cs (full)
Agleed2d/src/Forms/QuickGuide.resx (full)
Agleed2d/src/Forms/SettingsForm.Designer.cs (full)
Agleed2d/src/Forms/SettingsForm.cs (full)
Agleed2d/src/Forms/SettingsForm.resx (full)
Agleed2d/src/Game1.cs (full)
Agleed2d/src/IUndoable.cs (full)
Agleed2d/src/Item.Editable.cs (full)
Agleed2d/src/Item.ICustomTypeDescriptor.cs (full)
Agleed2d/src/Items/CircleItem.Editable.cs (full)
Agleed2d/src/Items/PathItem.Editable.cs (full)
Agleed2d/src/Items/RectangleItem.Editable.cs (full)
Agleed2d/src/Items/TextureItem.Editable.cs (full)
Agleed2d/src/Kopie von SerializableDictionary.cs (full)
Agleed2d/src/Layer.Editable.cs (full)
Agleed2d/src/Layer.ICustomTypeDescriptor.cs (full)
Agleed2d/src/Level.Editable.cs (full)
Agleed2d/src/Level.ICustomTypeDescriptor.cs (full)
Agleed2d/src/Level.IUndoable.cs (full)
Agleed2d/src/Level.cs (full)
Agleed2d/src/Logger.cs (full)
Agleed2d/src/Primitives.cs (full)
Agleed2d/src/Program.cs (full)
Agleed2d/src/TextureLoader.cs (full)
Agleed2d/src/Vertices.cs (full)

File differences

.hgignore
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# Ignore Visual Studio 2008 files
syntax: glob
*.suo
*.cachefile
bin/
obj/
gleed2d.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gleed2d", "gleed2d\gleed2d.csproj", "{48A02BD1-0377-4FEA-A8D8-5586A60789F1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "gleed2dContent", "gleed2d\Content\gleed2dContent.contentproj", "{3BADB268-2C1F-48EC-947B-EA7F16B1FA1B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{48A02BD1-0377-4FEA-A8D8-5586A60789F1}.Debug|x86.ActiveCfg = Debug|x86
{48A02BD1-0377-4FEA-A8D8-5586A60789F1}.Debug|x86.Build.0 = Debug|x86
{48A02BD1-0377-4FEA-A8D8-5586A60789F1}.Release|x86.ActiveCfg = Release|x86
{48A02BD1-0377-4FEA-A8D8-5586A60789F1}.Release|x86.Build.0 = Release|x86
{3BADB268-2C1F-48EC-947B-EA7F16B1FA1B}.Debug|x86.ActiveCfg = Debug|x86
{3BADB268-2C1F-48EC-947B-EA7F16B1FA1B}.Release|x86.ActiveCfg = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
gleed2d/ClassDiagram1.cd
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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram MajorVersion="1" MinorVersion="1" MembersFormat="NameAndType">
<Class Name="GLEED2D.Item">
<Position X="4.5" Y="0.5" Width="2.75" />
<Compartments>
<Compartment Name="Properties" Collapsed="true" />
<Compartment Name="Methods" Collapsed="true" />
</Compartments>
<TypeIdentifier>
<HashCode>EBAAAIBQAIAAgACkARIAAAQAAgAAAgAIAAACNAQQAQg=</HashCode>
<FileName>src\Item.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Class Name="GLEED2D.Layer">
<Position X="9.5" Y="0.5" Width="1.75" />
<TypeIdentifier>
<HashCode>EAAAAAAAAAAACAAEAAIAAgQKAAFAAABIIAAEkAACAAE=</HashCode>
<FileName>src\Layer.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Class Name="GLEED2D.Level">
<Position X="11.5" Y="0.5" Width="1.5" />
<NestedTypes>
<Class Name="GLEED2D.Level.EditorVars" Collapsed="true">
<TypeIdentifier>
<NewMemberFileName>src\Level.Editable.cs</NewMemberFileName>
</TypeIdentifier>
</Class>
</NestedTypes>
<TypeIdentifier>
<HashCode>EQAAAAAAACAEAAAAAAAAAAQAAARAAAAEAAAAAAAAQAA=</HashCode>
<FileName>src\Level.cs</FileName>
</TypeIdentifier>
</Class>
<Class Name="GLEED2D.CircleItem">
<Position X="5.5" Y="3.5" Width="2" />
<TypeIdentifier>
<HashCode>ABAIAIAAAAAAAAAEAAIIAgAIAAAAAABAAAEEEAwCAQA=</HashCode>
<FileName>src\Items\CircleItem.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Class Name="GLEED2D.PathItem">
<Position X="7.75" Y="3.5" Width="1.5" />
<TypeIdentifier>
<HashCode>ARAABIIAAAAAAAAEQAIIAgAoAAAAAABAAAAEEAQCgQA=</HashCode>
<FileName>src\Items\PathItem.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Class Name="GLEED2D.RectangleItem">
<Position X="3" Y="3.5" Width="2.25" />
<TypeIdentifier>
<HashCode>ABAAAIAABAAAAAAEAAIIAkAIAAAggABAQAAEEAwCAQA=</HashCode>
<FileName>src\Items\RectangleItem.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Class Name="GLEED2D.TextureItem">
<Position X="0.5" Y="3.5" Width="2.25" />
<TypeIdentifier>
<HashCode>ABBQIKAQAIAAAIAEAgIBAkAIAEAkIwhAAAAEEAwCAQg=</HashCode>
<FileName>src\Items\TextureItem.cs</FileName>
</TypeIdentifier>
<Lollipop Position="0.2" />
</Class>
<Font Name="Tahoma" Size="8.25" />
</ClassDiagram>
gleed2d/Content/gleed2dContent.contentproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{3BADB268-2C1F-48EC-947B-EA7F16B1FA1B}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<XnaPlatform>Windows</XnaPlatform>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<XnaPlatform>Windows</XnaPlatform>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=None" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
</Project>
gleed2d/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GLEED2D")]
[assembly: AssemblyProduct("GLEED2D")]
[assembly: AssemblyDescription("Generic Level Editor 2D")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2120b56c-7ac2-4732-a320-1b0f6128f6da")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.3.0.0")]
gleed2d/Properties/Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.261
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GLEED2D.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GLEED2D.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = start new circle (Right Click) = exit circle draw mode.
/// </summary>
internal static string Circle_Entered {
get {
return ResourceManager.GetString("Circle_Entered", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = add circle to level (Right Click) = cancel circle.
/// </summary>
internal static string Circle_Started {
get {
return ResourceManager.GetString("Circle_Started", resourceCulture);
}
}
internal static System.Drawing.Bitmap folder {
get {
object obj = ResourceManager.GetObject("folder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to There is no layer in the level. Please add a new layer before adding items..
/// </summary>
internal static string No_Layer {
get {
return ResourceManager.GetString("No_Layer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = start new path (Right Click) = exit path draw mode.
/// </summary>
internal static string Path_Entered {
get {
return ResourceManager.GetString("Path_Entered", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = next point (BackSpace) = delete last point (Middle Click) = add path to level (Right Click) = cancel path.
/// </summary>
internal static string Path_Started {
get {
return ResourceManager.GetString("Path_Started", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = start new rectangle (Right Click) = exit rectangle draw mode.
/// </summary>
internal static string Rectangle_Entered {
get {
return ResourceManager.GetString("Rectangle_Entered", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (Left Click) = add rectangle to level (LeftCtrl) = make square (Right Click) = cancel rectangle.
/// </summary>
internal static string Rectangle_Started {
get {
return ResourceManager.GetString("Rectangle_Started", resourceCulture);
}
}
}
}
gleed2d/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Circle_Entered" xml:space="preserve">
<value>(Left Click) = start new circle (Right Click) = exit circle draw mode</value>
</data>
<data name="Circle_Started" xml:space="preserve">
<value>(Left Click) = add circle to level (Right Click) = cancel circle</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="folder" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\folder.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="No_Layer" xml:space="preserve">
<value>There is no layer in the level. Please add a new layer before adding items.</value>
</data>
<data name="Path_Entered" xml:space="preserve">
<value>(Left Click) = start new path (Right Click) = exit path draw mode</value>
</data>
<data name="Path_Started" xml:space="preserve">
<value>(Left Click) = next point (BackSpace) = delete last point (Middle Click) = add path to level (Right Click) = cancel path</value>
</data>
<data name="Rectangle_Entered" xml:space="preserve">
<value>(Left Click) = start new rectangle (Right Click) = exit rectangle draw mode</value>
</data>
<data name="Rectangle_Started" xml:space="preserve">
<value>(Left Click) = add rectangle to level (LeftCtrl) = make square (Right Click) = cancel rectangle</value>
</data>
</root>
gleed2d/app.config
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<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
gleed2d/gleed2d.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{48A02BD1-0377-4FEA-A8D8-5586A60789F1}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GLEED2D</RootNamespace>
<AssemblyName>gleed2d</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaCrossPlatformGroupID>fb223a6f-16a5-453e-a9f3-69c261632486</XnaCrossPlatformGroupID>
<ApplicationIcon>Game.ico</ApplicationIcon>
<Thumbnail>GameThumbnail.png</Thumbnail>
<IsWebBootstrapper>false</IsWebBootstrapper>
<ManifestCertificateThumbprint>4801E1B2BE8D41150A4728130A5ECE8009241BFC</ManifestCertificateThumbprint>
<ManifestKeyFile>MyEditor_TemporaryKey.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<TargetZone>LocalIntranet</TargetZone>
<XnaUpgrade>
</XnaUpgrade>
<XnaOutputType>Game</XnaOutputType>
<XnaProfile>Reach</XnaProfile>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
<PublishUrl>publish2\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>false</XnaCompressContent>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\x86\Release</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
<XnaCompressContent>True</XnaCompressContent>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
<Private>False</Private>
</Reference>
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<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Input.Touch, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL">
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<Reference Include="Microsoft.Xna.Framework.Net, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Design" />
<Reference Include="System.Drawing" />
<Reference Include="System.Drawing.Design" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml">
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\Layer.ICustomTypeDescriptor.cs" />
<Compile Include="src\Forms\LinkItemsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\LinkItemsForm.Designer.cs">
<DependentUpon>LinkItemsForm.cs</DependentUpon>
</Compile>
<Compile Include="src\Forms\QuickGuide.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\QuickGuide.Designer.cs">
<DependentUpon>QuickGuide.cs</DependentUpon>
</Compile>
<Compile Include="src\Vertices.cs" />
<Compile Include="src\Logger.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Brush.cs" />
<Compile Include="src\Command.cs" />
<Compile Include="src\CustomUITypeEditors\FolderUITypeEditor.cs" />
<Compile Include="src\CustomUITypeEditors\ItemSelector.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="src\CustomUITypeEditors\ItemSelector.Designer.cs">
<DependentUpon>ItemSelector.cs</DependentUpon>
</Compile>
<Compile Include="src\CustomUITypeEditors\Vector2UITypeEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="src\CustomUITypeEditors\XNAColorUITypeEditors.cs" />
<Compile Include="src\Forms\MainForm.BackgroundWorker.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\LayerSelectForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\LayerSelectForm.Designer.cs">
<DependentUpon>LayerSelectForm.cs</DependentUpon>
</Compile>
<Compile Include="src\Items\CircleItem.Editable.cs" />
<Compile Include="src\Items\PathItem.Editable.cs" />
<Compile Include="src\Items\RectangleItem.Editable.cs" />
<Compile Include="src\Items\TextureItem.Editable.cs" />
<Compile Include="src\Forms\AddCustomProperty.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\AddCustomProperty.Designer.cs">
<DependentUpon>AddCustomProperty.cs</DependentUpon>
</Compile>
<Compile Include="src\Item.ICustomTypeDescriptor.cs" />
<Compile Include="src\Level.IUndoable.cs" />
<Compile Include="src\Level.ICustomTypeDescriptor.cs" />
<Compile Include="src\Level.Editable.cs" />
<Compile Include="src\Item.Editable.cs" />
<Compile Include="src\IUndoable.cs" />
<Compile Include="src\Layer.Editable.cs" />
<Compile Include="src\Extensions.cs" />
<Compile Include="src\Forms\About.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\About.Designer.cs">
<DependentUpon>About.cs</DependentUpon>
</Compile>
<Compile Include="src\Forms\AddLayer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\AddLayer.Designer.cs">
<DependentUpon>AddLayer.cs</DependentUpon>
</Compile>
<Compile Include="src\Camera.cs" />
<Compile Include="src\Constants.cs" />
<Compile Include="src\Forms\SettingsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\SettingsForm.Designer.cs">
<DependentUpon>SettingsForm.cs</DependentUpon>
</Compile>
<Compile Include="src\Editor.cs" />
<Compile Include="src\Forms\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="src\Forms\MainForm.designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="src\Level.cs">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Compile>
<Compile Include="src\Primitives.cs" />
<Compile Include="src\Program.cs" />
<Compile Include="src\Game1.cs" />
<Compile Include="src\TextureLoader.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\cursors\scale.cur" />
<EmbeddedResource Include="Resources\cursors\dragcopy.cur" />
<Content Include="Game.ico" />
<Content Include="GameThumbnail.png" />
<EmbeddedResource Include="Resources\circle.png" />
<EmbeddedResource Include="Resources\folder.png" />
<EmbeddedResource Include="Resources\icon_circle_item.png" />
<EmbeddedResource Include="Resources\icon_layer.png" />
<EmbeddedResource Include="Resources\icon_level.png" />
<EmbeddedResource Include="Resources\icon_path_item.png" />
<EmbeddedResource Include="Resources\icon_rectangle_item.png" />
<EmbeddedResource Include="Resources\icon_texture_item.png" />
<EmbeddedResource Include="Resources\primitive_circle.png" />
<EmbeddedResource Include="Resources\primitive_path.png" />
<EmbeddedResource Include="Resources\primitive_rectangle.png" />
<EmbeddedResource Include="Resources\cursors\rotate.cur" />
</ItemGroup>
<ItemGroup>
<NestedContentProject Include="Content\Content.contentproj">
<Project>3badb268-2c1f-48ec-947b-ea7f16b1fa1b</Project>
<Visible>False</Visible>
</NestedContentProject>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
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</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
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<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.3.1">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Xna.Framework.4.0">
<Visible>False</Visible>
<ProductName>Microsoft XNA Framework Redistributable 4.0</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
<EmbeddedResource Include="src\CustomUITypeEditors\ItemSelector.resx">
<DependentUpon>ItemSelector.cs</DependentUpon>
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<EmbeddedResource Include="src\Forms\About.resx">
<DependentUpon>About.cs</DependentUpon>
<SubType>Designer</SubType>
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<EmbeddedResource Include="src\Forms\AddCustomProperty.resx">
<DependentUpon>AddCustomProperty.cs</DependentUpon>
<SubType>Designer</SubType>
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<DependentUpon>AddLayer.cs</DependentUpon>
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</EmbeddedResource>
<EmbeddedResource Include="src\Forms\LayerSelectForm.resx">
<DependentUpon>LayerSelectForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="src\Forms\LinkItemsForm.resx">
<DependentUpon>LinkItemsForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="src\Forms\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="src\Forms\QuickGuide.resx">
<DependentUpon>QuickGuide.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="src\Forms\SettingsForm.resx">
<DependentUpon>SettingsForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="ClassDiagram1.cd" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Content\gleed2dContent.contentproj">
<Project>{3BADB268-2C1F-48EC-947B-EA7F16B1FA1B}</Project>
<Name>gleed2dContent %28Content%29</Name>
<XnaReferenceType>Content</XnaReferenceType>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
gleed2d/gleed2d.csproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish2\|publish\</PublishUrlHistory>
<InstallUrlHistory>
</InstallUrlHistory>
<SupportUrlHistory>
</SupportUrlHistory>
<UpdateUrlHistory>
</UpdateUrlHistory>
<BootstrapperUrlHistory>
</BootstrapperUrlHistory>
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
<EnableSecurityDebugging>false</EnableSecurityDebugging>
<ErrorReportUrlHistory />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<StartArguments>
</StartArguments>
<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
</PropertyGroup>
</Project>
gleed2d/src/Brush.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace GLEED2D
{
class Brush
{
public String fullpath;
public Texture2D texture;
public Brush(String fullpath)
{
this.fullpath = fullpath;
this.texture = TextureLoader.Instance.FromFile(Game1.Instance.GraphicsDevice, fullpath);
}
}
}
gleed2d/src/Camera.cs
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using Microsoft.Xna.Framework;
namespace GLEED2D
{
public class Camera
{
Vector2 position;
public Vector2 Position
{
get {
return position;
}
set {
position = value;
updatematrix();
}
}
float rotation;
public float Rotation
{
get
{
return rotation;
}
set
{
rotation = value;
updatematrix();
}
}
float scale;
public float Scale
{
get
{
return scale;
}
set
{
scale = value;
updatematrix();
}
}
public Matrix matrix;
Vector2 viewport; //width and height of the viewport
public Camera(float width, float height)
{
position = Vector2.Zero;
rotation = 0;
scale = 1.0f;
viewport = new Vector2(width, height);
updatematrix();
}
void updatematrix()
{
matrix = Matrix.CreateTranslation(-position.X, -position.Y, 0.0f) *
Matrix.CreateRotationZ(rotation) *
Matrix.CreateScale(scale) *
Matrix.CreateTranslation(viewport.X / 2, viewport.Y / 2, 0.0f);
}
public void updateviewport(float width, float height)
{
viewport.X = width;
viewport.Y = height;
updatematrix();
}
}
}
gleed2d/src/Command.cs
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using System;
using System.Collections.Generic;
namespace GLEED2D
{
enum CommandType
{
Transform, Add, Delete, NameChange, OrderChange, WholeLevel
}
class Command
{
public String Description;
public CommandType ComType;
public List<IUndoable> ObjectsBefore = new List<IUndoable>();
public List<IUndoable> ObjectsAfter = new List<IUndoable>();
public Command(string description)
{
ComType = CommandType.WholeLevel;
Description = description;
ObjectsBefore.Add(Editor.Instance.level.cloneforundo());
}
public List<IUndoable> Undo()
{
switch (ComType)
{
case CommandType.WholeLevel:
Editor.Instance.level = (Level)ObjectsBefore[0];
Editor.Instance.getSelectionFromLevel();
Editor.Instance.updatetreeview();
break;
}
return null;
}
public List<IUndoable> Redo()
{
switch (ComType)
{
case CommandType.WholeLevel:
Editor.Instance.level = (Level)ObjectsAfter[0];
Editor.Instance.getSelectionFromLevel();
Editor.Instance.updatetreeview();
break;
}
return null;
}
public void saveAfterState()
{
ObjectsAfter.Add(Editor.Instance.level.cloneforundo());
}
}
}
gleed2d/src/Constants.cs
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using System.ComponentModel;
using System.IO;
using System.Xml.Serialization;
using CustomUITypeEditors;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace GLEED2D
{
public enum TextureOriginMethodEnum
{
TextureCenter, Centroid, TopLeft, TopRight, BottomLeft, BottomRight
}
public class Constants
{
private static Constants instance;
public static Constants Instance
{
get
{
if (instance == null) instance = new Constants();
return instance;
}
}
public Constants()
{
//initialize all settings with default values
ColorSelectionFirst = new Color(255, 255, 0, 255);
ColorSelectionRest = new Color(255, 128, 0, 255);
EnableHighlightOnMouseOver = true;
ColorHighlight = new Color(255, 0, 0, 228);
ColorBackground = new Color(100, 149, 237, 255);
ColorSelectionBox = new Color(255, 255, 255, 109);
ColorPrimitives = new Color(192, 0, 192, 145);
ColorTextureTransparent = new Color(255, 0, 255, 255);
DefaultPathItemLineWidth = 4;
DefaultContentRootFolder = "C:\\";
CameraSpeed = 500;
CameraFastSpeed = 2000;
DefaultTextureOriginMethod = TextureOriginMethodEnum.TextureCenter;
WorldOriginColor = new Color(255, 255, 255, 255);
WorldOriginLineThickness = 2;
GridColor = new Color(192, 192, 192, 120);
GridLineThickness = 1;
GridNumberOfGridLines = 500;
GridSpacing = new Microsoft.Xna.Framework.Vector2(64, 64);
}
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The color used for the frame around the first selected item.")]
public Color ColorSelectionFirst {get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The color used for the frame around all selected items but the first.")]
public Color ColorSelectionRest {get; set; }
[Category("General"), Description("If enabled, items are tinted in 'ColorHighlight' when the mouse is over them.")]
public bool EnableHighlightOnMouseOver { get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The color used when hovering over an item. Only relevant if 'EnableHighlightOnMouseOver' is set to true.")]
public Color ColorHighlight {get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The background color for the editor.")]
public Color ColorBackground {get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The color used when selecting multiple items by holding down the left mouse button.")]
public Color ColorSelectionBox {get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The default color each new Primitive gets when added to the level.")]
public Color ColorPrimitives {get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("The color for colorkeying. When a texture is loaded, this color is made fully transparent.")]
public Color ColorTextureTransparent { get; set; }
[Category("General"), Description("The default LineWidth of each new PathItem added to the level.")]
public int DefaultPathItemLineWidth { get; set; }
[EditorAttribute(typeof(FolderUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("General"), Description("When a new level is created, its ContentRootFolder will be initially set to this.")]
public string DefaultContentRootFolder { get; set; }
[Category("General"), Description("The speed of the camera when moved with the W,A,S,D-Keys in WorldUnits/sec.")]
public float CameraSpeed { get; set; }
[Category("General"), Description("The speed of the camera when moved via holding down Shift + W,A,S,D-Keys in WorldUnits/sec.")]
public float CameraFastSpeed { get; set; }
[Category("General"), Description("The method for calculating the origin of each new texture.\n" +
"\"TextureCenter\" means the origin is calculated as Vector2(texture.Width/2, texture.Height/2).\n"+
"\"Centroid\" is Farseer's way of calculating the Centroid of a polygon created from the texture.\n"+
"\"TopLeft\",\"TopRight\",\"BottomLeft\" and \"BottomRight\" are the corresponding corners of the texture.")]
public TextureOriginMethodEnum DefaultTextureOriginMethod { get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("World Origin"), Description("The color of the world origin cross.")]
public Color WorldOriginColor { get; set; }
[Category("World Origin"), Description("The thickness of the world origin cross in pixels.")]
public int WorldOriginLineThickness { get; set; }
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Category("Grid"), Description("The color of the grid lines.")]
public Color GridColor { get; set; }
[Category("Grid"), Description("The thickness of the grid lines in pixels.")]
public int GridLineThickness { get; set; }
[Category("Grid"), Description("How many grid lines should be drawn in either X or Y direction?")]
public int GridNumberOfGridLines { get; set; }
[Category("Grid"), Description("The grid spacing in X and Y direction in WorldUnits.")]
public Microsoft.Xna.Framework.Vector2 GridSpacing { get; set; }
public bool RunLevelStartApplication;
public string RunLevelApplicationToStart;
public bool RunLevelAppendLevelFilename;
public bool SaveLevelStartApplication;
public string SaveLevelApplicationToStart;
public bool SaveLevelAppendLevelFilename;
public bool ShowGrid;
public bool SnapToGrid;
public bool ShowWorldOrigin;
//XML import and export
public void export(string filename)
{
string path = System.Windows.Forms.Application.StartupPath + "\\" + filename;
FileStream stream = File.Open(path, FileMode.Create);
XmlSerializer serializer = new XmlSerializer(typeof(Constants));
serializer.Serialize(stream, this);
stream.Close();
}
public void import(string filename)
{
string path = System.Windows.Forms.Application.StartupPath + "\\" + filename;
if (!File.Exists(path)) return;
FileStream stream = File.Open(path, FileMode.Open);
XmlSerializer serializer = new XmlSerializer(typeof(Constants));
instance = (Constants)serializer.Deserialize(stream);
stream.Close();
}
}
}
gleed2d/src/CustomUITypeEditors/FolderUITypeEditor.cs
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using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Reflection;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using Microsoft.Xna.Framework.Graphics;
namespace CustomUITypeEditors
{
/// <summary>
/// A FolderEditor that always starts at the currently selected folder. For use on a property of type: string.
/// </summary>
public class FolderUITypeEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.Modal;
}
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
string path = Convert.ToString(value);
using (FolderBrowserDialog dlg = new FolderBrowserDialog())
{
dlg.SelectedPath = path;
if (dlg.ShowDialog() == DialogResult.OK)
{
path = dlg.SelectedPath;
}
}
return path;
}
}
}
gleed2d/src/CustomUITypeEditors/ItemSelector.Designer.cs
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namespace CustomUITypeEditors
{
partial class ItemSelector
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Komponenten-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.treeView1 = new System.Windows.Forms.TreeView();
this.SuspendLayout();
//
// treeView1
//
this.treeView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.treeView1.Location = new System.Drawing.Point(0, 0);
this.treeView1.Name = "treeView1";
this.treeView1.Size = new System.Drawing.Size(208, 260);
this.treeView1.TabIndex = 0;
this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect);
//
// ItemSelector
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.Controls.Add(this.treeView1);
this.Name = "ItemSelector";
this.Size = new System.Drawing.Size(208, 260);
this.Load += new System.EventHandler(this.ItemSelector_Load);
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.TreeView treeView1;
}
}
gleed2d/src/CustomUITypeEditors/ItemSelector.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Design;
using System.Windows.Forms.Design;
using GLEED2D;
namespace CustomUITypeEditors
{
public partial class ItemSelector : UserControl
{
public Item Value;
public ItemSelector(Item item)
{
InitializeComponent();
Value = item;
}
private void ItemSelector_Load(object sender, EventArgs e)
{
treeView1.Nodes.Add((TreeNode)MainForm.Instance.treeView1.Nodes[0].Clone());
treeView1.ImageList = MainForm.Instance.treeView1.ImageList;
treeView1.ImageIndex = treeView1.SelectedImageIndex = 5;
treeView1.Nodes[0].Expand();
if (Value != null)
{
TreeNode[] nodes = treeView1.Nodes.Find(Value.Name, true);
if (nodes.Length > 0)
{
treeView1.SelectedNode = nodes[0];
}
else
{
Value = null;
}
}
}
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
{
if (e.Node.Tag is Item) Value = (Item)e.Node.Tag;
}
}
public class ItemUITypeEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.DropDown;
}
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
IWindowsFormsEditorService wfes =
provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (wfes != null)
{
ItemSelector uc1 = new ItemSelector((Item)value);
wfes.DropDownControl(uc1);
value = uc1.Value;
}
return value;
}
public override bool IsDropDownResizable
{
get
{
return true;
}
}
}
}
gleed2d/src/CustomUITypeEditors/ItemSelector.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/CustomUITypeEditors/Vector2UITypeEditor.cs
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using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Design;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using Microsoft.Xna.Framework;
namespace CustomUITypeEditors
{
class Vector2EditorControl : UserControl
{
public Vector2 Value;
double angle;
double length;
Vector2 center = new Vector2(70, 70);
float radius = 65;
string format = "####0.###";
int precision = 3;
public Vector2EditorControl(Vector2 initialvalue)
{
InitializeComponent();
Value = initialvalue;
tbX.Text = Value.X.ToString(format);
tbY.Text = Value.Y.ToString(format);
onValueUpdated();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.DrawEllipse(new Pen(System.Drawing.Color.Black, 3), center.X - radius, center.Y - radius, 2 * radius, 2 * radius);
if (Value == Vector2.Zero) return;
//draw blue arc to visualize angle
g.DrawLine(new Pen(System.Drawing.Color.Blue, 1), center.X, center.Y, center.X + radius, center.Y);
g.DrawArc(new Pen(System.Drawing.Color.Blue, 1), center.X - 20, center.Y - 20, 40, 40, 0, (int)MathHelper.ToDegrees((float)angle));
//draw black arrow
Vector2 newpos = Vector2.Transform(Vector2.UnitX * radius, Matrix.CreateRotationZ((float)angle));
Vector2 arrowpos1 = Vector2.Transform((Vector2.UnitX + new Vector2(-0.3f, -0.1f)) * radius, Matrix.CreateRotationZ((float)angle));
Vector2 arrowpos2 = Vector2.Transform((Vector2.UnitX + new Vector2(-0.3f, +0.1f)) * radius, Matrix.CreateRotationZ((float)angle));
g.DrawLine(new Pen(System.Drawing.Color.Black, 3), center.X, center.Y, center.X + newpos.X, center.Y + newpos.Y);
g.DrawLine(new Pen(System.Drawing.Color.Black, 3), center.X + newpos.X, center.Y + newpos.Y, center.X + arrowpos1.X, center.Y + arrowpos1.Y);
g.DrawLine(new Pen(System.Drawing.Color.Black, 3), center.X + newpos.X, center.Y + newpos.Y, center.X + arrowpos2.X, center.Y + arrowpos2.Y);
}
private void onValueUpdated()
{
length = Value.Length();
tbLength.Text = length.ToString(format);
angle = Math.Atan2(Value.Y, Value.X);
tbAngle.Text = MathHelper.ToDegrees((float)angle).ToString(format);
pictureBox1.Invalidate();
}
private void onAngleOrLengthUpdated()
{
Value.X = (float)Math.Round(Math.Cos(angle) * length, precision);
tbX.Text = Value.X.ToString(format);
Value.Y = (float)Math.Round(Math.Sin(angle) * length, precision);
tbY.Text = Value.Y.ToString(format);
pictureBox1.Invalidate();
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Vector2 mousepos = new Vector2(e.X, e.Y) - center;
angle = Math.Atan2(mousepos.Y, mousepos.X);
onAngleOrLengthUpdated();
onValueUpdated();
}
}
private void tbX_KeyUp(object sender, KeyEventArgs e)
{
try
{
Value.X = (float)Convert.ToDouble(tbX.Text);
onValueUpdated();
}
catch
{
}
}
private void tbY_KeyUp(object sender, KeyEventArgs e)
{
try
{
Value.Y = (float)Convert.ToDouble(tbY.Text);
onValueUpdated();
}
catch
{
}
}
private void tbAngle_KeyUp(object sender, KeyEventArgs e)
{
try
{
angle = MathHelper.ToRadians((float)Convert.ToDouble(tbAngle.Text));
onAngleOrLengthUpdated();
}
catch
{
}
}
private void tbLength_KeyUp(object sender, KeyEventArgs e)
{
try
{
length = Convert.ToDouble(tbLength.Text);
onAngleOrLengthUpdated();
}
catch
{
}
}
private System.ComponentModel.IContainer components = null;
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent()
{
this.tbX = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.tbY = new System.Windows.Forms.TextBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.tbLength = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.tbAngle = new System.Windows.Forms.TextBox();
this.label5 = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// tbX
//
this.tbX.Location = new System.Drawing.Point(26, 6);
this.tbX.Name = "tbX";
this.tbX.Size = new System.Drawing.Size(68, 20);
this.tbX.TabIndex = 1;
this.tbX.KeyUp += new System.Windows.Forms.KeyEventHandler(this.tbX_KeyUp);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(3, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(17, 13);
this.label1.TabIndex = 2;
this.label1.Text = "X:";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(129, 9);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(17, 13);
this.label2.TabIndex = 4;
this.label2.Text = "Y:";
//
// tbY
//
this.tbY.Location = new System.Drawing.Point(152, 6);
this.tbY.Name = "tbY";
this.tbY.Size = new System.Drawing.Size(68, 20);
this.tbY.TabIndex = 2;
this.tbY.KeyUp += new System.Windows.Forms.KeyEventHandler(this.tbY_KeyUp);
//
// pictureBox1
//
this.pictureBox1.Location = new System.Drawing.Point(6, 35);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(140, 140);
this.pictureBox1.TabIndex = 6;
this.pictureBox1.TabStop = false;
this.pictureBox1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseMove);
this.pictureBox1.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBox1_Paint);
//
// tbLength
//
this.tbLength.Location = new System.Drawing.Point(152, 155);
this.tbLength.Name = "tbLength";
this.tbLength.Size = new System.Drawing.Size(68, 20);
this.tbLength.TabIndex = 4;
this.tbLength.KeyUp += new System.Windows.Forms.KeyEventHandler(this.tbLength_KeyUp);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(177, 137);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(43, 13);
this.label3.TabIndex = 8;
this.label3.Text = "Length:";
//
// tbAngle
//
this.tbAngle.Location = new System.Drawing.Point(152, 107);
this.tbAngle.Name = "tbAngle";
this.tbAngle.Size = new System.Drawing.Size(68, 20);
this.tbAngle.TabIndex = 3;
this.tbAngle.KeyUp += new System.Windows.Forms.KeyEventHandler(this.tbAngle_KeyUp);
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(183, 89);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(37, 13);
this.label5.TabIndex = 8;
this.label5.Text = "Angle:";
//
// Vector2EditorControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.Control;
this.Controls.Add(this.tbAngle);
this.Controls.Add(this.label5);
this.Controls.Add(this.label3);
this.Controls.Add(this.tbLength);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.label2);
this.Controls.Add(this.tbY);
this.Controls.Add(this.label1);
this.Controls.Add(this.tbX);
this.Name = "Vector2EditorControl";
this.Size = new System.Drawing.Size(223, 180);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
private System.Windows.Forms.TextBox tbX;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox tbY;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.TextBox tbLength;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox tbAngle;
private System.Windows.Forms.Label label5;
}
public class Vector2UITypeEditor : UITypeEditor
{
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return UITypeEditorEditStyle.DropDown;
}
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
IWindowsFormsEditorService wfes =
provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (wfes != null)
{
Vector2EditorControl uc1 = new Vector2EditorControl((Vector2)value);
wfes.DropDownControl(uc1);
value = uc1.Value;
}
return value;
}
}
}
gleed2d/src/CustomUITypeEditors/Vector2UITypeEditor.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/CustomUITypeEditors/XNAColorUITypeEditors.cs
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using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Reflection;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
namespace CustomUITypeEditors
{
/// <summary>
/// Class extending the <see cref="ColorEditor"/> which adds the capability to change the
/// alpha value of the color. For use on a property of type: Microsoft.Xna.Framework.Graphics.Color.
/// </summary>
public class XNAColorUITypeEditor : ColorEditor
{
/// <summary>
/// Wrapper for the private ColorUI class nested within <see cref="ColorEditor"/>.
/// It publishes its internals via reflection and adds a <see cref="TrackBar"/> to
/// adjust the alpha value.
/// </summary>
public class ColorUIWrapper
{
private Control _control;
private MethodInfo _startMethodInfo;
private MethodInfo _endMethodInfo;
private PropertyInfo _valuePropertyInfo;
private TrackBar _tbAlpha;
private Label _lblAlpha;
private bool _inSizeChange = false;
/// <summary>
/// Creates a new instance.
/// </summary>
/// <param name="colorEditor">The editor this instance belongs to.</param>
public ColorUIWrapper(XNAColorUITypeEditor colorEditor)
{
Type colorUiType = typeof(ColorEditor).GetNestedType("ColorUI", BindingFlags.CreateInstance | BindingFlags.NonPublic);
ConstructorInfo constructorInfo = colorUiType.GetConstructor(new Type[] { typeof(ColorEditor) });
_control = (Control)constructorInfo.Invoke(new object[] { colorEditor });
_control.BackColor = System.Drawing.SystemColors.Control;
Panel alphaPanel = new Panel();
alphaPanel.BackColor = System.Drawing.SystemColors.Control;
alphaPanel.Dock = DockStyle.Right;
alphaPanel.Width = 28;
_control.Controls.Add(alphaPanel);
_tbAlpha = new TrackBar();
_tbAlpha.Orientation = Orientation.Vertical;
_tbAlpha.Dock = DockStyle.Fill;
_tbAlpha.TickStyle = TickStyle.None;
_tbAlpha.Maximum = byte.MaxValue;
_tbAlpha.Minimum = byte.MinValue;
_tbAlpha.ValueChanged += new EventHandler(OnTrackBarAlphaValueChanged);
alphaPanel.Controls.Add(_tbAlpha);
_lblAlpha = new Label();
_lblAlpha.Text = "0";
_lblAlpha.Dock = DockStyle.Bottom;
_lblAlpha.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
alphaPanel.Controls.Add(_lblAlpha);
_startMethodInfo = _control.GetType().GetMethod("Start");
_endMethodInfo = _control.GetType().GetMethod("End");
_valuePropertyInfo = _control.GetType().GetProperty("Value");
_control.SizeChanged += new EventHandler(OnControlSizeChanged);
}
/// <summary>
/// The control to be shown when a color is edited.
/// The concrete type is ColorUI which is privately hidden
/// within System.Drawing.Design.
/// </summary>
public Control Control
{
get { return _control; }
}
/// <summary>
/// Gets the edited color with applied alpha value.
/// </summary>
public object Value
{
get
{
object result = _valuePropertyInfo.GetValue(_control, new object[0]);
if (result is System.Drawing.Color) result = System.Drawing.Color.FromArgb(_tbAlpha.Value, (System.Drawing.Color)result);
return result;
}
}
public void Start(IWindowsFormsEditorService service, object value)
{
if (value is System.Drawing.Color) _tbAlpha.Value = ((System.Drawing.Color)value).A;
_startMethodInfo.Invoke(_control, new object[] { service, value });
}
public void End()
{
_endMethodInfo.Invoke(_control, new object[0]);
}
private void OnControlSizeChanged(object sender, EventArgs e)
{
if (_inSizeChange) return;
try
{
_inSizeChange = true;
TabControl tabControl = (TabControl)_control.Controls[0];
System.Drawing.Size size = tabControl.TabPages[0].Controls[0].Size;
//Rectangle rectangle = tabControl.GetTabRect(0);
_control.Size = new System.Drawing.Size(_tbAlpha.Width + size.Width, size.Height + tabControl.GetTabRect(0).Height);
}
finally
{
_inSizeChange = false;
}
}
private void OnTrackBarAlphaValueChanged(object sender, EventArgs e)
{
_lblAlpha.Text = _tbAlpha.Value.ToString();
}
}
private ColorUIWrapper _colorUI;
public XNAColorUITypeEditor()
{
}
/// <summary>
/// Edits the given value.
/// </summary>
/// <param name="context">Context infromation.</param>
/// <param name="provider">Service provider.</param>
/// <param name="value">Value to be edited.</param>
/// <returns>An edited value.</returns>
public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
{
if (provider != null)
{
IWindowsFormsEditorService service = (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService));
if (service == null) return value;
if (_colorUI == null) _colorUI = new ColorUIWrapper(this);
Color xnacolor = (Color)value;
_colorUI.Start(service, System.Drawing.Color.FromArgb(xnacolor.A, xnacolor.R, xnacolor.G, xnacolor.B));
service.DropDownControl(_colorUI.Control);
if ((_colorUI.Value != null) /*&& (((Color)_colorUI.Value) != Color.Empty)*/)
{
//value = _colorUI.Value;
System.Drawing.Color rescolor = (System.Drawing.Color)_colorUI.Value;
value = new Color(rescolor.R, rescolor.G, rescolor.B, rescolor.A);
}
_colorUI.End();
}
return value;
}
public override void PaintValue(PaintValueEventArgs e)
{
if (e.Value is Color && ((Color)e.Value).A <= byte.MaxValue)
{
Color xnacolor = (Color)e.Value;
System.Drawing.Color syscolor = System.Drawing.Color.FromArgb(xnacolor.A, xnacolor.R, xnacolor.G, xnacolor.B);
int oneThird = e.Bounds.Width / 3;
using (System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(System.Drawing.Color.DarkGray))
{
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 1, e.Bounds.Y + 1, 4, 4));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 9, e.Bounds.Y + 1, 4, 4));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 17, e.Bounds.Y + 1, 2, 4));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 5, e.Bounds.Y + 5, 4, 4));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 13, e.Bounds.Y + 5, 4, 4));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 1, e.Bounds.Y + 9, 4, 3));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 9, e.Bounds.Y + 9, 4, 3));
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X + 17, e.Bounds.Y + 9, 2, 3));
}
using (System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(syscolor))
{
e.Graphics.FillRectangle(brush, new System.Drawing.Rectangle(e.Bounds.X, e.Bounds.Y, e.Bounds.Width, e.Bounds.Height - 1));
}
}
if (e.Value is System.Drawing.Color)
{
base.PaintValue(e);
}
}
}
}
gleed2d/src/Editor.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using GLEED2D.Properties;
using Forms = System.Windows.Forms;
namespace GLEED2D
{
enum EditorState
{
idle,
brush, //"stamp mode": user double clicked on an item to add multiple instances of it
cameramoving, //user is moving the camera
moving, //user is moving an item
rotating, //user is rotating an item
scaling, //user is scaling an item
selecting, //user has opened a select box by dragging the mouse (windows style)
brush_primitive //use is adding a primitive item
}
enum PrimitiveType
{
Rectangle, Circle, Path
}
class Editor
{
public static Editor Instance;
EditorState state;
Brush currentbrush;
PrimitiveType currentprimitive;
bool primitivestarted;
List<Vector2> clickedPoints = new List<Vector2>();
Layer selectedlayer;
public Layer SelectedLayer
{
get { return selectedlayer; }
set {
selectedlayer = value;
if (value==null) MainForm.Instance.toolStripStatusLabel2.Text = "Layer: (none)";
else MainForm.Instance.toolStripStatusLabel2.Text = "Layer: " + selectedlayer.Name;
}
}
Item lastitem;
public List<Item> SelectedItems;
Rectangle selectionrectangle = new Rectangle();
Vector2 mouseworldpos, grabbedpoint, initialcampos, newPosition;
List<Vector2> initialpos; //position before user interaction
List<float> initialrot; //rotation before user interaction
List<Vector2> initialscale; //scale before user interaction
public Level level;
public Camera camera;
KeyboardState kstate, oldkstate;
MouseState mstate, oldmstate;
Forms.Cursor cursorRot, cursorScale, cursorDup;
Stack<Command> undoBuffer = new Stack<Command>();
Stack<Command> redoBuffer = new Stack<Command>();
bool commandInProgress = false;
public Texture2D dummytexture;
bool drawSnappedPoint = false;
Vector2 posSnappedPoint = Vector2.Zero;
public string Version;
public Editor()
{
Logger.Instance.log("Editor creation started.");
Instance = this;
state = EditorState.idle;
SelectedItems = new List<Item>();
initialpos = new List<Vector2>();
initialrot = new List<float>();
initialscale = new List<Vector2>();
Version = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();
Logger.Instance.log("Loading Resources.");
Stream resStream;
resStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("GLEED2D.Resources.cursors.dragcopy.cur");
cursorDup = new Forms.Cursor(resStream);
resStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("GLEED2D.Resources.cursors.rotate.cur");
cursorRot = new Forms.Cursor(resStream);
resStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("GLEED2D.Resources.cursors.scale.cur");
cursorScale = new Forms.Cursor(resStream);
resStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("GLEED2D.Resources.circle.png");
dummytexture = Texture2D.FromStream(Game1.Instance.GraphicsDevice, resStream);
//dummytexture = Texture2D.FromFile(Game1.Instance.GraphicsDevice, resStream);
Logger.Instance.log("Resources loaded.");
Logger.Instance.log("Loading Settings.");
Constants.Instance.import("settings.xml");
MainForm.Instance.ViewGrid.Checked = Constants.Instance.ShowGrid;
MainForm.Instance.ViewSnapToGrid.Checked = Constants.Instance.SnapToGrid;
MainForm.Instance.ViewWorldOrigin.Checked = Constants.Instance.ShowWorldOrigin;
Logger.Instance.log("Settings loaded.");
Logger.Instance.log("Creating new level.");
MainForm.Instance.newLevel();
Logger.Instance.log("New level created.");
Logger.Instance.log("Editor creation ended.");
}
public void getSelectionFromLevel()
{
SelectedItems.Clear();
SelectedLayer = null;
string[] itemnames = level.selecteditems.Split(';');
foreach (string itemname in itemnames)
{
if (itemname.Length>0) SelectedItems.Add(level.getItemByName(itemname));
}
SelectedLayer = level.getLayerByName(level.selectedlayers);
}
public void selectlevel()
{
MainForm.Instance.propertyGrid1.SelectedObject = level;
}
public void addLayer(Layer l)
{
l.level = level;
if (!l.level.Layers.Contains(l)) l.level.Layers.Add(l);
}
public void deleteLayer(Layer l)
{
if (level.Layers.Count > 0)
{
Editor.Instance.beginCommand("Delete Layer \"" + l.Name + "\"");
level.Layers.Remove(l);
Editor.Instance.endCommand();
}
if (level.Layers.Count > 0) SelectedLayer = level.Layers.Last();
else SelectedLayer = null;
selectitem(null);
updatetreeview();
}
public void moveLayerUp(Layer l)
{
int index = level.Layers.IndexOf(l);
level.Layers[index] = level.Layers[index - 1];
level.Layers[index - 1] = l;
selectlayer(l);
}
public void moveLayerDown(Layer l)
{
int index = level.Layers.IndexOf(l);
level.Layers[index] = level.Layers[index + 1];
level.Layers[index + 1] = l;
selectlayer(l);
}
public void selectlayer(Layer l)
{
if (SelectedItems.Count > 0) selectitem(null);
SelectedLayer = l;
updatetreeviewselection();
MainForm.Instance.propertyGrid1.SelectedObject = l;
}
public void addItem(Item i)
{
if (!i.layer.Items.Contains(i)) i.layer.Items.Add(i);
}
public void deleteSelectedItems()
{
beginCommand("Delete Item(s)");
List<Item> selecteditemscopy = new List<Item>(SelectedItems);
List<Item> itemsaffected = new List<Item>();
foreach (Item selitem in selecteditemscopy) {
foreach (Layer l in level.Layers)
foreach (Item i in l.Items)
foreach (CustomProperty cp in i.CustomProperties.Values)
{
if (cp.type == typeof(Item) && cp.value == selitem)
{
cp.value = null;
itemsaffected.Add(i);
}
}
selitem.layer.Items.Remove(selitem);
}
endCommand();
selectitem(null);
updatetreeview();
if (itemsaffected.Count > 0)
{
string message = "";
foreach (Item item in itemsaffected) message += item.Name + " (Layer: " + item.layer.Name + ")\n";
Forms.MessageBox.Show("The following Items have Custom Properties of Type \"Item\" that refered to items that have just been deleted:\n\n"
+ message + "\nThe corresponding Custom Properties have been set to NULL, since the Item referred to doesn't exist anymore.");
}
}
public void moveItemUp(Item i)
{
int index = i.layer.Items.IndexOf(i);
i.layer.Items[index] = i.layer.Items[index - 1];
i.layer.Items[index - 1] = i;
//updatetreeview();
}
public void moveItemDown(Item i)
{
int index = i.layer.Items.IndexOf(i);
i.layer.Items[index] = i.layer.Items[index + 1];
i.layer.Items[index + 1] = i;
selectitem(i);
//updatetreeview();
}
public void selectitem(Item i)
{
SelectedItems.Clear();
if (i != null)
{
SelectedItems.Add(i);
SelectedLayer = i.layer;
updatetreeviewselection();
MainForm.Instance.propertyGrid1.SelectedObject = i;
}
else
{
selectlayer(SelectedLayer);
}
}
public void selectAll()
{
if (SelectedLayer == null) return;
//if (SelectedLayer.Items.Count == 0) return;
SelectedItems.Clear();
foreach (Item i in SelectedLayer.Items)
{
SelectedItems.Add(i);
}
updatetreeviewselection();
}
public void moveItemToLayer(Item i1, Layer l2, Item i2)
{
int index2 = i2 == null ? 0 : l2.Items.IndexOf(i2);
i1.layer.Items.Remove(i1);
l2.Items.Insert(index2, i1);
i1.layer = l2;
}
public void moveSelectedItemsToLayer(Layer chosenlayer)
{
if (chosenlayer == SelectedLayer) return;
beginCommand("Move Item(s) To Layer \"" + chosenlayer.Name + "\"");
List<Item> selecteditemscopy = new List<Item>(SelectedItems);
foreach (Item i in selecteditemscopy)
{
moveItemToLayer(i, chosenlayer, null);
}
endCommand();
SelectedItems.Clear();
updatetreeview();
}
public void copySelectedItemsToLayer(Layer chosenlayer)
{
//if (chosenlayer == SelectedLayer) return;
beginCommand("Copy Item(s) To Layer \"" + chosenlayer.Name + "\"");
List<Item> selecteditemscopy = new List<Item>(SelectedItems);
foreach (Item i in selecteditemscopy)
{
Item copy = i.clone();
copy.layer = chosenlayer;
copy.Name = MainForm.Instance.getUniqueNameBasedOn(copy.Name);
addItem(copy);
}
endCommand();
SelectedItems.Clear();
updatetreeview();
}
public void createTextureBrush(string fullpath)
{
state = EditorState.brush;
currentbrush = new Brush(fullpath);
}
public void destroyTextureBrush()
{
state = EditorState.idle;
currentbrush = null;
}
public void paintTextureBrush(bool continueAfterPaint)
{
if (SelectedLayer == null)
{
System.Windows.Forms.MessageBox.Show(Resources.No_Layer);
destroyTextureBrush();
return;
}
Item i = new TextureItem(currentbrush.fullpath, new Vector2((int)mouseworldpos.X, (int)mouseworldpos.Y));
i.Name = i.getNamePrefix() + level.getNextItemNumber();
i.layer = SelectedLayer;
beginCommand("Add Item \"" + i.Name + "\"");
addItem(i);
endCommand();
updatetreeview();
if (!continueAfterPaint) destroyTextureBrush();
}
public void createPrimitiveBrush(PrimitiveType primitiveType)
{
if (SelectedLayer == null)
{
System.Windows.Forms.MessageBox.Show(Resources.No_Layer);
return;
}
state = EditorState.brush_primitive;
primitivestarted = false;
clickedPoints.Clear();
currentprimitive = primitiveType;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Cross;
MainForm.Instance.listView2.Cursor = Forms.Cursors.Cross;
switch (primitiveType)
{
case PrimitiveType.Rectangle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Rectangle_Entered;
break;
case PrimitiveType.Circle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Circle_Entered;
break;
case PrimitiveType.Path:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Path_Entered;
break;
}
}
public void destroyPrimitiveBrush()
{
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
MainForm.Instance.listView2.Cursor = Forms.Cursors.Default;
}
public void paintPrimitiveBrush()
{
switch (currentprimitive)
{
case PrimitiveType.Rectangle:
Item ri = new RectangleItem(Extensions.RectangleFromVectors(clickedPoints[0], clickedPoints[1]));
ri.Name = ri.getNamePrefix() + level.getNextItemNumber();
ri.layer = SelectedLayer;
beginCommand("Add Item \"" + ri.Name + "\"");
addItem(ri);
endCommand();
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Rectangle_Entered;
break;
case PrimitiveType.Circle:
Item ci = new CircleItem(clickedPoints[0], (mouseworldpos - clickedPoints[0]).Length());
ci.Name = ci.getNamePrefix() + level.getNextItemNumber();
ci.layer = SelectedLayer;
beginCommand("Add Item \"" + ci.Name + "\"");
addItem(ci);
endCommand();
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Circle_Entered;
break;
case PrimitiveType.Path:
Item pi = new PathItem(clickedPoints.ToArray());
pi.Name = pi.getNamePrefix() + level.getNextItemNumber();
pi.layer = SelectedLayer;
beginCommand("Add Item \"" + pi.Name + "\"");
addItem(pi);
endCommand();
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Path_Entered;
break;
}
updatetreeview();
}
public void startMoving()
{
grabbedpoint = mouseworldpos;
//save the distance to mouse for each item
initialpos.Clear();
foreach (Item selitem in SelectedItems)
{
initialpos.Add(selitem.pPosition);
}
state = EditorState.moving;
//MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.SizeAll;
}
public void setmousepos(int screenx, int screeny)
{
Vector2 maincameraposition = camera.Position;
if (SelectedLayer != null) camera.Position *= SelectedLayer.ScrollSpeed;
mouseworldpos = Vector2.Transform(new Vector2(screenx, screeny), Matrix.Invert(camera.matrix));
if (Constants.Instance.SnapToGrid || kstate.IsKeyDown(Keys.G))
{
mouseworldpos = snapToGrid(mouseworldpos);
}
camera.Position = maincameraposition;
}
public Item getItemAtPos(Vector2 mouseworldpos)
{
if (SelectedLayer==null) return null;
return SelectedLayer.getItemAtPos(mouseworldpos);
/*if (level.Layers.Count == 0) return null;
for (int i = level.Layers.Count - 1; i >= 0; i--)
{
Item item = level.Layers[i].getItemAtPos(mouseworldpos);
if (item != null) return item;
}
return null;*/
}
public void loadLevel(Level l)
{
if (l.ContentRootFolder == null)
{
l.ContentRootFolder = Constants.Instance.DefaultContentRootFolder;
if (!Directory.Exists(l.ContentRootFolder))
{
Forms.DialogResult dr = Forms.MessageBox.Show(
"The DefaultContentRootFolder \"" + l.ContentRootFolder + "\" (as set in the Settings Dialog) doesn't exist!\n"
+ "The ContentRootFolder of the new level will be set to the Editor's work directory (" + Forms.Application.StartupPath + ").\n"
+ "Please adjust the DefaultContentRootFolder in the Settings Dialog.\n"
+ "Do you want to open the Settings Dialog now?", "Error",
Forms.MessageBoxButtons.YesNo, Forms.MessageBoxIcon.Exclamation);
if (dr == Forms.DialogResult.Yes) new SettingsForm().ShowDialog();
l.ContentRootFolder = Forms.Application.StartupPath;
}
}
else
{
if (!Directory.Exists(l.ContentRootFolder))
{
Forms.MessageBox.Show("The directory \"" + l.ContentRootFolder + "\" doesn't exist! "
+ "Please adjust the XML file before trying again.");
return;
}
}
TextureLoader.Instance.Clear();
foreach (Layer layer in l.Layers)
{
layer.level = l;
foreach (Item item in layer.Items)
{
item.layer = layer;
if (!item.loadIntoEditor()) return;
}
}
level = l;
MainForm.Instance.loadfolder(level.ContentRootFolder);
if (level.Name == null) level.Name = "Level_01";
SelectedLayer = null;
if (level.Layers.Count > 0) SelectedLayer = level.Layers[0];
SelectedItems.Clear();
camera = new Camera(MainForm.Instance.pictureBox1.Width, MainForm.Instance.pictureBox1.Height);
camera.Position = level.EditorRelated.CameraPosition;
MainForm.Instance.zoomcombo.Text = "100%";
undoBuffer.Clear();
redoBuffer.Clear();
MainForm.Instance.undoButton.DropDownItems.Clear();
MainForm.Instance.redoButton.DropDownItems.Clear();
MainForm.Instance.undoButton.Enabled = MainForm.Instance.undoMenuItem.Enabled = undoBuffer.Count > 0;
MainForm.Instance.redoButton.Enabled = MainForm.Instance.redoMenuItem.Enabled = redoBuffer.Count > 0;
commandInProgress = false;
updatetreeview();
}
public void updatetreeview()
{
MainForm.Instance.treeView1.Nodes.Clear();
level.treenode = MainForm.Instance.treeView1.Nodes.Add(level.Name);
level.treenode.Tag = level;
level.treenode.Checked = level.Visible;
level.treenode.ContextMenuStrip = MainForm.Instance.LevelContextMenu;
foreach (Layer layer in level.Layers)
{
Forms.TreeNode layernode = level.treenode.Nodes.Add(layer.Name, layer.Name);
layernode.Tag = layer;
layernode.Checked = layer.Visible;
layernode.ContextMenuStrip = MainForm.Instance.LayerContextMenu;
layernode.ImageIndex = layernode.SelectedImageIndex = 0;
foreach (Item item in layer.Items)
{
Forms.TreeNode itemnode = layernode.Nodes.Add(item.Name, item.Name);
itemnode.Tag = item;
itemnode.Checked = true;
itemnode.ContextMenuStrip = MainForm.Instance.ItemContextMenu;
int imageindex = 0;
if (item is TextureItem) imageindex = 1;
if (item is RectangleItem) imageindex = 2;
if (item is CircleItem) imageindex = 3;
if (item is PathItem) imageindex = 4;
itemnode.ImageIndex = itemnode.SelectedImageIndex = imageindex;
}
layernode.Expand();
}
level.treenode.Expand();
updatetreeviewselection();
}
public void updatetreeviewselection()
{
MainForm.Instance.propertyGrid1.SelectedObject = null;
if (SelectedItems.Count > 0)
{
Forms.TreeNode[] nodes = MainForm.Instance.treeView1.Nodes.Find(SelectedItems[0].Name, true);
if (nodes.Length > 0)
{
List<Item> selecteditemscopy = new List<Item>(SelectedItems);
MainForm.Instance.propertyGrid1.SelectedObject = SelectedItems[0];
MainForm.Instance.treeView1.SelectedNode = nodes[0];
MainForm.Instance.treeView1.SelectedNode.EnsureVisible();
SelectedItems = selecteditemscopy;
}
}
else if (SelectedLayer != null)
{
Forms.TreeNode[] nodes = MainForm.Instance.treeView1.Nodes[0].Nodes.Find(SelectedLayer.Name, false);
if (nodes.Length > 0)
{
MainForm.Instance.treeView1.SelectedNode = nodes[0];
MainForm.Instance.treeView1.SelectedNode.EnsureVisible();
}
}
}
public void saveLevel(string filename)
{
level.EditorRelated.CameraPosition = camera.Position;
level.EditorRelated.Version = Version;
level.export(filename);
}
public void alignHorizontally()
{
beginCommand("Align Horizontally");
foreach (Item i in SelectedItems)
{
i.pPosition = new Vector2(i.pPosition.X, SelectedItems[0].pPosition.Y);
}
endCommand();
}
public void alignVertically()
{
beginCommand("Align Vertically");
foreach (Item i in SelectedItems)
{
i.pPosition = new Vector2(SelectedItems[0].pPosition.X, i.pPosition.Y);
}
endCommand();
}
public void alignRotation()
{
beginCommand("Align Rotation");
foreach (TextureItem i in SelectedItems)
{
i.pRotation = ((TextureItem)SelectedItems[0]).pRotation;
}
endCommand();
}
public void alignScale()
{
beginCommand("Align Scale");
foreach (TextureItem i in SelectedItems)
{
i.pScale = ((TextureItem)SelectedItems[0]).pScale;
}
endCommand();
}
public void beginCommand(string description)
{
//System.Diagnostics.Debug.WriteLine(System.DateTime.Now.ToString() + ": beginCommand(" + description + ")");
if (commandInProgress)
{
undoBuffer.Pop();
}
undoBuffer.Push(new Command(description));
commandInProgress = true;
}
public void endCommand()
{
if (!commandInProgress) return;
//System.Diagnostics.Debug.WriteLine(System.DateTime.Now.ToString() + ": endCommand()");
undoBuffer.Peek().saveAfterState();
redoBuffer.Clear();
MainForm.Instance.redoButton.DropDownItems.Clear();
MainForm.Instance.DirtyFlag = true;
MainForm.Instance.undoButton.Enabled = MainForm.Instance.undoMenuItem.Enabled = undoBuffer.Count > 0;
MainForm.Instance.redoButton.Enabled = MainForm.Instance.redoMenuItem.Enabled = redoBuffer.Count > 0;
Forms.ToolStripMenuItem item = new Forms.ToolStripMenuItem(undoBuffer.Peek().Description);
item.Tag = undoBuffer.Peek();
MainForm.Instance.undoButton.DropDownItems.Insert(0, item);
commandInProgress = false;
}
public void abortCommand()
{
if (!commandInProgress) return;
undoBuffer.Pop();
commandInProgress = false;
}
public void undo()
{
if (commandInProgress)
{
undoBuffer.Pop();
commandInProgress = false;
}
if (undoBuffer.Count == 0) return;
undoBuffer.Peek().Undo();
redoBuffer.Push(undoBuffer.Pop());
MainForm.Instance.propertyGrid1.Refresh();
MainForm.Instance.DirtyFlag = true;
MainForm.Instance.undoButton.Enabled = MainForm.Instance.undoMenuItem.Enabled = undoBuffer.Count > 0;
MainForm.Instance.redoButton.Enabled = MainForm.Instance.redoMenuItem.Enabled = redoBuffer.Count > 0;
MainForm.Instance.redoButton.DropDownItems.Insert(0, MainForm.Instance.undoButton.DropDownItems[0]);
}
public void undoMany(Command c)
{
while (redoBuffer.Count==0 || redoBuffer.Peek() != c) undo();
}
public void redo()
{
if (commandInProgress)
{
undoBuffer.Pop();
commandInProgress = false;
}
if (redoBuffer.Count == 0) return;
redoBuffer.Peek().Redo();
undoBuffer.Push(redoBuffer.Pop());
MainForm.Instance.propertyGrid1.Refresh();
MainForm.Instance.DirtyFlag = true;
MainForm.Instance.undoButton.Enabled = MainForm.Instance.undoMenuItem.Enabled = undoBuffer.Count > 0;
MainForm.Instance.redoButton.Enabled = MainForm.Instance.redoMenuItem.Enabled = redoBuffer.Count > 0;
MainForm.Instance.undoButton.DropDownItems.Insert(0, MainForm.Instance.redoButton.DropDownItems[0]);
}
public void redoMany(Command c)
{
while (undoBuffer.Count == 0 || undoBuffer.Peek() != c) redo();
}
public Vector2 snapToGrid(Vector2 input)
{
Vector2 result = input;
result.X = Constants.Instance.GridSpacing.X * (int)Math.Round(result.X / Constants.Instance.GridSpacing.X);
result.Y = Constants.Instance.GridSpacing.Y * (int)Math.Round(result.Y / Constants.Instance.GridSpacing.Y);
posSnappedPoint = result;
drawSnappedPoint = true;
return result;
}
public void update(GameTime gt)
{
if (level == null) return;
oldkstate = kstate;
oldmstate = mstate;
kstate = Keyboard.GetState();
mstate = Mouse.GetState();
int mwheeldelta = mstate.ScrollWheelValue - oldmstate.ScrollWheelValue;
if (mwheeldelta > 0 /* && kstate.IsKeyDown(Keys.LeftControl)*/)
{
float zoom = (float)Math.Round(camera.Scale * 10) * 10.0f + 10.0f;
MainForm.Instance.zoomcombo.Text = zoom.ToString() + "%";
camera.Scale = zoom / 100.0f;
}
if (mwheeldelta < 0 /* && kstate.IsKeyDown(Keys.LeftControl)*/)
{
float zoom = (float)Math.Round(camera.Scale * 10) * 10.0f - 10.0f;
if (zoom <= 0.0f) return;
MainForm.Instance.zoomcombo.Text = zoom.ToString() + "%";
camera.Scale = zoom / 100.0f;
}
//Camera movement
float delta;
if (kstate.IsKeyDown(Keys.LeftShift)) delta = Constants.Instance.CameraFastSpeed * (float)gt.ElapsedGameTime.TotalSeconds;
else delta = Constants.Instance.CameraSpeed * (float)gt.ElapsedGameTime.TotalSeconds;
if (kstate.IsKeyDown(Keys.W) && kstate.IsKeyUp(Keys.LeftControl)) camera.Position += (new Vector2(0, -delta));
if (kstate.IsKeyDown(Keys.S) && kstate.IsKeyUp(Keys.LeftControl)) camera.Position += (new Vector2(0, +delta));
if (kstate.IsKeyDown(Keys.A) && kstate.IsKeyUp(Keys.LeftControl)) camera.Position += (new Vector2(-delta, 0));
if (kstate.IsKeyDown(Keys.D) && kstate.IsKeyUp(Keys.LeftControl)) camera.Position += (new Vector2(+delta, 0));
if (kstate.IsKeyDown(Keys.Subtract))
{
float zoom = (float)(camera.Scale * 0.995);
MainForm.Instance.zoomcombo.Text = (zoom * 100).ToString("###0.0") + "%";
camera.Scale = zoom;
}
if (kstate.IsKeyDown(Keys.Add))
{
float zoom = (float)(camera.Scale * 1.005);
MainForm.Instance.zoomcombo.Text = (zoom * 100).ToString("###0.0") + "%";
camera.Scale = zoom;
}
//get mouse world position considering the ScrollSpeed of the current layer
Vector2 maincameraposition = camera.Position;
if (SelectedLayer != null) camera.Position *= SelectedLayer.ScrollSpeed;
mouseworldpos = Vector2.Transform(new Vector2(mstate.X, mstate.Y), Matrix.Invert(camera.matrix));
mouseworldpos = mouseworldpos.Round();
MainForm.Instance.toolStripStatusLabel3.Text = "Mouse: (" + mouseworldpos.X + ", " + mouseworldpos.Y + ")";
camera.Position = maincameraposition;
if (state == EditorState.idle)
{
//get item under mouse cursor
Item item = getItemAtPos(mouseworldpos);
if (item != null)
{
MainForm.Instance.toolStripStatusLabel1.Text = item.Name;
item.onMouseOver(mouseworldpos);
if (kstate.IsKeyDown(Keys.LeftControl)) MainForm.Instance.pictureBox1.Cursor = cursorDup;
}
else
{
MainForm.Instance.toolStripStatusLabel1.Text = "";
}
if (item != lastitem && lastitem != null) lastitem.onMouseOut();
lastitem = item;
//LEFT MOUSE BUTTON CLICK
if ((mstate.LeftButton == ButtonState.Pressed && oldmstate.LeftButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D1) && oldkstate.IsKeyUp(Keys.D1)))
{
if (item != null) item.onMouseButtonDown(mouseworldpos);
if (kstate.IsKeyDown(Keys.LeftControl) && item != null)
{
if (!SelectedItems.Contains(item)) selectitem(item);
beginCommand("Add Item(s)");
List<Item> selecteditemscopy = new List<Item>();
foreach (Item selitem in SelectedItems)
{
Item i2 = (Item)selitem.clone();
selecteditemscopy.Add(i2);
}
foreach (Item selitem in selecteditemscopy)
{
selitem.Name = selitem.getNamePrefix() + level.getNextItemNumber();
addItem(selitem);
}
selectitem(selecteditemscopy[0]);
updatetreeview();
for (int i = 1; i < selecteditemscopy.Count; i++) SelectedItems.Add(selecteditemscopy[i]);
startMoving();
}
else if (kstate.IsKeyDown(Keys.LeftShift) && item != null)
{
if (SelectedItems.Contains(item)) SelectedItems.Remove(item);
else SelectedItems.Add(item);
}
else if (SelectedItems.Contains(item))
{
beginCommand("Change Item(s)");
startMoving();
}
else if (!SelectedItems.Contains(item))
{
selectitem(item);
if (item != null)
{
beginCommand("Change Item(s)");
startMoving();
}
else
{
grabbedpoint = mouseworldpos;
selectionrectangle = Rectangle.Empty;
state = EditorState.selecting;
}
}
}
//MIDDLE MOUSE BUTTON CLICK
if ((mstate.MiddleButton == ButtonState.Pressed && oldmstate.MiddleButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D2) && oldkstate.IsKeyUp(Keys.D2)))
{
if (item != null) item.onMouseOut();
if (kstate.IsKeyDown(Keys.LeftControl))
{
grabbedpoint = new Vector2(mstate.X, mstate.Y);
initialcampos = camera.Position;
state = EditorState.cameramoving;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.SizeAll;
}
else
{
if (SelectedItems.Count > 0)
{
grabbedpoint = mouseworldpos - SelectedItems[0].pPosition;
//save the initial rotation for each item
initialrot.Clear();
foreach (Item selitem in SelectedItems)
{
if (selitem.CanRotate())
{
initialrot.Add(selitem.getRotation());
}
}
state = EditorState.rotating;
MainForm.Instance.pictureBox1.Cursor = cursorRot;
beginCommand("Rotate Item(s)");
}
}
}
//RIGHT MOUSE BUTTON CLICK
if ((mstate.RightButton == ButtonState.Pressed && oldmstate.RightButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D3) && oldkstate.IsKeyUp(Keys.D3)))
{
if (item != null) item.onMouseOut();
if (SelectedItems.Count > 0)
{
grabbedpoint = mouseworldpos - SelectedItems[0].pPosition;
//save the initial scale for each item
initialscale.Clear();
foreach (Item selitem in SelectedItems)
{
if (selitem.CanScale())
{
initialscale.Add(selitem.getScale());
}
}
state = EditorState.scaling;
MainForm.Instance.pictureBox1.Cursor = cursorScale;
beginCommand("Scale Item(s)");
}
}
if (kstate.IsKeyDown(Keys.H) && oldkstate.GetPressedKeys().Length == 0 && SelectedItems.Count > 0)
{
beginCommand("Flip Item(s) Horizontally");
foreach (Item selitem in SelectedItems)
{
if (selitem is TextureItem)
{
TextureItem ti = (TextureItem)selitem;
ti.FlipHorizontally = !ti.FlipHorizontally;
}
}
MainForm.Instance.propertyGrid1.Refresh();
endCommand();
}
if (kstate.IsKeyDown(Keys.V) && oldkstate.GetPressedKeys().Length == 0 && SelectedItems.Count > 0)
{
beginCommand("Flip Item(s) Vertically");
foreach (Item selitem in SelectedItems)
{
if (selitem is TextureItem)
{
TextureItem ti = (TextureItem)selitem;
ti.FlipVertically = !ti.FlipVertically;
}
}
MainForm.Instance.propertyGrid1.Refresh();
endCommand();
}
}
if (state == EditorState.moving)
{
int i = 0;
foreach (Item selitem in SelectedItems)
{
newPosition = initialpos[i] + mouseworldpos - grabbedpoint;
if (Constants.Instance.SnapToGrid || kstate.IsKeyDown(Keys.G)) newPosition = snapToGrid(newPosition);
drawSnappedPoint = false;
selitem.setPosition(newPosition);
i++;
}
MainForm.Instance.propertyGrid1.Refresh();
if ((mstate.LeftButton == ButtonState.Released && oldmstate.LeftButton == ButtonState.Pressed) ||
(kstate.IsKeyUp(Keys.D1) && oldkstate.IsKeyDown(Keys.D1)))
{
foreach (Item selitem in SelectedItems) selitem.onMouseButtonUp(mouseworldpos);
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
if (mouseworldpos != grabbedpoint) endCommand(); else abortCommand();
}
}
if (state == EditorState.rotating)
{
Vector2 newpos = mouseworldpos - SelectedItems[0].pPosition;
float deltatheta = (float)Math.Atan2(grabbedpoint.Y, grabbedpoint.X) - (float)Math.Atan2(newpos.Y, newpos.X);
int i = 0;
foreach (Item selitem in SelectedItems)
{
if (selitem.CanRotate())
{
selitem.setRotation(initialrot[i] - deltatheta);
if (kstate.IsKeyDown(Keys.LeftControl))
{
selitem.setRotation((float)Math.Round(selitem.getRotation() / MathHelper.PiOver4) * MathHelper.PiOver4);
}
i++;
}
}
MainForm.Instance.propertyGrid1.Refresh();
if ((mstate.MiddleButton == ButtonState.Released && oldmstate.MiddleButton == ButtonState.Pressed) ||
(kstate.IsKeyUp(Keys.D2) && oldkstate.IsKeyDown(Keys.D2)))
{
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
endCommand();
}
}
if (state == EditorState.scaling)
{
Vector2 newdistance = mouseworldpos - SelectedItems[0].pPosition;
float factor = newdistance.Length() / grabbedpoint.Length();
int i = 0;
foreach (Item selitem in SelectedItems)
{
if (selitem.CanScale())
{
if (selitem is TextureItem)
{
MainForm.Instance.toolStripStatusLabel1.Text = "Hold down [X] or [Y] to limit scaling to the according dimension.";
}
Vector2 newscale = initialscale[i];
if (!kstate.IsKeyDown(Keys.Y)) newscale.X = initialscale[i].X * (((factor - 1.0f) * 0.5f) + 1.0f);
if (!kstate.IsKeyDown(Keys.X)) newscale.Y = initialscale[i].Y * (((factor - 1.0f) * 0.5f) + 1.0f);
selitem.setScale(newscale);
if (kstate.IsKeyDown(Keys.LeftControl))
{
Vector2 scale;
scale.X = (float)Math.Round(selitem.getScale().X * 10) / 10;
scale.Y = (float)Math.Round(selitem.getScale().Y * 10) / 10;
selitem.setScale(scale);
}
i++;
}
}
MainForm.Instance.propertyGrid1.Refresh();
if ((mstate.RightButton == ButtonState.Released && oldmstate.RightButton == ButtonState.Pressed) ||
(kstate.IsKeyUp(Keys.D3) && oldkstate.IsKeyDown(Keys.D3)))
{
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
endCommand();
}
}
if (state == EditorState.cameramoving)
{
Vector2 newpos = new Vector2(mstate.X, mstate.Y);
Vector2 distance = (newpos - grabbedpoint) / camera.Scale;
if (distance.Length() > 0)
{
camera.Position = initialcampos - distance;
}
if (mstate.MiddleButton == ButtonState.Released)
{
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
}
}
if (state == EditorState.selecting)
{
if (SelectedLayer == null) return;
Vector2 distance = mouseworldpos - grabbedpoint;
if (distance.Length() > 0)
{
SelectedItems.Clear();
selectionrectangle = Extensions.RectangleFromVectors(grabbedpoint, mouseworldpos);
foreach (Item i in SelectedLayer.Items)
{
if (i.Visible && selectionrectangle.Contains((int)i.pPosition.X, (int)i.pPosition.Y)) SelectedItems.Add(i);
}
updatetreeviewselection();
}
if (mstate.LeftButton == ButtonState.Released)
{
state = EditorState.idle;
MainForm.Instance.pictureBox1.Cursor = Forms.Cursors.Default;
}
}
if (state == EditorState.brush)
{
if (Constants.Instance.SnapToGrid || kstate.IsKeyDown(Keys.G))
{
mouseworldpos = snapToGrid(mouseworldpos);
}
if (mstate.RightButton == ButtonState.Pressed && oldmstate.RightButton == ButtonState.Released) state = EditorState.idle;
if (mstate.LeftButton == ButtonState.Pressed && oldmstate.LeftButton == ButtonState.Released) paintTextureBrush(true);
}
if (state == EditorState.brush_primitive)
{
if (Constants.Instance.SnapToGrid || kstate.IsKeyDown(Keys.G)) mouseworldpos = snapToGrid(mouseworldpos);
if (kstate.IsKeyDown(Keys.LeftControl) && primitivestarted && currentprimitive == PrimitiveType.Rectangle)
{
Vector2 distance = mouseworldpos - clickedPoints[0];
float squareside = Math.Max(distance.X, distance.Y);
mouseworldpos = clickedPoints[0] + new Vector2(squareside, squareside);
}
if ((mstate.LeftButton == ButtonState.Pressed && oldmstate.LeftButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D1) && oldkstate.IsKeyUp(Keys.D1)))
{
clickedPoints.Add(mouseworldpos);
if (primitivestarted == false)
{
primitivestarted = true;
switch (currentprimitive)
{
case PrimitiveType.Rectangle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Rectangle_Started;
break;
case PrimitiveType.Circle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Circle_Started;
break;
case PrimitiveType.Path:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Path_Started;
break;
}
}
else
{
if (currentprimitive != PrimitiveType.Path)
{
paintPrimitiveBrush();
clickedPoints.Clear();
primitivestarted = false;
}
}
}
if (kstate.IsKeyDown(Keys.Back) && oldkstate.IsKeyUp(Keys.Back))
{
if (currentprimitive == PrimitiveType.Path && clickedPoints.Count > 1)
{
clickedPoints.RemoveAt(clickedPoints.Count-1);
}
}
if ((mstate.MiddleButton == ButtonState.Pressed && oldmstate.MiddleButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D2) && oldkstate.IsKeyUp(Keys.D2)))
{
if (currentprimitive == PrimitiveType.Path && primitivestarted)
{
paintPrimitiveBrush();
clickedPoints.Clear();
primitivestarted = false;
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Path_Entered;
}
}
if ((mstate.RightButton == ButtonState.Pressed && oldmstate.RightButton == ButtonState.Released) ||
(kstate.IsKeyDown(Keys.D3) && oldkstate.IsKeyUp(Keys.D3)))
{
if (primitivestarted)
{
clickedPoints.Clear();
primitivestarted = false;
switch (currentprimitive)
{
case PrimitiveType.Rectangle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Rectangle_Entered;
break;
case PrimitiveType.Circle:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Circle_Entered;
break;
case PrimitiveType.Path:
MainForm.Instance.toolStripStatusLabel1.Text = Resources.Path_Entered;
break;
}
}
else
{
destroyPrimitiveBrush();
clickedPoints.Clear();
primitivestarted = false;
}
}
}
}
public void draw(SpriteBatch sb)
{
Game1.Instance.GraphicsDevice.Clear(Constants.Instance.ColorBackground);
if (level == null || !level.Visible) return;
foreach (Layer l in level.Layers)
{
Vector2 maincameraposition = camera.Position;
camera.Position *= l.ScrollSpeed;
//sb.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Deferred, SaveStateMode.None, camera.matrix);
sb.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.matrix);
l.drawInEditor(sb);
if (l == SelectedLayer && state == EditorState.selecting)
{
Primitives.Instance.drawBoxFilled(sb, selectionrectangle, Constants.Instance.ColorSelectionBox);
}
if (l == SelectedLayer && state == EditorState.brush)
{
sb.Draw(currentbrush.texture, new Vector2(mouseworldpos.X, mouseworldpos.Y), null, new Color(1f, 1f, 1f, 0.7f),
0, new Vector2(currentbrush.texture.Width / 2, currentbrush.texture.Height / 2), 1, SpriteEffects.None, 0);
}
if (l == SelectedLayer && state == EditorState.brush_primitive && primitivestarted)
{
switch (currentprimitive)
{
case PrimitiveType.Rectangle:
Rectangle rect = Extensions.RectangleFromVectors(clickedPoints[0], mouseworldpos);
Primitives.Instance.drawBoxFilled(sb, rect, Constants.Instance.ColorPrimitives);
break;
case PrimitiveType.Circle:
Primitives.Instance.drawCircleFilled(sb, clickedPoints[0], (mouseworldpos - clickedPoints[0]).Length(), Constants.Instance.ColorPrimitives);
break;
case PrimitiveType.Path:
Primitives.Instance.drawPath(sb, clickedPoints.ToArray(), Constants.Instance.ColorPrimitives, Constants.Instance.DefaultPathItemLineWidth);
Primitives.Instance.drawLine(sb, clickedPoints.Last(), mouseworldpos, Constants.Instance.ColorPrimitives, Constants.Instance.DefaultPathItemLineWidth);
break;
}
}
sb.End();
//restore main camera position
camera.Position = maincameraposition;
}
//draw selection frames around selected items
if (SelectedItems.Count > 0)
{
Vector2 maincameraposition = camera.Position;
camera.Position *= SelectedItems[0].layer.ScrollSpeed;
sb.Begin();
int i = 0;
foreach (Item item in SelectedItems)
{
if (item.Visible && item.layer.Visible && kstate.IsKeyUp(Keys.Space))
{
Color color = i == 0 ? Constants.Instance.ColorSelectionFirst : Constants.Instance.ColorSelectionRest;
item.drawSelectionFrame(sb, camera.matrix, color);
if (i == 0 && (state == EditorState.rotating || state == EditorState.scaling))
{
Vector2 center = Vector2.Transform(item.Position, camera.matrix);
Vector2 mouse = Vector2.Transform(mouseworldpos, camera.matrix);
Primitives.Instance.drawLine(sb, center, mouse, Constants.Instance.ColorSelectionFirst, 1);
}
}
i++;
}
sb.End();
//restore main camera position
camera.Position = maincameraposition;
}
if (Constants.Instance.ShowGrid)
{
sb.Begin();
int max = Constants.Instance.GridNumberOfGridLines/2;
for(int x=0; x<=max; x++)
{
Vector2 start = Vector2.Transform(new Vector2(x, -max) * Constants.Instance.GridSpacing.X, camera.matrix);
Vector2 end = Vector2.Transform(new Vector2(x, max) * Constants.Instance.GridSpacing.X, camera.matrix);
Primitives.Instance.drawLine(sb, start, end, Constants.Instance.GridColor, Constants.Instance.GridLineThickness);
start = Vector2.Transform(new Vector2(-x, -max) * Constants.Instance.GridSpacing.X, camera.matrix);
end = Vector2.Transform(new Vector2(-x, max) * Constants.Instance.GridSpacing.X, camera.matrix);
Primitives.Instance.drawLine(sb, start, end, Constants.Instance.GridColor, Constants.Instance.GridLineThickness);
}
for (int y = 0; y <= max; y++)
{
Vector2 start = Vector2.Transform(new Vector2(-max, y) * Constants.Instance.GridSpacing.Y, camera.matrix);
Vector2 end = Vector2.Transform(new Vector2(max, y) * Constants.Instance.GridSpacing.Y, camera.matrix);
Primitives.Instance.drawLine(sb, start, end, Constants.Instance.GridColor, Constants.Instance.GridLineThickness);
start = Vector2.Transform(new Vector2(-max, -y) * Constants.Instance.GridSpacing.Y, camera.matrix);
end = Vector2.Transform(new Vector2(max, -y) * Constants.Instance.GridSpacing.Y, camera.matrix);
Primitives.Instance.drawLine(sb, start, end, Constants.Instance.GridColor, Constants.Instance.GridLineThickness);
}
sb.End();
}
if (Constants.Instance.ShowWorldOrigin)
{
sb.Begin();
Vector2 worldOrigin = Vector2.Transform(Vector2.Zero, camera.matrix);
Primitives.Instance.drawLine(sb, worldOrigin + new Vector2(-20, 0), worldOrigin + new Vector2(+20, 0), Constants.Instance.WorldOriginColor, Constants.Instance.WorldOriginLineThickness);
Primitives.Instance.drawLine(sb, worldOrigin + new Vector2(0, -20), worldOrigin + new Vector2(0, 20), Constants.Instance.WorldOriginColor, Constants.Instance.WorldOriginLineThickness);
sb.End();
}
if (drawSnappedPoint)
{
sb.Begin();
posSnappedPoint = Vector2.Transform(posSnappedPoint, camera.matrix);
Primitives.Instance.drawBoxFilled(sb, posSnappedPoint.X - 5, posSnappedPoint.Y - 5, 10, 10, Constants.Instance.ColorSelectionFirst);
sb.End();
}
drawSnappedPoint = false;
}
}
}
gleed2d/src/Extensions.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Drawing.Design;
using System.ComponentModel;
using System.Windows.Forms;
using System.IO;
using System.Windows.Forms.Design;
using System.Reflection;
namespace GLEED2D
{
static class Extensions
{
public static Vector2 Round(this Vector2 v)
{
//v.X = (float)Math.Round(v.X);
//v.Y = (float)Math.Round(v.Y);
//return v;
return new Vector2((float)Math.Round(v.X), (float)Math.Round(v.Y));
}
public static Point ToPoint(this Vector2 v)
{
return new Point((int)Math.Round(v.X), (int)Math.Round(v.Y));
}
public static Vector2 ToVector2(this Point p)
{
return new Vector2(p.X, p.Y);
}
public static float DistanceTo(this Vector2 v0, Vector2 v)
{
return (v - v0).Length();
}
public static float DistanceToLineSegment(this Vector2 v, Vector2 a, Vector2 b)
{
Vector2 x = b - a;
x.Normalize();
float t = Vector2.Dot(x, v - a);
if (t < 0) return (a - v).Length();
float d = (b - a).Length();
if (t > d) return (b - v).Length();
return (a + x * t - v).Length();
}
public static Rectangle Transform(this Rectangle r, Matrix m)
{
Vector2[] poly = new Vector2[2];
poly[0] = new Vector2(r.Left, r.Top);
poly[1] = new Vector2(r.Right, r.Bottom);
Vector2[] newpoly = new Vector2[2];
Vector2.Transform(poly, ref m, newpoly);
Rectangle result = new Rectangle();
result.Location = newpoly[0].ToPoint();
result.Width = (int)(newpoly[1].X - newpoly[0].X);
result.Height = (int)(newpoly[1].Y - newpoly[0].Y);
return result;
}
/// <summary>
/// Convert the Rectangle to an array of Vector2 containing its 4 corners.
/// </summary>
/// <param name="r"></param>
/// <param name="m"></param>
/// <returns>An array of Vector2 representing the rectangle's corners starting from top/left and going clockwise.</returns>
public static Vector2[] ToPolygon(this Rectangle r)
{
Vector2[] poly = new Vector2[4];
poly[0] = new Vector2(r.Left, r.Top);
poly[1] = new Vector2(r.Right, r.Top);
poly[2] = new Vector2(r.Right, r.Bottom);
poly[3] = new Vector2(r.Left, r.Bottom);
return poly;
}
public static Rectangle RectangleFromVectors(Vector2 v1, Vector2 v2)
{
Vector2 distance = v2 - v1;
Rectangle result = new Rectangle();
result.X = (int)Math.Min(v1.X, v2.X);
result.Y = (int)Math.Min(v1.Y, v2.Y);
result.Width = (int)Math.Abs(distance.X);
result.Height = (int)Math.Abs(distance.Y);
return result;
}
}
}
gleed2d/src/Forms/About.Designer.cs
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namespace GLEED2D
{
partial class AboutForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
this.SuspendLayout();
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.OK;
this.button1.Location = new System.Drawing.Point(109, 240);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "OK";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.BackColor = System.Drawing.SystemColors.Control;
this.textBox1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox1.Location = new System.Drawing.Point(13, 13);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(267, 112);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "GLEED2D \r\n\r\nGeneric Level Editor 2D\r\n\r\nVersion {v}\r\n\r\nby zissakos (Zissis Siantid" +
"is)";
this.textBox1.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//
// linkLabel1
//
this.linkLabel1.Location = new System.Drawing.Point(13, 132);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(267, 23);
this.linkLabel1.TabIndex = 2;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "gleed2d.codeplex.com";
this.linkLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
//
// AboutForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 273);
this.ControlBox = false;
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "AboutForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "About";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.LinkLabel linkLabel1;
}
}
gleed2d/src/Forms/About.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class AboutForm : Form
{
public AboutForm()
{
InitializeComponent();
textBox1.Text = textBox1.Text.Replace("{v}", Editor.Instance.Version);
}
private void button1_Click(object sender, EventArgs e)
{
Close();
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("http://gleed2d.codeplex.com");
}
}
}
gleed2d/src/Forms/About.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Forms/AddCustomProperty.Designer.cs
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namespace GLEED2D
{
partial class AddCustomProperty
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label3 = new System.Windows.Forms.Label();
this.radioButton1 = new System.Windows.Forms.RadioButton();
this.radioButton2 = new System.Windows.Forms.RadioButton();
this.radioButton3 = new System.Windows.Forms.RadioButton();
this.radioButton4 = new System.Windows.Forms.RadioButton();
this.radioButton5 = new System.Windows.Forms.RadioButton();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(13, 13);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Name";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(96, 10);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(184, 20);
this.textBox1.TabIndex = 1;
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(205, 235);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 9;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.Location = new System.Drawing.Point(124, 235);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 8;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(13, 39);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(60, 13);
this.label2.TabIndex = 3;
this.label2.Text = "Description";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(96, 36);
this.textBox2.Multiline = true;
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(184, 70);
this.textBox2.TabIndex = 2;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(13, 114);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(31, 13);
this.label3.TabIndex = 5;
this.label3.Text = "Type";
//
// radioButton1
//
this.radioButton1.AutoSize = true;
this.radioButton1.Checked = true;
this.radioButton1.Location = new System.Drawing.Point(96, 112);
this.radioButton1.Name = "radioButton1";
this.radioButton1.Size = new System.Drawing.Size(66, 17);
this.radioButton1.TabIndex = 3;
this.radioButton1.TabStop = true;
this.radioButton1.Text = "Free text";
this.radioButton1.UseVisualStyleBackColor = true;
this.radioButton1.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
//
// radioButton2
//
this.radioButton2.AutoSize = true;
this.radioButton2.Location = new System.Drawing.Point(96, 135);
this.radioButton2.Name = "radioButton2";
this.radioButton2.Size = new System.Drawing.Size(64, 17);
this.radioButton2.TabIndex = 4;
this.radioButton2.Text = "Boolean";
this.radioButton2.UseVisualStyleBackColor = true;
//
// radioButton3
//
this.radioButton3.AutoSize = true;
this.radioButton3.Location = new System.Drawing.Point(96, 158);
this.radioButton3.Name = "radioButton3";
this.radioButton3.Size = new System.Drawing.Size(62, 17);
this.radioButton3.TabIndex = 5;
this.radioButton3.Text = "Vector2";
this.radioButton3.UseVisualStyleBackColor = true;
//
// radioButton4
//
this.radioButton4.AutoSize = true;
this.radioButton4.Location = new System.Drawing.Point(96, 181);
this.radioButton4.Name = "radioButton4";
this.radioButton4.Size = new System.Drawing.Size(49, 17);
this.radioButton4.TabIndex = 6;
this.radioButton4.Text = "Color";
this.radioButton4.UseVisualStyleBackColor = true;
//
// radioButton5
//
this.radioButton5.AutoSize = true;
this.radioButton5.Location = new System.Drawing.Point(96, 204);
this.radioButton5.Name = "radioButton5";
this.radioButton5.Size = new System.Drawing.Size(45, 17);
this.radioButton5.TabIndex = 7;
this.radioButton5.Text = "Item";
this.radioButton5.UseVisualStyleBackColor = true;
//
// AddCustomProperty
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(292, 270);
this.ControlBox = false;
this.Controls.Add(this.radioButton5);
this.Controls.Add(this.radioButton4);
this.Controls.Add(this.radioButton3);
this.Controls.Add(this.radioButton2);
this.Controls.Add(this.radioButton1);
this.Controls.Add(this.label3);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.label2);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "AddCustomProperty";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Add Custom Property";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.RadioButton radioButton1;
private System.Windows.Forms.RadioButton radioButton2;
private System.Windows.Forms.RadioButton radioButton3;
private System.Windows.Forms.RadioButton radioButton4;
private System.Windows.Forms.RadioButton radioButton5;
}
}
gleed2d/src/Forms/AddCustomProperty.cs
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using System;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GLEED2D
{
public partial class AddCustomProperty : Form
{
public CustomProperty cp = new CustomProperty();
SerializableDictionary customproperties;
public AddCustomProperty(SerializableDictionary currentproperties)
{
InitializeComponent();
customproperties = currentproperties;
}
private void buttonOK_Click(object sender, EventArgs e)
{
if (customproperties.ContainsKey(textBox1.Text))
{
MessageBox.Show("A Custom Property with that name already exists.");
return;
}
if (textBox1.Text.Length==0)
{
MessageBox.Show("Please enter a Property Name.");
return;
}
//CustomProperty cp = new CustomProperty();
cp.name = textBox1.Text;
cp.description = textBox2.Text;
if (radioButton1.Checked)
{
cp.type = typeof(string);
cp.value = "";
}
if (radioButton2.Checked)
{
cp.type = typeof(bool);
cp.value = false;
}
if (radioButton3.Checked)
{
cp.type = typeof(Vector2);
cp.value = new Vector2(1, 1);
}
if (radioButton4.Checked)
{
cp.type = typeof(Color);
cp.value = Color.White;
}
if (radioButton5.Checked)
{
cp.type = typeof(Item);
cp.value = null;
}
customproperties[cp.name] = cp;
this.Close();
}
private void buttonCancel_Click(object sender, EventArgs e)
{
this.Close();
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
}
}
}
gleed2d/src/Forms/AddCustomProperty.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Forms/AddLayer.Designer.cs
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namespace GLEED2D
{
partial class AddLayer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(13, 13);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(64, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Layer Name";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(83, 10);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(197, 20);
this.textBox1.TabIndex = 0;
//
// buttonCancel
//
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(205, 36);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 2;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
//
// buttonOK
//
this.buttonOK.Location = new System.Drawing.Point(124, 36);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 1;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// AddLayer
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(292, 72);
this.ControlBox = false;
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "AddLayer";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Add Layer";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
}
}
gleed2d/src/Forms/AddLayer.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class AddLayer : Form
{
public AddLayer(MainForm main)
{
InitializeComponent();
}
private void buttonOK_Click(object sender, EventArgs e)
{
TreeNode[] nodes = MainForm.Instance.treeView1.Nodes.Find(textBox1.Text, true);
if (nodes.Length > 0)
{
MessageBox.Show("A layer or item with the name \"" + textBox1.Text + "\" already exists in the level. Please use another name!");
return;
}
Layer l = new Layer(textBox1.Text);
Editor.Instance.beginCommand("Add Layer \"" + l.Name + "\"");
Editor.Instance.addLayer(l);
Editor.Instance.endCommand();
Editor.Instance.SelectedLayer = l;
Editor.Instance.updatetreeview();
this.Close();
}
private void buttonCancel_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
gleed2d/src/Forms/AddLayer.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Forms/LayerSelectForm.Designer.cs
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namespace GLEED2D
{
partial class LayerSelectForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.treeView1 = new System.Windows.Forms.TreeView();
this.SuspendLayout();
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(285, 333);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 3;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.Location = new System.Drawing.Point(204, 333);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 2;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// treeView1
//
this.treeView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.treeView1.Location = new System.Drawing.Point(13, 13);
this.treeView1.Name = "treeView1";
this.treeView1.Size = new System.Drawing.Size(347, 314);
this.treeView1.TabIndex = 4;
//
// LayerSelectForm
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(372, 368);
this.ControlBox = false;
this.Controls.Add(this.treeView1);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "LayerSelectForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Select Layer";
this.Load += new System.EventHandler(this.LayerSelectForm_Load);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
public System.Windows.Forms.TreeView treeView1;
}
}
gleed2d/src/Forms/LayerSelectForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class LayerSelectForm : Form
{
public LayerSelectForm()
{
InitializeComponent();
}
private void LayerSelectForm_Load(object sender, EventArgs e)
{
treeView1.ImageList = MainForm.Instance.treeView1.ImageList;
treeView1.ImageIndex = treeView1.SelectedImageIndex = 5;
TreeNode rootnode = treeView1.Nodes.Add(Editor.Instance.level.Name);
foreach (Layer l in Editor.Instance.level.Layers)
{
TreeNode node = rootnode.Nodes.Add(l.Name);
node.Tag = l;
node.ImageIndex = node.SelectedImageIndex = 0;
}
rootnode.Expand();
}
private void buttonCancel_Click(object sender, EventArgs e)
{
Close();
DialogResult = DialogResult.Cancel;
}
private void buttonOK_Click(object sender, EventArgs e)
{
Close();
DialogResult = DialogResult.OK;
}
}
}
gleed2d/src/Forms/LayerSelectForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Forms/LinkItemsForm.Designer.cs
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namespace GLEED2D
{
partial class LinkItemsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(241, 213);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 0;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.Location = new System.Drawing.Point(160, 213);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 1;
this.buttonOK.Text = "OK";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 27);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(118, 13);
this.label1.TabIndex = 2;
this.label1.Text = "Custom Property Name:";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(130, 24);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(167, 20);
this.textBox1.TabIndex = 3;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(12, 94);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(188, 17);
this.checkBox1.TabIndex = 4;
this.checkBox1.Text = "Link second Item back to first Item";
this.checkBox1.UseVisualStyleBackColor = true;
this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// groupBox1
//
this.groupBox1.Controls.Add(this.textBox1);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(12, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(304, 76);
this.groupBox1.TabIndex = 7;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "First Item ($f)";
//
// groupBox2
//
this.groupBox2.Controls.Add(this.checkBox2);
this.groupBox2.Controls.Add(this.textBox2);
this.groupBox2.Controls.Add(this.label2);
this.groupBox2.Location = new System.Drawing.Point(12, 117);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(304, 80);
this.groupBox2.TabIndex = 7;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Second Item ($s)";
//
// checkBox2
//
this.checkBox2.AutoSize = true;
this.checkBox2.Checked = true;
this.checkBox2.CheckState = System.Windows.Forms.CheckState.Checked;
this.checkBox2.Enabled = false;
this.checkBox2.Location = new System.Drawing.Point(130, 52);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(107, 17);
this.checkBox2.TabIndex = 4;
this.checkBox2.Text = "same as first Item";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
//
// textBox2
//
this.textBox2.Enabled = false;
this.textBox2.Location = new System.Drawing.Point(130, 25);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(167, 20);
this.textBox2.TabIndex = 3;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Enabled = false;
this.label2.Location = new System.Drawing.Point(6, 28);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(118, 13);
this.label2.TabIndex = 2;
this.label2.Text = "Custom Property Name:";
//
// LinkItemsForm
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(328, 248);
this.ControlBox = false;
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.checkBox1);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "LinkItemsForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Link Items by a Custom Property";
this.VisibleChanged += new System.EventHandler(this.LinkItemsForm_VisibleChanged);
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.CheckBox checkBox2;
}
}
gleed2d/src/Forms/LinkItemsForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class LinkItemsForm : Form
{
public LinkItemsForm()
{
InitializeComponent();
}
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
label2.Enabled = checkBox2.Enabled = checkBox1.Checked;
textBox2.Text = "";
updateSecondItem();
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
updateSecondItem();
}
private void updateSecondItem()
{
textBox2.Enabled = checkBox1.Checked && !checkBox2.Checked;
if (!checkBox1.Checked) return;
if (checkBox2.Checked) textBox2.Text = textBox1.Text;
}
private void buttonOK_Click(object sender, EventArgs e)
{
if (textBox1.Text=="")
{
MessageBox.Show("Please specify a name for the Custom Property that is to be added to the first Item!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (checkBox1.Checked && textBox2.Text=="")
{
MessageBox.Show("Please specify a name for the Custom Property that is to be added to the second Item!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (Editor.Instance.SelectedItems[0].CustomProperties.ContainsKey(textBox1.Text))
{
MessageBox.Show("The first Item (" + Editor.Instance.SelectedItems[0].Name + ") "+
"already has a Custom Property named \"" + textBox1.Text + "\". Please use another name!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CustomProperty cp = new CustomProperty();
cp.name = textBox1.Text;
cp.type = typeof(Item);
cp.value = Editor.Instance.SelectedItems[1];
Editor.Instance.SelectedItems[0].CustomProperties.Add(cp.name, cp);
if (checkBox1.Checked)
{
if (Editor.Instance.SelectedItems[1].CustomProperties.ContainsKey(textBox2.Text))
{
MessageBox.Show("The second Item (" + Editor.Instance.SelectedItems[1].Name + ") " +
"already has a Custom Property named \"" + textBox2.Text + "\". Please use another name!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
Editor.Instance.SelectedItems[0].CustomProperties.Remove(cp.name);
return;
}
cp = new CustomProperty();
cp.name = textBox2.Text;
cp.type = typeof(Item);
cp.value = Editor.Instance.SelectedItems[0];
Editor.Instance.SelectedItems[1].CustomProperties.Add(cp.name, cp);
}
MainForm.Instance.propertyGrid1.Refresh();
this.Hide();
}
private void LinkItemsForm_VisibleChanged(object sender, EventArgs e)
{
groupBox1.Text = groupBox1.Text.Replace("$f", Editor.Instance.SelectedItems[0].Name);
groupBox2.Text = groupBox2.Text.Replace("$s", Editor.Instance.SelectedItems[1].Name);
}
private void checkBox2_CheckedChanged(object sender, EventArgs e)
{
updateSecondItem();
}
}
}
gleed2d/src/Forms/LinkItemsForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Forms/MainForm.BackgroundWorker.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using System.Runtime.InteropServices;
using GLEED2D.Properties;
using System.Threading;
namespace GLEED2D
{
public partial class MainForm : Form
{
public void loadfolder_background(string path)
{
if (backgroundWorker1.IsBusy) backgroundWorker1.CancelAsync();
while (backgroundWorker1.IsBusy)
{
Application.DoEvents();
Thread.Sleep(50);
}
imageList48.Images.Clear();
imageList64.Images.Clear();
imageList96.Images.Clear();
imageList128.Images.Clear();
imageList256.Images.Clear();
listView1.Clear();
DirectoryInfo di = new DirectoryInfo(path);
textBox1.Text = di.FullName;
DirectoryInfo[] folders = di.GetDirectories();
foreach (DirectoryInfo folder in folders)
{
Image img = Resources.folder;
imageList48.Images.Add(folder.Name, img);
imageList64.Images.Add(folder.Name, img);
imageList96.Images.Add(folder.Name, img);
imageList128.Images.Add(folder.Name, img);
imageList256.Images.Add(folder.Name, img);
ListViewItem lvi = new ListViewItem();
lvi.Text = folder.Name;
lvi.ToolTipText = folder.Name;
lvi.ImageIndex = imageList128.Images.IndexOfKey(folder.Name);
lvi.Tag = "folder";
lvi.Name = folder.FullName;
listView1.Items.Add(lvi);
}
string filters = "*.jpg;*.png;*.gif;*.bmp;*.tga";
List<FileInfo> fileList = new List<FileInfo>();
string[] extensions = filters.Split(';');
foreach (string filter in extensions) fileList.AddRange(di.GetFiles(filter));
FileInfo[] files = fileList.ToArray();
Bitmap bmp = new Bitmap(1, 1);
bmp.SetPixel(0, 0, Color.Azure);
imageList48.Images.Add("default", bmp);
imageList64.Images.Add("default", bmp);
imageList96.Images.Add("default", bmp);
imageList128.Images.Add("default", bmp);
imageList256.Images.Add("default", bmp);
foreach (FileInfo file in files)
{
ListViewItem lvi = new ListViewItem();
lvi.Name = file.FullName;
lvi.Text = file.Name;
lvi.ImageKey = "default";
lvi.Tag = "file";
listView1.Items.Add(lvi);
}
sw.Start();
backgroundWorker1.RunWorkerAsync(files);
}
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
public class PassedObject //for passing to background worker
{
public Bitmap bmp;
public FileInfo fileinfo;
public PassedObject()
{
}
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
FileInfo[] files = (FileInfo[])e.Argument;
BackgroundWorker worker = (BackgroundWorker)sender;
int filesprogressed = 0;
foreach (FileInfo file in files)
{
try
{
PassedObject po = new PassedObject();
po.bmp = new Bitmap(file.FullName);
po.fileinfo = file;
if (worker.CancellationPending)
{
e.Cancel = true;
return;
}
filesprogressed++;
worker.ReportProgress(filesprogressed, po);
}
catch (Exception exc)
{
MessageBox.Show(exc.Message);
}
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
PassedObject po = (PassedObject)e.UserState;
imageList48.Images.Add(po.fileinfo.FullName, getThumbNail(po.bmp, 48, 48));
imageList64.Images.Add(po.fileinfo.FullName, getThumbNail(po.bmp, 64, 64));
imageList96.Images.Add(po.fileinfo.FullName, getThumbNail(po.bmp, 96, 96));
imageList128.Images.Add(po.fileinfo.FullName, getThumbNail(po.bmp, 128, 128));
imageList256.Images.Add(po.fileinfo.FullName, getThumbNail(po.bmp, 256, 256));
listView1.Items[po.fileinfo.FullName].ImageKey = po.fileinfo.FullName;
listView1.Items[po.fileinfo.FullName].ToolTipText = po.fileinfo.Name + " (" + po.bmp.Width.ToString() + " x " + po.bmp.Height.ToString() + ")";
/*ListViewItem lvi = new ListViewItem();
lvi.Name = po.fileinfo.FullName;
lvi.Text = po.fileinfo.Name;
lvi.ImageKey = po.fileinfo.FullName;
lvi.Tag = "file";
lvi.ToolTipText = po.fileinfo.Name + " (" + po.bmp.Width + " x " + po.bmp.Height + ")";
listView1.Items.Add(lvi);
* */
toolStripStatusLabel1.Text = e.ProgressPercentage.ToString();
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
sw.Stop();
toolStripStatusLabel1.Text = "Time: " + sw.Elapsed.TotalSeconds.ToString();
sw.Reset();
}
}
}
gleed2d/src/Forms/MainForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.IO;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using System.Runtime.InteropServices;
using GLEED2D.Properties;
using System.Threading;
using System.Xml;
using System.Text.RegularExpressions;
using System.Diagnostics;
namespace GLEED2D
{
public partial class MainForm : Form
{
public static MainForm Instance;
String levelfilename;
//BackgroundWorker bgw = new BackgroundWorker();
bool dirtyflag;
public bool DirtyFlag
{
get { return dirtyflag; }
set { dirtyflag = value; updatetitlebar(); }
}
Cursor dragcursor;
LinkItemsForm linkItemsForm;
[DllImport("User32.dll")]
private static extern int SendMessage(int Handle, int wMsg, int wParam, int lParam);
public static void SetListViewSpacing(ListView lst, int x, int y)
{
SendMessage((int)lst.Handle, 0x1000 + 53, 0, y * 65536 + x);
}
public MainForm()
{
Instance = this;
InitializeComponent();
}
public IntPtr getHandle()
{
return pictureBox1.Handle;
}
public void updatetitlebar()
{
Text = "GLEED2D - " + levelfilename + (DirtyFlag ? "*" : "");
}
public static Image getThumbNail(Bitmap bmp, int imgWidth, int imgHeight)
{
Bitmap retBmp = new Bitmap(imgWidth, imgHeight, System.Drawing.Imaging.PixelFormat.Format64bppPArgb);
Graphics grp = Graphics.FromImage(retBmp);
int tnWidth = imgWidth, tnHeight = imgHeight;
if (bmp.Width > bmp.Height)
tnHeight = (int)(((float)bmp.Height / (float)bmp.Width) * tnWidth);
else if (bmp.Width < bmp.Height)
tnWidth = (int)(((float)bmp.Width / (float)bmp.Height) * tnHeight);
int iLeft = (imgWidth / 2) - (tnWidth / 2);
int iTop = (imgHeight / 2) - (tnHeight / 2);
grp.DrawImage(bmp, iLeft, iTop, tnWidth, tnHeight);
retBmp.Tag = bmp;
return retBmp;
}
private void MainForm_Load(object sender, EventArgs e)
{
//this.SetDesktopLocation(1300, 20);
linkItemsForm = new LinkItemsForm();
//fill zoom combobox
for (int i = 25; i <= 200; i += 25)
{
zoomcombo.Items.Add(i.ToString() + "%");
}
zoomcombo.SelectedText = "100%";
comboBox1.Items.Add("48x48");
comboBox1.Items.Add("64x64");
comboBox1.Items.Add("96x96");
comboBox1.Items.Add("128x128");
comboBox1.Items.Add("256x256");
comboBox1.SelectedIndex = 1;
SetListViewSpacing(listView2, 128 + 8, 128 + 32);
pictureBox1.AllowDrop = true;
}
private void MainForm_FormClosed(object sender, FormClosedEventArgs e)
{
Constants.Instance.export("settings.xml");
Game1.Instance.Exit();
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
if (checkCurrentLevelAndSaveEventually() == DialogResult.Cancel) e.Cancel = true;
}
//TREEVIEW
private void treeView1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.N) ActionNewLayer(sender, e);
if (e.KeyCode == Keys.Delete) ActionDelete(sender, e);
if (e.KeyCode == Keys.F7) ActionMoveUp(sender, e);
if (e.KeyCode == Keys.F8) ActionMoveDown(sender, e);
if (e.KeyCode == Keys.F4) ActionCenterView(sender, e);
if (e.KeyCode == Keys.F2) treeView1.SelectedNode.BeginEdit();
if (e.KeyCode == Keys.D && e.Control) ActionDuplicate(sender, e);
}
private void treeView1_AfterLabelEdit(object sender, NodeLabelEditEventArgs e)
{
if (e.Label == null) return;
TreeNode[] nodes = treeView1.Nodes.Find(e.Label, true);
if (nodes.Length > 0)
{
MessageBox.Show("A layer or item with the name \"" + e.Label + "\" already exists in the level. Please use another name!");
e.CancelEdit = true;
return;
}
if (e.Node.Tag is Level)
{
Level l = (Level)e.Node.Tag;
Editor.Instance.beginCommand("Rename Level (\"" + l.Name + "\" -> \"" + e.Label + "\")");
l.Name = e.Label;
e.Node.Name = e.Label;
Editor.Instance.endCommand();
}
if (e.Node.Tag is Layer)
{
Layer l = (Layer)e.Node.Tag;
Editor.Instance.beginCommand("Rename Layer (\"" + l.Name + "\" -> \"" + e.Label + "\")");
l.Name = e.Label;
e.Node.Name = e.Label;
Editor.Instance.endCommand();
}
if (e.Node.Tag is Item)
{
Item i = (Item)e.Node.Tag;
Editor.Instance.beginCommand("Rename Item (\"" + i.Name + "\" -> \"" + e.Label + "\")");
i.Name = e.Label;
e.Node.Name = e.Label;
Editor.Instance.endCommand();
}
propertyGrid1.Refresh();
pictureBox1.Select();
}
private void treeView1_AfterCheck(object sender, TreeViewEventArgs e)
{
if (e.Node.Tag is Level)
{
Editor.Instance.level.Visible = e.Node.Checked;
}
if (e.Node.Tag is Layer)
{
Layer l = (Layer)e.Node.Tag;
l.Visible = e.Node.Checked;
}
if (e.Node.Tag is Item)
{
Item i = (Item)e.Node.Tag;
i.Visible = e.Node.Checked;
}
}
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
{
if (e.Node.Tag is Level)
{
Editor.Instance.selectlevel();
}
if (e.Node.Tag is Layer)
{
Layer l = (Layer)e.Node.Tag;
Editor.Instance.selectlayer(l);
}
if (e.Node.Tag is Item)
{
Item i = (Item)e.Node.Tag;
Editor.Instance.selectitem(i);
}
}
private void treeView1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
treeView1.SelectedNode = treeView1.GetNodeAt(e.X, e.Y);
}
}
private void treeView1_ItemDrag(object sender, ItemDragEventArgs e)
{
if (((TreeNode)e.Item).Tag is Layer) return;
if (((TreeNode)e.Item).Tag is Level) return;
Editor.Instance.beginCommand("Drag Item");
DoDragDrop(e.Item, DragDropEffects.Move);
}
private void treeView1_DragOver(object sender, DragEventArgs e)
{
//get source node
TreeNode sourcenode = (TreeNode)e.Data.GetData(typeof(TreeNode));
if (sourcenode == null)
{
e.Effect = DragDropEffects.None;
return;
}
else e.Effect = DragDropEffects.Move;
//get destination node and select it
Point p = treeView1.PointToClient(new Point(e.X, e.Y));
TreeNode destnode = treeView1.GetNodeAt(p);
if (destnode.Tag is Level) return;
treeView1.SelectedNode = destnode;
if (destnode != sourcenode)
{
Item i1 = (Item)sourcenode.Tag;
if (destnode.Tag is Item)
{
Item i2 = (Item)destnode.Tag;
Editor.Instance.moveItemToLayer(i1, i2.layer, i2);
int delta = 0;
if (destnode.Index > sourcenode.Index && i1.layer == i2.layer) delta = 1;
sourcenode.Remove();
destnode.Parent.Nodes.Insert(destnode.Index + delta, sourcenode);
}
if (destnode.Tag is Layer)
{
Layer l2 = (Layer)destnode.Tag;
Editor.Instance.moveItemToLayer(i1, l2, null);
sourcenode.Remove();
destnode.Nodes.Insert(0, sourcenode);
}
Editor.Instance.selectitem(i1);
Editor.Instance.draw(Game1.Instance.spriteBatch);
Game1.Instance.GraphicsDevice.Present();
Application.DoEvents();
}
}
private void treeView1_DragDrop(object sender, DragEventArgs e)
{
Editor.Instance.endCommand();
}
//PICTURE BOX
private void pictureBox1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
KeyEventArgs kea = new KeyEventArgs(e.KeyData);
treeView1_KeyDown(sender, kea);
}
private void pictureBox1_Resize(object sender, EventArgs e)
{
Logger.Instance.log("pictureBox1_Resize().");
if (Game1.Instance != null) Game1.Instance.resizebackbuffer(pictureBox1.Width, pictureBox1.Height);
if (Editor.Instance != null) Editor.Instance.camera.updateviewport(pictureBox1.Width, pictureBox1.Height);
}
private void pictureBox1_MouseEnter(object sender, EventArgs e)
{
pictureBox1.Select();
}
private void pictureBox1_MouseLeave(object sender, EventArgs e)
{
menuStrip1.Select();
}
private void pictureBox1_DragEnter(object sender, DragEventArgs e)
{
e.Effect = DragDropEffects.Move;
ListViewItem lvi = (ListViewItem)e.Data.GetData(typeof(ListViewItem));
Editor.Instance.createTextureBrush(lvi.Name);
}
private void pictureBox1_DragOver(object sender, DragEventArgs e)
{
e.Effect = DragDropEffects.Move;
Point p = pictureBox1.PointToClient(new Point(e.X, e.Y));
Editor.Instance.setmousepos(p.X, p.Y);
Editor.Instance.draw(Game1.Instance.spriteBatch);
Game1.Instance.GraphicsDevice.Present();
}
private void pictureBox1_DragLeave(object sender, EventArgs e)
{
Editor.Instance.destroyTextureBrush();
Editor.Instance.draw(Game1.Instance.spriteBatch);
Game1.Instance.GraphicsDevice.Present();
}
private void pictureBox1_DragDrop(object sender, DragEventArgs e)
{
Editor.Instance.paintTextureBrush(false);
listView1.Cursor = Cursors.Default;
pictureBox1.Cursor = Cursors.Default;
}
// ACTIONS
private void ActionDuplicate(object sender, EventArgs e)
{
if (treeView1.SelectedNode.Tag is Layer)
{
Layer l = (Layer)treeView1.SelectedNode.Tag;
Layer layercopy = l.clone();
layercopy.Name = getUniqueNameBasedOn(layercopy.Name);
for (int i = 0; i < layercopy.Items.Count; i++)
{
layercopy.Items[i].Name = getUniqueNameBasedOn(layercopy.Items[i].Name);
}
Editor.Instance.beginCommand("Duplicate Layer \"" + l.Name + "\"");
Editor.Instance.addLayer(layercopy);
Editor.Instance.endCommand();
Editor.Instance.updatetreeview();
}
}
private void ActionCenterView(object sender, EventArgs e)
{
if (treeView1.SelectedNode.Tag is Level)
{
Editor.Instance.camera.Position = Microsoft.Xna.Framework.Vector2.Zero;
}
if (treeView1.SelectedNode.Tag is Item)
{
Item i = (Item)treeView1.SelectedNode.Tag;
Editor.Instance.camera.Position = i.pPosition;
}
}
private void ActionRename(object sender, EventArgs e)
{
treeView1.SelectedNode.BeginEdit();
}
private void ActionNewLayer(object sender, EventArgs e)
{
AddLayer f = new AddLayer(this);
f.ShowDialog();
}
private void ActionDelete(object sender, EventArgs e)
{
if (treeView1.SelectedNode == null) return;
if (treeView1.SelectedNode.Tag is Layer)
{
Layer l = (Layer)treeView1.SelectedNode.Tag;
Editor.Instance.deleteLayer(l);
}
else if (treeView1.SelectedNode.Tag is Item)
{
Editor.Instance.deleteSelectedItems();
}
}
private void ActionMoveUp(object sender, EventArgs e)
{
if (treeView1.SelectedNode.Tag is Layer)
{
Layer l = (Layer)treeView1.SelectedNode.Tag;
if (l.level.Layers.IndexOf(l) > 0)
{
Editor.Instance.beginCommand("Move Up Layer \"" + l.Name + "\"");
Editor.Instance.moveLayerUp(l);
Editor.Instance.endCommand();
Editor.Instance.updatetreeview();
}
}
if (treeView1.SelectedNode.Tag is Item)
{
Item i = (Item)treeView1.SelectedNode.Tag;
if (i.layer.Items.IndexOf(i) > 0)
{
Editor.Instance.beginCommand("Move Up Item \"" + i.Name + "\"");
Editor.Instance.moveItemUp(i);
Editor.Instance.endCommand();
Editor.Instance.updatetreeview();
}
}
}
private void ActionMoveDown(object sender, EventArgs e)
{
if (treeView1.SelectedNode.Tag is Layer)
{
Layer l = (Layer)treeView1.SelectedNode.Tag;
if (l.level.Layers.IndexOf(l) < l.level.Layers.Count - 1)
{
Editor.Instance.beginCommand("Move Down Layer \"" + l.Name + "\"");
Editor.Instance.moveLayerDown(l);
Editor.Instance.endCommand();
Editor.Instance.updatetreeview();
}
}
if (treeView1.SelectedNode.Tag is Item)
{
Item i = (Item)treeView1.SelectedNode.Tag;
if (i.layer.Items.IndexOf(i) < i.layer.Items.Count - 1)
{
Editor.Instance.beginCommand("Move Down Item \"" + i.Name + "\"");
Editor.Instance.moveItemDown(i);
Editor.Instance.endCommand();
Editor.Instance.updatetreeview();
}
}
}
private void ActionAddCustomProperty(object sender, EventArgs e)
{
if (treeView1.SelectedNode.Tag is Item)
{
Item i = (Item)treeView1.SelectedNode.Tag;
AddCustomProperty form = new AddCustomProperty(i.CustomProperties);
form.ShowDialog();
}
if (treeView1.SelectedNode.Tag is Level)
{
Level l = (Level)treeView1.SelectedNode.Tag;
AddCustomProperty form = new AddCustomProperty(l.CustomProperties);
form.ShowDialog();
}
if (treeView1.SelectedNode.Tag is Layer)
{
Layer l = (Layer)treeView1.SelectedNode.Tag;
AddCustomProperty form = new AddCustomProperty(l.CustomProperties);
form.ShowDialog();
}
propertyGrid1.Refresh();
}
//MENU
public void newLevel()
{
Application.DoEvents();
Level newlevel = new Level();
newlevel.EditorRelated.Version = Editor.Instance.Version;
Editor.Instance.loadLevel(newlevel);
levelfilename = "untitled";
DirtyFlag = false;
}
public void saveLevel(String filename)
{
Editor.Instance.saveLevel(filename);
levelfilename = filename;
DirtyFlag = false;
if (Constants.Instance.SaveLevelStartApplication)
{
if (!File.Exists(Constants.Instance.SaveLevelApplicationToStart))
{
MessageBox.Show("The file \"" + Constants.Instance.SaveLevelApplicationToStart + "\" doesn't exist!\nPlease provide a valid application executable in Tools -> Settings -> Save Level!\nLevel was saved.",
"Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
return;
}
if (Constants.Instance.SaveLevelAppendLevelFilename)
{
Process.Start(Constants.Instance.SaveLevelApplicationToStart, "\"" + levelfilename + "\"");
}
else
{
Process.Start(Constants.Instance.SaveLevelApplicationToStart);
}
}
}
public void loadLevel(String filename)
{
Level level = Level.FromFile(filename, Game1.Instance.Content);
if (level.EditorRelated.Version == null || level.EditorRelated.Version.CompareTo("1.3") < 0)
{
DialogResult dr = MessageBox.Show(
"This file was created with a version of GLEED2D less than 1.3.\n" +
"In version 1.3 the datatype of 'Scale' changed from 'float' to 'Vector2'.\n" +
"The file you tried to open should therefore be converted accordingly.\n" +
"GLEED2D can do that automatically for you.\n\n"+
"(Basically, all that's done is convert \n"+
"<Scale>1.234</Scale> to \n"+
"<Scale><X>1.234</X><Y>1.234</Y></Scale>)\n\n" +
"Do you want the file to be converted before opening?",
"Convert?", MessageBoxButtons.OKCancel, MessageBoxIcon.Question);
if (dr == DialogResult.OK)
{
//Convert the file, save it and open it
XmlDocument doc = new XmlDocument();
doc.Load(filename);
//change Scale from float to Vector2 with X = Y = previous scale factor
doc.InnerXml = Regex.Replace(doc.InnerXml, @"<Scale>(\d+\.?\d*)", "<Scale><X>$1</X><Y>$1</Y>");
//update/insert <Version> tag
if (doc.GetElementsByTagName("Version").Count > 0) //<Version> tag exists and must be updated
{
doc.InnerXml = Regex.Replace(doc.InnerXml, @"<Version>(\d+\.?\d*\.?\d*\.?\d*)", "<Version>" + Editor.Instance.Version);
}
else //level files prior to 1.3 didn't have a version tag so insert one
{
doc.GetElementsByTagName("EditorRelated").Item(0).InnerXml += "<Version>" + Editor.Instance.Version + "</Version>";
}
//save the changes...
doc.Save(filename);
//...and load it again
level = Level.FromFile(filename, Game1.Instance.Content);
}
else
{
return;
}
}
Editor.Instance.loadLevel(level);
levelfilename = filename;
DirtyFlag = false;
}
public DialogResult checkCurrentLevelAndSaveEventually()
{
if (DirtyFlag)
{
DialogResult dr = MessageBox.Show("The current level has not been saved. Do you want to save now?", "Save?",
MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
if (dr == DialogResult.Yes)
{
if (levelfilename == "untitled")
{
SaveFileDialog dialog = new SaveFileDialog();
dialog.Filter = "XML Files (*.xml)|*.xml";
if (dialog.ShowDialog() == DialogResult.OK) saveLevel(dialog.FileName);
else return DialogResult.Cancel;
}
else
{
saveLevel(levelfilename);
}
}
if (dr == DialogResult.Cancel) return DialogResult.Cancel;
}
return DialogResult.OK;
}
private void FileNew(object sender, EventArgs e)
{
if (checkCurrentLevelAndSaveEventually() == DialogResult.Cancel) return;
newLevel();
}
private void FileOpen(object sender, EventArgs e)
{
if (checkCurrentLevelAndSaveEventually() == DialogResult.Cancel) return;
OpenFileDialog opendialog = new OpenFileDialog();
opendialog.Filter = "XML Files (*.xml)|*.xml";
if (opendialog.ShowDialog() == DialogResult.OK) loadLevel(opendialog.FileName);
}
private void FileSave(object sender, EventArgs e)
{
if (levelfilename == "untitled") FileSaveAs(sender, e);
else saveLevel(levelfilename);
}
private void FileSaveAs(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
dialog.Filter = "XML Files (*.xml)|*.xml";
if (dialog.ShowDialog() == DialogResult.OK) saveLevel(dialog.FileName);
}
private void FileExit(object sender, EventArgs e)
{
Close();
}
private void EditUndo(object sender, EventArgs e)
{
Editor.Instance.undo();
}
private void EditRedo(object sender, EventArgs e)
{
Editor.Instance.redo();
}
private void EditSelectAll(object sender, EventArgs e)
{
Editor.Instance.selectAll();
}
private void zoomcombo_TextChanged(object sender, EventArgs e)
{
toolStripStatusLabel1.Text = zoomcombo.SelectedText;
if (zoomcombo.Text.Length > 0 && Editor.Instance != null)
{
float zoom = float.Parse(zoomcombo.Text.Substring(0, zoomcombo.Text.Length - 1));
Editor.Instance.camera.Scale = zoom / 100;
}
}
private void HelpQuickGuide(object sender, EventArgs e)
{
new QuickGuide().Show();
}
private void HelpAbout(object sender, EventArgs e)
{
new AboutForm().ShowDialog();
}
private void ToolsMenu_MouseEnter(object sender, EventArgs e)
{
moveSelectedItemsToLayerToolStripMenuItem.Enabled =
copySelectedItemsToLayerToolStripMenuItem.Enabled = Editor.Instance.SelectedItems.Count > 0;
alignHorizontallyToolStripMenuItem.Enabled =
alignVerticallyToolStripMenuItem.Enabled =
alignRotationToolStripMenuItem.Enabled =
alignScaleToolStripMenuItem.Enabled = Editor.Instance.SelectedItems.Count > 1;
linkItemsByACustomPropertyToolStripMenuItem.Enabled = Editor.Instance.SelectedItems.Count == 2;
}
private void ToolsMenu_Click(object sender, EventArgs e)
{
}
private void ToolsMoveToLayer(object sender, EventArgs e)
{
LayerSelectForm f = new LayerSelectForm();
if (f.ShowDialog() == DialogResult.OK)
{
Layer chosenlayer = (Layer)f.treeView1.SelectedNode.Tag;
Editor.Instance.moveSelectedItemsToLayer(chosenlayer);
}
}
private void ToolsCopyToLayer(object sender, EventArgs e)
{
LayerSelectForm f = new LayerSelectForm();
if (f.ShowDialog() == DialogResult.OK)
{
Layer chosenlayer = (Layer)f.treeView1.SelectedNode.Tag;
Editor.Instance.copySelectedItemsToLayer(chosenlayer);
}
}
private void ToolsLinkItems(object sender, EventArgs e)
{
linkItemsForm.ShowDialog();
}
private void ToolsAlignHorizontally(object sender, EventArgs e)
{
Editor.Instance.alignHorizontally();
}
private void ToolsAlignVertically(object sender, EventArgs e)
{
Editor.Instance.alignVertically();
}
private void ToolsAlignRotation(object sender, EventArgs e)
{
Editor.Instance.alignRotation();
}
private void ToolsAlignScale(object sender, EventArgs e)
{
Editor.Instance.alignScale();
}
private void ToolsSettings(object sender, EventArgs e)
{
SettingsForm f = new SettingsForm();
f.ShowDialog();
}
private void MainForm_Resize(object sender, EventArgs e)
{
Editor.Instance.draw(Game1.Instance.spriteBatch);
Game1.Instance.GraphicsDevice.Present();
Application.DoEvents();
}
private void propertyGrid1_Enter(object sender, EventArgs e)
{
Editor.Instance.beginCommand("Edit in PropertyGrid");
}
private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
Editor.Instance.endCommand();
Editor.Instance.beginCommand("Edit in PropertyGrid");
}
public void UndoManyCommands(object sender, ToolStripItemClickedEventArgs e)
{
Command c = (Command)e.ClickedItem.Tag;
Editor.Instance.undoMany(c);
}
private void RedoManyCommands(object sender, ToolStripItemClickedEventArgs e)
{
Command c = (Command)e.ClickedItem.Tag;
Editor.Instance.redoMany(c);
}
private void comboSize_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBox1.SelectedIndex)
{
case 0:
listView1.LargeImageList = imageList48;
SetListViewSpacing(listView1, 48 + 8, 48 + 32);
break;
case 1:
listView1.LargeImageList = imageList64;
SetListViewSpacing(listView1, 64 + 8, 64 + 32);
break;
case 2:
listView1.LargeImageList = imageList96;
SetListViewSpacing(listView1, 96 + 8, 96 + 32);
break;
case 3:
listView1.LargeImageList = imageList128;
SetListViewSpacing(listView1, 128 + 8, 128 + 32);
break;
case 4:
listView1.LargeImageList = imageList256;
SetListViewSpacing(listView1, 256 + 8, 256 + 32);
break;
}
}
private void buttonFolderUp_Click(object sender, EventArgs e)
{
DirectoryInfo di = Directory.GetParent(textBox1.Text);
if (di == null) return;
loadfolder(di.FullName);
/*textBox1.Text = Directory.GetParent(textBox1.Text).FullName;
loadfolder(textBox1.Text);*/
}
private void chooseFolder_Click(object sender, EventArgs e)
{
FolderBrowserDialog d = new FolderBrowserDialog();
d.SelectedPath = textBox1.Text;
if (d.ShowDialog() == DialogResult.OK) loadfolder(d.SelectedPath);
}
private void listView1_Click(object sender, EventArgs e)
{
toolStripStatusLabel1.Text = listView1.FocusedItem.ToolTipText;
}
private void listView1_MouseDoubleClick(object sender, MouseEventArgs e)
{
string itemtype = listView1.FocusedItem.Tag.ToString();
if (itemtype == "folder")
{
loadfolder(listView1.FocusedItem.Name);
}
if (itemtype == "file")
{
Editor.Instance.createTextureBrush(listView1.FocusedItem.Name);
}
}
private void listView1_ItemDrag(object sender, ItemDragEventArgs e)
{
ListViewItem lvi = (ListViewItem)e.Item;
if (lvi.Tag.ToString() == "folder") return;
toolStripStatusLabel1.Text = lvi.ToolTipText;
Bitmap bmp = new Bitmap(listView1.LargeImageList.Images[lvi.ImageKey]);
dragcursor = new Cursor(bmp.GetHicon());
listView1.DoDragDrop(e.Item, DragDropEffects.Move);
}
private void listView1_DragOver(object sender, DragEventArgs e)
{
e.Effect = DragDropEffects.Move;
}
private void listView1_GiveFeedback(object sender, GiveFeedbackEventArgs e)
{
if (e.Effect == DragDropEffects.Move)
{
e.UseDefaultCursors = false;
listView1.Cursor = dragcursor;
pictureBox1.Cursor = Cursors.Default;
}
else
{
e.UseDefaultCursors = true;
listView1.Cursor = Cursors.Default;
pictureBox1.Cursor = Cursors.Default;
}
}
private void listView1_DragDrop(object sender, DragEventArgs e)
{
listView1.Cursor = Cursors.Default;
pictureBox1.Cursor = Cursors.Default;
}
public string getUniqueNameBasedOn(string name)
{
int i=0;
string newname = "Copy of " + name;
while (treeView1.Nodes.Find(newname, true).Length>0)
{
newname = "Copy(" + i++.ToString() + ") of " + name;
}
return newname;
}
public void loadfolder(string path)
{
//loadfolder_background(path);
loadfolder_foreground(path);
}
public void loadfolder_foreground(string path)
{
imageList48.Images.Clear();
imageList64.Images.Clear();
imageList96.Images.Clear();
imageList128.Images.Clear();
imageList256.Images.Clear();
Image img = Resources.folder;
imageList48.Images.Add(img);
imageList64.Images.Add(img);
imageList96.Images.Add(img);
imageList128.Images.Add(img);
imageList256.Images.Add(img);
listView1.Clear();
DirectoryInfo di = new DirectoryInfo(path);
textBox1.Text = di.FullName;
DirectoryInfo[] folders = di.GetDirectories();
foreach (DirectoryInfo folder in folders)
{
ListViewItem lvi = new ListViewItem();
lvi.Text = folder.Name;
lvi.ToolTipText = folder.Name;
lvi.ImageIndex = 0;
lvi.Tag = "folder";
lvi.Name = folder.FullName;
listView1.Items.Add(lvi);
}
string filters = "*.jpg;*.png;*.bmp;";
List<FileInfo> fileList = new List<FileInfo>();
string[] extensions = filters.Split(';');
foreach (string filter in extensions) fileList.AddRange(di.GetFiles(filter));
FileInfo[] files = fileList.ToArray();
foreach (FileInfo file in files)
{
Bitmap bmp = new Bitmap(file.FullName);
imageList48.Images.Add(file.FullName, getThumbNail(bmp, 48, 48));
imageList64.Images.Add(file.FullName, getThumbNail(bmp, 64, 64));
imageList96.Images.Add(file.FullName, getThumbNail(bmp, 96, 96));
imageList128.Images.Add(file.FullName, getThumbNail(bmp, 128, 128));
imageList256.Images.Add(file.FullName, getThumbNail(bmp, 256, 256));
ListViewItem lvi = new ListViewItem();
lvi.Name = file.FullName;
lvi.Text = file.Name;
lvi.ImageKey = file.FullName;
lvi.Tag = "file";
lvi.ToolTipText = file.Name + " (" + bmp.Width.ToString() + " x " + bmp.Height.ToString() + ")";
listView1.Items.Add(lvi);
}
}
private void listView2_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (listView2.FocusedItem.Text == "Rectangle")
{
Editor.Instance.createPrimitiveBrush(PrimitiveType.Rectangle);
}
if (listView2.FocusedItem.Text == "Circle")
{
Editor.Instance.createPrimitiveBrush(PrimitiveType.Circle);
}
if (listView2.FocusedItem.Text == "Path")
{
Editor.Instance.createPrimitiveBrush(PrimitiveType.Path);
}
}
private void RunLevel(object sender, EventArgs e)
{
if (Constants.Instance.RunLevelStartApplication)
{
if (!System.IO.File.Exists(Constants.Instance.RunLevelApplicationToStart))
{
MessageBox.Show("The file \"" + Constants.Instance.RunLevelApplicationToStart + "\" doesn't exist!\nPlease provide a valid application executable in Tools -> Settings -> Run Level!",
"Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
FileSave(sender, e);
if (Constants.Instance.RunLevelAppendLevelFilename)
{
System.Diagnostics.Process.Start(Constants.Instance.RunLevelApplicationToStart, "\"" + levelfilename + "\"");
}
else
{
System.Diagnostics.Process.Start(Constants.Instance.RunLevelApplicationToStart);
}
}
}
private void CustomPropertyContextMenu_Opening(object sender, CancelEventArgs e)
{
if (propertyGrid1.SelectedGridItem.Parent.Label != "Custom Properties") e.Cancel = true;
}
private void deleteCustomProperty(object sender, EventArgs e)
{
Editor.Instance.beginCommand("Delete Custom Property");
DictionaryPropertyDescriptor dpd = (DictionaryPropertyDescriptor)propertyGrid1.SelectedGridItem.PropertyDescriptor;
dpd.sdict.Remove(dpd.Name);
propertyGrid1.Refresh();
Editor.Instance.endCommand();
}
private void ViewGrid_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.ShowGrid = ShowGridButton.Checked = ViewGrid.Checked;
}
private void ViewWorldOrigin_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.ShowWorldOrigin = ShowWorldOriginButton.Checked = ViewWorldOrigin.Checked;
}
private void ShowGridButton_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.ShowGrid = ViewGrid.Checked = ShowGridButton.Checked;
}
private void ShowWorldOriginButton_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.ShowWorldOrigin = ViewWorldOrigin.Checked = ShowWorldOriginButton.Checked;
}
private void SnapToGridButton_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.SnapToGrid = ViewSnapToGrid.Checked = SnapToGridButton.Checked;
}
private void ViewSnapToGrid_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.SnapToGrid = SnapToGridButton.Checked = ViewSnapToGrid.Checked;
}
}
}
gleed2d/src/Forms/MainForm.designer.cs
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namespace GLEED2D
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem("Rectangle", 0);
System.Windows.Forms.ListViewItem listViewItem2 = new System.Windows.Forms.ListViewItem("Circle", 1);
System.Windows.Forms.ListViewItem listViewItem3 = new System.Windows.Forms.ListViewItem("Path", 2);
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabel2 = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabel3 = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabel4 = new System.Windows.Forms.ToolStripStatusLabel();
this.treeView1 = new System.Windows.Forms.TreeView();
this.imageList2 = new System.Windows.Forms.ImageList(this.components);
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
this.CustomPropertyContextMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.deleteCustomPropertyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ItemContextMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.ItemCenterViewEntry = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator5 = new System.Windows.Forms.ToolStripSeparator();
this.renameToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.deleteToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator3 = new System.Windows.Forms.ToolStripSeparator();
this.moveUpToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.moveDownToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator10 = new System.Windows.Forms.ToolStripSeparator();
this.addCustomPropertyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.newToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.openToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.saveAsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.exitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.editToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.undoMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.redoMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator9 = new System.Windows.Forms.ToolStripSeparator();
this.selectAllToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.viewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ViewGrid = new System.Windows.Forms.ToolStripMenuItem();
this.ViewSnapToGrid = new System.Windows.Forms.ToolStripMenuItem();
this.ViewWorldOrigin = new System.Windows.Forms.ToolStripMenuItem();
this.runToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.runLevelInYourOwnApplicationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.ToolsMenu = new System.Windows.Forms.ToolStripMenuItem();
this.moveSelectedItemsToLayerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.copySelectedItemsToLayerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator7 = new System.Windows.Forms.ToolStripSeparator();
this.linkItemsByACustomPropertyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator16 = new System.Windows.Forms.ToolStripSeparator();
this.alignHorizontallyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.alignVerticallyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.alignRotationToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.alignScaleToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator6 = new System.Windows.Forms.ToolStripSeparator();
this.settingsToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.quickGuideToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.newToolStripButton = new System.Windows.Forms.ToolStripButton();
this.openToolStripButton = new System.Windows.Forms.ToolStripButton();
this.saveToolStripButton = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator = new System.Windows.Forms.ToolStripSeparator();
this.undoButton = new System.Windows.Forms.ToolStripSplitButton();
this.redoButton = new System.Windows.Forms.ToolStripSplitButton();
this.toolStripSeparator8 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripLabel1 = new System.Windows.Forms.ToolStripLabel();
this.zoomcombo = new System.Windows.Forms.ToolStripComboBox();
this.toolStripSeparator17 = new System.Windows.Forms.ToolStripSeparator();
this.ShowGridButton = new System.Windows.Forms.ToolStripButton();
this.SnapToGridButton = new System.Windows.Forms.ToolStripButton();
this.ShowWorldOriginButton = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator12 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripButton2 = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator14 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripButton3 = new System.Windows.Forms.ToolStripButton();
this.LayerContextMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.duplicateToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator11 = new System.Windows.Forms.ToolStripSeparator();
this.renameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.deleteToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
this.LayerMoveUpEntry = new System.Windows.Forms.ToolStripMenuItem();
this.LayerMoveDownEntry = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.splitContainer3 = new System.Windows.Forms.SplitContainer();
this.toolStripContainer1 = new System.Windows.Forms.ToolStripContainer();
this.treetools = new System.Windows.Forms.ToolStrip();
this.toolStripButton1 = new System.Windows.Forms.ToolStripButton();
this.buttonDelete = new System.Windows.Forms.ToolStripButton();
this.toolStripSeparator4 = new System.Windows.Forms.ToolStripSeparator();
this.butonMoveUp = new System.Windows.Forms.ToolStripButton();
this.buttonMoveDown = new System.Windows.Forms.ToolStripButton();
this.splitContainer2 = new System.Windows.Forms.SplitContainer();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.listView1 = new System.Windows.Forms.ListView();
this.imageList96 = new System.Windows.Forms.ImageList(this.components);
this.chooseFolder = new System.Windows.Forms.Button();
this.buttonFolderUp = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.listView2 = new System.Windows.Forms.ListView();
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
this.imageList48 = new System.Windows.Forms.ImageList(this.components);
this.imageList64 = new System.Windows.Forms.ImageList(this.components);
this.imageList128 = new System.Windows.Forms.ImageList(this.components);
this.imageList256 = new System.Windows.Forms.ImageList(this.components);
this.backgroundWorker1 = new System.ComponentModel.BackgroundWorker();
this.LevelContextMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.centerViewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.addLayerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator13 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripMenuItem2 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator15 = new System.Windows.Forms.ToolStripSeparator();
this.toolStripMenuItem6 = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator18 = new System.Windows.Forms.ToolStripSeparator();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.statusStrip1.SuspendLayout();
this.CustomPropertyContextMenu.SuspendLayout();
this.ItemContextMenu.SuspendLayout();
this.menuStrip1.SuspendLayout();
this.toolStrip1.SuspendLayout();
this.LayerContextMenu.SuspendLayout();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.splitContainer3.Panel1.SuspendLayout();
this.splitContainer3.Panel2.SuspendLayout();
this.splitContainer3.SuspendLayout();
this.toolStripContainer1.ContentPanel.SuspendLayout();
this.toolStripContainer1.TopToolStripPanel.SuspendLayout();
this.toolStripContainer1.SuspendLayout();
this.treetools.SuspendLayout();
this.splitContainer2.Panel1.SuspendLayout();
this.splitContainer2.Panel2.SuspendLayout();
this.splitContainer2.SuspendLayout();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.LevelContextMenu.SuspendLayout();
this.SuspendLayout();
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Margin = new System.Windows.Forms.Padding(0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(751, 440);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
this.pictureBox1.MouseLeave += new System.EventHandler(this.pictureBox1_MouseLeave);
this.pictureBox1.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.pictureBox1_PreviewKeyDown);
this.pictureBox1.DragOver += new System.Windows.Forms.DragEventHandler(this.pictureBox1_DragOver);
this.pictureBox1.DragDrop += new System.Windows.Forms.DragEventHandler(this.pictureBox1_DragDrop);
this.pictureBox1.Resize += new System.EventHandler(this.pictureBox1_Resize);
this.pictureBox1.DragLeave += new System.EventHandler(this.pictureBox1_DragLeave);
this.pictureBox1.DragEnter += new System.Windows.Forms.DragEventHandler(this.pictureBox1_DragEnter);
this.pictureBox1.MouseEnter += new System.EventHandler(this.pictureBox1_MouseEnter);
//
// statusStrip1
//
this.statusStrip1.GripStyle = System.Windows.Forms.ToolStripGripStyle.Visible;
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabel1,
this.toolStripStatusLabel2,
this.toolStripStatusLabel3,
this.toolStripStatusLabel4});
this.statusStrip1.Location = new System.Drawing.Point(0, 694);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.statusStrip1.Size = new System.Drawing.Size(1002, 22);
this.statusStrip1.TabIndex = 1;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabel1
//
this.toolStripStatusLabel1.AutoSize = false;
this.toolStripStatusLabel1.BorderSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((((System.Windows.Forms.ToolStripStatusLabelBorderSides.Left | System.Windows.Forms.ToolStripStatusLabelBorderSides.Top)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Right)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Bottom)));
this.toolStripStatusLabel1.BorderStyle = System.Windows.Forms.Border3DStyle.SunkenOuter;
this.toolStripStatusLabel1.Name = "toolStripStatusLabel1";
this.toolStripStatusLabel1.Size = new System.Drawing.Size(650, 17);
this.toolStripStatusLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// toolStripStatusLabel2
//
this.toolStripStatusLabel2.AutoSize = false;
this.toolStripStatusLabel2.BorderSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((((System.Windows.Forms.ToolStripStatusLabelBorderSides.Left | System.Windows.Forms.ToolStripStatusLabelBorderSides.Top)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Right)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Bottom)));
this.toolStripStatusLabel2.BorderStyle = System.Windows.Forms.Border3DStyle.SunkenOuter;
this.toolStripStatusLabel2.Name = "toolStripStatusLabel2";
this.toolStripStatusLabel2.Size = new System.Drawing.Size(113, 17);
this.toolStripStatusLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// toolStripStatusLabel3
//
this.toolStripStatusLabel3.AutoSize = false;
this.toolStripStatusLabel3.BorderSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((((System.Windows.Forms.ToolStripStatusLabelBorderSides.Left | System.Windows.Forms.ToolStripStatusLabelBorderSides.Top)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Right)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Bottom)));
this.toolStripStatusLabel3.BorderStyle = System.Windows.Forms.Border3DStyle.SunkenOuter;
this.toolStripStatusLabel3.Name = "toolStripStatusLabel3";
this.toolStripStatusLabel3.Size = new System.Drawing.Size(109, 17);
this.toolStripStatusLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// toolStripStatusLabel4
//
this.toolStripStatusLabel4.AutoSize = false;
this.toolStripStatusLabel4.BorderSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((((System.Windows.Forms.ToolStripStatusLabelBorderSides.Left | System.Windows.Forms.ToolStripStatusLabelBorderSides.Top)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Right)
| System.Windows.Forms.ToolStripStatusLabelBorderSides.Bottom)));
this.toolStripStatusLabel4.BorderStyle = System.Windows.Forms.Border3DStyle.SunkenOuter;
this.toolStripStatusLabel4.Name = "toolStripStatusLabel4";
this.toolStripStatusLabel4.Size = new System.Drawing.Size(60, 17);
this.toolStripStatusLabel4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// treeView1
//
this.treeView1.AllowDrop = true;
this.treeView1.CheckBoxes = true;
this.treeView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.treeView1.HideSelection = false;
this.treeView1.ImageIndex = 5;
this.treeView1.ImageList = this.imageList2;
this.treeView1.LabelEdit = true;
this.treeView1.Location = new System.Drawing.Point(0, 0);
this.treeView1.Name = "treeView1";
this.treeView1.SelectedImageIndex = 5;
this.treeView1.Size = new System.Drawing.Size(239, 369);
this.treeView1.TabIndex = 2;
this.treeView1.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterCheck);
this.treeView1.AfterLabelEdit += new System.Windows.Forms.NodeLabelEditEventHandler(this.treeView1_AfterLabelEdit);
this.treeView1.DragDrop += new System.Windows.Forms.DragEventHandler(this.treeView1_DragDrop);
this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect);
this.treeView1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.treeView1_MouseDown);
this.treeView1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.treeView1_KeyDown);
this.treeView1.ItemDrag += new System.Windows.Forms.ItemDragEventHandler(this.treeView1_ItemDrag);
this.treeView1.DragOver += new System.Windows.Forms.DragEventHandler(this.treeView1_DragOver);
//
// imageList2
//
this.imageList2.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList2.ImageStream")));
this.imageList2.TransparentColor = System.Drawing.Color.Transparent;
this.imageList2.Images.SetKeyName(0, "icon_layer.png");
this.imageList2.Images.SetKeyName(1, "icon_texture_item.png");
this.imageList2.Images.SetKeyName(2, "icon_rectangle_item.png");
this.imageList2.Images.SetKeyName(3, "icon_circle_item.png");
this.imageList2.Images.SetKeyName(4, "icon_path_item.png");
this.imageList2.Images.SetKeyName(5, "icon_level.png");
//
// propertyGrid1
//
this.propertyGrid1.ContextMenuStrip = this.CustomPropertyContextMenu;
this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
this.propertyGrid1.Location = new System.Drawing.Point(0, 0);
this.propertyGrid1.Name = "propertyGrid1";
this.propertyGrid1.PropertySort = System.Windows.Forms.PropertySort.Categorized;
this.propertyGrid1.Size = new System.Drawing.Size(239, 239);
this.propertyGrid1.TabIndex = 3;
this.propertyGrid1.ToolbarVisible = false;
this.propertyGrid1.Enter += new System.EventHandler(this.propertyGrid1_Enter);
this.propertyGrid1.PropertyValueChanged += new System.Windows.Forms.PropertyValueChangedEventHandler(this.propertyGrid1_PropertyValueChanged);
//
// CustomPropertyContextMenu
//
this.CustomPropertyContextMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.deleteCustomPropertyToolStripMenuItem});
this.CustomPropertyContextMenu.Name = "CustomPropertyContextMenu";
this.CustomPropertyContextMenu.Size = new System.Drawing.Size(201, 26);
this.CustomPropertyContextMenu.Opening += new System.ComponentModel.CancelEventHandler(this.CustomPropertyContextMenu_Opening);
//
// deleteCustomPropertyToolStripMenuItem
//
this.deleteCustomPropertyToolStripMenuItem.Name = "deleteCustomPropertyToolStripMenuItem";
this.deleteCustomPropertyToolStripMenuItem.Size = new System.Drawing.Size(200, 22);
this.deleteCustomPropertyToolStripMenuItem.Text = "Delete Custom Property";
this.deleteCustomPropertyToolStripMenuItem.Click += new System.EventHandler(this.deleteCustomProperty);
//
// ItemContextMenu
//
this.ItemContextMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ItemCenterViewEntry,
this.toolStripSeparator5,
this.renameToolStripMenuItem1,
this.deleteToolStripMenuItem1,
this.toolStripSeparator3,
this.moveUpToolStripMenuItem1,
this.moveDownToolStripMenuItem1,
this.toolStripSeparator10,
this.addCustomPropertyToolStripMenuItem});
this.ItemContextMenu.Name = "ItemContextMenu";
this.ItemContextMenu.Size = new System.Drawing.Size(189, 154);
//
// ItemCenterViewEntry
//
this.ItemCenterViewEntry.Name = "ItemCenterViewEntry";
this.ItemCenterViewEntry.ShortcutKeys = System.Windows.Forms.Keys.F4;
this.ItemCenterViewEntry.Size = new System.Drawing.Size(188, 22);
this.ItemCenterViewEntry.Text = "Center View";
this.ItemCenterViewEntry.Click += new System.EventHandler(this.ActionCenterView);
//
// toolStripSeparator5
//
this.toolStripSeparator5.Name = "toolStripSeparator5";
this.toolStripSeparator5.Size = new System.Drawing.Size(185, 6);
//
// renameToolStripMenuItem1
//
this.renameToolStripMenuItem1.Name = "renameToolStripMenuItem1";
this.renameToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.F2;
this.renameToolStripMenuItem1.Size = new System.Drawing.Size(188, 22);
this.renameToolStripMenuItem1.Text = "Rename";
this.renameToolStripMenuItem1.Click += new System.EventHandler(this.ActionRename);
//
// deleteToolStripMenuItem1
//
this.deleteToolStripMenuItem1.Name = "deleteToolStripMenuItem1";
this.deleteToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.Delete;
this.deleteToolStripMenuItem1.Size = new System.Drawing.Size(188, 22);
this.deleteToolStripMenuItem1.Text = "Delete";
this.deleteToolStripMenuItem1.Click += new System.EventHandler(this.ActionDelete);
//
// toolStripSeparator3
//
this.toolStripSeparator3.Name = "toolStripSeparator3";
this.toolStripSeparator3.Size = new System.Drawing.Size(185, 6);
//
// moveUpToolStripMenuItem1
//
this.moveUpToolStripMenuItem1.Name = "moveUpToolStripMenuItem1";
this.moveUpToolStripMenuItem1.ShortcutKeyDisplayString = "";
this.moveUpToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.F7;
this.moveUpToolStripMenuItem1.Size = new System.Drawing.Size(188, 22);
this.moveUpToolStripMenuItem1.Text = "Move Up";
this.moveUpToolStripMenuItem1.Click += new System.EventHandler(this.ActionMoveUp);
//
// moveDownToolStripMenuItem1
//
this.moveDownToolStripMenuItem1.Name = "moveDownToolStripMenuItem1";
this.moveDownToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.F8;
this.moveDownToolStripMenuItem1.Size = new System.Drawing.Size(188, 22);
this.moveDownToolStripMenuItem1.Text = "Move Down";
this.moveDownToolStripMenuItem1.Click += new System.EventHandler(this.ActionMoveDown);
//
// toolStripSeparator10
//
this.toolStripSeparator10.Name = "toolStripSeparator10";
this.toolStripSeparator10.Size = new System.Drawing.Size(185, 6);
//
// addCustomPropertyToolStripMenuItem
//
this.addCustomPropertyToolStripMenuItem.Name = "addCustomPropertyToolStripMenuItem";
this.addCustomPropertyToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.addCustomPropertyToolStripMenuItem.Text = "Add Custom Property";
this.addCustomPropertyToolStripMenuItem.Click += new System.EventHandler(this.ActionAddCustomProperty);
//
// menuStrip1
//
this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fileToolStripMenuItem,
this.editToolStripMenuItem,
this.viewToolStripMenuItem,
this.runToolStripMenuItem,
this.ToolsMenu,
this.helpToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.menuStrip1.Size = new System.Drawing.Size(1002, 24);
this.menuStrip1.TabIndex = 4;
this.menuStrip1.Text = "menuStrip1";
//
// fileToolStripMenuItem
//
this.fileToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.newToolStripMenuItem,
this.openToolStripMenuItem,
this.saveToolStripMenuItem,
this.saveAsToolStripMenuItem,
this.toolStripSeparator1,
this.exitToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(35, 20);
this.fileToolStripMenuItem.Text = "File";
//
// newToolStripMenuItem
//
this.newToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("newToolStripMenuItem.Image")));
this.newToolStripMenuItem.Name = "newToolStripMenuItem";
this.newToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.N)));
this.newToolStripMenuItem.Size = new System.Drawing.Size(161, 22);
this.newToolStripMenuItem.Text = "New";
this.newToolStripMenuItem.Click += new System.EventHandler(this.FileNew);
//
// openToolStripMenuItem
//
this.openToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("openToolStripMenuItem.Image")));
this.openToolStripMenuItem.Name = "openToolStripMenuItem";
this.openToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.O)));
this.openToolStripMenuItem.Size = new System.Drawing.Size(161, 22);
this.openToolStripMenuItem.Text = "Open";
this.openToolStripMenuItem.Click += new System.EventHandler(this.FileOpen);
//
// saveToolStripMenuItem
//
this.saveToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("saveToolStripMenuItem.Image")));
this.saveToolStripMenuItem.Name = "saveToolStripMenuItem";
this.saveToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.S)));
this.saveToolStripMenuItem.Size = new System.Drawing.Size(161, 22);
this.saveToolStripMenuItem.Text = "Save";
this.saveToolStripMenuItem.Click += new System.EventHandler(this.FileSave);
//
// saveAsToolStripMenuItem
//
this.saveAsToolStripMenuItem.Name = "saveAsToolStripMenuItem";
this.saveAsToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F12;
this.saveAsToolStripMenuItem.Size = new System.Drawing.Size(161, 22);
this.saveAsToolStripMenuItem.Text = "Save As...";
this.saveAsToolStripMenuItem.Click += new System.EventHandler(this.FileSaveAs);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(158, 6);
//
// exitToolStripMenuItem
//
this.exitToolStripMenuItem.Name = "exitToolStripMenuItem";
this.exitToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.E)));
this.exitToolStripMenuItem.Size = new System.Drawing.Size(161, 22);
this.exitToolStripMenuItem.Text = "Exit";
this.exitToolStripMenuItem.Click += new System.EventHandler(this.FileExit);
//
// editToolStripMenuItem
//
this.editToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.undoMenuItem,
this.redoMenuItem,
this.toolStripSeparator9,
this.selectAllToolStripMenuItem});
this.editToolStripMenuItem.Name = "editToolStripMenuItem";
this.editToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
this.editToolStripMenuItem.Text = "Edit";
//
// undoMenuItem
//
this.undoMenuItem.Enabled = false;
this.undoMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("undoMenuItem.Image")));
this.undoMenuItem.Name = "undoMenuItem";
this.undoMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Z)));
this.undoMenuItem.Size = new System.Drawing.Size(167, 22);
this.undoMenuItem.Text = "Undo";
this.undoMenuItem.Click += new System.EventHandler(this.EditUndo);
//
// redoMenuItem
//
this.redoMenuItem.Enabled = false;
this.redoMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("redoMenuItem.Image")));
this.redoMenuItem.Name = "redoMenuItem";
this.redoMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.R)));
this.redoMenuItem.Size = new System.Drawing.Size(167, 22);
this.redoMenuItem.Text = "Redo";
this.redoMenuItem.Click += new System.EventHandler(this.EditRedo);
//
// toolStripSeparator9
//
this.toolStripSeparator9.Name = "toolStripSeparator9";
this.toolStripSeparator9.Size = new System.Drawing.Size(164, 6);
//
// selectAllToolStripMenuItem
//
this.selectAllToolStripMenuItem.Name = "selectAllToolStripMenuItem";
this.selectAllToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.A)));
this.selectAllToolStripMenuItem.Size = new System.Drawing.Size(167, 22);
this.selectAllToolStripMenuItem.Text = "Select All";
this.selectAllToolStripMenuItem.Click += new System.EventHandler(this.EditSelectAll);
//
// viewToolStripMenuItem
//
this.viewToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.ViewGrid,
this.ViewSnapToGrid,
this.ViewWorldOrigin});
this.viewToolStripMenuItem.Name = "viewToolStripMenuItem";
this.viewToolStripMenuItem.Size = new System.Drawing.Size(41, 20);
this.viewToolStripMenuItem.Text = "View";
//
// ViewGrid
//
this.ViewGrid.CheckOnClick = true;
this.ViewGrid.Image = ((System.Drawing.Image)(resources.GetObject("ViewGrid.Image")));
this.ViewGrid.Name = "ViewGrid";
this.ViewGrid.Size = new System.Drawing.Size(144, 22);
this.ViewGrid.Text = "Grid";
this.ViewGrid.CheckedChanged += new System.EventHandler(this.ViewGrid_CheckedChanged);
//
// ViewSnapToGrid
//
this.ViewSnapToGrid.CheckOnClick = true;
this.ViewSnapToGrid.Image = ((System.Drawing.Image)(resources.GetObject("ViewSnapToGrid.Image")));
this.ViewSnapToGrid.Name = "ViewSnapToGrid";
this.ViewSnapToGrid.Size = new System.Drawing.Size(144, 22);
this.ViewSnapToGrid.Text = "Snap to Grid";
this.ViewSnapToGrid.CheckedChanged += new System.EventHandler(this.ViewSnapToGrid_CheckedChanged);
//
// ViewWorldOrigin
//
this.ViewWorldOrigin.CheckOnClick = true;
this.ViewWorldOrigin.Image = ((System.Drawing.Image)(resources.GetObject("ViewWorldOrigin.Image")));
this.ViewWorldOrigin.Name = "ViewWorldOrigin";
this.ViewWorldOrigin.Size = new System.Drawing.Size(144, 22);
this.ViewWorldOrigin.Text = "World Origin";
this.ViewWorldOrigin.CheckedChanged += new System.EventHandler(this.ViewWorldOrigin_CheckedChanged);
//
// runToolStripMenuItem
//
this.runToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.runLevelInYourOwnApplicationToolStripMenuItem});
this.runToolStripMenuItem.Name = "runToolStripMenuItem";
this.runToolStripMenuItem.Size = new System.Drawing.Size(38, 20);
this.runToolStripMenuItem.Text = "Run";
//
// runLevelInYourOwnApplicationToolStripMenuItem
//
this.runLevelInYourOwnApplicationToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("runLevelInYourOwnApplicationToolStripMenuItem.Image")));
this.runLevelInYourOwnApplicationToolStripMenuItem.Name = "runLevelInYourOwnApplicationToolStripMenuItem";
this.runLevelInYourOwnApplicationToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F5;
this.runLevelInYourOwnApplicationToolStripMenuItem.Size = new System.Drawing.Size(151, 22);
this.runLevelInYourOwnApplicationToolStripMenuItem.Text = "Run Level";
this.runLevelInYourOwnApplicationToolStripMenuItem.ToolTipText = "Run Level in your own application. To use this, define the appropriate settings i" +
"n the Tools->Settings dialog.";
this.runLevelInYourOwnApplicationToolStripMenuItem.Click += new System.EventHandler(this.RunLevel);
//
// ToolsMenu
//
this.ToolsMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.moveSelectedItemsToLayerToolStripMenuItem,
this.copySelectedItemsToLayerToolStripMenuItem,
this.toolStripSeparator7,
this.linkItemsByACustomPropertyToolStripMenuItem,
this.toolStripSeparator16,
this.alignHorizontallyToolStripMenuItem,
this.alignVerticallyToolStripMenuItem,
this.alignRotationToolStripMenuItem,
this.alignScaleToolStripMenuItem,
this.toolStripSeparator6,
this.settingsToolStripMenuItem1});
this.ToolsMenu.Name = "ToolsMenu";
this.ToolsMenu.Size = new System.Drawing.Size(44, 20);
this.ToolsMenu.Text = "Tools";
this.ToolsMenu.MouseEnter += new System.EventHandler(this.ToolsMenu_MouseEnter);
this.ToolsMenu.Click += new System.EventHandler(this.ToolsMenu_Click);
//
// moveSelectedItemsToLayerToolStripMenuItem
//
this.moveSelectedItemsToLayerToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("moveSelectedItemsToLayerToolStripMenuItem.Image")));
this.moveSelectedItemsToLayerToolStripMenuItem.Name = "moveSelectedItemsToLayerToolStripMenuItem";
this.moveSelectedItemsToLayerToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.moveSelectedItemsToLayerToolStripMenuItem.Text = "Move Selected Items to Layer...";
this.moveSelectedItemsToLayerToolStripMenuItem.ToolTipText = "Moves the selected Items to another existing layer.";
this.moveSelectedItemsToLayerToolStripMenuItem.Click += new System.EventHandler(this.ToolsMoveToLayer);
//
// copySelectedItemsToLayerToolStripMenuItem
//
this.copySelectedItemsToLayerToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("copySelectedItemsToLayerToolStripMenuItem.Image")));
this.copySelectedItemsToLayerToolStripMenuItem.Name = "copySelectedItemsToLayerToolStripMenuItem";
this.copySelectedItemsToLayerToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.copySelectedItemsToLayerToolStripMenuItem.Text = "Copy Selected Items to Layer...";
this.copySelectedItemsToLayerToolStripMenuItem.ToolTipText = "Copies the selected Items to another existing layer.";
this.copySelectedItemsToLayerToolStripMenuItem.Click += new System.EventHandler(this.ToolsCopyToLayer);
//
// toolStripSeparator7
//
this.toolStripSeparator7.Name = "toolStripSeparator7";
this.toolStripSeparator7.Size = new System.Drawing.Size(346, 6);
//
// linkItemsByACustomPropertyToolStripMenuItem
//
this.linkItemsByACustomPropertyToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("linkItemsByACustomPropertyToolStripMenuItem.Image")));
this.linkItemsByACustomPropertyToolStripMenuItem.Name = "linkItemsByACustomPropertyToolStripMenuItem";
this.linkItemsByACustomPropertyToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
| System.Windows.Forms.Keys.L)));
this.linkItemsByACustomPropertyToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.linkItemsByACustomPropertyToolStripMenuItem.Text = "Link Selected Items by a CustomProperty";
this.linkItemsByACustomPropertyToolStripMenuItem.ToolTipText = "Only active if exactly two Items are selected. Adds a Custom Property of type \"It" +
"em\" resulting in the first Item referring to the Second one. \r\nTwo-way linking a" +
"lso possible.";
this.linkItemsByACustomPropertyToolStripMenuItem.Click += new System.EventHandler(this.ToolsLinkItems);
//
// toolStripSeparator16
//
this.toolStripSeparator16.Name = "toolStripSeparator16";
this.toolStripSeparator16.Size = new System.Drawing.Size(346, 6);
//
// alignHorizontallyToolStripMenuItem
//
this.alignHorizontallyToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("alignHorizontallyToolStripMenuItem.Image")));
this.alignHorizontallyToolStripMenuItem.Name = "alignHorizontallyToolStripMenuItem";
this.alignHorizontallyToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
| System.Windows.Forms.Keys.H)));
this.alignHorizontallyToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.alignHorizontallyToolStripMenuItem.Text = "Align Horizontally";
this.alignHorizontallyToolStripMenuItem.ToolTipText = "Adjust the Y-Coordinate of all selected items to be the same as the first selecte" +
"d item.";
this.alignHorizontallyToolStripMenuItem.Click += new System.EventHandler(this.ToolsAlignHorizontally);
//
// alignVerticallyToolStripMenuItem
//
this.alignVerticallyToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("alignVerticallyToolStripMenuItem.Image")));
this.alignVerticallyToolStripMenuItem.Name = "alignVerticallyToolStripMenuItem";
this.alignVerticallyToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
| System.Windows.Forms.Keys.V)));
this.alignVerticallyToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.alignVerticallyToolStripMenuItem.Text = "Align Vertically";
this.alignVerticallyToolStripMenuItem.ToolTipText = "Adjust the X-Coordinate of all selected items to be the same as the first selecte" +
"d item.";
this.alignVerticallyToolStripMenuItem.Click += new System.EventHandler(this.ToolsAlignVertically);
//
// alignRotationToolStripMenuItem
//
this.alignRotationToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("alignRotationToolStripMenuItem.Image")));
this.alignRotationToolStripMenuItem.Name = "alignRotationToolStripMenuItem";
this.alignRotationToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
| System.Windows.Forms.Keys.R)));
this.alignRotationToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.alignRotationToolStripMenuItem.Text = "Align Rotation";
this.alignRotationToolStripMenuItem.ToolTipText = "Adjust the rotation of all selected items to be the same as the first selected it" +
"em.";
this.alignRotationToolStripMenuItem.Click += new System.EventHandler(this.ToolsAlignRotation);
//
// alignScaleToolStripMenuItem
//
this.alignScaleToolStripMenuItem.Image = ((System.Drawing.Image)(resources.GetObject("alignScaleToolStripMenuItem.Image")));
this.alignScaleToolStripMenuItem.Name = "alignScaleToolStripMenuItem";
this.alignScaleToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
| System.Windows.Forms.Keys.S)));
this.alignScaleToolStripMenuItem.Size = new System.Drawing.Size(349, 22);
this.alignScaleToolStripMenuItem.Text = "Align Scale";
this.alignScaleToolStripMenuItem.ToolTipText = "Adjust the Scale of all selected items to be the same as the first selected item." +
"";
this.alignScaleToolStripMenuItem.Click += new System.EventHandler(this.ToolsAlignScale);
//
// toolStripSeparator6
//
this.toolStripSeparator6.Name = "toolStripSeparator6";
this.toolStripSeparator6.Size = new System.Drawing.Size(346, 6);
//
// settingsToolStripMenuItem1
//
this.settingsToolStripMenuItem1.Image = ((System.Drawing.Image)(resources.GetObject("settingsToolStripMenuItem1.Image")));
this.settingsToolStripMenuItem1.Name = "settingsToolStripMenuItem1";
this.settingsToolStripMenuItem1.ShortcutKeys = System.Windows.Forms.Keys.F9;
this.settingsToolStripMenuItem1.Size = new System.Drawing.Size(349, 22);
this.settingsToolStripMenuItem1.Text = "Settings";
this.settingsToolStripMenuItem1.ToolTipText = "The Settings Dialog.";
this.settingsToolStripMenuItem1.Click += new System.EventHandler(this.ToolsSettings);
//
// helpToolStripMenuItem
//
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.quickGuideToolStripMenuItem,
this.aboutToolStripMenuItem});
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
this.helpToolStripMenuItem.Size = new System.Drawing.Size(40, 20);
this.helpToolStripMenuItem.Text = "Help";
//
// quickGuideToolStripMenuItem
//
this.quickGuideToolStripMenuItem.Name = "quickGuideToolStripMenuItem";
this.quickGuideToolStripMenuItem.Size = new System.Drawing.Size(138, 22);
this.quickGuideToolStripMenuItem.Text = "QuickGuide";
this.quickGuideToolStripMenuItem.Click += new System.EventHandler(this.HelpQuickGuide);
//
// aboutToolStripMenuItem
//
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
this.aboutToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F1;
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(138, 22);
this.aboutToolStripMenuItem.Text = "About";
this.aboutToolStripMenuItem.Click += new System.EventHandler(this.HelpAbout);
//
// toolStrip1
//
this.toolStrip1.GripStyle = System.Windows.Forms.ToolStripGripStyle.Hidden;
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.newToolStripButton,
this.openToolStripButton,
this.saveToolStripButton,
this.toolStripSeparator,
this.undoButton,
this.redoButton,
this.toolStripSeparator8,
this.toolStripLabel1,
this.zoomcombo,
this.toolStripSeparator17,
this.ShowGridButton,
this.SnapToGridButton,
this.ShowWorldOriginButton,
this.toolStripSeparator12,
this.toolStripButton2,
this.toolStripSeparator14,
this.toolStripButton3});
this.toolStrip1.Location = new System.Drawing.Point(0, 24);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.toolStrip1.Size = new System.Drawing.Size(1002, 25);
this.toolStrip1.Stretch = true;
this.toolStrip1.TabIndex = 5;
this.toolStrip1.Text = "toolStrip1";
//
// newToolStripButton
//
this.newToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.newToolStripButton.Image = ((System.Drawing.Image)(resources.GetObject("newToolStripButton.Image")));
this.newToolStripButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.newToolStripButton.Name = "newToolStripButton";
this.newToolStripButton.Size = new System.Drawing.Size(23, 22);
this.newToolStripButton.Text = "&New";
this.newToolStripButton.Click += new System.EventHandler(this.FileNew);
//
// openToolStripButton
//
this.openToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.openToolStripButton.Image = ((System.Drawing.Image)(resources.GetObject("openToolStripButton.Image")));
this.openToolStripButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.openToolStripButton.Name = "openToolStripButton";
this.openToolStripButton.Size = new System.Drawing.Size(23, 22);
this.openToolStripButton.Text = "&Open";
this.openToolStripButton.Click += new System.EventHandler(this.FileOpen);
//
// saveToolStripButton
//
this.saveToolStripButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.saveToolStripButton.Image = ((System.Drawing.Image)(resources.GetObject("saveToolStripButton.Image")));
this.saveToolStripButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.saveToolStripButton.Name = "saveToolStripButton";
this.saveToolStripButton.Size = new System.Drawing.Size(23, 22);
this.saveToolStripButton.Text = "&Save";
this.saveToolStripButton.ToolTipText = "Save";
this.saveToolStripButton.Click += new System.EventHandler(this.FileSave);
//
// toolStripSeparator
//
this.toolStripSeparator.Name = "toolStripSeparator";
this.toolStripSeparator.Size = new System.Drawing.Size(6, 25);
//
// undoButton
//
this.undoButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.undoButton.Image = ((System.Drawing.Image)(resources.GetObject("undoButton.Image")));
this.undoButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.undoButton.Name = "undoButton";
this.undoButton.Size = new System.Drawing.Size(32, 22);
this.undoButton.Text = "toolStripButton2";
this.undoButton.ToolTipText = "Undo";
this.undoButton.ButtonClick += new System.EventHandler(this.EditUndo);
this.undoButton.DropDownItemClicked += new System.Windows.Forms.ToolStripItemClickedEventHandler(this.UndoManyCommands);
//
// redoButton
//
this.redoButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.redoButton.Enabled = false;
this.redoButton.Image = ((System.Drawing.Image)(resources.GetObject("redoButton.Image")));
this.redoButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.redoButton.Name = "redoButton";
this.redoButton.Size = new System.Drawing.Size(32, 22);
this.redoButton.Text = "toolStripButton3";
this.redoButton.ToolTipText = "Redo";
this.redoButton.ButtonClick += new System.EventHandler(this.EditRedo);
this.redoButton.DropDownItemClicked += new System.Windows.Forms.ToolStripItemClickedEventHandler(this.RedoManyCommands);
//
// toolStripSeparator8
//
this.toolStripSeparator8.Name = "toolStripSeparator8";
this.toolStripSeparator8.Size = new System.Drawing.Size(6, 25);
//
// toolStripLabel1
//
this.toolStripLabel1.Name = "toolStripLabel1";
this.toolStripLabel1.Size = new System.Drawing.Size(37, 22);
this.toolStripLabel1.Text = "Zoom:";
//
// zoomcombo
//
this.zoomcombo.FlatStyle = System.Windows.Forms.FlatStyle.Standard;
this.zoomcombo.Name = "zoomcombo";
this.zoomcombo.Size = new System.Drawing.Size(75, 25);
this.zoomcombo.TextChanged += new System.EventHandler(this.zoomcombo_TextChanged);
//
// toolStripSeparator17
//
this.toolStripSeparator17.Name = "toolStripSeparator17";
this.toolStripSeparator17.Size = new System.Drawing.Size(6, 25);
//
// ShowGridButton
//
this.ShowGridButton.CheckOnClick = true;
this.ShowGridButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.ShowGridButton.Image = ((System.Drawing.Image)(resources.GetObject("ShowGridButton.Image")));
this.ShowGridButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.ShowGridButton.Name = "ShowGridButton";
this.ShowGridButton.Size = new System.Drawing.Size(23, 22);
this.ShowGridButton.Text = "toolStripButton4";
this.ShowGridButton.ToolTipText = "Show Grid";
this.ShowGridButton.CheckedChanged += new System.EventHandler(this.ShowGridButton_CheckedChanged);
//
// SnapToGridButton
//
this.SnapToGridButton.CheckOnClick = true;
this.SnapToGridButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.SnapToGridButton.Image = ((System.Drawing.Image)(resources.GetObject("SnapToGridButton.Image")));
this.SnapToGridButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.SnapToGridButton.Name = "SnapToGridButton";
this.SnapToGridButton.Size = new System.Drawing.Size(23, 22);
this.SnapToGridButton.Text = "toolStripButton4";
this.SnapToGridButton.ToolTipText = "Snap to Grid";
this.SnapToGridButton.CheckedChanged += new System.EventHandler(this.SnapToGridButton_CheckedChanged);
//
// ShowWorldOriginButton
//
this.ShowWorldOriginButton.CheckOnClick = true;
this.ShowWorldOriginButton.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.ShowWorldOriginButton.Image = ((System.Drawing.Image)(resources.GetObject("ShowWorldOriginButton.Image")));
this.ShowWorldOriginButton.ImageTransparentColor = System.Drawing.Color.Magenta;
this.ShowWorldOriginButton.Name = "ShowWorldOriginButton";
this.ShowWorldOriginButton.Size = new System.Drawing.Size(23, 22);
this.ShowWorldOriginButton.Text = "toolStripButton4";
this.ShowWorldOriginButton.ToolTipText = "Show World Origin";
this.ShowWorldOriginButton.CheckedChanged += new System.EventHandler(this.ShowWorldOriginButton_CheckedChanged);
//
// toolStripSeparator12
//
this.toolStripSeparator12.Name = "toolStripSeparator12";
this.toolStripSeparator12.Size = new System.Drawing.Size(6, 25);
//
// toolStripButton2
//
this.toolStripButton2.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.toolStripButton2.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton2.Image")));
this.toolStripButton2.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton2.Name = "toolStripButton2";
this.toolStripButton2.Size = new System.Drawing.Size(23, 22);
this.toolStripButton2.Text = "Run Level";
this.toolStripButton2.ToolTipText = "Run Level in your own application. To use this, define the appropriate settings i" +
"n the Tools->Settings dialog.";
this.toolStripButton2.Click += new System.EventHandler(this.RunLevel);
//
// toolStripSeparator14
//
this.toolStripSeparator14.Name = "toolStripSeparator14";
this.toolStripSeparator14.Size = new System.Drawing.Size(6, 25);
//
// toolStripButton3
//
this.toolStripButton3.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.toolStripButton3.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton3.Image")));
this.toolStripButton3.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton3.Name = "toolStripButton3";
this.toolStripButton3.Size = new System.Drawing.Size(23, 22);
this.toolStripButton3.Text = "Settings";
this.toolStripButton3.Click += new System.EventHandler(this.ToolsSettings);
//
// LayerContextMenu
//
this.LayerContextMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.duplicateToolStripMenuItem,
this.toolStripSeparator11,
this.renameToolStripMenuItem,
this.deleteToolStripMenuItem,
this.toolStripSeparator2,
this.LayerMoveUpEntry,
this.LayerMoveDownEntry,
this.toolStripSeparator18,
this.toolStripMenuItem1});
this.LayerContextMenu.Name = "LayerContextMenu";
this.LayerContextMenu.Size = new System.Drawing.Size(189, 154);
//
// duplicateToolStripMenuItem
//
this.duplicateToolStripMenuItem.Name = "duplicateToolStripMenuItem";
this.duplicateToolStripMenuItem.ShortcutKeyDisplayString = "";
this.duplicateToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.D)));
this.duplicateToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.duplicateToolStripMenuItem.Text = "Duplicate";
this.duplicateToolStripMenuItem.Click += new System.EventHandler(this.ActionDuplicate);
//
// toolStripSeparator11
//
this.toolStripSeparator11.Name = "toolStripSeparator11";
this.toolStripSeparator11.Size = new System.Drawing.Size(185, 6);
//
// renameToolStripMenuItem
//
this.renameToolStripMenuItem.Name = "renameToolStripMenuItem";
this.renameToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F2;
this.renameToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.renameToolStripMenuItem.Text = "Rename";
this.renameToolStripMenuItem.Click += new System.EventHandler(this.ActionRename);
//
// deleteToolStripMenuItem
//
this.deleteToolStripMenuItem.Name = "deleteToolStripMenuItem";
this.deleteToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.Delete;
this.deleteToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.deleteToolStripMenuItem.Text = "Delete";
this.deleteToolStripMenuItem.Click += new System.EventHandler(this.ActionDelete);
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(185, 6);
//
// LayerMoveUpEntry
//
this.LayerMoveUpEntry.Name = "LayerMoveUpEntry";
this.LayerMoveUpEntry.ShortcutKeys = System.Windows.Forms.Keys.F7;
this.LayerMoveUpEntry.Size = new System.Drawing.Size(188, 22);
this.LayerMoveUpEntry.Text = "Move Up";
this.LayerMoveUpEntry.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
this.LayerMoveUpEntry.Click += new System.EventHandler(this.ActionMoveUp);
//
// LayerMoveDownEntry
//
this.LayerMoveDownEntry.Name = "LayerMoveDownEntry";
this.LayerMoveDownEntry.ShortcutKeys = System.Windows.Forms.Keys.F8;
this.LayerMoveDownEntry.Size = new System.Drawing.Size(188, 22);
this.LayerMoveDownEntry.Text = "Move Down";
this.LayerMoveDownEntry.Click += new System.EventHandler(this.ActionMoveDown);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(188, 22);
this.toolStripMenuItem1.Text = "Add Custom Property";
this.toolStripMenuItem1.Click += new System.EventHandler(this.ActionAddCustomProperty);
//
// splitContainer1
//
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel1;
this.splitContainer1.Location = new System.Drawing.Point(0, 49);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.splitContainer3);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.splitContainer2);
this.splitContainer1.Size = new System.Drawing.Size(1002, 645);
this.splitContainer1.SplitterDistance = 243;
this.splitContainer1.TabIndex = 6;
//
// splitContainer3
//
this.splitContainer3.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.splitContainer3.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer3.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
this.splitContainer3.Location = new System.Drawing.Point(0, 0);
this.splitContainer3.Name = "splitContainer3";
this.splitContainer3.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer3.Panel1
//
this.splitContainer3.Panel1.Controls.Add(this.toolStripContainer1);
//
// splitContainer3.Panel2
//
this.splitContainer3.Panel2.Controls.Add(this.propertyGrid1);
this.splitContainer3.Size = new System.Drawing.Size(243, 645);
this.splitContainer3.SplitterDistance = 398;
this.splitContainer3.TabIndex = 0;
//
// toolStripContainer1
//
//
// toolStripContainer1.ContentPanel
//
this.toolStripContainer1.ContentPanel.Controls.Add(this.treeView1);
this.toolStripContainer1.ContentPanel.Size = new System.Drawing.Size(239, 369);
this.toolStripContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.toolStripContainer1.Location = new System.Drawing.Point(0, 0);
this.toolStripContainer1.Name = "toolStripContainer1";
this.toolStripContainer1.Size = new System.Drawing.Size(239, 394);
this.toolStripContainer1.TabIndex = 0;
this.toolStripContainer1.Text = "toolStripContainer1";
//
// toolStripContainer1.TopToolStripPanel
//
this.toolStripContainer1.TopToolStripPanel.Controls.Add(this.treetools);
this.toolStripContainer1.TopToolStripPanel.RenderMode = System.Windows.Forms.ToolStripRenderMode.System;
//
// treetools
//
this.treetools.Dock = System.Windows.Forms.DockStyle.None;
this.treetools.GripStyle = System.Windows.Forms.ToolStripGripStyle.Hidden;
this.treetools.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripButton1,
this.buttonDelete,
this.toolStripSeparator4,
this.butonMoveUp,
this.buttonMoveDown});
this.treetools.Location = new System.Drawing.Point(3, 0);
this.treetools.Name = "treetools";
this.treetools.Size = new System.Drawing.Size(101, 25);
this.treetools.TabIndex = 0;
//
// toolStripButton1
//
this.toolStripButton1.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.toolStripButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripButton1.Image")));
this.toolStripButton1.ImageTransparentColor = System.Drawing.Color.Magenta;
this.toolStripButton1.Name = "toolStripButton1";
this.toolStripButton1.Size = new System.Drawing.Size(23, 22);
this.toolStripButton1.Text = "toolStripButton1";
this.toolStripButton1.ToolTipText = "New Layer (N)";
this.toolStripButton1.Click += new System.EventHandler(this.ActionNewLayer);
//
// buttonDelete
//
this.buttonDelete.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonDelete.Image = ((System.Drawing.Image)(resources.GetObject("buttonDelete.Image")));
this.buttonDelete.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonDelete.Name = "buttonDelete";
this.buttonDelete.Size = new System.Drawing.Size(23, 22);
this.buttonDelete.Text = "Delete";
this.buttonDelete.ToolTipText = "Delete (Del)";
this.buttonDelete.Click += new System.EventHandler(this.ActionDelete);
//
// toolStripSeparator4
//
this.toolStripSeparator4.Name = "toolStripSeparator4";
this.toolStripSeparator4.Size = new System.Drawing.Size(6, 25);
//
// butonMoveUp
//
this.butonMoveUp.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.butonMoveUp.Image = ((System.Drawing.Image)(resources.GetObject("butonMoveUp.Image")));
this.butonMoveUp.ImageTransparentColor = System.Drawing.Color.Magenta;
this.butonMoveUp.Name = "butonMoveUp";
this.butonMoveUp.Size = new System.Drawing.Size(23, 22);
this.butonMoveUp.Text = "toolStripButton3";
this.butonMoveUp.ToolTipText = "Move Up (F7)";
this.butonMoveUp.Click += new System.EventHandler(this.ActionMoveUp);
//
// buttonMoveDown
//
this.buttonMoveDown.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image;
this.buttonMoveDown.Image = ((System.Drawing.Image)(resources.GetObject("buttonMoveDown.Image")));
this.buttonMoveDown.ImageTransparentColor = System.Drawing.Color.Magenta;
this.buttonMoveDown.Name = "buttonMoveDown";
this.buttonMoveDown.Size = new System.Drawing.Size(23, 22);
this.buttonMoveDown.Text = "toolStripButton4";
this.buttonMoveDown.ToolTipText = "Move Down (F8)";
this.buttonMoveDown.Click += new System.EventHandler(this.ActionMoveDown);
//
// splitContainer2
//
this.splitContainer2.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.splitContainer2.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer2.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
this.splitContainer2.Location = new System.Drawing.Point(0, 0);
this.splitContainer2.Name = "splitContainer2";
this.splitContainer2.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer2.Panel1
//
this.splitContainer2.Panel1.BackColor = System.Drawing.SystemColors.Control;
this.splitContainer2.Panel1.Controls.Add(this.pictureBox1);
//
// splitContainer2.Panel2
//
this.splitContainer2.Panel2.BackColor = System.Drawing.SystemColors.Control;
this.splitContainer2.Panel2.Controls.Add(this.tabControl1);
this.splitContainer2.Size = new System.Drawing.Size(755, 645);
this.splitContainer2.SplitterDistance = 444;
this.splitContainer2.TabIndex = 0;
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl1.HotTrack = true;
this.tabControl1.Location = new System.Drawing.Point(0, 0);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(751, 193);
this.tabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.listView1);
this.tabPage1.Controls.Add(this.chooseFolder);
this.tabPage1.Controls.Add(this.buttonFolderUp);
this.tabPage1.Controls.Add(this.label2);
this.tabPage1.Controls.Add(this.comboBox1);
this.tabPage1.Controls.Add(this.textBox1);
this.tabPage1.Controls.Add(this.label1);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(743, 167);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Textures";
this.tabPage1.UseVisualStyleBackColor = true;
//
// listView1
//
this.listView1.AllowDrop = true;
this.listView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listView1.HideSelection = false;
this.listView1.LargeImageList = this.imageList96;
this.listView1.Location = new System.Drawing.Point(9, 34);
this.listView1.MultiSelect = false;
this.listView1.Name = "listView1";
this.listView1.ShowItemToolTips = true;
this.listView1.Size = new System.Drawing.Size(728, 127);
this.listView1.TabIndex = 6;
this.listView1.UseCompatibleStateImageBehavior = false;
this.listView1.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.listView1_MouseDoubleClick);
this.listView1.DragDrop += new System.Windows.Forms.DragEventHandler(this.listView1_DragDrop);
this.listView1.GiveFeedback += new System.Windows.Forms.GiveFeedbackEventHandler(this.listView1_GiveFeedback);
this.listView1.ItemDrag += new System.Windows.Forms.ItemDragEventHandler(this.listView1_ItemDrag);
this.listView1.DragOver += new System.Windows.Forms.DragEventHandler(this.listView1_DragOver);
this.listView1.Click += new System.EventHandler(this.listView1_Click);
//
// imageList96
//
this.imageList96.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.imageList96.ImageSize = new System.Drawing.Size(96, 96);
this.imageList96.TransparentColor = System.Drawing.Color.Transparent;
//
// chooseFolder
//
this.chooseFolder.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.chooseFolder.Location = new System.Drawing.Point(525, 6);
this.chooseFolder.Name = "chooseFolder";
this.chooseFolder.Size = new System.Drawing.Size(60, 23);
this.chooseFolder.TabIndex = 5;
this.chooseFolder.Text = "Choose...";
this.chooseFolder.UseVisualStyleBackColor = true;
this.chooseFolder.Click += new System.EventHandler(this.chooseFolder_Click);
//
// buttonFolderUp
//
this.buttonFolderUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonFolderUp.Image = ((System.Drawing.Image)(resources.GetObject("buttonFolderUp.Image")));
this.buttonFolderUp.Location = new System.Drawing.Point(487, 6);
this.buttonFolderUp.Name = "buttonFolderUp";
this.buttonFolderUp.Size = new System.Drawing.Size(32, 23);
this.buttonFolderUp.TabIndex = 4;
this.buttonFolderUp.UseVisualStyleBackColor = true;
this.buttonFolderUp.Click += new System.EventHandler(this.buttonFolderUp_Click);
//
// label2
//
this.label2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(633, 11);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(30, 13);
this.label2.TabIndex = 3;
this.label2.Text = "Size:";
//
// comboBox1
//
this.comboBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Location = new System.Drawing.Point(663, 8);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(74, 21);
this.comboBox1.TabIndex = 2;
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.comboSize_SelectedIndexChanged);
//
// textBox1
//
this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textBox1.Location = new System.Drawing.Point(51, 8);
this.textBox1.Name = "textBox1";
this.textBox1.ReadOnly = true;
this.textBox1.Size = new System.Drawing.Size(430, 20);
this.textBox1.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 11);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(39, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Folder:";
//
// tabPage2
//
this.tabPage2.Controls.Add(this.listView2);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(739, 167);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Primitives";
this.tabPage2.UseVisualStyleBackColor = true;
//
// listView2
//
this.listView2.Dock = System.Windows.Forms.DockStyle.Fill;
this.listView2.HideSelection = false;
listViewItem1.ToolTipText = "A simple rectangle defined by position, width and height. Rectangle Primitives ca" +
"n be scaled but not rotated.";
listViewItem2.ToolTipText = "A simple circle defined by position and radius. Circle Primitives can be scaled b" +
"ut not rotated.";
listViewItem3.ToolTipText = "A Path is an array of Vector2. Path Primitives can be rotated and scaled.";
this.listView2.Items.AddRange(new System.Windows.Forms.ListViewItem[] {
listViewItem1,
listViewItem2,
listViewItem3});
this.listView2.LargeImageList = this.imageList1;
this.listView2.Location = new System.Drawing.Point(3, 3);
this.listView2.MultiSelect = false;
this.listView2.Name = "listView2";
this.listView2.ShowItemToolTips = true;
this.listView2.Size = new System.Drawing.Size(733, 161);
this.listView2.TabIndex = 0;
this.listView2.UseCompatibleStateImageBehavior = false;
this.listView2.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.listView2_MouseDoubleClick);
//
// imageList1
//
this.imageList1.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
this.imageList1.Images.SetKeyName(0, "primitive_rectangle.png");
this.imageList1.Images.SetKeyName(1, "primitive_circle.png");
this.imageList1.Images.SetKeyName(2, "primitive_path.png");
//
// imageList48
//
this.imageList48.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.imageList48.ImageSize = new System.Drawing.Size(48, 48);
this.imageList48.TransparentColor = System.Drawing.Color.Transparent;
//
// imageList64
//
this.imageList64.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.imageList64.ImageSize = new System.Drawing.Size(64, 64);
this.imageList64.TransparentColor = System.Drawing.Color.Transparent;
//
// imageList128
//
this.imageList128.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.imageList128.ImageSize = new System.Drawing.Size(128, 128);
this.imageList128.TransparentColor = System.Drawing.Color.Transparent;
//
// imageList256
//
this.imageList256.ColorDepth = System.Windows.Forms.ColorDepth.Depth32Bit;
this.imageList256.ImageSize = new System.Drawing.Size(256, 256);
this.imageList256.TransparentColor = System.Drawing.Color.Transparent;
//
// backgroundWorker1
//
this.backgroundWorker1.WorkerReportsProgress = true;
this.backgroundWorker1.WorkerSupportsCancellation = true;
this.backgroundWorker1.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker1_DoWork);
this.backgroundWorker1.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.backgroundWorker1_RunWorkerCompleted);
this.backgroundWorker1.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(this.backgroundWorker1_ProgressChanged);
//
// LevelContextMenu
//
this.LevelContextMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.centerViewToolStripMenuItem,
this.addLayerToolStripMenuItem,
this.toolStripSeparator13,
this.toolStripMenuItem2,
this.toolStripSeparator15,
this.toolStripMenuItem6});
this.LevelContextMenu.Name = "ItemContextMenu";
this.LevelContextMenu.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.LevelContextMenu.Size = new System.Drawing.Size(189, 104);
//
// centerViewToolStripMenuItem
//
this.centerViewToolStripMenuItem.Name = "centerViewToolStripMenuItem";
this.centerViewToolStripMenuItem.ShortcutKeys = System.Windows.Forms.Keys.F4;
this.centerViewToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.centerViewToolStripMenuItem.Text = "Center View";
this.centerViewToolStripMenuItem.Click += new System.EventHandler(this.ActionCenterView);
//
// addLayerToolStripMenuItem
//
this.addLayerToolStripMenuItem.Name = "addLayerToolStripMenuItem";
this.addLayerToolStripMenuItem.Size = new System.Drawing.Size(188, 22);
this.addLayerToolStripMenuItem.Text = "Add Layer";
this.addLayerToolStripMenuItem.Click += new System.EventHandler(this.ActionNewLayer);
//
// toolStripSeparator13
//
this.toolStripSeparator13.Name = "toolStripSeparator13";
this.toolStripSeparator13.Size = new System.Drawing.Size(185, 6);
//
// toolStripMenuItem2
//
this.toolStripMenuItem2.Name = "toolStripMenuItem2";
this.toolStripMenuItem2.ShortcutKeys = System.Windows.Forms.Keys.F2;
this.toolStripMenuItem2.Size = new System.Drawing.Size(188, 22);
this.toolStripMenuItem2.Text = "Rename";
this.toolStripMenuItem2.Click += new System.EventHandler(this.ActionRename);
//
// toolStripSeparator15
//
this.toolStripSeparator15.Name = "toolStripSeparator15";
this.toolStripSeparator15.Size = new System.Drawing.Size(185, 6);
//
// toolStripMenuItem6
//
this.toolStripMenuItem6.Name = "toolStripMenuItem6";
this.toolStripMenuItem6.Size = new System.Drawing.Size(188, 22);
this.toolStripMenuItem6.Text = "Add Custom Property";
this.toolStripMenuItem6.Click += new System.EventHandler(this.ActionAddCustomProperty);
//
// toolStripSeparator18
//
this.toolStripSeparator18.Name = "toolStripSeparator18";
this.toolStripSeparator18.Size = new System.Drawing.Size(185, 6);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1002, 716);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.toolStrip1);
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.menuStrip1);
this.Location = new System.Drawing.Point(10, 10);
this.MainMenuStrip = this.menuStrip1;
this.Name = "MainForm";
this.Text = "GLEED2D";
this.Load += new System.EventHandler(this.MainForm_Load);
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.MainForm_FormClosed);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.CustomPropertyContextMenu.ResumeLayout(false);
this.ItemContextMenu.ResumeLayout(false);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.toolStrip1.ResumeLayout(false);
this.toolStrip1.PerformLayout();
this.LayerContextMenu.ResumeLayout(false);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.ResumeLayout(false);
this.splitContainer3.Panel1.ResumeLayout(false);
this.splitContainer3.Panel2.ResumeLayout(false);
this.splitContainer3.ResumeLayout(false);
this.toolStripContainer1.ContentPanel.ResumeLayout(false);
this.toolStripContainer1.TopToolStripPanel.ResumeLayout(false);
this.toolStripContainer1.TopToolStripPanel.PerformLayout();
this.toolStripContainer1.ResumeLayout(false);
this.toolStripContainer1.PerformLayout();
this.treetools.ResumeLayout(false);
this.treetools.PerformLayout();
this.splitContainer2.Panel1.ResumeLayout(false);
this.splitContainer2.Panel2.ResumeLayout(false);
this.splitContainer2.ResumeLayout(false);
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.tabPage2.ResumeLayout(false);
this.LevelContextMenu.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.MenuStrip menuStrip1;
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.ToolStripMenuItem fileToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem exitToolStripMenuItem;
public System.Windows.Forms.PropertyGrid propertyGrid1;
private System.Windows.Forms.ToolStripButton newToolStripButton;
private System.Windows.Forms.ToolStripButton openToolStripButton;
private System.Windows.Forms.ToolStripButton saveToolStripButton;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator;
public System.Windows.Forms.TreeView treeView1;
public System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.ToolStripMenuItem renameToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem deleteToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
private System.Windows.Forms.ToolStripMenuItem LayerMoveUpEntry;
private System.Windows.Forms.ToolStripMenuItem LayerMoveDownEntry;
public System.Windows.Forms.ContextMenuStrip LayerContextMenu;
public System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.SplitContainer splitContainer3;
private System.Windows.Forms.SplitContainer splitContainer2;
public System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel2;
public System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel3;
public System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel4;
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
private System.Windows.Forms.ToolStripLabel toolStripLabel1;
public System.Windows.Forms.ToolStripComboBox zoomcombo;
private System.Windows.Forms.ToolStripMenuItem newToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem openToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem saveToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem saveAsToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripMenuItem renameToolStripMenuItem1;
private System.Windows.Forms.ToolStripMenuItem deleteToolStripMenuItem1;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator3;
private System.Windows.Forms.ToolStripMenuItem moveUpToolStripMenuItem1;
private System.Windows.Forms.ToolStripMenuItem moveDownToolStripMenuItem1;
public System.Windows.Forms.ContextMenuStrip ItemContextMenu;
private System.Windows.Forms.ToolStripContainer toolStripContainer1;
private System.Windows.Forms.ToolStrip treetools;
private System.Windows.Forms.ToolStripButton toolStripButton1;
private System.Windows.Forms.ToolStripButton buttonDelete;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator4;
private System.Windows.Forms.ToolStripButton butonMoveUp;
private System.Windows.Forms.ToolStripButton buttonMoveDown;
private System.Windows.Forms.ToolStripMenuItem ItemCenterViewEntry;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator5;
private System.Windows.Forms.ToolStripMenuItem ToolsMenu;
private System.Windows.Forms.ToolStripMenuItem settingsToolStripMenuItem1;
private System.Windows.Forms.ToolStripMenuItem alignHorizontallyToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem alignVerticallyToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem alignRotationToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem alignScaleToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator6;
private System.Windows.Forms.ToolStripMenuItem moveSelectedItemsToLayerToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator7;
private System.Windows.Forms.ToolStripMenuItem copySelectedItemsToLayerToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem editToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator8;
public System.Windows.Forms.ToolStripMenuItem undoMenuItem;
public System.Windows.Forms.ToolStripMenuItem redoMenuItem;
public System.Windows.Forms.ToolStripSplitButton undoButton;
public System.Windows.Forms.ToolStripSplitButton redoButton;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator9;
private System.Windows.Forms.ToolStripMenuItem selectAllToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator10;
private System.Windows.Forms.ToolStripMenuItem addCustomPropertyToolStripMenuItem;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.Button chooseFolder;
private System.Windows.Forms.Button buttonFolderUp;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ListView listView1;
private System.Windows.Forms.ImageList imageList48;
private System.Windows.Forms.ImageList imageList96;
private System.Windows.Forms.ImageList imageList64;
private System.Windows.Forms.ImageList imageList128;
private System.Windows.Forms.ImageList imageList256;
private System.ComponentModel.BackgroundWorker backgroundWorker1;
private System.Windows.Forms.TabPage tabPage2;
public System.Windows.Forms.ListView listView2;
private System.Windows.Forms.ToolStripMenuItem duplicateToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator11;
private System.Windows.Forms.ToolStripMenuItem runToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem runLevelInYourOwnApplicationToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator12;
private System.Windows.Forms.ToolStripButton toolStripButton2;
public System.Windows.Forms.ContextMenuStrip LevelContextMenu;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem2;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator15;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem6;
public System.Windows.Forms.ImageList imageList2;
private System.Windows.Forms.ToolStripMenuItem addLayerToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator13;
private System.Windows.Forms.ContextMenuStrip CustomPropertyContextMenu;
private System.Windows.Forms.ToolStripMenuItem deleteCustomPropertyToolStripMenuItem;
private System.Windows.Forms.ToolStripButton toolStripButton3;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator14;
private System.Windows.Forms.ToolStripMenuItem viewToolStripMenuItem;
public System.Windows.Forms.ToolStripMenuItem ViewGrid;
public System.Windows.Forms.ToolStripMenuItem ViewWorldOrigin;
private System.Windows.Forms.ToolStripMenuItem centerViewToolStripMenuItem;
private System.Windows.Forms.ToolStripButton ShowGridButton;
private System.Windows.Forms.ToolStripButton ShowWorldOriginButton;
private System.Windows.Forms.ToolStripMenuItem linkItemsByACustomPropertyToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator16;
private System.Windows.Forms.ImageList imageList1;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator17;
private System.Windows.Forms.ToolStripMenuItem quickGuideToolStripMenuItem;
private System.Windows.Forms.ToolStripButton SnapToGridButton;
public System.Windows.Forms.ToolStripMenuItem ViewSnapToGrid;
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem1;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator18;
}
}
gleed2d/src/Forms/MainForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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<value>223, 21</value>
</metadata>
<metadata name="imageList2.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>122, 58</value>
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<value>89</value>
</metadata>
</root>
gleed2d/src/Forms/QuickGuide.Designer.cs
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namespace GLEED2D
{
partial class QuickGuide
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(QuickGuide));
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.label4 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(139, 260);
this.label1.TabIndex = 0;
this.label1.Text = resources.GetString("label1.Text");
//
// label2
//
this.label2.AutoSize = true;
this.label2.BackColor = System.Drawing.Color.Transparent;
this.label2.Location = new System.Drawing.Point(171, 9);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(164, 260);
this.label2.TabIndex = 1;
this.label2.Text = resources.GetString("label2.Text");
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(374, 9);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(167, 195);
this.label3.TabIndex = 1;
this.label3.Text = "KEYBOARD\r\n\r\n\r\nW, A, S, D\r\nW, A, S, D + LeftShift\r\nF4\r\nKeys \"NUMPAD+\" / \"NUMPAD-\"\r" +
"\n\r\n\r\n1\r\n2\r\n3\r\nLeftControl + move item\r\nH\r\nV";
//
// button1
//
this.button1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.button1.Location = new System.Drawing.Point(297, 369);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 2;
this.button1.Text = "Close";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(12, 307);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(613, 26);
this.label4.TabIndex = 1;
this.label4.Text = "* holding down LeftControl snaps rotation to multiples of 45°\r\n** holding down Le" +
"ftControl snaps scale factor to multiples of 0.1, holding down [X] or [Y] limits" +
" scaling to the according dimension";
//
// QuickGuide
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.button1;
this.ClientSize = new System.Drawing.Size(668, 402);
this.Controls.Add(this.button1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Name = "QuickGuide";
this.Text = "GLEED2D QuickGuide";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label4;
}
}
gleed2d/src/Forms/QuickGuide.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class QuickGuide : Form
{
public QuickGuide()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Close();
}
}
}
gleed2d/src/Forms/QuickGuide.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label1.Text" xml:space="preserve">
<value>
CAMERA
move
move fast
center view at selected item
zoom
ITEMS
move
rotate*
scale**
copy
flip horizontally
flip vertically
SELECTION
select item
add item to selection
select multiple items</value>
</data>
<data name="label2.Text" xml:space="preserve">
<value>MOUSE
LeftControl + MiddleMouseButton
MouseWheel
LeftMouseButton
MiddleMouseButton
RightMouseButton
LeftControl + move item
click on item
LeftShift + click on item
LeftClick + Drag (Windows style)</value>
</data>
</root>
gleed2d/src/Forms/SettingsForm.Designer.cs
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namespace GLEED2D
{
partial class SettingsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
this.buttonCancel = new System.Windows.Forms.Button();
this.buttonOK = new System.Windows.Forms.Button();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.buttonBrowse = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.tabPage3 = new System.Windows.Forms.TabPage();
this.button1 = new System.Windows.Forms.Button();
this.textBox2 = new System.Windows.Forms.TextBox();
this.checkBox3 = new System.Windows.Forms.CheckBox();
this.checkBox4 = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.tabPage3.SuspendLayout();
this.SuspendLayout();
//
// propertyGrid1
//
this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
this.propertyGrid1.Location = new System.Drawing.Point(3, 3);
this.propertyGrid1.Name = "propertyGrid1";
this.propertyGrid1.Size = new System.Drawing.Size(567, 451);
this.propertyGrid1.TabIndex = 0;
this.propertyGrid1.ToolbarVisible = false;
//
// buttonCancel
//
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.buttonCancel.Location = new System.Drawing.Point(518, 501);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 3;
this.buttonCancel.Text = "Cancel";
this.buttonCancel.UseVisualStyleBackColor = true;
this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
//
// buttonOK
//
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.buttonOK.Location = new System.Drawing.Point(437, 501);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 2;
this.buttonOK.Text = "Apply";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// tabControl1
//
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Controls.Add(this.tabPage3);
this.tabControl1.Location = new System.Drawing.Point(12, 12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(581, 483);
this.tabControl1.TabIndex = 1;
//
// tabPage1
//
this.tabPage1.Controls.Add(this.propertyGrid1);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(573, 457);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "General";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tabPage2
//
this.tabPage2.BackColor = System.Drawing.Color.Transparent;
this.tabPage2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
this.tabPage2.Controls.Add(this.buttonBrowse);
this.tabPage2.Controls.Add(this.textBox1);
this.tabPage2.Controls.Add(this.checkBox2);
this.tabPage2.Controls.Add(this.checkBox1);
this.tabPage2.Controls.Add(this.label1);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(573, 457);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Run Level";
this.tabPage2.UseVisualStyleBackColor = true;
//
// buttonBrowse
//
this.buttonBrowse.Enabled = false;
this.buttonBrowse.Location = new System.Drawing.Point(506, 80);
this.buttonBrowse.Name = "buttonBrowse";
this.buttonBrowse.Size = new System.Drawing.Size(61, 23);
this.buttonBrowse.TabIndex = 3;
this.buttonBrowse.Text = "Browse...";
this.buttonBrowse.UseVisualStyleBackColor = true;
this.buttonBrowse.Click += new System.EventHandler(this.buttonBrowse_Click);
//
// textBox1
//
this.textBox1.Enabled = false;
this.textBox1.Location = new System.Drawing.Point(30, 83);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(470, 20);
this.textBox1.TabIndex = 2;
//
// checkBox2
//
this.checkBox2.AutoSize = true;
this.checkBox2.Enabled = false;
this.checkBox2.Location = new System.Drawing.Point(30, 109);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(332, 17);
this.checkBox2.TabIndex = 1;
this.checkBox2.Text = "append the full path of the level file as a command line parameter";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(10, 60);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(255, 17);
this.checkBox1.TabIndex = 1;
this.checkBox1.Text = "save the level and start the following application:";
this.checkBox1.UseVisualStyleBackColor = true;
this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(7, 25);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(158, 13);
this.label1.TabIndex = 0;
this.label1.Text = "When clicking on \"Run Level\", ";
//
// tabPage3
//
this.tabPage3.Controls.Add(this.button1);
this.tabPage3.Controls.Add(this.textBox2);
this.tabPage3.Controls.Add(this.checkBox3);
this.tabPage3.Controls.Add(this.checkBox4);
this.tabPage3.Controls.Add(this.label2);
this.tabPage3.Location = new System.Drawing.Point(4, 22);
this.tabPage3.Name = "tabPage3";
this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
this.tabPage3.Size = new System.Drawing.Size(573, 457);
this.tabPage3.TabIndex = 2;
this.tabPage3.Text = "Save Level";
this.tabPage3.UseVisualStyleBackColor = true;
//
// button1
//
this.button1.Enabled = false;
this.button1.Location = new System.Drawing.Point(505, 79);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(61, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Browse...";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox2
//
this.textBox2.Enabled = false;
this.textBox2.Location = new System.Drawing.Point(29, 82);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(470, 20);
this.textBox2.TabIndex = 7;
//
// checkBox3
//
this.checkBox3.AutoSize = true;
this.checkBox3.Enabled = false;
this.checkBox3.Location = new System.Drawing.Point(29, 108);
this.checkBox3.Name = "checkBox3";
this.checkBox3.Size = new System.Drawing.Size(332, 17);
this.checkBox3.TabIndex = 6;
this.checkBox3.Text = "append the full path of the level file as a command line parameter";
this.checkBox3.UseVisualStyleBackColor = true;
this.checkBox3.CheckedChanged += new System.EventHandler(this.checkBox3_CheckedChanged);
//
// checkBox4
//
this.checkBox4.AutoSize = true;
this.checkBox4.Location = new System.Drawing.Point(9, 59);
this.checkBox4.Name = "checkBox4";
this.checkBox4.Size = new System.Drawing.Size(165, 17);
this.checkBox4.TabIndex = 5;
this.checkBox4.Text = "start the following application:";
this.checkBox4.UseVisualStyleBackColor = true;
this.checkBox4.CheckedChanged += new System.EventHandler(this.checkBox4_CheckedChanged);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 24);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(145, 13);
this.label2.TabIndex = 4;
this.label2.Text = "Each time the level is saved, ";
//
// SettingsForm
//
this.AcceptButton = this.buttonOK;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.buttonCancel;
this.ClientSize = new System.Drawing.Size(605, 536);
this.ControlBox = false;
this.Controls.Add(this.tabControl1);
this.Controls.Add(this.buttonOK);
this.Controls.Add(this.buttonCancel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Name = "SettingsForm";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Settings";
this.Load += new System.EventHandler(this.SettingsForm_Load);
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.tabPage3.ResumeLayout(false);
this.tabPage3.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.PropertyGrid propertyGrid1;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Button buttonOK;
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.CheckBox checkBox2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button buttonBrowse;
private System.Windows.Forms.TabPage tabPage3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.CheckBox checkBox3;
private System.Windows.Forms.CheckBox checkBox4;
private System.Windows.Forms.Label label2;
}
}
gleed2d/src/Forms/SettingsForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class SettingsForm : Form
{
public SettingsForm()
{
InitializeComponent();
}
private void SettingsForm_Load(object sender, EventArgs e)
{
Constants.Instance.export("settings.xml");
propertyGrid1.SelectedObject = Constants.Instance;
//Run Level tab
checkBox1.Checked = Constants.Instance.RunLevelStartApplication;
textBox1.Text = Constants.Instance.RunLevelApplicationToStart;
checkBox2.Checked = Constants.Instance.RunLevelAppendLevelFilename;
//Save Level tab
checkBox4.Checked = Constants.Instance.SaveLevelStartApplication;
textBox2.Text = Constants.Instance.SaveLevelApplicationToStart;
checkBox3.Checked = Constants.Instance.SaveLevelAppendLevelFilename;
}
private void buttonOK_Click(object sender, EventArgs e)
{
Constants.Instance.RunLevelApplicationToStart = textBox1.Text;
Constants.Instance.SaveLevelApplicationToStart = textBox2.Text;
Constants.Instance.export("settings.xml");
Close();
}
private void buttonCancel_Click(object sender, EventArgs e)
{
Constants.Instance.import("settings.xml");
Close();
}
//Run Level tab
private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
textBox1.Enabled = buttonBrowse.Enabled = checkBox2.Enabled = checkBox1.Checked;
Constants.Instance.RunLevelStartApplication = checkBox1.Checked;
}
private void checkBox2_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.RunLevelAppendLevelFilename = checkBox2.Checked;
}
private void buttonBrowse_Click(object sender, EventArgs e)
{
OpenFileDialog f = new OpenFileDialog();
f.FileName = textBox1.Text;
f.Filter = "Executable Files (*.exe, *.bat)|*.exe;*.bat";
if (f.ShowDialog() == DialogResult.OK)
{
textBox1.Text = f.FileName;
}
}
//Save Level tab
private void checkBox4_CheckedChanged(object sender, EventArgs e)
{
textBox2.Enabled = button1.Enabled = checkBox3.Enabled = checkBox4.Checked;
Constants.Instance.SaveLevelStartApplication = checkBox4.Checked;
}
private void checkBox3_CheckedChanged(object sender, EventArgs e)
{
Constants.Instance.SaveLevelAppendLevelFilename = checkBox3.Checked;
}
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog f = new OpenFileDialog();
f.FileName = textBox2.Text;
f.Filter = "Executable Files (*.exe, *.bat)|*.exe;*.bat";
if (f.ShowDialog() == DialogResult.OK)
{
textBox2.Text = f.FileName;
}
}
}
}
gleed2d/src/Forms/SettingsForm.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
gleed2d/src/Game1.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Forms = System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace GLEED2D
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
GamePadState gamepadstate, oldgamepadstate;
KeyboardState keyboardstate, oldkeyboardstate;
public Forms.Form winform;
private IntPtr drawSurface;
public static Game1 Instance;
public Game1(IntPtr drawSurface)
{
Logger.Instance.log("Game1 creation started.");
Instance = this;
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
Content.RootDirectory = "Content";
Logger.Instance.log("Creating Winform.");
this.drawSurface = drawSurface;
graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
winform = (Forms.Form)Forms.Form.FromHandle(Window.Handle);
winform.VisibleChanged += new EventHandler(Game1_VisibleChanged);
winform.Size = new System.Drawing.Size(10, 10);
Mouse.WindowHandle = drawSurface;
resizebackbuffer(MainForm.Instance.pictureBox1.Width, MainForm.Instance.pictureBox1.Height);
winform.Hide();
Logger.Instance.log("Winform created.");
Logger.Instance.log("Game1 creation ended.");
}
void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
e.GraphicsDeviceInformation.PresentationParameters.DeviceWindowHandle = drawSurface;
}
private void Game1_VisibleChanged(object sender, EventArgs e)
{
winform.Hide();
winform.Size = new System.Drawing.Size(10, 10);
winform.Visible = false;
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
Logger.Instance.log("Creating Editor object.");
new Editor();
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
}
public void resizebackbuffer(int width, int height)
{
graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height;
graphics.ApplyChanges();
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (!MainForm.Instance.pictureBox1.ContainsFocus) return;
gamepadstate = GamePad.GetState(PlayerIndex.One);
if (gamepadstate.IsConnected)
{
if (gamepadstate.Buttons.Back == ButtonState.Pressed) this.Exit();
}
keyboardstate = Keyboard.GetState();
Editor.Instance.update(gameTime);
oldgamepadstate = gamepadstate;
oldkeyboardstate = keyboardstate;
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
float fps = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;
MainForm.Instance.toolStripStatusLabel4.Text = "FPS: " + fps.ToString("#0.00");
Editor.Instance.draw(spriteBatch);
base.Draw(gameTime);
}
}
}
gleed2d/src/IUndoable.cs
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using System;
namespace GLEED2D
{
public interface IUndoable
{
IUndoable cloneforundo();
void makelike(IUndoable other);
}
}
gleed2d/src/Item.Editable.cs
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using System.ComponentModel;
using System.Drawing.Design;
using System.Xml.Serialization;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Forms = System.Windows.Forms;
using System.Windows.Forms;
namespace GLEED2D
{
public class ItemTypeConverter : TypeConverter
{
public override bool CanConvertTo(ITypeDescriptorContext context, System.Type destinationType)
{
if (destinationType == typeof(Item)) return true;
return base.CanConvertTo(context, destinationType);
}
public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, System.Type destinationType)
{
if (destinationType == typeof(string) && value is Item)
{
Item result = (Item)value;
return result.Name;
}
return base.ConvertTo(context, culture, value, destinationType);
}
}
[TypeConverter(typeof(ItemTypeConverter))]
public abstract partial class Item
{
[XmlIgnore()]
public Layer layer;
protected bool hovering;
[XmlIgnore()]
[DisplayName("Position"), Category(" General")]
[Description("The item's position in world space.")]
public Vector2 pPosition
{
get
{
return Position;
}
set
{
Position = value;
OnTransformed();
}
}
public virtual string getNamePrefix()
{
return "Item_";
}
public virtual void OnTransformed()
{
}
public abstract Item clone();
public virtual bool loadIntoEditor()
{
OnTransformed();
return true;
}
public abstract void drawInEditor(SpriteBatch sb);
public abstract void drawSelectionFrame(SpriteBatch sb, Matrix matrix, Color color);
public virtual void onMouseOver(Vector2 mouseworldpos)
{
hovering = true;
}
public virtual void onMouseOut()
{
hovering = false;
MainForm.Instance.pictureBox1.Cursor = Cursors.Default;
}
public virtual void onMouseButtonDown(Vector2 mouseworldpos)
{
}
public virtual void onMouseButtonUp(Vector2 mouseworldpos)
{
}
public virtual void setPosition(Vector2 pos)
{
pPosition = pos;
}
public virtual bool CanRotate()
{
return false;
}
public virtual float getRotation()
{
return 0;
}
public virtual void setRotation(float rotation)
{
}
public virtual bool CanScale()
{
return false;
}
public virtual Vector2 getScale()
{
return Vector2.One;
}
public virtual void setScale(Vector2 scale)
{
}
public abstract bool contains(Vector2 worldpos);
}
}
gleed2d/src/Item.ICustomTypeDescriptor.cs
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using System;
using System.ComponentModel;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GLEED2D
{
public partial class Item : ICustomTypeDescriptor
{
AttributeCollection ICustomTypeDescriptor.GetAttributes()
{
return TypeDescriptor.GetAttributes(this, true);
}
string ICustomTypeDescriptor.GetClassName()
{
return TypeDescriptor.GetClassName(this, true);
}
string ICustomTypeDescriptor.GetComponentName()
{
return TypeDescriptor.GetComponentName(this, true);
}
TypeConverter ICustomTypeDescriptor.GetConverter()
{
return TypeDescriptor.GetConverter(this, true);
}
EventDescriptor ICustomTypeDescriptor.GetDefaultEvent()
{
return TypeDescriptor.GetDefaultEvent(this, true);
}
PropertyDescriptor ICustomTypeDescriptor.GetDefaultProperty()
{
return TypeDescriptor.GetDefaultProperty(this, true);
}
object ICustomTypeDescriptor.GetEditor(Type editorBaseType)
{
return TypeDescriptor.GetEditor(this, editorBaseType, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents(Attribute[] attributes)
{
return TypeDescriptor.GetEvents(this, attributes, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents()
{
return TypeDescriptor.GetEvents(this, true);
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties(Attribute[] attributes)
{
PropertyDescriptorCollection pdc = new PropertyDescriptorCollection(new PropertyDescriptor[0]);
foreach (PropertyDescriptor pd in TypeDescriptor.GetProperties(this))
{
pdc.Add(pd);
}
//put Position property on top
PropertyDescriptor posd = pdc["pPosition"];
pdc.Remove(posd);
pdc.Insert(0, posd);
foreach (String key in CustomProperties.Keys)
{
pdc.Add(new DictionaryPropertyDescriptor(CustomProperties, key, attributes));
}
return pdc;
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties()
{
return TypeDescriptor.GetProperties(this, true);
}
object ICustomTypeDescriptor.GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
}
}
gleed2d/src/Items/CircleItem.Editable.cs
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using System.ComponentModel;
using System.Drawing.Design;
using System.Xml.Serialization;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class CircleItem
{
[DisplayName("Radius"), Category(" General")]
[XmlIgnore()]
public float pRadius { get { return Radius; } set { Radius = value; } }
[DisplayName("FillColor"), Category(" General")]
[Editor(typeof(XNAColorUITypeEditor), typeof(UITypeEditor))]
[XmlIgnore()]
public Color pFillColor { get { return FillColor; } set { FillColor = value; } }
public CircleItem(Vector2 startpos, float radius)
: base()
{
this.Position = startpos;
this.Radius = radius;
this.FillColor = Constants.Instance.ColorPrimitives;
}
public override Item clone()
{
CircleItem result = (CircleItem)this.MemberwiseClone();
result.CustomProperties = new SerializableDictionary(CustomProperties);
result.hovering = false;
return result;
}
public override string getNamePrefix()
{
return "Circle_";
}
public override bool contains(Vector2 worldpos)
{
return (worldpos - Position).Length() <= Radius;
}
public override void OnTransformed()
{
}
public override void onMouseButtonDown(Vector2 mouseworldpos)
{
hovering = false;
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeAll;
base.onMouseButtonDown(mouseworldpos);
}
public override bool CanScale()
{
return true;
}
public override Vector2 getScale()
{
return new Vector2(pRadius, pRadius);
}
public override void setScale(Vector2 scale)
{
pRadius = (float)Math.Round(scale.X);
}
public override void drawInEditor(SpriteBatch sb)
{
if (!Visible) return;
Color c = FillColor;
if (hovering && Constants.Instance.EnableHighlightOnMouseOver) c = Constants.Instance.ColorHighlight;
Primitives.Instance.drawCircleFilled(sb, Position, Radius, c);
}
public override void drawSelectionFrame(SpriteBatch sb, Matrix matrix, Color color)
{
Vector2 transformedPosition = Vector2.Transform(Position, matrix);
Vector2 transformedRadius = Vector2.TransformNormal(Vector2.UnitX * Radius, matrix);
Primitives.Instance.drawCircle(sb, transformedPosition, transformedRadius.Length(), color, 2);
Vector2[] extents = new Vector2[4];
extents[0] = transformedPosition + Vector2.UnitX * transformedRadius.Length();
extents[1] = transformedPosition + Vector2.UnitY * transformedRadius.Length();
extents[2] = transformedPosition - Vector2.UnitX * transformedRadius.Length();
extents[3] = transformedPosition - Vector2.UnitY * transformedRadius.Length();
foreach (Vector2 p in extents)
{
Primitives.Instance.drawCircleFilled(sb, p, 4, color);
}
Vector2 origin = Vector2.Transform(pPosition, matrix);
Primitives.Instance.drawBoxFilled(sb, origin.X - 5, origin.Y - 5, 10, 10, color);
}
}
}
gleed2d/src/Items/PathItem.Editable.cs
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using System.ComponentModel;
using System.Drawing.Design;
using System.Xml.Serialization;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Windows.Forms;
using System;
namespace GLEED2D
{
public partial class PathItem
{
[DisplayName("IsPolygon"), Category(" General")]
[Description("If true, the Path will be drawn as a polygon (last and first point will be connected).")]
[XmlIgnore()]
public bool pIsPolygon { get { return IsPolygon; } set { IsPolygon = value; } }
[DisplayName("LineWidth"), Category(" General")]
[Description("The line width of this path. Can be used for rendering.")]
[XmlIgnore()]
public int pLineWidth { get { return LineWidth; } set { LineWidth = value; } }
[DisplayName("LineColor"), Category(" General")]
[Description("The line color of this path. Can be used for rendering.")]
[Editor(typeof(XNAColorUITypeEditor), typeof(UITypeEditor))]
[XmlIgnore()]
public Color pLineColor { get { return LineColor; } set { LineColor = value; } }
int pointundermouse = -1;
int pointgrabbed = -1;
Vector2 initialpos;
public PathItem(Vector2[] points)
: base()
{
Position = points[0];
WorldPoints = points;
LocalPoints = (Vector2[])points.Clone();
for (int i = 0; i < LocalPoints.Length; i++) LocalPoints[i] -= Position;
LineWidth = Constants.Instance.DefaultPathItemLineWidth;
LineColor = Constants.Instance.ColorPrimitives;
}
public override Item clone()
{
PathItem result = (PathItem)this.MemberwiseClone();
result.CustomProperties = new SerializableDictionary(CustomProperties);
result.LocalPoints = (Vector2[])this.LocalPoints.Clone();
result.WorldPoints = (Vector2[])this.WorldPoints.Clone();
result.hovering = false;
return result;
}
public override string getNamePrefix()
{
return "Path_";
}
public override bool contains(Vector2 worldpos)
{
for (int i = 1; i < WorldPoints.Length; i++)
{
if (worldpos.DistanceToLineSegment(WorldPoints[i], WorldPoints[i-1]) <= LineWidth) return true;
}
if (IsPolygon)
if (worldpos.DistanceToLineSegment(WorldPoints[0], WorldPoints[WorldPoints.Length-1]) <= LineWidth) return true;
return false;
}
/// <summary>
/// Calculates the WorldPoints based on Position and LocalPoints
/// </summary>
public override void OnTransformed()
{
for (int i = 0; i < WorldPoints.Length; i++) WorldPoints[i] = LocalPoints[i] + Position;
}
public override void onMouseOver(Vector2 mouseworldpos)
{
pointundermouse = -1;
for (int i = 0; i < WorldPoints.Length; i++)
{
if (mouseworldpos.DistanceTo(WorldPoints[i]) <= 5)
{
pointundermouse = i;
MainForm.Instance.pictureBox1.Cursor = Cursors.Hand;
MainForm.Instance.toolStripStatusLabel1.Text = Name + " (Point " + i.ToString() + ": " + WorldPoints[i].ToString() + ")";
}
}
if (pointundermouse == -1) MainForm.Instance.pictureBox1.Cursor = Cursors.Default;
base.onMouseOver(mouseworldpos);
}
public override void onMouseOut()
{
base.onMouseOut();
}
public override void onMouseButtonDown(Vector2 mouseworldpos)
{
hovering = false;
if (pointundermouse >= 0)
{
pointgrabbed = pointundermouse;
initialpos = WorldPoints[pointundermouse];
}
else MainForm.Instance.pictureBox1.Cursor = Cursors.SizeAll;
base.onMouseButtonDown(mouseworldpos);
}
public override void onMouseButtonUp(Vector2 mouseworldpos)
{
if (pointgrabbed == 0)
{
LocalPoints[0] = Vector2.Zero;
for (int i = 1; i < LocalPoints.Length; i++)
{
LocalPoints[i] = WorldPoints[i] - WorldPoints[0];
}
Position = WorldPoints[0];
OnTransformed();
MainForm.Instance.propertyGrid1.Refresh();
}
pointgrabbed = -1;
base.onMouseButtonUp(mouseworldpos);
}
public override void setPosition(Vector2 pos)
{
if (pointgrabbed >= 0)
{
LocalPoints[pointgrabbed] = initialpos + pos - Position * 2;
OnTransformed();
MainForm.Instance.toolStripStatusLabel1.Text = Name + " (Point " + pointgrabbed.ToString() + ": " + WorldPoints[pointgrabbed].ToString() + ")";
}
else base.setPosition(pos);
}
public override bool CanRotate()
{
return true;
}
public override float getRotation()
{
return (float)Math.Atan2(LocalPoints[1].Y, LocalPoints[1].X);
}
public override void setRotation(float rotation)
{
float current = (float)Math.Atan2(LocalPoints[1].Y, LocalPoints[1].X);
float delta = rotation - current;
Matrix matrix = Matrix.CreateRotationZ(delta);
for (int i = 1; i < LocalPoints.Length; i++)
{
LocalPoints[i] = Vector2.Transform(LocalPoints[i], matrix);
}
OnTransformed();
}
public override bool CanScale()
{
return true;
}
public override Vector2 getScale()
{
float length = (LocalPoints[1] - LocalPoints[0]).Length();
return new Vector2(length, length);
}
public override void setScale(Vector2 scale)
{
float factor = scale.X / (LocalPoints[1] - LocalPoints[0]).Length();
for (int i = 1; i < LocalPoints.Length; i++)
{
Vector2 olddistance = LocalPoints[i] - LocalPoints[0];
LocalPoints[i] = LocalPoints[0] + olddistance * factor;
}
OnTransformed();
}
public override void drawInEditor(SpriteBatch sb)
{
if (!Visible) return;
Color c = LineColor;
if (hovering && Constants.Instance.EnableHighlightOnMouseOver) c = Constants.Instance.ColorHighlight;
if (IsPolygon)
Primitives.Instance.drawPolygon(sb, WorldPoints, c, LineWidth);
else
Primitives.Instance.drawPath(sb, WorldPoints, c, LineWidth);
}
public override void drawSelectionFrame(SpriteBatch sb, Matrix matrix, Color color)
{
Vector2[] transformedPoints = new Vector2[WorldPoints.Length];
Vector2.Transform(WorldPoints, ref matrix, transformedPoints);
if (IsPolygon)
Primitives.Instance.drawPolygon(sb, transformedPoints, color, 2);
else
Primitives.Instance.drawPath(sb, transformedPoints, color, 2);
foreach (Vector2 p in transformedPoints)
{
Primitives.Instance.drawCircleFilled(sb, p, 4, color);
}
Primitives.Instance.drawBoxFilled(sb, transformedPoints[0].X - 5, transformedPoints[0].Y - 5, 10, 10, color);
}
}
}
gleed2d/src/Items/RectangleItem.Editable.cs
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using System;
using System.ComponentModel;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using CustomUITypeEditors;
using System.Drawing.Design;
using System.Windows.Forms;
namespace GLEED2D
{
public partial class RectangleItem
{
enum EdgeEnum
{
none, left, right, top, bottom
}
EdgeEnum edgeundermouse, edgegrabbed;
[DisplayName("Width"), Category(" General")]
[XmlIgnore()]
public float pWidth
{
get
{
return Width;
}
set
{
Width = value;
OnTransformed();
}
}
[DisplayName("Height"), Category(" General")]
[XmlIgnore()]
public float pHeight
{
get
{
return Height;
}
set
{
Height = value;
OnTransformed();
}
}
[DisplayName("FillColor"), Category(" General")]
[Editor(typeof(XNAColorUITypeEditor), typeof(UITypeEditor))]
[XmlIgnore()]
public Color pFillColor { get { return FillColor; } set { FillColor = value; } }
Rectangle Rectangle;
int initialwidth, initialheight;
public RectangleItem(Rectangle rect) : base()
{
Position = rect.Location.ToVector2();
Width = rect.Width;
Height = rect.Height;
OnTransformed();
FillColor = Constants.Instance.ColorPrimitives;
}
public override Item clone()
{
RectangleItem result = (RectangleItem)this.MemberwiseClone();
result.CustomProperties = new SerializableDictionary(CustomProperties);
result.hovering = false;
return result;
}
public override string getNamePrefix()
{
return "Rectangle_";
}
public override bool contains(Vector2 worldpos)
{
return Rectangle.Contains(new Point((int)worldpos.X, (int)worldpos.Y));
}
public override void OnTransformed()
{
Rectangle.Location = Position.ToPoint();
Rectangle.Width = (int)Width;
Rectangle.Height = (int)Height;
}
public override void onMouseOver(Vector2 mouseworldpos)
{
//System.Diagnostics.Debug.WriteLine(System.DateTime.Now.ToString() + "RectangleItem.onMouseOver()");
int edgewidth = 10;
if (Math.Abs(mouseworldpos.X - Rectangle.Left) <= edgewidth)
{
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeWE;
edgeundermouse = EdgeEnum.left;
}
else if (Math.Abs(mouseworldpos.X - Rectangle.Right) <= edgewidth)
{
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeWE;
edgeundermouse = EdgeEnum.right;
}
else if (Math.Abs(mouseworldpos.Y - Rectangle.Top) <= edgewidth)
{
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeNS;
edgeundermouse = EdgeEnum.top;
}
else if (Math.Abs(mouseworldpos.Y - Rectangle.Bottom) <= edgewidth)
{
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeNS;
edgeundermouse = EdgeEnum.bottom;
}
else
{
MainForm.Instance.pictureBox1.Cursor = Cursors.Default;
edgeundermouse = EdgeEnum.none;
}
base.onMouseOver(mouseworldpos);
}
public override void onMouseOut()
{
//System.Diagnostics.Debug.WriteLine(System.DateTime.Now.ToString() + "RectangleItem.onMouseOut()");
base.onMouseOut();
}
public override void onMouseButtonDown(Vector2 mouseworldpos)
{
hovering = false;
if (edgeundermouse != EdgeEnum.none)
{
edgegrabbed = edgeundermouse;
initialwidth = Rectangle.Width;
initialheight = Rectangle.Height;
}
else MainForm.Instance.pictureBox1.Cursor = Cursors.SizeAll;
base.onMouseButtonDown(mouseworldpos);
}
public override void onMouseButtonUp(Vector2 mouseworldpos)
{
edgegrabbed = EdgeEnum.none;
base.onMouseButtonUp(mouseworldpos);
}
public override void setPosition(Vector2 pos)
{
Vector2 delta = pos - Position;
if (pos == Position) return;
switch (edgegrabbed)
{
case EdgeEnum.left:
Position.X = pos.X;
Width -= (int)delta.X;
OnTransformed();
break;
case EdgeEnum.right:
Width = initialwidth + (int)delta.X;
OnTransformed();
break;
case EdgeEnum.top:
Position.Y = pos.Y;
Height -= (int)delta.Y;
OnTransformed();
break;
case EdgeEnum.bottom:
Height = initialheight + (int)delta.Y;
OnTransformed();
break;
case EdgeEnum.none:
base.setPosition(pos);
break;
}
}
public override bool CanScale()
{
return true;
}
public override Vector2 getScale()
{
return new Vector2(pWidth, pWidth);
}
public override void setScale(Vector2 scale)
{
float factor = scale.X / pWidth;
Width = (float)Math.Round(scale.X);
Height = (float)Math.Round(Height * factor);
OnTransformed();
}
public override void drawInEditor(SpriteBatch sb)
{
if (!Visible) return;
Color c = FillColor;
if (hovering && Constants.Instance.EnableHighlightOnMouseOver) c = Constants.Instance.ColorHighlight;
Primitives.Instance.drawBoxFilled(sb, Rectangle, c);
}
public override void drawSelectionFrame(SpriteBatch sb, Matrix matrix, Color color)
{
Primitives.Instance.drawBox(sb, this.Rectangle.Transform(matrix), color, 2);
Vector2[] poly = Rectangle.Transform(matrix).ToPolygon();
foreach (Vector2 p in poly)
{
Primitives.Instance.drawCircleFilled(sb, p, 4, color);
}
Primitives.Instance.drawBoxFilled(sb, poly[0].X - 5, poly[0].Y - 5, 10, 10, color);
}
}
}
gleed2d/src/Items/TextureItem.Editable.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Forms = System.Windows.Forms;
using CustomUITypeEditors;
using System.Windows.Forms;
using System.IO;
namespace GLEED2D
{
public partial class TextureItem
{
//for per-pixel-collision
Color[] coldata;
Matrix transform;
Rectangle boundingrectangle; //bounding rectangle in world space, for collision broadphase
Vector2[] polygon; //selection box: drawn when selected
[XmlIgnore()]
public string texture_fullpath;
[XmlIgnore()]
[DisplayName("Origin"), Category(" General")]
[Description("The item's origin in texture space ([0,0] is upper left corner).")]
public Vector2 pOrigin
{
get
{
return Origin;
}
set
{
Origin = value;
OnTransformed();
}
}
[XmlIgnore()]
[DisplayName("Rotation"), Category(" General")]
[Description("The item's rotation in radians.")]
public float pRotation
{
get
{
return Rotation;
}
set
{
Rotation = value;
OnTransformed();
}
}
[XmlIgnore()]
[DisplayName("Scale"), Category(" General")]
[Description("The item's scale vector.")]
public Vector2 pScale
{
get
{
return Scale;
}
set
{
Scale = value;
OnTransformed();
}
}
[XmlIgnore()]
[DisplayName("TintColor"), Category(" General")]
[Editor(typeof(XNAColorUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
[Description("The Color to tint the texture with. Use white for no tint.")]
public Color pTintColor
{
get
{
return TintColor;
}
set
{
TintColor = value;
}
}
[XmlIgnore()]
[DisplayName("FlipHorizontally"), Category(" General")]
[Description("If true, the texture is flipped horizontally when drawn.")]
public bool pFlipHorizontally {
get { return FlipHorizontally; }
set { FlipHorizontally = value; }
}
[XmlIgnore()]
[DisplayName("FlipVertically"), Category(" General")]
[Description("If true, the texture is flipped vertically when drawn.")]
public bool pFlipVertically {
get { return FlipVertically; }
set { FlipVertically = value; }
}
public TextureItem(String fullpath, Vector2 position) : base()
{
this.texture_fullpath = fullpath;
this.Position = position;
this.Rotation = 0;
this.Scale = Vector2.One;
this.TintColor = Microsoft.Xna.Framework.Color.White;
FlipHorizontally = FlipVertically = false;
loadIntoEditor();
this.Origin = getTextureOrigin(texture);
//compensate for origins that are not at the center of the texture
Vector2 center = new Vector2(texture.Width / 2, texture.Height / 2);
this.Position -= (center - Origin);
OnTransformed();
}
public override bool loadIntoEditor()
{
if (layer != null) this.texture_fullpath = System.IO.Path.Combine(layer.level.ContentRootFolder + "\\", texture_filename);
if (!File.Exists(texture_fullpath))
{
DialogResult dr = Forms.MessageBox.Show("The file \"" + texture_fullpath + "\" doesn't exist!\n"
+ "The texture path is a combination of the Level's ContentRootFolder and the TextureItem's relative path.\n"
+ "Please adjust the XML file before trying to load this level again.\n"
+ "For now, a dummy texture will be used. Continue loading the level?", "Error loading texture file",
MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Error);
if (dr == DialogResult.No) return false;
texture = Editor.Instance.dummytexture;
}
else
{
texture = TextureLoader.Instance.FromFile(Game1.Instance.GraphicsDevice, texture_fullpath);
}
//for per-pixel-collision
coldata = new Color[texture.Width * texture.Height];
texture.GetData(coldata);
polygon = new Vector2[4];
OnTransformed();
return true;
}
public override Item clone()
{
TextureItem result = (TextureItem)this.MemberwiseClone();
result.CustomProperties = new SerializableDictionary(CustomProperties);
result.polygon = (Vector2[])polygon.Clone();
result.hovering = false;
return result;
}
public override string getNamePrefix()
{
return "Texture_";
}
public override void OnTransformed()
{
transform =
Matrix.CreateTranslation(new Vector3(-Origin.X, -Origin.Y, 0.0f)) *
Matrix.CreateScale(Scale.X, Scale.Y, 1) *
Matrix.CreateRotationZ(Rotation) *
Matrix.CreateTranslation(new Vector3(Position, 0.0f));
Vector2 leftTop = new Vector2(0, 0);
Vector2 rightTop = new Vector2(texture.Width, 0);
Vector2 leftBottom = new Vector2(0, texture.Height);
Vector2 rightBottom = new Vector2(texture.Width, texture.Height);
// Transform all four corners into work space
Vector2.Transform(ref leftTop, ref transform, out leftTop);
Vector2.Transform(ref rightTop, ref transform, out rightTop);
Vector2.Transform(ref leftBottom, ref transform, out leftBottom);
Vector2.Transform(ref rightBottom, ref transform, out rightBottom);
polygon[0] = leftTop;
polygon[1] = rightTop;
polygon[3] = leftBottom;
polygon[2] = rightBottom;
// Find the minimum and maximum extents of the rectangle in world space
Vector2 min = Vector2.Min(Vector2.Min(leftTop, rightTop),
Vector2.Min(leftBottom, rightBottom));
Vector2 max = Vector2.Max(Vector2.Max(leftTop, rightTop),
Vector2.Max(leftBottom, rightBottom));
// Return as a rectangle
boundingrectangle = new Rectangle((int)min.X, (int)min.Y,
(int)(max.X - min.X), (int)(max.Y - min.Y));
}
public override void onMouseButtonDown(Vector2 mouseworldpos)
{
hovering = false;
MainForm.Instance.pictureBox1.Cursor = Cursors.SizeAll;
base.onMouseButtonDown(mouseworldpos);
}
public override bool CanRotate()
{
return true;
}
public override float getRotation()
{
return pRotation;
}
public override void setRotation(float rotation)
{
pRotation = rotation;
}
public override bool CanScale()
{
return true;
}
public override Vector2 getScale()
{
return pScale;
}
public override void setScale(Vector2 scale)
{
pScale = scale;
}
public override void drawInEditor(SpriteBatch sb)
{
if (!Visible) return;
SpriteEffects se = SpriteEffects.None;
if (pFlipHorizontally) se |= SpriteEffects.FlipHorizontally;
if (pFlipVertically) se |= SpriteEffects.FlipVertically;
Color c = TintColor;
if (hovering && Constants.Instance.EnableHighlightOnMouseOver) c = Constants.Instance.ColorHighlight;
sb.Draw(texture, Position, null, c, Rotation, Origin, Scale, se, 0);
}
public override void drawSelectionFrame(SpriteBatch sb, Matrix matrix, Color color)
{
Vector2[] poly = new Vector2[4];
Vector2.Transform(polygon, ref matrix, poly);
Primitives.Instance.drawPolygon(sb, poly, color, 2);
foreach (Vector2 p in poly)
{
Primitives.Instance.drawCircleFilled(sb, p, 4, color);
}
Vector2 origin = Vector2.Transform(pPosition, matrix);
Primitives.Instance.drawBoxFilled(sb, origin.X - 5, origin.Y - 5, 10, 10, color);
}
public override bool contains(Vector2 worldpos)
{
if (boundingrectangle.Contains((int)worldpos.X, (int)worldpos.Y))
{
return intersectpixels(worldpos);
}
return false;
}
public bool intersectpixels(Vector2 worldpos)
{
Vector2 positionInB = Vector2.Transform(worldpos, Matrix.Invert(transform));
int xB = (int)Math.Round(positionInB.X);
int yB = (int)Math.Round(positionInB.Y);
if (FlipHorizontally) xB = texture.Width - xB;
if (FlipVertically) yB = texture.Height - yB;
// If the pixel lies within the bounds of B
if (0 <= xB && xB < texture.Width && 0 <= yB && yB < texture.Height)
{
Color colorB = coldata[xB + yB * texture.Width];
if (colorB.A != 0)
{
return true;
}
}
return false;
}
public Vector2 getTextureOrigin(Texture2D texture)
{
switch (Constants.Instance.DefaultTextureOriginMethod)
{
case TextureOriginMethodEnum.TextureCenter:
return new Vector2(texture.Width / 2, texture.Height / 2);
case TextureOriginMethodEnum.Centroid:
uint[] data = new uint[texture.Width * texture.Height];
texture.GetData(data);
Vertices verts = Vertices.CreatePolygon(data, texture.Width, texture.Height);
return verts.GetCentroid();
case TextureOriginMethodEnum.TopLeft:
return new Vector2(0, 0);
case TextureOriginMethodEnum.TopRight:
return new Vector2(texture.Width, 0);
case TextureOriginMethodEnum.BottomLeft:
return new Vector2(0, texture.Height);
case TextureOriginMethodEnum.BottomRight:
return new Vector2(texture.Width, texture.Height);
}
return Vector2.Zero;
}
}
}
gleed2d/src/Kopie von SerializableDictionary.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace MyEditor.src
{
[XmlRoot("dictionary")]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IXmlSerializable
{
public System.Xml.Schema.XmlSchema GetSchema()
{
return null;
}
public void ReadXml(System.Xml.XmlReader reader)
{
XmlSerializer keySerializer = new XmlSerializer(typeof(TKey));
XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue));
bool wasEmpty = reader.IsEmptyElement;
reader.Read();
if (wasEmpty)
return;
while (reader.NodeType != System.Xml.XmlNodeType.EndElement)
{
/*
reader.ReadStartElement("item");
reader.ReadStartElement("key");
TKey key = (TKey)keySerializer.Deserialize(reader);
reader.ReadEndElement();
reader.ReadStartElement("value");
TValue value = (TValue)valueSerializer.Deserialize(reader);
reader.ReadEndElement();
reader.ReadEndElement();
this.Add(key, value);
*/
int i = 0;
TKey key = (TKey)keySerializer.Deserialize(reader); /*reader.Name as TKey;*/
TValue value = (TValue)reader.ReadInnerXml();
this.Add(reader.Name, value);
reader.MoveToContent();
}
reader.ReadEndElement();
}
public void WriteXml(System.Xml.XmlWriter writer)
{
//XmlSerializer keySerializer = new XmlSerializer(typeof(TKey));
//XmlSerializer valueSerializer = new XmlSerializer(typeof(TValue));
foreach (TKey key in this.Keys)
{
/*writer.WriteStartElement("item");
writer.WriteStartElement("key");
keySerializer.Serialize(writer, key);
writer.WriteEndElement();
writer.WriteStartElement("value");
TValue value = this[key];
valueSerializer.Serialize(writer, value);
writer.WriteEndElement();
writer.WriteEndElement();*/
writer.WriteStartElement(key.ToString());
writer.WriteString(this[key].ToString());
writer.WriteEndElement();
}
}
}
}
gleed2d/src/Layer.Editable.cs
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using System;
using System.IO;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Xml;
using System.Text;
using System.ComponentModel;
namespace GLEED2D
{
public partial class Layer
{
[XmlIgnore()]
[DisplayName("ScrollSpeed"), Category(" General")]
[Description("The Scroll Speed relative to the main camera. The X and Y components are interpreted as factors, " +
"so Vector2.One means same scrolling speed as the main camera. To be used for parallax scrolling.")]
public Vector2 pScrollSpeed
{
get
{
return ScrollSpeed;
}
set
{
ScrollSpeed = value;
}
}
[XmlIgnore]
public Level level;
public Layer(String name) : this()
{
this.Name = name;
this.Visible = true;
}
public Layer clone()
{
Layer result = (Layer)this.MemberwiseClone();
result.Items = new List<Item>(Items);
for (int i = 0; i < result.Items.Count; i++)
{
result.Items[i] = result.Items[i].clone();
result.Items[i].layer = result;
}
return result;
}
public Item getItemAtPos(Vector2 mouseworldpos)
{
for (int i = Items.Count - 1; i >= 0; i--)
{
if (Items[i].contains(mouseworldpos) && Items[i].Visible) return Items[i];
}
return null;
}
public void drawInEditor(SpriteBatch sb)
{
if (!Visible) return;
foreach (Item item in Items) item.drawInEditor(sb);
}
}
}
gleed2d/src/Layer.ICustomTypeDescriptor.cs
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using System;
using System.ComponentModel;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GLEED2D
{
public partial class Layer : ICustomTypeDescriptor
{
AttributeCollection ICustomTypeDescriptor.GetAttributes()
{
return TypeDescriptor.GetAttributes(this, true);
}
string ICustomTypeDescriptor.GetClassName()
{
return TypeDescriptor.GetClassName(this, true);
}
string ICustomTypeDescriptor.GetComponentName()
{
return TypeDescriptor.GetComponentName(this, true);
}
TypeConverter ICustomTypeDescriptor.GetConverter()
{
return TypeDescriptor.GetConverter(this, true);
}
EventDescriptor ICustomTypeDescriptor.GetDefaultEvent()
{
return TypeDescriptor.GetDefaultEvent(this, true);
}
PropertyDescriptor ICustomTypeDescriptor.GetDefaultProperty()
{
return TypeDescriptor.GetDefaultProperty(this, true);
}
object ICustomTypeDescriptor.GetEditor(Type editorBaseType)
{
return TypeDescriptor.GetEditor(this, editorBaseType, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents(Attribute[] attributes)
{
return TypeDescriptor.GetEvents(this, attributes, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents()
{
return TypeDescriptor.GetEvents(this, true);
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties(Attribute[] attributes)
{
PropertyDescriptorCollection pdc = new PropertyDescriptorCollection(new PropertyDescriptor[0]);
foreach (PropertyDescriptor pd in TypeDescriptor.GetProperties(this))
{
pdc.Add(pd);
}
foreach (String key in CustomProperties.Keys)
{
pdc.Add(new DictionaryPropertyDescriptor(CustomProperties, key, attributes));
}
return pdc;
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties()
{
return TypeDescriptor.GetProperties(this, true);
}
object ICustomTypeDescriptor.GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
}
}
gleed2d/src/Level.Editable.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Forms = System.Windows.Forms;
using System.ComponentModel;
using System.Text;
using System.Drawing.Design;
using System.Windows.Forms;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
namespace GLEED2D
{
public partial class Level
{
[XmlIgnore()]
public string selectedlayers;
[XmlIgnore()]
public string selecteditems;
public class EditorVars
{
public int NextItemNumber;
public string ContentRootFolder;
public Vector2 CameraPosition;
public string Version;
}
[XmlIgnore()]
[Category(" General")]
[Description("When the level is saved, each texture is saved with a path relative to this folder."
+ "You should set this to the \"Content.RootDirectory\" of your game project.")]
[EditorAttribute(typeof(FolderUITypeEditor), typeof(System.Drawing.Design.UITypeEditor))]
public String ContentRootFolder
{
get
{
return EditorRelated.ContentRootFolder;
}
set
{
EditorRelated.ContentRootFolder = value;
}
}
EditorVars editorrelated = new EditorVars();
[Browsable(false)]
public EditorVars EditorRelated
{
get
{
return editorrelated;
}
set
{
editorrelated = value;
}
}
[XmlIgnore()]
public Forms.TreeNode treenode;
public string getNextItemNumber()
{
return (++EditorRelated.NextItemNumber).ToString("0000");
}
public void export(string filename)
{
foreach (Layer l in Layers)
{
foreach (Item i in l.Items)
{
if (i is TextureItem)
{
TextureItem ti = (TextureItem)i;
ti.texture_filename = RelativePath(ContentRootFolder, ti.texture_fullpath);
ti.asset_name = ti.texture_filename.Substring(0, ti.texture_filename.LastIndexOf('.'));
}
}
}
XmlTextWriter writer = new XmlTextWriter(filename, null);
writer.Formatting = Formatting.Indented;
writer.Indentation = 4;
XmlSerializer serializer = new XmlSerializer(typeof(Level));
serializer.Serialize(writer, this);
writer.Close();
}
public string RelativePath(string relativeTo, string pathToTranslate)
{
string[] absoluteDirectories = relativeTo.Split('\\');
string[] relativeDirectories = pathToTranslate.Split('\\');
//Get the shortest of the two paths
int length = absoluteDirectories.Length < relativeDirectories.Length ? absoluteDirectories.Length : relativeDirectories.Length;
//Use to determine where in the loop we exited
int lastCommonRoot = -1;
int index;
//Find common root
for (index = 0; index < length; index++)
if (absoluteDirectories[index] == relativeDirectories[index])
lastCommonRoot = index;
else
break;
//If we didn't find a common prefix then throw
if (lastCommonRoot == -1)
// throw new ArgumentException("Paths do not have a common base");
return pathToTranslate;
//Build up the relative path
StringBuilder relativePath = new StringBuilder();
//Add on the ..
for (index = lastCommonRoot + 1; index < absoluteDirectories.Length; index++)
if (absoluteDirectories[index].Length > 0) relativePath.Append("..\\");
//Add on the folders
for (index = lastCommonRoot + 1; index < relativeDirectories.Length - 1; index++)
relativePath.Append(relativeDirectories[index] + "\\");
relativePath.Append(relativeDirectories[relativeDirectories.Length - 1]);
return relativePath.ToString();
}
}
}
gleed2d/src/Level.ICustomTypeDescriptor.cs
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using System;
using System.ComponentModel;
using CustomUITypeEditors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GLEED2D
{
public partial class Level : ICustomTypeDescriptor
{
AttributeCollection ICustomTypeDescriptor.GetAttributes()
{
return TypeDescriptor.GetAttributes(this, true);
}
string ICustomTypeDescriptor.GetClassName()
{
return TypeDescriptor.GetClassName(this, true);
}
string ICustomTypeDescriptor.GetComponentName()
{
return TypeDescriptor.GetComponentName(this, true);
}
TypeConverter ICustomTypeDescriptor.GetConverter()
{
return TypeDescriptor.GetConverter(this, true);
}
EventDescriptor ICustomTypeDescriptor.GetDefaultEvent()
{
return TypeDescriptor.GetDefaultEvent(this, true);
}
PropertyDescriptor ICustomTypeDescriptor.GetDefaultProperty()
{
return TypeDescriptor.GetDefaultProperty(this, true);
}
object ICustomTypeDescriptor.GetEditor(Type editorBaseType)
{
return TypeDescriptor.GetEditor(this, editorBaseType, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents(Attribute[] attributes)
{
return TypeDescriptor.GetEvents(this, attributes, true);
}
EventDescriptorCollection ICustomTypeDescriptor.GetEvents()
{
return TypeDescriptor.GetEvents(this, true);
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties(Attribute[] attributes)
{
PropertyDescriptorCollection pdc = new PropertyDescriptorCollection(new PropertyDescriptor[0]);
foreach (PropertyDescriptor pd in TypeDescriptor.GetProperties(this))
{
pdc.Add(pd);
}
foreach (String key in CustomProperties.Keys)
{
pdc.Add(new DictionaryPropertyDescriptor(CustomProperties, key, attributes));
}
return pdc;
}
PropertyDescriptorCollection ICustomTypeDescriptor.GetProperties()
{
return TypeDescriptor.GetProperties(this, true);
}
object ICustomTypeDescriptor.GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
}
public class DictionaryPropertyDescriptor : PropertyDescriptor
{
String key;
public SerializableDictionary sdict;
public DictionaryPropertyDescriptor(SerializableDictionary dict, String key, Attribute[] attrs)
: base(key, attrs)
{
this.key = key;
this.sdict = dict;
}
public override bool CanResetValue(object component)
{
return false;
}
public override Type ComponentType
{
get { return null; }
}
public override object GetValue(object component)
{
return sdict[key].value;
}
public override string Description
{
get { return sdict[key].description; }
}
public override string Category
{
get { return "Custom Properties"; }
}
public override string DisplayName
{
get { return key; }
}
public override bool IsReadOnly
{
get { return false; }
}
public override void ResetValue(object component)
{
//Have to implement
}
public override bool ShouldSerializeValue(object component)
{
return false;
}
public override void SetValue(object component, object value)
{
sdict[key].value = value;
}
public override Type PropertyType
{
get { return sdict[key].type; }
}
public override object GetEditor(Type editorBaseType)
{
if (sdict[key].type == typeof(Vector2)) return new Vector2UITypeEditor();
if (sdict[key].type == typeof(Color)) return new XNAColorUITypeEditor();
if (sdict[key].type == typeof(Item)) return new ItemUITypeEditor();
return base.GetEditor(editorBaseType);
}
}
}
gleed2d/src/Level.IUndoable.cs
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using System;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using System.Diagnostics;
using System.Windows.Forms;
namespace GLEED2D
{
[DebuggerDisplay("Name: {Name}, Address: {&Name}")]
public partial class Level : IUndoable
{
public void add()
{
}
public void remove()
{
}
public IUndoable cloneforundo()
{
selecteditems = "";
foreach (Item i in Editor.Instance.SelectedItems) selecteditems += i.Name + ";";
if (Editor.Instance.SelectedLayer != null) selectedlayers = Editor.Instance.SelectedLayer.Name;
Level result = (Level)this.MemberwiseClone();
result.Layers = new List<Layer>(Layers);
for (int i = 0; i < result.Layers.Count; i++)
{
result.Layers[i] = result.Layers[i].clone();
result.Layers[i].level = result;
}
return (IUndoable)result;
}
public void makelike(IUndoable other)
{
/*Layer l2 = (Layer)other;
Items = l2.Items;
treenode.Nodes.Clear();
foreach (Item i in Items)
{
Editor.Instance.addItem(i);
}*/
Level l2 = (Level)other;
Layers = l2.Layers;
treenode.Nodes.Clear();
foreach (Layer l in Layers)
{
Editor.Instance.addLayer(l);
//TODO add all items
}
}
public string getName()
{
return Name;
}
public void setName(string name)
{
Name = name;
treenode.Text = name;
}
}
}
gleed2d/src/Level.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
namespace GLEED2D
{
public partial class Level
{
/// <summary>
/// The name of the level.
/// </summary>
[XmlAttribute()]
public String Name;
[XmlAttribute()]
public bool Visible;
/// <summary>
/// A Level contains several Layers. Each Layer contains several Items.
/// </summary>
public List<Layer> Layers;
/// <summary>
/// A Dictionary containing any user-defined Properties.
/// </summary>
public SerializableDictionary CustomProperties;
public Level()
{
Visible = true;
Layers = new List<Layer>();
CustomProperties = new SerializableDictionary();
}
public static Level FromFile(string filename, ContentManager cm)
{
FileStream stream = File.Open(filename, FileMode.Open);
XmlSerializer serializer = new XmlSerializer(typeof(Level));
Level level = (Level)serializer.Deserialize(stream);
stream.Close();
foreach (Layer layer in level.Layers)
{
foreach (Item item in layer.Items)
{
item.CustomProperties.RestoreItemAssociations(level);
item.load(cm);
}
}
return level;
}
public Item getItemByName(string name)
{
foreach (Layer layer in Layers)
{
foreach (Item item in layer.Items)
{
if (item.Name == name) return item;
}
}
return null;
}
public Layer getLayerByName(string name)
{
foreach (Layer layer in Layers)
{
if (layer.Name == name) return layer;
}
return null;
}
public void draw(SpriteBatch sb)
{
foreach (Layer layer in Layers) layer.draw(sb);
}
}
public partial class Layer
{
/// <summary>
/// The name of the layer.
/// </summary>
[XmlAttribute()]
public String Name;
/// <summary>
/// Should this layer be visible?
/// </summary>
[XmlAttribute()]
public bool Visible;
/// <summary>
/// The list of the items in this layer.
/// </summary>
public List<Item> Items;
/// <summary>
/// The Scroll Speed relative to the main camera. The X and Y components are
/// interpreted as factors, so (1;1) means the same scrolling speed as the main camera.
/// Enables parallax scrolling.
/// </summary>
public Vector2 ScrollSpeed;
/// <summary>
/// A Dictionary containing any user-defined Properties.
/// </summary>
public SerializableDictionary CustomProperties;
public Layer()
{
Items = new List<Item>();
ScrollSpeed = Vector2.One;
CustomProperties = new SerializableDictionary();
}
public void draw(SpriteBatch sb)
{
if (!Visible) return;
foreach (Item item in Items) item.draw(sb);
}
}
[XmlInclude(typeof(TextureItem))]
[XmlInclude(typeof(RectangleItem))]
[XmlInclude(typeof(CircleItem))]
[XmlInclude(typeof(PathItem))]
public partial class Item
{
/// <summary>
/// The name of this item.
/// </summary>
[XmlAttribute()]
public String Name;
/// <summary>
/// Should this item be visible?
/// </summary>
[XmlAttribute()]
public bool Visible;
/// <summary>
/// The item's position in world space.
/// </summary>
public Vector2 Position;
/// <summary>
/// A Dictionary containing any user-defined Properties.
/// </summary>
public SerializableDictionary CustomProperties;
public Item()
{
CustomProperties = new SerializableDictionary();
}
/// <summary>
/// Called by Level.FromFile(filename) on each Item after the deserialization process.
/// Should be overriden and can be used to load anything needed by the Item (e.g. a texture).
/// </summary>
public virtual void load(ContentManager cm)
{
}
public virtual void draw(SpriteBatch sb)
{
}
}
public partial class TextureItem : Item
{
/// <summary>
/// The item's rotation in radians.
/// </summary>
public float Rotation;
/// <summary>
/// The item's scale vector.
/// </summary>
public Vector2 Scale;
/// <summary>
/// The color to tint the item's texture with (use white for no tint).
/// </summary>
public Color TintColor;
/// <summary>
/// If true, the texture is flipped horizontally when drawn.
/// </summary>
public bool FlipHorizontally;
/// <summary>
/// If true, the texture is flipped vertically when drawn.
/// </summary>
public bool FlipVertically;
/// <summary>
/// The path to the texture's filename (including the extension) relative to ContentRootFolder.
/// </summary>
public String texture_filename;
/// <summary>
/// The texture_filename without extension. For using in Content.Load<Texture2D>().
/// </summary>
public String asset_name;
/// <summary>
/// The XNA texture to be drawn. Can be loaded either from file (using "texture_filename")
/// or via the Content Pipeline (using "asset_name") - then you must ensure that the texture
/// exists as an asset in your project.
/// Loading is done in the Item's load() method.
/// </summary>
Texture2D texture;
/// <summary>
/// The item's origin relative to the upper left corner of the texture. Usually the middle of the texture.
/// Used for placing and rotating the texture when drawn.
/// </summary>
public Vector2 Origin;
public TextureItem()
{
}
/// <summary>
/// Called by Level.FromFile(filename) on each Item after the deserialization process.
/// Loads all assets needed by the TextureItem, especially the Texture2D.
/// You must provide your own implementation. However, you can rely on all public fields being
/// filled by the level deserialization process.
/// </summary>
public override void load(ContentManager cm)
{
//throw new NotImplementedException();
//TODO: provide your own implementation of how a TextureItem loads its assets
//for example:
//this.texture = Texture2D.FromFile(<GraphicsDevice>, texture_filename);
//or by using the Content Pipeline:
//this.texture = cm.Load<Texture2D>(asset_name);
}
public override void draw(SpriteBatch sb)
{
if (!Visible) return;
SpriteEffects effects = SpriteEffects.None;
if (FlipHorizontally) effects |= SpriteEffects.FlipHorizontally;
if (FlipVertically) effects |= SpriteEffects.FlipVertically;
sb.Draw(texture, Position, null, TintColor, Rotation, Origin, Scale, effects, 0);
}
}
public partial class RectangleItem : Item
{
public float Width;
public float Height;
public Color FillColor;
public RectangleItem()
{
}
}
public partial class CircleItem : Item
{
public float Radius;
public Color FillColor;
public CircleItem()
{
}
}
public partial class PathItem : Item
{
public Vector2[] LocalPoints;
public Vector2[] WorldPoints;
public bool IsPolygon;
public int LineWidth;
public Color LineColor;
public PathItem()
{
}
}
///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////
//
// NEEDED FOR SERIALIZATION. YOU SHOULDN'T CHANGE ANYTHING BELOW!
//
///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////
public class CustomProperty
{
public string name;
public object value;
public Type type;
public string description;
public CustomProperty()
{
}
public CustomProperty(string n, object v, Type t, string d)
{
name = n;
value = v;
type = t;
description = d;
}
public CustomProperty clone()
{
CustomProperty result = new CustomProperty(name, value, type, description);
return result;
}
}
public class SerializableDictionary : Dictionary<String, CustomProperty>, IXmlSerializable
{
public SerializableDictionary()
: base()
{
}
public SerializableDictionary(SerializableDictionary copyfrom)
: base(copyfrom)
{
string[] keyscopy = new string[Keys.Count];
Keys.CopyTo(keyscopy, 0);
foreach (string key in keyscopy)
{
this[key] = this[key].clone();
}
}
public System.Xml.Schema.XmlSchema GetSchema()
{
return null;
}
public void ReadXml(System.Xml.XmlReader reader)
{
bool wasEmpty = reader.IsEmptyElement;
reader.Read();
if (wasEmpty) return;
while (reader.NodeType != System.Xml.XmlNodeType.EndElement)
{
CustomProperty cp = new CustomProperty();
cp.name = reader.GetAttribute("Name");
cp.description = reader.GetAttribute("Description");
string type = reader.GetAttribute("Type");
if (type == "string") cp.type = typeof(string);
if (type == "bool") cp.type = typeof(bool);
if (type == "Vector2") cp.type = typeof(Vector2);
if (type == "Color") cp.type = typeof(Color);
if (type == "Item") cp.type = typeof(Item);
if (cp.type == typeof(Item))
{
cp.value = reader.ReadInnerXml();
this.Add(cp.name, cp);
}
else
{
reader.ReadStartElement("Property");
XmlSerializer valueSerializer = new XmlSerializer(cp.type);
object obj = valueSerializer.Deserialize(reader);
cp.value = Convert.ChangeType(obj, cp.type);
this.Add(cp.name, cp);
reader.ReadEndElement();
}
reader.MoveToContent();
}
reader.ReadEndElement();
}
public void WriteXml(System.Xml.XmlWriter writer)
{
foreach (String key in this.Keys)
{
writer.WriteStartElement("Property");
writer.WriteAttributeString("Name", this[key].name);
if (this[key].type == typeof(string)) writer.WriteAttributeString("Type", "string");
if (this[key].type == typeof(bool)) writer.WriteAttributeString("Type", "bool");
if (this[key].type == typeof(Vector2)) writer.WriteAttributeString("Type", "Vector2");
if (this[key].type == typeof(Color)) writer.WriteAttributeString("Type", "Color");
if (this[key].type == typeof(Item)) writer.WriteAttributeString("Type", "Item");
writer.WriteAttributeString("Description", this[key].description);
if (this[key].type == typeof(Item))
{
Item item = (Item)this[key].value;
if (item != null) writer.WriteString(item.Name);
else writer.WriteString("$null$");
}
else
{
XmlSerializer valueSerializer = new XmlSerializer(this[key].type);
valueSerializer.Serialize(writer, this[key].value);
}
writer.WriteEndElement();
}
}
/// <summary>
/// Must be called after all Items have been deserialized.
/// Restores the Item references in CustomProperties of type Item.
/// </summary>
public void RestoreItemAssociations(Level level)
{
foreach (CustomProperty cp in Values)
{
if (cp.type == typeof(Item)) cp.value = level.getItemByName((string)cp.value);
}
}
}
}
gleed2d/src/Logger.cs
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//
// provides a convenient way to have a log file
//
using System;
using System.IO;
namespace GLEED2D
{
public class Logger
{
private static Logger instance;
public static Logger Instance
{
get
{
if (instance == null) instance = new Logger();
return instance;
}
}
string logfilename = System.Windows.Forms.Application.StartupPath + "\\log.txt";
StreamWriter sw;
public Logger()
{
sw = new StreamWriter(logfilename, false);
sw.WriteLine(box("Log File created."));
sw.Close();
}
public void log(string message)
{
sw = new StreamWriter(logfilename, true);
sw.WriteLine(box(message));
sw.Close();
}
string box(string message)
{
return DateTime.Now + "." + DateTime.Now.Millisecond.ToString("000") + " - " + message;
}
}
}
gleed2d/src/Primitives.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace GLEED2D
{
class Primitives
{
private static Primitives instance;
public static Primitives Instance
{
get
{
if (instance == null) instance = new Primitives();
return instance;
}
}
Texture2D pixel;
Texture2D circle;
const int circleTextureRadius = 512;
public Primitives()
{
pixel = new Texture2D(Game1.Instance.GraphicsDevice, 1, 1);
pixel.SetData(new[] { Color.White });
circle = CreateCircleTexture(Game1.Instance.GraphicsDevice, circleTextureRadius, 0, 1, 1, Color.White, Color.White);
}
public Texture2D CreateCircleTexture(GraphicsDevice graphicsDevice, int radius, int borderWidth,
int borderInnerTransitionWidth, int borderOuterTransitionWidth,
Color color, Color borderColor)
{
int diameter = radius * 2;
Vector2 center = new Vector2(radius, radius);
Texture2D circle = new Texture2D(graphicsDevice, diameter, diameter, true, SurfaceFormat.Color);
//Texture2D circle = new Texture2D(graphicsDevice, diameter, diameter, 1, TextureUsage.None, SurfaceFormat.Color);
Color[] colors = new Color[diameter * diameter];
int y = -1;
for (int i = 0; i < colors.Length; i++)
{
int x = i % diameter;
if (x == 0)
{
y += 1;
}
Vector2 diff = new Vector2(x, y) - center;
float length = diff.Length(); // distance.Length();
if (length > radius)
{
colors[i] = Color.Transparent;
}
else if (length >= radius - borderOuterTransitionWidth)
{
float transitionAmount = (length - (radius - borderOuterTransitionWidth)) / borderOuterTransitionWidth;
transitionAmount = 255 * (1 - transitionAmount);
colors[i] = new Color(borderColor.R, borderColor.G, borderColor.B, (byte)transitionAmount);
}
else if (length > radius - (borderWidth + borderOuterTransitionWidth))
{
colors[i] = borderColor;
}
else if (length >= radius - (borderWidth + borderOuterTransitionWidth + borderInnerTransitionWidth))
{
float transitionAmount = (length -
(radius -
(borderWidth + borderOuterTransitionWidth + borderInnerTransitionWidth))) /
(borderInnerTransitionWidth + 1);
colors[i] = new Color((byte)MathHelper.Lerp(color.R, borderColor.R, transitionAmount),
(byte)MathHelper.Lerp(color.G, borderColor.G, transitionAmount),
(byte)MathHelper.Lerp(color.B, borderColor.B, transitionAmount));
}
else
{
colors[i] = color;
}
}
circle.SetData(colors);
return circle;
}
public void drawPixel(SpriteBatch sb, int x, int y, Color c)
{
sb.Draw(pixel, new Vector2(x, y), c);
}
public void drawBox(SpriteBatch sb, Rectangle r, Color c, int linewidth)
{
drawLine(sb, r.Left, r.Top, r.Right, r.Top, c, linewidth);
drawLine(sb, r.Right, r.Y, r.Right, r.Bottom, c, linewidth);
drawLine(sb, r.Right, r.Bottom, r.Left, r.Bottom, c, linewidth);
drawLine(sb, r.Left, r.Bottom, r.Left, r.Top, c, linewidth);
}
public void drawBoxFilled(SpriteBatch sb, float x, float y, float w, float h, Color c)
{
sb.Draw(pixel, new Rectangle((int)x, (int)y, (int)w, (int)h), c);
}
public void drawBoxFilled(SpriteBatch sb, Vector2 upperLeft, Vector2 lowerRight, Color c)
{
Rectangle r = Extensions.RectangleFromVectors(upperLeft, lowerRight);
sb.Draw(pixel, r, c);
}
public void drawBoxFilled(SpriteBatch sb, Rectangle r, Color c)
{
sb.Draw(pixel, r, c);
}
public void drawCircle(SpriteBatch sb, Vector2 position, float radius, Color c, int linewidth)
{
drawPolygon(sb, makeCircle(position, radius, 32), c, linewidth);
}
public void drawCircleFilled(SpriteBatch sb, Vector2 position, float radius, Color c)
{
sb.Draw(circle, position, null, c, 0, new Vector2(circleTextureRadius, circleTextureRadius), radius / circleTextureRadius, SpriteEffects.None, 0);
}
public void drawLine(SpriteBatch sb, float x1, float y1, float x2, float y2, Color c, int linewidth)
{
Vector2 v = new Vector2(x2 - x1, y2 - y1);
float rot = (float)Math.Atan2(y2 - y1, x2 - x1);
sb.Draw(pixel, new Vector2(x1, y1), new Rectangle(1, 1, 1, linewidth), c, rot,
new Vector2(0, linewidth / 2), new Vector2(v.Length(), 1), SpriteEffects.None, 0);
}
public void drawLine(SpriteBatch sb, Vector2 startpos, Vector2 endpos, Color c, int linewidth)
{
drawLine(sb, startpos.X, startpos.Y, endpos.X, endpos.Y, c, linewidth);
}
public void drawPath(SpriteBatch sb, Vector2[] points, Color c, int linewidth)
{
for (int i = 0; i < points.Length - 1; i++)
{
drawLine(sb, points[i], points[i + 1], c, linewidth);
}
}
public void drawPolygon(SpriteBatch sb, Vector2[] points, Color c, int linewidth)
{
drawPath(sb, points, c, linewidth);
drawLine(sb, points[points.Length-1], points[0], c, linewidth);
}
public Vector2[] makeCircle(Vector2 position, float radius, int numpoints)
{
Vector2[] polygon = new Vector2[numpoints];
float angle = 0;
for (int i = 0; i < numpoints; i++)
{
float x = (float)Math.Cos(angle) * radius;
float y = (float)Math.Sin(angle) * radius;
polygon[i] = position + new Vector2(x, y);
angle += MathHelper.TwoPi / (float)numpoints;
}
return polygon;
}
}
}
gleed2d/src/Program.cs
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using System;
using System.Windows.Forms;
namespace GLEED2D
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
Logger.Instance.log("Application started.");
try
{
Application.EnableVisualStyles();
MainForm form = new MainForm();
form.Show();
Logger.Instance.log("Creating Game1 object.");
using (Game1 game = new Game1(form.getHandle()))
{
game.Run();
}
}
catch (Exception e)
{
Logger.Instance.log("Exception caught: \n\n " + e.Message + "\n\n" + e.StackTrace);
if (e.InnerException != null) Logger.Instance.log("Inner Exception: " + e.InnerException.Message);
MessageBox.Show("An exception was caught. Application will end. Please check the file log.txt.");
}
finally
{
Logger.Instance.log("Application ended.");
}
}
}
}
gleed2d/src/TextureLoader.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.IO;
namespace GLEED2D
{
//Copied from http://forums.create.msdn.com/forums/t/72423.aspx
public static class ExtensionMethods
{
public static Texture2D ConvertToPreMultipliedAlpha(this Texture2D texture)
{
Color[] data = new Color[texture.Width * texture.Height];
texture.GetData<Color>(data, 0, data.Length);
for (int i = 0; i < data.Length; i++)
{
data[i] = new Color(new Vector4(data[i].ToVector3() * (data[i].A / 255f), (data[i].A / 255f)));
}
texture.SetData<Color>(data, 0, data.Length);
return texture;
}
}
class TextureLoader
{
private static TextureLoader instance;
public static TextureLoader Instance
{
get
{
if (instance == null) instance = new TextureLoader();
return instance;
}
}
Dictionary<string, Texture2D> textures = new Dictionary<string, Texture2D>();
public Texture2D FromFile(GraphicsDevice gd, string filename)
{
if (!textures.ContainsKey(filename))
{
//TextureCreationParameters tcp = TextureCreationParameters.Default;
//tcp.Format = SurfaceFormat.Color;
//tcp.ColorKey = Constants.Instance.ColorTextureTransparent;
//textures[filename] = Texture2D.FromFile(gd, filename, tcp);
//using (Stream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.None))
//{
StreamReader stream = new StreamReader(filename);
textures[filename] = Texture2D.FromStream(gd, stream.BaseStream).ConvertToPreMultipliedAlpha();
stream.Close();
//}
}
return textures[filename];
}
public void Clear()
{
textures.Clear();
}
}
}
gleed2d/src/Vertices.cs
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//
// this code is from the great farseer project
// http://farseerphysics.codeplex.com/
//
// it is used for the calculation of the origin of a texture,
// when DefaultTextureOriginMethod "Centroid" is set in the Settings.
//
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace GLEED2D
{
/// <summary>
/// Provides an implementation of a strongly typed List with Vector2
/// </summary>
public class Vertices : List<Vector2>
{
private Vector2 _res;
private Vector2 _vectorTemp1 = Vector2.Zero;
private Vector2 _vectorTemp2 = Vector2.Zero;
private Vector2 _vectorTemp3 = Vector2.Zero;
private Vector2 _vectorTemp4 = Vector2.Zero;
private Vector2 _vectorTemp5 = Vector2.Zero;
public Vertices()
{
}
public Vertices(Vector2[] vector2)
{
for (int i = 0; i < vector2.Length; i++)
{
Add(vector2[i]);
}
}
public Vertices(Vertices vertices)
{
for (int i = 0; i < vertices.Count; i++)
{
Add(vertices[i]);
}
}
/// <summary>
/// Gets an array of vertices.
/// </summary>
/// <returns></returns>
public Vector2[] GetVerticesArray()
{
return ToArray();
}
/// <summary>
/// Gets the next index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public int NextIndex(int index)
{
if (index == Count - 1)
{
return 0;
}
return index + 1;
}
/// <summary>
/// Gets the previous index.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public int PreviousIndex(int index)
{
if (index == 0)
{
return Count - 1;
}
return index - 1;
}
/// <summary>
/// Gets the edge.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public Vector2 GetEdge(int index)
{
int nextIndex = NextIndex(index);
_vectorTemp2 = this[nextIndex];
_vectorTemp3 = this[index];
Vector2.Subtract(ref _vectorTemp2, ref _vectorTemp3, out _vectorTemp1);
return _vectorTemp1;
}
/// <summary>
/// Gets the edge.
/// </summary>
/// <param name="index">The index.</param>
/// <param name="edge">The edge.</param>
public void GetEdge(int index, out Vector2 edge)
{
int nextIndex = NextIndex(index);
_vectorTemp2 = this[nextIndex];
_vectorTemp3 = this[index];
Vector2.Subtract(ref _vectorTemp2, ref _vectorTemp3, out edge);
}
/// <summary>
/// Gets the edge mid point.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public Vector2 GetEdgeMidPoint(int index)
{
GetEdge(index, out _vectorTemp1);
Vector2.Multiply(ref _vectorTemp1, .5f, out _vectorTemp2);
_vectorTemp3 = this[index];
Vector2.Add(ref _vectorTemp3, ref _vectorTemp2, out _vectorTemp1);
return _vectorTemp1;
}
/// <summary>
/// Gets the edge mid point.
/// </summary>
/// <param name="index">The index.</param>
/// <param name="midPoint">The mid point.</param>
public void GetEdgeMidPoint(int index, out Vector2 midPoint)
{
GetEdge(index, out _vectorTemp1);
Vector2.Multiply(ref _vectorTemp1, .5f, out _vectorTemp2);
_vectorTemp3 = this[index];
Vector2.Add(ref _vectorTemp3, ref _vectorTemp2, out midPoint);
}
/// <summary>
/// Gets the edge normal.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public Vector2 GetEdgeNormal(int index)
{
GetEdge(index, out _vectorTemp1);
_vectorTemp2.X = -_vectorTemp1.Y;
_vectorTemp2.Y = _vectorTemp1.X;
Vector2.Normalize(ref _vectorTemp2, out _vectorTemp3);
return _vectorTemp3;
}
/// <summary>
/// Gets the edge normal.
/// </summary>
/// <param name="index">The index.</param>
/// <param name="edgeNormal">The edge normal.</param>
public void GetEdgeNormal(int index, out Vector2 edgeNormal)
{
GetEdge(index, out _vectorTemp4);
_vectorTemp5.X = -_vectorTemp4.Y;
_vectorTemp5.Y = _vectorTemp4.X;
Vector2.Normalize(ref _vectorTemp5, out edgeNormal);
}
/// <summary>
/// Gets the vertex normal.
/// </summary>
/// <param name="index">The index.</param>
/// <returns></returns>
public Vector2 GetVertexNormal(int index)
{
GetEdgeNormal(index, out _vectorTemp1);
int prevIndex = PreviousIndex(index);
GetEdgeNormal(prevIndex, out _vectorTemp2);
Vector2.Add(ref _vectorTemp1, ref _vectorTemp2, out _vectorTemp3);
Vector2.Normalize(ref _vectorTemp3, out _vectorTemp1);
return _vectorTemp1;
}
/// <summary>
/// Gets the vertex normal.
/// </summary>
/// <param name="index">The index.</param>
/// <param name="vertexNormal">The vertex normal.</param>
public void GetVertexNormal(int index, out Vector2 vertexNormal)
{
GetEdgeNormal(index, out _vectorTemp1);
int prevIndex = PreviousIndex(index);
GetEdgeNormal(prevIndex, out _vectorTemp2);
Vector2.Add(ref _vectorTemp1, ref _vectorTemp2, out _vectorTemp3);
Vector2.Normalize(ref _vectorTemp3, out vertexNormal);
}
/// <summary>
/// Finds the shortest edge.
/// </summary>
/// <returns></returns>
public float GetShortestEdge()
{
float shortestEdge = float.MaxValue;
for (int i = 0; i < Count; i++)
{
GetEdge(i, out _vectorTemp1);
float length = _vectorTemp1.Length();
if (length < shortestEdge)
{
shortestEdge = length;
}
}
return shortestEdge;
}
/// <summary>
/// Divides the edges up into the specified length.
/// </summary>
/// <param name="maxEdgeLength">Length of the max edge.</param>
public void SubDivideEdges(float maxEdgeLength)
{
Vertices verticesTemp = new Vertices();
for (int i = 0; i < Count; i++)
{
Vector2 vertA = this[i];
Vector2 vertB = this[NextIndex(i)];
Vector2 edge;
Vector2.Subtract(ref vertA, ref vertB, out edge);
float edgeLength = edge.Length();
verticesTemp.Add(vertA);
if (edgeLength > maxEdgeLength) //need to subdivide
{
double edgeCount = Math.Ceiling(edgeLength / (double)maxEdgeLength);
for (int j = 0; j < edgeCount - 1; j++)
{
Vector2 vert = Vector2.Lerp(vertA, vertB, (j + 1) / (float)edgeCount);
verticesTemp.Add(vert);
}
}
}
Clear();
for (int k = 0; k < verticesTemp.Count; k++)
{
Add(verticesTemp[k]);
}
}
/// <summary>
/// Forces counter clock wise order.
/// </summary>
public void ForceCounterClockWiseOrder()
{
// the sign of the 'area' of the polygon is all
// we are interested in.
float area = GetSignedArea();
if (area > 0)
{
Reverse();
}
}
/// <summary>
/// Gets the signed area.
/// </summary>
/// <returns></returns>
private float GetSignedArea()
{
int i;
float area = 0;
for (i = 0; i < Count; i++)
{
int j = (i + 1) % Count;
area += this[i].X * this[j].Y;
area -= this[i].Y * this[j].X;
}
area /= 2.0f;
return area;
}
/// <summary>
/// Gets the area.
/// </summary>
/// <returns></returns>
public float GetArea()
{
int i;
float area = 0;
for (i = 0; i < Count; i++)
{
int j = (i + 1) % Count;
area += this[i].X * this[j].Y;
area -= this[i].Y * this[j].X;
}
area /= 2.0f;
return (area < 0 ? -area : area);
}
/// <summary>
/// Gets the centroid.
/// </summary>
/// <returns></returns>
public Vector2 GetCentroid()
{
float area = GetArea();
return GetCentroid(area);
}
/// <summary>
/// Gets the centroid.
/// </summary>
/// <param name="area">The area.</param>
/// <returns></returns>
public Vector2 GetCentroid(float area)
{
//calc centroid on counter clockwise verts.
Vertices verts = new Vertices(this);
verts.ForceCounterClockWiseOrder();
float cx = 0, cy = 0;
int i;
float factor;
for (i = 0; i < Count; i++)
{
int j = (i + 1) % Count;
factor = -(verts[i].X * verts[j].Y - verts[j].X * verts[i].Y);
cx += (verts[i].X + verts[j].X) * factor;
cy += (verts[i].Y + verts[j].Y) * factor;
}
area *= 6.0f;
factor = 1 / area;
cx *= factor;
cy *= factor;
_res.X = cx;
_res.Y = cy;
return _res;
}
/// <summary>
/// Gets the moment of inertia from the vertices
/// </summary>
/// <returns></returns>
/// <exception cref="ArgumentException">Can't calculate MOI on zero vertices</exception>
public float GetMomentOfInertia()
{
Vertices verts = new Vertices(this);
//Make sure that the vertices are in counter clockwise order.
verts.ForceCounterClockWiseOrder();
//Get the centroid and center the vertices around the centroid.
Vector2 centroid = verts.GetCentroid();
Vector2.Multiply(ref centroid, -1, out centroid);
verts.Translate(ref centroid);
if (verts.Count == 0)
throw new ArgumentException("Can't calculate MOI on zero vertices");
if (verts.Count == 1)
return 0;
float denom = 0;
float numer = 0;
Vector2 v2;
Vector2 v1 = verts[verts.Count - 1];
for (int index = 0; index < verts.Count; index++, v1 = v2)
{
v2 = verts[index];
float a;
Vector2.Dot(ref v2, ref v2, out a);
float b;
Vector2.Dot(ref v2, ref v1, out b);
float c;
Vector2.Dot(ref v1, ref v1, out c);
//Vector2.Cross(ref v1, ref v2, out d);
float d;
Calculator.Cross(ref v1, ref v2, out d);
d = Math.Abs(d);
numer += d;
denom += (a + b + c) * d;
}
return denom / (numer * 6);
}
/// <summary>
/// Projects to axis.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="min">The min.</param>
/// <param name="max">The max.</param>
public void ProjectToAxis(ref Vector2 axis, out float min, out float max)
{
// To project a point on an axis use the dot product
float dotProduct = Vector2.Dot(axis, this[0]);
min = dotProduct;
max = dotProduct;
for (int i = 0; i < Count; i++)
{
dotProduct = Vector2.Dot(this[i], axis);
if (dotProduct < min)
{
min = dotProduct;
}
else
{
if (dotProduct > max)
{
max = dotProduct;
}
}
}
}
/// <summary>
/// Translates the vertices with the specified vector.
/// </summary>
/// <param name="vector">The vector.</param>
public void Translate(ref Vector2 vector)
{
for (int i = 0; i < Count; i++)
this[i] = Vector2.Add(this[i], vector);
}
/// <summary>
/// Scales the vertices with the specified vector.
/// </summary>
/// <param name="value">The Value.</param>
public void Scale(ref Vector2 value)
{
for (int i = 0; i < Count; i++)
this[i] = Vector2.Multiply(this[i], value);
}
/// <summary>
/// Rotate the vertices with the defined value in radians.
/// </summary>
/// <param name="value">The amount to rotate by in radians.</param>
public void Rotate(float value)
{
Matrix rotationMatrix;
Matrix.CreateRotationZ(value, out rotationMatrix);
for (int i = 0; i < Count; i++)
this[i] = Vector2.Transform(this[i], rotationMatrix);
}
/// <summary>
/// Determines whether this instance is convex.
/// </summary>
/// <returns>
/// <c>true</c> if this instance is convex; otherwise, <c>false</c>.
/// </returns>
public bool IsConvex()
{
bool isPositive = false;
for (int i = 0; i < Count; ++i)
{
int lower = (i == 0) ? (Count - 1) : (i - 1);
int middle = i;
int upper = (i == Count - 1) ? (0) : (i + 1);
float dx0 = this[middle].X - this[lower].X;
float dy0 = this[middle].Y - this[lower].Y;
float dx1 = this[upper].X - this[middle].X;
float dy1 = this[upper].Y - this[middle].Y;
float cross = dx0 * dy1 - dx1 * dy0;
// Cross product should have same sign
// for each vertex if poly is convex.
bool newIsP = (cross >= 0) ? true : false;
if (i == 0)
{
isPositive = newIsP;
}
else if (isPositive != newIsP)
{
return false;
}
}
return true;
}
/// <summary>
/// Creates a rectangle with the specified width and height
/// with automatic subdivsion.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <returns>The vertices that define a rectangle</returns>
public static Vertices CreateRectangle(float width, float height)
{
//Note: The rectangle has vertices along the edges. This is to support the distance grid better.
Vertices vertices = new Vertices();
vertices.Add(new Vector2(-width * .5f, -height * .5f));
vertices.Add(new Vector2(-width * .5f, -height * .25f));
vertices.Add(new Vector2(-width * .5f, 0));
vertices.Add(new Vector2(-width * .5f, height * .25f));
vertices.Add(new Vector2(-width * .5f, height * .5f));
vertices.Add(new Vector2(-width * .25f, height * .5f));
vertices.Add(new Vector2(0, height * .5f));
vertices.Add(new Vector2(width * .25f, height * .5f));
vertices.Add(new Vector2(width * .5f, height * .5f));
vertices.Add(new Vector2(width * .5f, height * .25f));
vertices.Add(new Vector2(width * .5f, 0));
vertices.Add(new Vector2(width * .5f, -height * .25f));
vertices.Add(new Vector2(width * .5f, -height * .5f));
vertices.Add(new Vector2(width * .25f, -height * .5f));
vertices.Add(new Vector2(0, -height * .5f));
vertices.Add(new Vector2(-width * .25f, -height * .5f));
return vertices;
}
/// <summary>
/// Creates a rectangle with the specified width and height
/// with no subdivision.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <returns>The vertices that define a rectangle</returns>
public static Vertices CreateSimpleRectangle(float width, float height)
{
Vertices vertices = new Vertices();
vertices.Add(new Vector2(-width * .5f, -height * .5f));
vertices.Add(new Vector2(-width * .5f, height * .5f));
vertices.Add(new Vector2(width * .5f, height * .5f));
vertices.Add(new Vector2(width * .5f, -height * .5f));
return vertices;
}
/// <summary>
/// Creates a circle with the specified radius and number of edges.
/// </summary>
/// <param name="radius">The radius.</param>
/// <param name="numberOfEdges">The number of edges. The more edges, the more it resembles a circle</param>
/// <returns></returns>
public static Vertices CreateCircle(float radius, int numberOfEdges)
{
return CreateEllipse(radius, radius, numberOfEdges);
}
/// <summary>
/// Creates a ellipse with the specified width, height and number of edges.
/// </summary>
/// <param name="xRadius">Width of the ellipse.</param>
/// <param name="yRadius">Height of the ellipse.</param>
/// <param name="numberOfEdges">The number of edges. The more edges, the more it resembles an ellipse</param>
/// <returns></returns>
public static Vertices CreateEllipse(float xRadius, float yRadius, int numberOfEdges)
{
Vertices vertices = new Vertices();
float stepSize = MathHelper.TwoPi / numberOfEdges;
vertices.Add(new Vector2(xRadius, 0));
for (int i = 1; i < numberOfEdges; i++)
vertices.Add(new Vector2(xRadius * Calculator.Cos(stepSize * i), -yRadius * Calculator.Sin(stepSize * i)));
return vertices;
}
/// <summary>
/// Creates a gear shape with the specified radius and number of teeth.
/// </summary>
/// <param name="radius">The radius.</param>
/// <param name="numberOfTeeth">The number of teeth.</param>
/// <param name="tipPercentage">The tip percentage.</param>
/// <param name="toothHeight">Height of the tooth.</param>
/// <returns></returns>
public static Vertices CreateGear(float radius, int numberOfTeeth, float tipPercentage, float toothHeight)
{
Vertices vertices = new Vertices();
float stepSize = MathHelper.TwoPi / numberOfTeeth;
float toothTipStepSize = (stepSize / 2f) * tipPercentage;
float toothAngleStepSize = (stepSize - (toothTipStepSize * 2f)) / 2f;
for (int i = 0; i < numberOfTeeth; i++)
{
vertices.Add(new Vector2((radius) * Calculator.Cos(stepSize * i),
-(radius) * Calculator.Sin(stepSize * i)));
vertices.Add(new Vector2((radius + toothHeight) * Calculator.Cos((stepSize * i) + toothAngleStepSize),
-(radius + toothHeight) * Calculator.Sin((stepSize * i) + toothAngleStepSize)));
vertices.Add(new Vector2((radius + toothHeight) * Calculator.Cos((stepSize * i) + toothAngleStepSize + toothTipStepSize),
-(radius + toothHeight) * Calculator.Sin((stepSize * i) + toothAngleStepSize + toothTipStepSize)));
vertices.Add(new Vector2((radius) * Calculator.Cos((stepSize * i) + (toothAngleStepSize * 2f) + toothTipStepSize),
-(radius) * Calculator.Sin((stepSize * i) + (toothAngleStepSize * 2f) + toothTipStepSize)));
}
return vertices;
}
public override string ToString()
{
StringBuilder builder = new StringBuilder();
for (int i = 0; i < Count; i++)
{
builder.Append(this[i].ToString());
if (i < Count - 1)
{
builder.Append(" ");
}
}
return builder.ToString();
}
#region Sickbattery's Extension
/// <summary>
/// TODO:
/// 1.) Das Array welches ich bekomme am besten in einen bool array verwandeln. Würde die Geschwindigkeit verbessern
/// </summary>
private static readonly int[,] _closePixels = new int[8, 2] { { -1, -1 }, { 0, -1 }, { 1, -1 }, { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 } };
/// <summary>
/// Creates vertices from the texture data.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <returns></returns>
public static Vertices CreatePolygon(uint[] data, int width, int height)
{
PolygonCreationAssistance pca = new PolygonCreationAssistance(data, width, height);
List<Vertices> verts = CreatePolygon(ref pca);
return verts[0];
}
/// <summary>
/// Creates a list of vertices from the texture data.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="hullTolerance">The hull tolerance. This argument controls the amount of details found in the detection.</param>
/// <param name="alphaTolerance">The alpha tolerance.</param>
/// <param name="multiPartDetection">if set to <c>true</c> [multi part detection].</param>
/// <param name="holeDetection">if set to <c>true</c> [hole detection].</param>
/// <returns></returns>
public static List<Vertices> CreatePolygon(uint[] data, int width, int height, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection)
{
PolygonCreationAssistance pca = new PolygonCreationAssistance(data, width, height);
pca.HullTolerance = hullTolerance;
pca.AlphaTolerance = alphaTolerance;
pca.MultipartDetection = multiPartDetection;
pca.HoleDetection = holeDetection;
return CreatePolygon(ref pca);
}
/// <summary>
/// Creates a list of vertices. Create a PolygonCreationAssistance that contains all the data needed for detection.
/// </summary>
/// <param name="pca">The pca.</param>
/// <returns></returns>
public static List<Vertices> CreatePolygon(ref PolygonCreationAssistance pca)
{
List<Vertices> polygons = new List<Vertices>();
Vertices polygon;
Vertices holePolygon;
int vertex1Index;
int vertex2Index;
Vector2? holeEntrance = null;
Vector2? polygonEntrance = null;
List<Vector2> blackList = new List<Vector2>();
bool inPolygon;
bool searchOn;
// First of all: Check the array you just got.
if (pca.IsValid())
{
do
{
if (polygons.Count == 0)
{
polygon = CreateSimplePolygon(ref pca, Vector2.Zero, Vector2.Zero);
if (polygon != null && polygon.Count > 2)
{
polygonEntrance = GetTopMostVertex(ref polygon);
}
}
else if (polygonEntrance.HasValue)
{
polygon = CreateSimplePolygon(ref pca, polygonEntrance.Value, new Vector2(polygonEntrance.Value.X - 1f, polygonEntrance.Value.Y));
}
else
{
break;
}
searchOn = false;
if (polygon != null && polygon.Count > 2)
{
if (pca.HoleDetection)
{
do
{
holeEntrance = GetHoleHullEntrance(ref pca, ref polygon, holeEntrance);
if (holeEntrance.HasValue)
{
if (!blackList.Contains(holeEntrance.Value))
{
blackList.Add(holeEntrance.Value);
holePolygon = CreateSimplePolygon(ref pca, holeEntrance.Value, new Vector2(holeEntrance.Value.X + 1, holeEntrance.Value.Y));
if (holePolygon != null && holePolygon.Count > 2)
{
holePolygon.Add(holePolygon[0]);
if (SplitPolygonEdge(ref polygon, EdgeAlignment.Vertical, holeEntrance.Value, out vertex1Index, out vertex2Index))
{
polygon.InsertRange(vertex2Index, holePolygon);
}
}
}
else
{
break;
}
}
else
{
break;
}
} while (true);
}
polygons.Add(polygon);
if (pca.MultipartDetection)
{
/// 1: 95 / 151
/// 2: 232 / 252
///
while (GetNextHullEntrance(ref pca, polygonEntrance.Value, out polygonEntrance))
{
inPolygon = false;
for (int i = 0; i < polygons.Count; i++)
{
polygon = polygons[i];
if (InPolygon(ref pca, ref polygon, polygonEntrance.Value))
{
inPolygon = true;
break;
}
}
if (!inPolygon)
{
searchOn = true;
break;
}
}
}
}
} while (searchOn);
}
else
{
throw new Exception("Sizes don't match: Color array must contain texture width * texture height elements.");
}
return polygons;
}
private static Vector2? GetHoleHullEntrance(ref PolygonCreationAssistance pca, ref Vertices polygon, Vector2? startVertex)
{
List<CrossingEdgeInfo> edges = new List<CrossingEdgeInfo>();
Vector2? entrance;
int startLine;
int endLine;
int lastSolid = 0;
bool foundSolid;
bool foundTransparent;
if (polygon != null && polygon.Count > 0)
{
if (startVertex.HasValue)
{
startLine = (int)startVertex.Value.Y;
}
else
{
startLine = (int)GetTopMostCoord(ref polygon);
}
endLine = (int)GetBottomMostCoord(ref polygon);
if (startLine > 0 && startLine < pca.Height && endLine > 0 && endLine < pca.Height)
{
// go from top to bottom of the polygon
for (int y = startLine; y <= endLine; y += pca.HoleDetectionLineStepSize)
{
// get x-coord of every polygon edge which crosses y
edges = GetCrossingEdges(ref polygon, EdgeAlignment.Vertical, y);
// we need an even number of crossing edges
if (edges.Count > 1 && edges.Count % 2 == 0)
{
for (int i = 0; i < edges.Count; i += 2)
{
foundSolid = false;
foundTransparent = false;
for (int x = (int)edges[i].CrossingPoint.X; x <= (int)edges[i + 1].CrossingPoint.X; x++)
{
if (pca.IsSolid(x, y))
{
if (!foundTransparent)
{
foundSolid = true;
lastSolid = x;
}
if (foundSolid && foundTransparent)
{
entrance = new Vector2(lastSolid, y);
if (DistanceToHullAcceptable(ref pca, ref polygon, entrance.Value, true))
{
return entrance;
}
entrance = null;
break;
}
}
else
{
if (foundSolid)
{
foundTransparent = true;
}
}
}
}
}
}
}
}
return null;
}
private static bool DistanceToHullAcceptable(ref PolygonCreationAssistance pca, ref Vertices polygon, Vector2 point, bool higherDetail)
{
Vector2 edgeVertex1;
Vector2 edgeVertex2;
if (polygon != null && polygon.Count > 2)
{
edgeVertex2 = polygon[polygon.Count - 1];
if (higherDetail)
{
for (int i = 0; i < polygon.Count; i++)
{
edgeVertex1 = polygon[i];
if (Calculator.DistanceBetweenPointAndLineSegment(point, edgeVertex1, edgeVertex2) <= pca.HullTolerance ||
Calculator.DistanceBetweenPointAndPoint(ref point, ref edgeVertex1) <= pca.HullTolerance)
{
return false;
}
edgeVertex2 = polygon[i];
}
return true;
}
else
{
for (int i = 0; i < polygon.Count; i++)
{
edgeVertex1 = polygon[i];
if (Calculator.DistanceBetweenPointAndLineSegment(point, edgeVertex1, edgeVertex2) <= pca.HullTolerance)
{
return false;
}
edgeVertex2 = polygon[i];
}
return true;
}
}
return false;
}
private static bool InPolygon(ref PolygonCreationAssistance pca, ref Vertices polygon, Vector2 point)
{
bool inPolygon = !DistanceToHullAcceptable(ref pca, ref polygon, point, true);
if (!inPolygon)
{
List<CrossingEdgeInfo> edges = GetCrossingEdges(ref polygon, EdgeAlignment.Vertical, (int)point.Y);
if (edges.Count > 0 && edges.Count % 2 == 0)
{
for (int i = 0; i < edges.Count; i += 2)
{
if (edges[i].CrossingPoint.X <= point.X && edges[i + 1].CrossingPoint.X >= point.X)
{
return true;
}
}
return false;
}
return false;
}
return inPolygon;
}
private static Vector2? GetTopMostVertex(ref Vertices vertices)
{
float topMostValue = float.MaxValue;
Vector2? topMost = null;
for (int i = 0; i < vertices.Count; i++)
{
if (topMostValue > vertices[i].Y)
{
topMostValue = vertices[i].Y;
topMost = vertices[i];
}
}
return topMost;
}
private static float GetTopMostCoord(ref Vertices vertices)
{
float returnValue = float.MaxValue;
for (int i = 0; i < vertices.Count; i++)
{
if (returnValue > vertices[i].Y)
{
returnValue = vertices[i].Y;
}
}
return returnValue;
}
private static float GetBottomMostCoord(ref Vertices vertices)
{
float returnValue = float.MinValue;
for (int i = 0; i < vertices.Count; i++)
{
if (returnValue < vertices[i].Y)
{
returnValue = vertices[i].Y;
}
}
return returnValue;
}
private static List<CrossingEdgeInfo> GetCrossingEdges(ref Vertices polygon, EdgeAlignment edgeAlign, int checkLine)
{
List<CrossingEdgeInfo> edges = new List<CrossingEdgeInfo>();
Vector2 slope;
Vector2 edgeVertex1;
Vector2 edgeVertex2;
Vector2 slopePreview;
Vector2 edgeVertexPreview;
Vector2 crossingPoint;
bool addCrossingPoint;
if (polygon.Count > 1)
{
edgeVertex2 = polygon[polygon.Count - 1];
switch (edgeAlign)
{
case EdgeAlignment.Vertical:
for (int i = 0; i < polygon.Count; i++)
{
edgeVertex1 = polygon[i];
if ((edgeVertex1.Y >= checkLine && edgeVertex2.Y <= checkLine) || (edgeVertex1.Y <= checkLine && edgeVertex2.Y >= checkLine))
{
if (edgeVertex1.Y != edgeVertex2.Y)
{
addCrossingPoint = true;
slope = edgeVertex2 - edgeVertex1;
if (edgeVertex1.Y == checkLine)
{
edgeVertexPreview = polygon[(i + 1) % polygon.Count];
slopePreview = edgeVertex1 - edgeVertexPreview;
if (slope.Y > 0)
{
addCrossingPoint = (slopePreview.Y <= 0);
}
else
{
addCrossingPoint = (slopePreview.Y >= 0);
}
}
if (addCrossingPoint)
{
crossingPoint = new Vector2((checkLine - edgeVertex1.Y) / slope.Y * slope.X + edgeVertex1.X, (float)checkLine);
edges.Add(new CrossingEdgeInfo(edgeVertex1, edgeVertex2, crossingPoint, edgeAlign));
}
}
}
edgeVertex2 = edgeVertex1;
}
break;
case EdgeAlignment.Horizontal:
throw new Exception("EdgeAlignment.Horizontal isn't implemented yet. Sorry.");
}
}
edges.Sort();
return edges;
}
private static bool SplitPolygonEdge(ref Vertices polygon, EdgeAlignment edgeAlign, Vector2 coordInsideThePolygon, out int vertex1Index, out int vertex2Index)
{
List<CrossingEdgeInfo> edges = new List<CrossingEdgeInfo>();
Vector2 slope;
int edgeVertex1Index;
int edgeVertex2Index;
int nearestEdgeVertex1Index = 0;
int nearestEdgeVertex2Index = 0;
bool edgeFound = false;
float distance;
float shortestDistance = float.MaxValue;
bool edgeCoordFound = false;
Vector2 foundEdgeCoord = Vector2.Zero;
vertex1Index = 0;
vertex2Index = 0;
switch (edgeAlign)
{
case EdgeAlignment.Vertical:
edges = GetCrossingEdges(ref polygon, EdgeAlignment.Vertical, (int)coordInsideThePolygon.Y);
foundEdgeCoord.Y = coordInsideThePolygon.Y;
if (edges != null && edges.Count > 1 && edges.Count % 2 == 0)
{
for (int i = 0; i < edges.Count; i++)
{
if (edges[i].CrossingPoint.X < coordInsideThePolygon.X)
{
distance = coordInsideThePolygon.X - edges[i].CrossingPoint.X;
if (distance < shortestDistance)
{
shortestDistance = distance;
foundEdgeCoord.X = edges[i].CrossingPoint.X;
edgeCoordFound = true;
}
}
}
if (edgeCoordFound)
{
shortestDistance = float.MaxValue;
edgeVertex2Index = polygon.Count - 1;
for (edgeVertex1Index = 0; edgeVertex1Index < polygon.Count; edgeVertex1Index++)
{
distance = Calculator.DistanceBetweenPointAndLineSegment(foundEdgeCoord,
polygon[edgeVertex1Index],
polygon[edgeVertex2Index]);
if (distance < shortestDistance)
{
shortestDistance = distance;
nearestEdgeVertex1Index = edgeVertex1Index;
nearestEdgeVertex2Index = edgeVertex2Index;
edgeFound = true;
}
edgeVertex2Index = edgeVertex1Index;
}
if (edgeFound)
{
slope = polygon[nearestEdgeVertex2Index] - polygon[nearestEdgeVertex1Index];
slope.Normalize();
distance = Calculator.DistanceBetweenPointAndPoint(polygon[nearestEdgeVertex1Index],
foundEdgeCoord);
vertex1Index = nearestEdgeVertex1Index;
vertex2Index = nearestEdgeVertex1Index + 1;
polygon.Insert(nearestEdgeVertex1Index, distance * slope + polygon[vertex1Index]);
polygon.Insert(nearestEdgeVertex1Index, distance * slope + polygon[vertex2Index]);
return true;
}
}
}
break;
case EdgeAlignment.Horizontal:
throw new Exception("EdgeAlignment.Horizontal isn't implemented yet. Sorry.");
}
return false;
}
private static Vertices CreateSimplePolygon(ref PolygonCreationAssistance pca, Vector2 entrance, Vector2 last)
{
bool entranceFound = false;
Vertices polygon = new Vertices();
Vertices hullArea = new Vertices();
Vector2 current = Vector2.Zero;
Vector2 next;
#region Entrance check
// Get the entrance point. //todo: alle möglichkeiten testen
if (entrance == Vector2.Zero || !pca.InBounds(entrance))
{
entranceFound = GetHullEntrance(ref pca, out entrance);
if (entranceFound)
{
current = new Vector2(entrance.X - 1f, entrance.Y);
}
}
else
{
if (pca.IsSolid(entrance))
{
if (IsNearPixel(ref pca, entrance, last))
{
current = last;
entranceFound = true;
}
else
{
Vector2 temp;
if (SearchNearPixels(ref pca, false, entrance, out temp))
{
current = temp;
entranceFound = true;
}
else
{
entranceFound = false;
}
}
}
}
#endregion
if (entranceFound)
{
// next has to be set to entrance so it'll be added as the
// first point in the list.
next = entrance;
// Fast bugfix XD. The entrance point of course has to be added first to the polygon XD. Damn I forgot that!
polygon.Add(entrance);
do
{
Vector2 outstanding;
// Add the vertex to a hull pre vision list.
hullArea.Add(next);
// Search in the pre vision list for an outstanding point.
if (SearchForOutstandingVertex(ref hullArea, pca.HullTolerance, out outstanding))
{
// Add it and remove all vertices that don't matter anymore
// (all the vertices before the outstanding).
polygon.Add(outstanding);
hullArea.RemoveRange(0, hullArea.IndexOf(outstanding));
}
// Last point gets current and current gets next. Our little spider is moving forward on the hull ;).
last = current;
current = next;
// Get the next point on hull.
if (!GetNextHullPoint(ref pca, ref last, ref current, out next))
{
next = entrance;
}
} // Exit loop if next piont is the entrance point. The hull is complete now!
while (next != entrance);
}
return polygon;
}
private static bool SearchNearPixels(ref PolygonCreationAssistance pca, bool searchingForSolidPixel, Vector2 current, out Vector2 foundPixel)
{
int x;
int y;
for (int i = 0; i < 8; i++)
{
x = (int)current.X + _closePixels[i, 0];
y = (int)current.Y + _closePixels[i, 1];
if (!searchingForSolidPixel ^ pca.IsSolid(x, y))
{
foundPixel = new Vector2(x, y);
return true;
}
}
// Nothing found.
foundPixel = Vector2.Zero;
return false;
}
private static bool IsNearPixel(ref PolygonCreationAssistance pca, Vector2 current, Vector2 near)
{
for (int i = 0; i < 8; i++)
{
int x = (int)current.X + _closePixels[i, 0];
int y = (int)current.Y + _closePixels[i, 1];
if (x >= 0 && x <= pca.Width && y >= 0 && y <= pca.Height)
{
if (x == (int)near.X && y == (int)near.Y)
{
return true;
}
}
}
return false;
}
private static bool GetHullEntrance(ref PolygonCreationAssistance pca, out Vector2 entrance)
{
// Search for first solid pixel.
for (int y = 0; y <= pca.Height; y++)
{
for (int x = 0; x <= pca.Width; x++)
{
if (pca.IsSolid(x, y))
{
entrance = new Vector2(x, y);
return true;
}
}
}
// If there are no solid pixels.
entrance = Vector2.Zero;
return false;
}
private static bool GetNextHullEntrance(ref PolygonCreationAssistance pca, Vector2 start, out Vector2? entrance)
{
// Search for first solid pixel.
int size = pca.Height * pca.Width;
int x;
bool foundTransparent = false;
for (int i = (int)start.X + (int)start.Y * pca.Width; i <= size; i++)
{
if (pca.IsSolid(i))
{
if (foundTransparent)
{
x = i % pca.Width;
entrance = new Vector2(x, (i - x) / pca.Width);
return true;
}
}
else
{
foundTransparent = true;
}
}
// If there are no solid pixels.
entrance = null;
return false;
}
private static bool GetNextHullPoint(ref PolygonCreationAssistance pca, ref Vector2 last, ref Vector2 current, out Vector2 next)
{
int x;
int y;
int indexOfFirstPixelToCheck = GetIndexOfFirstPixelToCheck(last, current);
int indexOfPixelToCheck;
const int pixelsToCheck = 8;// _closePixels.Length;
for (int i = 0; i < pixelsToCheck; i++)
{
indexOfPixelToCheck = (indexOfFirstPixelToCheck + i) % pixelsToCheck;
x = (int)current.X + _closePixels[indexOfPixelToCheck, 0];
y = (int)current.Y + _closePixels[indexOfPixelToCheck, 1];
if (x >= 0 && x < pca.Width && y >= 0 && y <= pca.Height)
{
if (pca.IsSolid(x, y)) //todo
{
next = new Vector2(x, y);
return true;
}
}
}
next = Vector2.Zero;
return false;
}
private static bool SearchForOutstandingVertex(ref Vertices hullArea, float hullTolerance, out Vector2 outstanding)
{
int hullAreaLastPoint = hullArea.Count - 1;
Vector2 outstandingResult = Vector2.Zero;
bool found = false;
// Search between the first and last hull point.
for (int i = 1; i < hullAreaLastPoint; i++)
{
// Check if the distance is over the one that's tolerable.
if (Calculator.DistanceBetweenPointAndLineSegment(hullArea[i], hullArea[0], hullArea[hullAreaLastPoint]) >= hullTolerance)
{
outstandingResult = hullArea[i];
found = true;
break;
}
}
outstanding = outstandingResult;
return found;
}
private static int GetIndexOfFirstPixelToCheck(Vector2 last, Vector2 current)
{
/// .: pixel
/// l: last position
/// c: current position
/// f: first pixel for next search
/// f . .
/// l c .
/// . . .
//Calculate in which direction the last move went and decide over the next first pixel.
switch ((int)(current.X - last.X))
{
case 1:
switch ((int)(current.Y - last.Y))
{
case 1:
return 1;
case 0:
return 0;
case -1:
return 7;
}
break;
case 0:
switch ((int)(current.Y - last.Y))
{
case 1:
return 2;
case -1:
return 6;
}
break;
case -1:
switch ((int)(current.Y - last.Y))
{
case 1:
return 3;
case 0:
return 4;
case -1:
return 5;
}
break;
}
return 0;
}
#endregion
#region DrDeth's Extension
/// <summary>
/// Merges two polygons, given that they intersect.
/// </summary>
/// <param name="polygon1">The first polygon.</param>
/// <param name="polygon2">The second polygon.</param>
/// <param name="error">The error returned from union</param>
/// <returns>The union of the two polygons, or null if there was an error.</returns>
public static Vertices Union(Vertices polygon1, Vertices polygon2, out PolyUnionError error)
{
Vertices poly1;
Vertices poly2;
List<EdgeIntersectInfo> intersections;
int startingIndex = PreparePolygons(polygon1, polygon2, out poly1, out poly2, out intersections, out error);
if (startingIndex == -1)
{
switch (error)
{
case PolyUnionError.NoIntersections:
return null;
case PolyUnionError.Poly1InsidePoly2:
return polygon2;
}
}
Vertices union = new Vertices();
Vertices currentPoly = poly1;
Vertices otherPoly = poly2;
// Store the starting vertex so we can refer to it later.
Vector2 startingVertex = poly1[startingIndex];
int currentIndex = startingIndex;
do
{
// Add the current vertex to the final union
union.Add(currentPoly[currentIndex]);
foreach (EdgeIntersectInfo intersect in intersections)
{
// If the current point is an intersection point
if (currentPoly[currentIndex] == intersect.IntersectionPoint)
{
// Make sure we want to swap polygons here.
int otherIndex = otherPoly.IndexOf(intersect.IntersectionPoint);
// If the next vertex, if we do swap, is not inside the current polygon,
// then its safe to swap, otherwise, just carry on with the current poly.
if (!PointInPolygonAngle(otherPoly[otherPoly.NextIndex(otherIndex)], currentPoly))
{
// switch polygons
if (currentPoly == poly1)
{
currentPoly = poly2;
otherPoly = poly1;
}
else
{
currentPoly = poly1;
otherPoly = poly2;
}
// set currentIndex
currentIndex = otherIndex;
// Stop checking intersections for this point.
break;
}
}
}
// Move to next index
currentIndex = currentPoly.NextIndex(currentIndex);
} while ((currentPoly[currentIndex] != startingVertex) && (union.Count <= (poly1.Count + poly2.Count)));
// If the number of vertices in the union is more than the combined vertices
// of the input polygons, then something is wrong and the algorithm will
// loop forever. Luckily, we check for that.
if (union.Count > (poly1.Count + poly2.Count))
{
error = PolyUnionError.InfiniteLoop;
}
return union;
}
/// <summary>
/// Subtracts one polygon from another.
/// </summary>
/// <param name="polygon1">The base polygon.</param>
/// <param name="polygon2">The polygon to subtract from the base.</param>
/// <param name="error">The error.</param>
/// <returns>
/// The result of the polygon subtraction, or null if there was an error.
/// </returns>
public static Vertices Subtract(Vertices polygon1, Vertices polygon2, out PolyUnionError error)
{
Vertices poly1;
Vertices poly2;
List<EdgeIntersectInfo> intersections;
int startingIndex = PreparePolygons(polygon1, polygon2, out poly1, out poly2, out intersections, out error);
if (startingIndex == -1)
{
switch (error)
{
case PolyUnionError.NoIntersections:
return null;
case PolyUnionError.Poly1InsidePoly2:
return null;
}
}
Vertices subtract = new Vertices();
Vertices currentPoly = poly1;
Vertices otherPoly = poly2;
// Store the starting vertex so we can refer to it later.
Vector2 startingVertex = poly1[startingIndex];
int currentIndex = startingIndex;
// Trace direction
bool forward = true;
do
{
// Add the current vertex to the final union
subtract.Add(currentPoly[currentIndex]);
foreach (EdgeIntersectInfo intersect in intersections)
{
// If the current point is an intersection point
if (currentPoly[currentIndex] == intersect.IntersectionPoint)
{
// Make sure we want to swap polygons here.
int otherIndex = otherPoly.IndexOf(intersect.IntersectionPoint);
Vector2 otherVertex;
if (forward)
{
otherVertex = otherPoly[otherPoly.PreviousIndex(otherIndex)];
// If the next vertex, if we do swap, is inside the current polygon,
// then its safe to swap, otherwise, just carry on with the current poly.
if (PointInPolygonAngle(otherVertex, currentPoly))
{
// switch polygons
if (currentPoly == poly1)
{
currentPoly = poly2;
otherPoly = poly1;
}
else
{
currentPoly = poly1;
otherPoly = poly2;
}
// set currentIndex
currentIndex = otherIndex;
// Reverse direction
forward = !forward;
// Stop checking intersections for this point.
break;
}
}
else
{
otherVertex = otherPoly[otherPoly.NextIndex(otherIndex)];
// If the next vertex, if we do swap, is outside the current polygon,
// then its safe to swap, otherwise, just carry on with the current poly.
if (!PointInPolygonAngle(otherVertex, currentPoly))
{
// switch polygons
if (currentPoly == poly1)
{
currentPoly = poly2;
otherPoly = poly1;
}
else
{
currentPoly = poly1;
otherPoly = poly2;
}
// set currentIndex
currentIndex = otherIndex;
// Reverse direction
forward = !forward;
// Stop checking intersections for this point.
break;
}
}
}
}
if (forward)
{
// Move to next index
currentIndex = currentPoly.NextIndex(currentIndex);
}
else
{
currentIndex = currentPoly.PreviousIndex(currentIndex);
}
} while ((currentPoly[currentIndex] != startingVertex) &&
(subtract.Count <= (poly1.Count + poly2.Count)));
// If the number of vertices in the union is more than the combined vertices
// of the input polygons, then something is wrong and the algorithm will
// loop forever. Luckily, we check for that.
if (subtract.Count > (poly1.Count + poly2.Count))
{
error = PolyUnionError.InfiniteLoop;
}
return subtract;
}
/// <summary>
/// Finds the intersection between two polygons.
/// </summary>
/// <param name="polygon1">The first polygon.</param>
/// <param name="polygon2">The second polygon.</param>
/// <param name="error">The error.</param>
/// <returns>
/// The intersection of the two polygons, or null if there was an error.
/// </returns>
public static Vertices Intersect(Vertices polygon1, Vertices polygon2, out PolyUnionError error)
{
error = PolyUnionError.None;
Vertices poly1;
Vertices poly2;
List<EdgeIntersectInfo> intersections;
PolyUnionError gotError;
int startingIndex = PreparePolygons(polygon1, polygon2, out poly1, out poly2, out intersections, out gotError);
if (startingIndex == -1)
{
switch (gotError)
{
case PolyUnionError.NoIntersections:
return null;
case PolyUnionError.Poly1InsidePoly2:
return polygon2;
}
}
Vertices intersectOut = new Vertices();
Vertices currentPoly = poly1;
Vertices otherPoly = poly2;
// Store the starting vertex so we can refer to it later.
int currentIndex = poly1.IndexOf(intersections[0].IntersectionPoint);
Vector2 startingVertex = poly1[currentIndex];
do
{
// Add the current vertex to the final union
intersectOut.Add(currentPoly[currentIndex]);
foreach (EdgeIntersectInfo intersect in intersections)
{
// If the current point is an intersection point
if (currentPoly[currentIndex] == intersect.IntersectionPoint)
{
// Make sure we want to swap polygons here.
int otherIndex = otherPoly.IndexOf(intersect.IntersectionPoint);
// If the next vertex, if we do swap, is inside the current polygon,
// then its safe to swap, otherwise, just carry on with the current poly.
if (PointInPolygonAngle(otherPoly[otherPoly.NextIndex(otherIndex)], currentPoly))
{
// switch polygons
if (currentPoly == poly1)
{
currentPoly = poly2;
otherPoly = poly1;
}
else
{
currentPoly = poly1;
otherPoly = poly2;
}
// set currentIndex
currentIndex = otherIndex;
// Stop checking intersections for this point.
break;
}
}
}
// Move to next index
currentIndex = currentPoly.NextIndex(currentIndex);
} while ((currentPoly[currentIndex] != startingVertex) &&
(intersectOut.Count <= (poly1.Count + poly2.Count)));
// If the number of vertices in the union is more than the combined vertices
// of the input polygons, then something is wrong and the algorithm will
// loop forever. Luckily, we check for that.
if (intersectOut.Count > (poly1.Count + poly2.Count))
{
error = PolyUnionError.InfiniteLoop;
}
return intersectOut;
}
/// <summary>
/// Prepares the polygons.
/// </summary>
/// <param name="polygon1">The polygon1.</param>
/// <param name="polygon2">The polygon2.</param>
/// <param name="poly1">The poly1.</param>
/// <param name="poly2">The poly2.</param>
/// <param name="intersections">The intersections.</param>
/// <param name="error">The error.</param>
/// <returns></returns>
private static int PreparePolygons(Vertices polygon1, Vertices polygon2, out Vertices poly1, out Vertices poly2,
out List<EdgeIntersectInfo> intersections, out PolyUnionError error)
{
error = PolyUnionError.None;
// Make a copy of the polygons so that we dont modify the originals, and
// force vertices to integer (pixel) values.
poly1 = Round(polygon1);
poly2 = Round(polygon2);
// Find intersection points
intersections = new List<EdgeIntersectInfo>();
if (!VerticesIntersect(poly1, poly2, ref intersections))
{
// No intersections found - polygons do not overlap.
error = PolyUnionError.NoIntersections;
return -1;
}
// Add intersection points to original polygons, ignoring existing points.
foreach (EdgeIntersectInfo intersect in intersections)
{
if (!poly1.Contains(intersect.IntersectionPoint))
{
poly1.Insert(poly1.IndexOf(intersect.EdgeOne.EdgeStart) + 1, intersect.IntersectionPoint);
}
if (!poly2.Contains(intersect.IntersectionPoint))
{
poly2.Insert(poly2.IndexOf(intersect.EdgeTwo.EdgeStart) + 1, intersect.IntersectionPoint);
}
}
// Find starting point on the edge of polygon1
// that is outside of the intersected area
// to begin polygon trace.
int startingIndex = -1;
int currentIndex = 0;
do
{
if (!PointInPolygonAngle(poly1[currentIndex], poly2))
{
startingIndex = currentIndex;
break;
}
currentIndex = poly1.NextIndex(currentIndex);
} while (currentIndex != 0);
// If we dont find a point on polygon1 thats outside of the
// intersect area, the polygon1 must be inside of polygon2,
// in which case, polygon2 IS the union of the two.
if (startingIndex == -1)
{
error = PolyUnionError.Poly1InsidePoly2;
}
return startingIndex;
}
/// <summary>
/// Check and return polygon intersections
/// </summary>
/// <param name="polygon1"></param>
/// <param name="polygon2"></param>
/// <param name="intersections"></param>
/// <returns></returns>
private static bool VerticesIntersect(Vertices polygon1, Vertices polygon2,
ref List<EdgeIntersectInfo> intersections)
{
// Make sure the output is clear before we start.
intersections.Clear();
// Iterate through polygon1's edges
for (int i = 0; i < polygon1.Count; i++)
{
// Get edge vertices
Vector2 p1 = polygon1[i];
Vector2 p2 = polygon1[polygon1.NextIndex(i)];
// Get intersections between this edge and polygon2
for (int j = 0; j < polygon2.Count; j++)
{
Vector2 point = Vector2.Zero;
Vector2 p3 = polygon2[j];
Vector2 p4 = polygon2[polygon2.NextIndex(j)];
// _defaultFloatTolerance = .00001f (Perhaps this should be made available publically from CollisionHelper?
// Check if the edges intersect
if (true) //(CollisionHelper.LineIntersect(p1, p2, p3, p4, true, true, 0.00001f, out point))
{
//throw new NotImplementedException("Commented out");
// Here, we round the returned intersection point to its nearest whole number.
// This prevents floating point anomolies where 99.9999-> is returned instead of 100.
point = new Vector2((float)Math.Round(point.X, 0), (float)Math.Round(point.Y, 0));
// Record the intersection
intersections.Add(new EdgeIntersectInfo(new Edge(p1, p2), new Edge(p3, p4), point));
}
}
}
// true if any intersections were found.
return (intersections.Count > 0);
}
/// <summary>
/// * ref: http://ozviz.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/ - Solution 2
/// * Compute the sum of the angles made between the test point and each pair of points making up the polygon.
/// * If this sum is 2pi then the point is an interior point, if 0 then the point is an exterior point.
/// </summary>
private static bool PointInPolygonAngle(Vector2 point, Vertices polygon)
{
double angle = 0;
// Iterate through polygon's edges
for (int i = 0; i < polygon.Count; i++)
{
/*
p1.h = polygon[i].h - p.h;
p1.v = polygon[i].v - p.v;
p2.h = polygon[(i + 1) % n].h - p.h;
p2.v = polygon[(i + 1) % n].v - p.v;
*/
// Get points
Vector2 p1 = polygon[i] - point;
Vector2 p2 = polygon[polygon.NextIndex(i)] - point;
angle += VectorAngle(p1, p2);
}
if (Math.Abs(angle) < Math.PI)
{
return false;
}
return true;
}
/// <summary>
/// Return the angle between two vectors on a plane
/// The angle is from vector 1 to vector 2, positive anticlockwise
/// The result is between -pi -> pi
/// </summary>
private static double VectorAngle(Vector2 p1, Vector2 p2)
{
double theta1 = Math.Atan2(p1.Y, p1.X);
double theta2 = Math.Atan2(p2.Y, p2.X);
double dtheta = theta2 - theta1;
while (dtheta > Math.PI)
dtheta -= (2 * Math.PI);
while (dtheta < -Math.PI)
dtheta += (2 * Math.PI);
return (dtheta);
}
/// <summary>
/// Rounds vertices X and Y values to whole numbers.
/// </summary>
/// <param name="polygon">The polygon whose vertices should be rounded.</param>
/// <returns>A new polygon with rounded vertices.</returns>
public static Vertices Round(Vertices polygon)
{
Vertices returnPoly = new Vertices();
for (int i = 0; i < polygon.Count; i++)
returnPoly.Add(new Vector2((float)Math.Round(polygon[i].X, 0), (float)Math.Round(polygon[i].Y, 0)));
return returnPoly;
}
/// <summary>
/// Determines if three vertices are collinear (ie. on a straight line)
/// </summary>
/// <param name="p1">Vertex 1</param>
/// <param name="p2">Vertex 2</param>
/// <param name="p3">Vertex 3</param>
/// <returns></returns>
private static bool VerticesAreCollinear(Vector2 p1, Vector2 p2, Vector2 p3)
{
double collinearity = (p3.X - p1.X) * (p2.Y - p1.Y) + (p3.Y - p1.Y) * (p1.X - p2.X);
return (collinearity == 0);
}
/// <summary>
/// Simple polygon simplification.
/// </summary>
/// <param name="polygon">The polygon that needs simplification.</param>
/// <param name="bias">The distance bias (in pixels) between points. Points closer than this will be 'joined'.</param>
/// <returns>A simplified polygon.</returns>
public static Vertices Simplify(Vertices polygon, int bias)
{
//We can't simplify polygons under 3 vertices
if (polygon.Count < 3)
return polygon;
Vertices simplified = new Vertices();
Vertices roundPolygon = Round(polygon);
for (int curr = 0; curr < roundPolygon.Count; curr++)
{
int prev = roundPolygon.PreviousIndex(curr);
int next = roundPolygon.NextIndex(curr);
if ((roundPolygon[prev] - roundPolygon[curr]).Length() <= bias)
continue;
if (!VerticesAreCollinear(roundPolygon[prev], roundPolygon[curr], roundPolygon[next]))
simplified.Add(roundPolygon[curr]);
}
return simplified;
}
/// <summary>
/// Simple polygon simplification.
/// </summary>
/// <param name="polygon">The polygon that needs simplification.</param>
/// <returns>A simplified polygon.</returns>
public static Vertices Simplify(Vertices polygon)
{
return Simplify(polygon, 0);
}
#endregion
#region Yobiv's Extension
/// <summary>
/// Creates an capsule with the specified height, radius and number of edges.
/// A capsule has the same form as a pill capsule.
/// </summary>
/// <param name="height">Height (inner height + 2 * radius) of the capsule.</param>
/// <param name="endRadius">Radius of the capsule ends.</param>
/// <param name="edges">The number of edges of the capsule ends. The more edges, the more it resembles an capsule</param>
/// <returns></returns>
public static Vertices CreateCapsule(float height, float endRadius, int edges)
{
if (endRadius >= height / 2)
throw new ArgumentException("The radius must be lower than height / 2. Higher values of radius would create a circle, and not a half circle.", "endRadius");
return CreateCapsule(height, endRadius, edges, endRadius, edges);
}
/// <summary>
/// Creates an capsule with the specified height, radius and number of edges.
/// A capsule has the same form as a pill capsule.
/// </summary>
/// <param name="height">Height (inner height + radii) of the capsule.</param>
/// <param name="topRadius">Radius of the top.</param>
/// <param name="topEdges">The number of edges of the top. The more edges, the more it resembles an capsule</param>
/// <param name="bottomRadius">Radius of bottom.</param>
/// <param name="bottomEdges">The number of edges of the bottom. The more edges, the more it resembles an capsule</param>
/// <returns></returns>
public static Vertices CreateCapsule(float height, float topRadius, int topEdges, float bottomRadius, int bottomEdges)
{
if (height <= 0)
throw new ArgumentException("Height must be longer than 0", "height");
if (topRadius <= 0)
throw new ArgumentException("The top radius must be more than 0", "topRadius");
if (topEdges <= 0)
throw new ArgumentException("Top edges must be more than 0", "topEdges");
if (bottomRadius <= 0)
throw new ArgumentException("The bottom radius must be more than 0", "bottomRadius");
if (bottomEdges <= 0)
throw new ArgumentException("Bottom edges must be more than 0", "bottomEdges");
if (topRadius >= height / 2)
throw new ArgumentException("The top radius must be lower than height / 2. Higher values of top radius would create a circle, and not a half circle.", "topRadius");
if (bottomRadius >= height / 2)
throw new ArgumentException("The bottom radius must be lower than height / 2. Higher values of bottom radius would create a circle, and not a half circle.", "bottomRadius");
Vertices vertices = new Vertices();
float newHeight = (height - topRadius - bottomRadius) * 0.5f;
// top
vertices.Add(new Vector2(topRadius, newHeight));
float stepSize = MathHelper.Pi / topEdges;
for (int i = 1; i < topEdges; i++)
{
vertices.Add(new Vector2(topRadius * Calculator.Cos(stepSize * i), topRadius * Calculator.Sin(stepSize * i) + newHeight));
}
vertices.Add(new Vector2(-topRadius, newHeight));
// bottom
vertices.Add(new Vector2(-bottomRadius, -newHeight));
stepSize = MathHelper.Pi / bottomEdges;
for (int i = 1; i < bottomEdges; i++)
{
vertices.Add(new Vector2(-bottomRadius * Calculator.Cos(stepSize * i), -bottomRadius * Calculator.Sin(stepSize * i) - newHeight));
}
vertices.Add(new Vector2(bottomRadius, -newHeight));
return vertices;
}
#endregion
#region Matt Bettcher's Extension
#region Fields
static readonly IndexableCyclicalLinkedList<Vertex> polygonVertices = new IndexableCyclicalLinkedList<Vertex>();
static readonly IndexableCyclicalLinkedList<Vertex> earVertices = new IndexableCyclicalLinkedList<Vertex>();
static readonly CyclicalList<Vertex> convexVertices = new CyclicalList<Vertex>();
static readonly CyclicalList<Vertex> reflexVertices = new CyclicalList<Vertex>();
#endregion
#region Vertex
struct Vertex
{
public readonly Vector2 Position;
public readonly short Index;
public Vertex(Vector2 position, short index)
{
Position = position;
Index = index;
}
public override bool Equals(object obj)
{
if (obj.GetType() != typeof(Vertex))
return false;
return Equals((Vertex)obj);
}
public bool Equals(Vertex obj)
{
return obj.Position.Equals(Position) && obj.Index == Index;
}
public override int GetHashCode()
{
unchecked
{
return (Position.GetHashCode() * 397) ^ Index;
}
}
public override string ToString()
{
return string.Format("{0} ({1})", Position, Index);
}
}
#endregion
#region LineSegment
struct LineSegment
{
public Vertex A;
public Vertex B;
public LineSegment(Vertex a, Vertex b)
{
A = a;
B = b;
}
public float? IntersectsWithRay(Vector2 origin, Vector2 direction)
{
float largestDistance = MathHelper.Max(A.Position.X - origin.X, B.Position.X - origin.X) * 2f;
LineSegment raySegment = new LineSegment(new Vertex(origin, 0), new Vertex(origin + (direction * largestDistance), 0));
Vector2? intersection = FindIntersection(this, raySegment);
float? value = null;
if (intersection != null)
value = Vector2.Distance(origin, intersection.Value);
return value;
}
public static Vector2? FindIntersection(LineSegment a, LineSegment b)
{
float x1 = a.A.Position.X;
float y1 = a.A.Position.Y;
float x2 = a.B.Position.X;
float y2 = a.B.Position.Y;
float x3 = b.A.Position.X;
float y3 = b.A.Position.Y;
float x4 = b.B.Position.X;
float y4 = b.B.Position.Y;
float denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
float uaNum = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
float ubNum = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3);
float ua = uaNum / denom;
float ub = ubNum / denom;
if (MathHelper.Clamp(ua, 0f, 1f) != ua || MathHelper.Clamp(ub, 0f, 1f) != ub)
return null;
return a.A.Position + (a.B.Position - a.A.Position) * ua;
}
}
#endregion
#region Triangle
/// <summary>
/// A basic triangle structure that holds the three vertices that make up a given triangle.
/// </summary>
struct Triangle
{
public readonly Vertex A;
public readonly Vertex B;
public readonly Vertex C;
public Triangle(Vertex a, Vertex b, Vertex c)
{
A = a;
B = b;
C = c;
}
public bool ContainsPoint(Vertex point)
{
//return true if the point to test is one of the vertices
if (point.Equals(A) || point.Equals(B) || point.Equals(C))
return true;
bool oddNodes = false;
if (checkPointToSegment(C, A, point))
oddNodes = !oddNodes;
if (checkPointToSegment(A, B, point))
oddNodes = !oddNodes;
if (checkPointToSegment(B, C, point))
oddNodes = !oddNodes;
return oddNodes;
}
public static bool ContainsPoint(Vertex a, Vertex b, Vertex c, Vertex point)
{
return new Triangle(a, b, c).ContainsPoint(point);
}
static bool checkPointToSegment(Vertex sA, Vertex sB, Vertex point)
{
if ((sA.Position.Y < point.Position.Y && sB.Position.Y >= point.Position.Y) ||
(sB.Position.Y < point.Position.Y && sA.Position.Y >= point.Position.Y))
{
float x =
sA.Position.X +
(point.Position.Y - sA.Position.Y) /
(sB.Position.Y - sA.Position.Y) *
(sB.Position.X - sA.Position.X);
if (x < point.Position.X)
return true;
}
return false;
}
public override bool Equals(object obj)
{
if (obj.GetType() != typeof(Triangle))
return false;
return Equals((Triangle)obj);
}
public bool Equals(Triangle obj)
{
return obj.A.Equals(A) && obj.B.Equals(B) && obj.C.Equals(C);
}
public override int GetHashCode()
{
unchecked
{
int result = A.GetHashCode();
result = (result * 397) ^ B.GetHashCode();
result = (result * 397) ^ C.GetHashCode();
return result;
}
}
}
#endregion
#region CyclicalList
/// <summary>
/// Implements a List structure as a cyclical list where indices are wrapped.
/// </summary>
/// <typeparam name="T">The Type to hold in the list.</typeparam>
class CyclicalList<T> : List<T>
{
public new T this[int index]
{
get
{
//perform the index wrapping
while (index < 0)
index = Count + index;
if (index >= Count)
index %= Count;
return base[index];
}
set
{
//perform the index wrapping
while (index < 0)
index = Count + index;
if (index >= Count)
index %= Count;
base[index] = value;
}
}
public CyclicalList() { }
public CyclicalList(IEnumerable<T> collection)
: base(collection)
{
}
public new void RemoveAt(int index)
{
Remove(this[index]);
}
}
#endregion
#region IndexableCyclicalLinkedList
/// <summary>
/// Implements a LinkedList that is both indexable as well as cyclical. Thus
/// indexing into the list with an out-of-bounds index will automatically cycle
/// around the list to find a valid node.
/// </summary>
class IndexableCyclicalLinkedList<T> : LinkedList<T>
{
/// <summary>
/// Gets the LinkedListNode at a particular index.
/// </summary>
/// <param name="index">The index of the node to retrieve.</param>
/// <returns>The LinkedListNode found at the index given.</returns>
public LinkedListNode<T> this[int index]
{
get
{
//perform the index wrapping
while (index < 0)
index = Count + index;
if (index >= Count)
index %= Count;
//find the proper node
LinkedListNode<T> node = First;
for (int i = 0; i < index; i++)
node = node.Next;
return node;
}
}
/// <summary>
/// Removes the node at a given index.
/// </summary>
/// <param name="index">The index of the node to remove.</param>
public void RemoveAt(int index)
{
Remove(this[index]);
}
/// <summary>
/// Finds the index of a given item.
/// </summary>
/// <param name="item">The item to find.</param>
/// <returns>The index of the item if found; -1 if the item is not found.</returns>
public int IndexOf(T item)
{
for (int i = 0; i < Count; i++)
if (this[i].Value.Equals(item))
return i;
return -1;
}
}
#endregion
#region Public Methods
#region Triangulate
/// <summary>
/// Triangulates a 2D polygon produced the indexes required to render the points as a triangle list.
/// </summary>
/// <param name="inputVertices">The polygon vertices in counter-clockwise winding order.</param>
/// <param name="desiredWindingOrder">The desired output winding order.</param>
/// <param name="outputVertices">The resulting vertices that include any reversals of winding order and holes.</param>
/// <param name="indices">The resulting indices for rendering the shape as a triangle list.</param>
public static void Triangulate(
Vector2[] inputVertices,
WindingOrder desiredWindingOrder,
out Vector2[] outputVertices,
out short[] indices)
{
//Log("\nBeginning triangulation...");
List<Triangle> triangles = new List<Triangle>();
//make sure we have our vertices wound properly
if (DetermineWindingOrder(inputVertices) == WindingOrder.Clockwise)
outputVertices = ReverseWindingOrder(inputVertices);
else
outputVertices = (Vector2[])inputVertices.Clone();
//clear all of the lists
polygonVertices.Clear();
earVertices.Clear();
convexVertices.Clear();
reflexVertices.Clear();
//generate the cyclical list of vertices in the polygon
for (int i = 0; i < outputVertices.Length; i++)
polygonVertices.AddLast(new Vertex(outputVertices[i], (short)i));
//categorize all of the vertices as convex, reflex, and ear
FindConvexAndReflexVertices();
FindEarVertices();
//clip all the ear vertices
while (polygonVertices.Count > 3 && earVertices.Count > 0)
ClipNextEar(triangles);
//if there are still three points, use that for the last triangle
if (polygonVertices.Count == 3)
triangles.Add(new Triangle(
polygonVertices[0].Value,
polygonVertices[1].Value,
polygonVertices[2].Value));
//add all of the triangle indices to the output array
indices = new short[triangles.Count * 3];
//move the if statement out of the loop to prevent all the
//redundant comparisons
if (desiredWindingOrder == WindingOrder.CounterClockwise)
{
for (int i = 0; i < triangles.Count; i++)
{
indices[(i * 3)] = triangles[i].A.Index;
indices[(i * 3) + 1] = triangles[i].B.Index;
indices[(i * 3) + 2] = triangles[i].C.Index;
}
}
else
{
for (int i = 0; i < triangles.Count; i++)
{
indices[(i * 3)] = triangles[i].C.Index;
indices[(i * 3) + 1] = triangles[i].B.Index;
indices[(i * 3) + 2] = triangles[i].A.Index;
}
}
}
#endregion
#region CutHoleInShape
/// <summary>
/// Cuts a hole into a shape.
/// </summary>
/// <param name="shapeVerts">An array of vertices for the primary shape.</param>
/// <param name="holeVerts">An array of vertices for the hole to be cut. It is assumed that these vertices lie completely within the shape verts.</param>
/// <returns>The new array of vertices that can be passed to Triangulate to properly triangulate the shape with the hole.</returns>
public static Vector2[] CutHoleInShape(Vector2[] shapeVerts, Vector2[] holeVerts)
{
Log("\nCutting hole into shape...");
//make sure the shape vertices are wound counter clockwise and the hole vertices clockwise
shapeVerts = EnsureWindingOrder(shapeVerts, WindingOrder.CounterClockwise);
holeVerts = EnsureWindingOrder(holeVerts, WindingOrder.Clockwise);
//clear all of the lists
polygonVertices.Clear();
earVertices.Clear();
convexVertices.Clear();
reflexVertices.Clear();
//generate the cyclical list of vertices in the polygon
for (int i = 0; i < shapeVerts.Length; i++)
polygonVertices.AddLast(new Vertex(shapeVerts[i], (short)i));
CyclicalList<Vertex> holePolygon = new CyclicalList<Vertex>();
for (int i = 0; i < holeVerts.Length; i++)
holePolygon.Add(new Vertex(holeVerts[i], (short)(i + polygonVertices.Count)));
#if DEBUG
StringBuilder vString = new StringBuilder();
foreach (Vertex v in polygonVertices)
vString.Append(string.Format("{0}, ", v));
Log("Shape Vertices: {0}", vString);
vString = new StringBuilder();
foreach (Vertex v in holePolygon)
vString.Append(string.Format("{0}, ", v));
Log("Hole Vertices: {0}", vString);
#endif
FindConvexAndReflexVertices();
FindEarVertices();
//find the hole vertex with the largest X value
Vertex rightMostHoleVertex = holePolygon[0];
foreach (Vertex v in holePolygon)
if (v.Position.X > rightMostHoleVertex.Position.X)
rightMostHoleVertex = v;
//construct a list of all line segments where at least one vertex
//is to the right of the rightmost hole vertex with one vertex
//above the hole vertex and one below
List<LineSegment> segmentsToTest = new List<LineSegment>();
for (int i = 0; i < polygonVertices.Count; i++)
{
Vertex a = polygonVertices[i].Value;
Vertex b = polygonVertices[i + 1].Value;
if ((a.Position.X > rightMostHoleVertex.Position.X || b.Position.X > rightMostHoleVertex.Position.X) &&
((a.Position.Y >= rightMostHoleVertex.Position.Y && b.Position.Y <= rightMostHoleVertex.Position.Y) ||
(a.Position.Y <= rightMostHoleVertex.Position.Y && b.Position.Y >= rightMostHoleVertex.Position.Y)))
segmentsToTest.Add(new LineSegment(a, b));
}
//now we try to find the closest intersection point heading to the right from
//our hole vertex.
float? closestPoint = null;
LineSegment closestSegment = new LineSegment();
foreach (LineSegment segment in segmentsToTest)
{
float? intersection = segment.IntersectsWithRay(rightMostHoleVertex.Position, Vector2.UnitX);
if (intersection != null)
{
if (closestPoint == null || closestPoint.Value > intersection.Value)
{
closestPoint = intersection;
closestSegment = segment;
}
}
}
//if closestPoint is null, there were no collisions (likely from improper input data),
//but we'll just return without doing anything else
if (closestPoint == null)
return shapeVerts;
//otherwise we can find our mutually visible vertex to split the polygon
Vector2 I = rightMostHoleVertex.Position + Vector2.UnitX * closestPoint.Value;
Vertex P = (closestSegment.A.Position.X > closestSegment.B.Position.X)
? closestSegment.A
: closestSegment.B;
//construct triangle MIP
Triangle mip = new Triangle(rightMostHoleVertex, new Vertex(I, 1), P);
//see if any of the reflex vertices lie inside of the MIP triangle
List<Vertex> interiorReflexVertices = new List<Vertex>();
foreach (Vertex v in reflexVertices)
if (mip.ContainsPoint(v))
interiorReflexVertices.Add(v);
//if there are any interior reflex vertices, find the one that, when connected
//to our rightMostHoleVertex, forms the line closest to Vector2.UnitX
if (interiorReflexVertices.Count > 0)
{
float closestDot = -1f;
foreach (Vertex v in interiorReflexVertices)
{
//compute the dot product of the vector against the UnitX
Vector2 d = Vector2.Normalize(v.Position - rightMostHoleVertex.Position);
float dot = Vector2.Dot(Vector2.UnitX, d);
//if this line is the closest we've found
if (dot > closestDot)
{
//save the value and save the vertex as P
closestDot = dot;
P = v;
}
}
}
//now we just form our output array by injecting the hole vertices into place
//we know we have to inject the hole into the main array after point P going from
//rightMostHoleVertex around and then back to P.
int mIndex = holePolygon.IndexOf(rightMostHoleVertex);
int injectPoint = polygonVertices.IndexOf(P);
Log("Inserting hole at injection point {0} starting at hole vertex {1}.",
P,
rightMostHoleVertex);
for (int i = mIndex; i <= mIndex + holePolygon.Count; i++)
{
Log("Inserting vertex {0} after vertex {1}.", holePolygon[i], polygonVertices[injectPoint].Value);
polygonVertices.AddAfter(polygonVertices[injectPoint++], holePolygon[i]);
}
polygonVertices.AddAfter(polygonVertices[injectPoint], P);
#if DEBUG
vString = new StringBuilder();
foreach (Vertex v in polygonVertices)
vString.Append(string.Format("{0}, ", v));
Log("New Shape Vertices: {0}\n", vString);
#endif
//finally we write out the new polygon vertices and return them out
Vector2[] newShapeVerts = new Vector2[polygonVertices.Count];
for (int i = 0; i < polygonVertices.Count; i++)
newShapeVerts[i] = polygonVertices[i].Value.Position;
return newShapeVerts;
}
#endregion
#region EnsureWindingOrder
/// <summary>
/// Ensures that a set of vertices are wound in a particular order, reversing them if necessary.
/// </summary>
/// <param name="vertices">The vertices of the polygon.</param>
/// <param name="windingOrder">The desired winding order.</param>
/// <returns>A new set of vertices if the winding order didn't match; otherwise the original set.</returns>
public static Vector2[] EnsureWindingOrder(Vector2[] vertices, WindingOrder windingOrder)
{
//Log("\nEnsuring winding order of {0}...", windingOrder);
if (DetermineWindingOrder(vertices) != windingOrder)
{
//Log("Reversing vertices...");
return ReverseWindingOrder(vertices);
}
//Log("No reversal needed.");
return vertices;
}
#endregion
#region ReverseWindingOrder
/// <summary>
/// Reverses the winding order for a set of vertices.
/// </summary>
/// <param name="vertices">The vertices of the polygon.</param>
/// <returns>The new vertices for the polygon with the opposite winding order.</returns>
public static Vector2[] ReverseWindingOrder(Vector2[] vertices)
{
//Log("\nReversing winding order...");
Vector2[] newVerts = new Vector2[vertices.Length];
#if DEBUG
//StringBuilder vString = new StringBuilder();
//foreach (Vector2 v in vertices)
//vString.Append(string.Format("{0}, ", v));
//Log("Original Vertices: {0}", vString);
#endif
newVerts[0] = vertices[0];
for (int i = 1; i < newVerts.Length; i++)
newVerts[i] = vertices[vertices.Length - i];
#if DEBUG
//vString = new StringBuilder();
//foreach (Vector2 v in newVerts)
//vString.Append(string.Format("{0}, ", v));
//Log("New Vertices After Reversal: {0}\n", vString);
#endif
return newVerts;
}
#endregion
#region DetermineWindingOrder
/// <summary>
/// Determines the winding order of a polygon given a set of vertices.
/// </summary>
/// <param name="vertices">The vertices of the polygon.</param>
/// <returns>The calculated winding order of the polygon.</returns>
public static WindingOrder DetermineWindingOrder(Vector2[] vertices)
{
int clockWiseCount = 0;
int counterClockWiseCount = 0;
Vector2 p1 = vertices[0];
for (int i = 1; i < vertices.Length; i++)
{
Vector2 p2 = vertices[i];
Vector2 p3 = vertices[(i + 1) % vertices.Length];
Vector2 e1 = p1 - p2;
Vector2 e2 = p3 - p2;
if (e1.X * e2.Y - e1.Y * e2.X >= 0)
clockWiseCount++;
else
counterClockWiseCount++;
p1 = p2;
}
return (clockWiseCount > counterClockWiseCount)
? WindingOrder.Clockwise
: WindingOrder.CounterClockwise;
}
#endregion
#endregion
#region Private Methods
#region ClipNextEar
private static void ClipNextEar(ICollection<Triangle> triangles)
{
//find the triangle
Vertex ear = earVertices[0].Value;
Vertex prev = polygonVertices[polygonVertices.IndexOf(ear) - 1].Value;
Vertex next = polygonVertices[polygonVertices.IndexOf(ear) + 1].Value;
triangles.Add(new Triangle(ear, next, prev));
//remove the ear from the shape
earVertices.RemoveAt(0);
polygonVertices.RemoveAt(polygonVertices.IndexOf(ear));
//Log("\nRemoved Ear: {0}", ear);
//validate the neighboring vertices
ValidateAdjacentVertex(prev);
ValidateAdjacentVertex(next);
//write out the states of each of the lists
#if DEBUG
/*StringBuilder rString = new StringBuilder();
foreach (Vertex v in reflexVertices)
rString.Append(string.Format("{0}, ", v.Index));
Log("Reflex Vertices: {0}", rString);
StringBuilder cString = new StringBuilder();
foreach (Vertex v in convexVertices)
cString.Append(string.Format("{0}, ", v.Index));
Log("Convex Vertices: {0}", cString);
StringBuilder eString = new StringBuilder();
foreach (Vertex v in earVertices)
eString.Append(string.Format("{0}, ", v.Index));
Log("Ear Vertices: {0}", eString);*/
#endif
}
#endregion
#region ValidateAdjacentVertex
private static void ValidateAdjacentVertex(Vertex vertex)
{
//Log("Validating: {0}...", vertex);
if (reflexVertices.Contains(vertex))
{
if (IsConvex(vertex))
{
reflexVertices.Remove(vertex);
convexVertices.Add(vertex);
//Log("Vertex: {0} now convex", vertex);
}
else
{
//Log("Vertex: {0} still reflex", vertex);
}
}
if (convexVertices.Contains(vertex))
{
bool wasEar = earVertices.Contains(vertex);
bool isEar = IsEar(vertex);
if (wasEar && !isEar)
{
earVertices.Remove(vertex);
//Log("Vertex: {0} no longer ear", vertex);
}
else if (!wasEar && isEar)
{
earVertices.AddFirst(vertex);
//Log("Vertex: {0} now ear", vertex);
}
else
{
//Log("Vertex: {0} still ear", vertex);
}
}
}
#endregion
#region FindConvexAndReflexVertices
private static void FindConvexAndReflexVertices()
{
for (int i = 0; i < polygonVertices.Count; i++)
{
Vertex v = polygonVertices[i].Value;
if (IsConvex(v))
{
convexVertices.Add(v);
//Log("Convex: {0}", v);
}
else
{
reflexVertices.Add(v);
//Log("Reflex: {0}", v);
}
}
}
#endregion
#region FindEarVertices
private static void FindEarVertices()
{
for (int i = 0; i < convexVertices.Count; i++)
{
Vertex c = convexVertices[i];
if (IsEar(c))
{
earVertices.AddLast(c);
//Log("Ear: {0}", c);
}
}
}
#endregion
#region IsEar
private static bool IsEar(Vertex c)
{
Vertex p = polygonVertices[polygonVertices.IndexOf(c) - 1].Value;
Vertex n = polygonVertices[polygonVertices.IndexOf(c) + 1].Value;
//Log("Testing vertex {0} as ear with triangle {1}, {0}, {2}...", c, p, n);
foreach (Vertex t in reflexVertices)
{
if (t.Equals(p) || t.Equals(c) || t.Equals(n))
continue;
if (Triangle.ContainsPoint(p, c, n, t))
{
//Log("\tTriangle contains vertex {0}...", t);
return false;
}
}
return true;
}
#endregion
#region IsConvex
private static bool IsConvex(Vertex c)
{
Vertex p = polygonVertices[polygonVertices.IndexOf(c) - 1].Value;
Vertex n = polygonVertices[polygonVertices.IndexOf(c) + 1].Value;
Vector2 d1 = Vector2.Normalize(c.Position - p.Position);
Vector2 d2 = Vector2.Normalize(n.Position - c.Position);
Vector2 n2 = new Vector2(-d2.Y, d2.X);
return (Vector2.Dot(d1, n2) <= 0f);
}
#endregion
#region IsReflex
private static bool IsReflex(Vertex c)
{
return !IsConvex(c);
}
#endregion
#region Log
//[Conditional("DEBUG")]
private static void Log(string format, params object[] parameters)
{
Console.WriteLine(format, parameters);
}
#endregion
#endregion
#region WindingOrder
/// <summary>
/// Specifies a desired winding order for the shape vertices.
/// </summary>
public enum WindingOrder
{
Clockwise,
CounterClockwise
}
#endregion
#endregion
#region SAT Extensions
/// <summary>
/// Decomposes a set of vertices into a set of Geoms all
/// attached to one body.
/// </summary>
/// <param name="vertices">Vertices to decompose.</param>
/// <param name="body">Body to attach too.</param>
/// <param name="maxPolysToFind">Maximum Geoms to return.</param>
/// <returns>A list of Geoms.</returns>
//public static List<Geom> DecomposeGeom(Vertices vertices, Body body, int maxPolysToFind)
//{
// Vertices[] verts = Polygon.DecomposeVertices(vertices, maxPolysToFind);
// List<Geom> geomList = new List<Geom>();
// Vector2 mainCentroid = vertices.GetCentroid();
// foreach (Vertices v in verts)
// {
// //Vector2 subCentroid = v.GetCentroid();
// geomList.Add(new Geom(body, v, -mainCentroid, 0, 1.0f));
// }
// return geomList;
//}
#endregion
}
#region Sickbattery's Extension - Enums & Classes
public enum EdgeAlignment
{
Vertical = 0,
Horizontal = 1
}
public class CrossingEdgeInfo : IComparable
{
#region Attributes
private Vector2 _egdeVertex1;
private Vector2 _edgeVertex2;
private EdgeAlignment _alignment;
private Vector2 _crossingPoint;
#endregion
#region Properties
public Vector2 EdgeVertex1
{
get { return _egdeVertex1; }
set { _egdeVertex1 = value; }
}
public Vector2 EdgeVertex2
{
get { return _edgeVertex2; }
set { _edgeVertex2 = value; }
}
public EdgeAlignment CheckLineAlignment
{
get { return _alignment; }
set { _alignment = value; }
}
public Vector2 CrossingPoint
{
get { return _crossingPoint; }
set { _crossingPoint = value; }
}
#endregion
#region Constructor
public CrossingEdgeInfo(Vector2 edgeVertex1, Vector2 edgeVertex2, Vector2 crossingPoint, EdgeAlignment checkLineAlignment)
{
_egdeVertex1 = edgeVertex1;
_edgeVertex2 = edgeVertex2;
_alignment = checkLineAlignment;
_crossingPoint = crossingPoint;
}
#endregion
#region IComparable Member
public int CompareTo(object obj)
{
CrossingEdgeInfo cei = (CrossingEdgeInfo)obj;
int result = 0;
switch (_alignment)
{
case EdgeAlignment.Vertical:
if (_crossingPoint.X < cei.CrossingPoint.X)
{
result = -1;
}
else if (_crossingPoint.X > cei.CrossingPoint.X)
{
result = 1;
}
break;
case EdgeAlignment.Horizontal:
if (_crossingPoint.Y < cei.CrossingPoint.Y)
{
result = -1;
}
else if (_crossingPoint.Y > cei.CrossingPoint.Y)
{
result = 1;
}
break;
}
return result;
}
#endregion
}
/// <summary>
/// Class used as a data container and helper for the texture-to-vertices code.
/// </summary>
public class PolygonCreationAssistance
{
private uint[] _data;
private int _width;
private int _height;
private byte _alphaTolerance;
private uint _alphaToleranceRealValue;
private float _hullTolerance;
private int _holeDetectionLineStepSize;
private bool _holeDetection;
private bool _multipartDetection;
public uint[] Data
{
get { return _data; }
}
public int Width
{
get { return _width; }
}
public int Height
{
get { return _height; }
}
public byte AlphaTolerance
{
get { return _alphaTolerance; }
set
{
_alphaTolerance = value;
_alphaToleranceRealValue = (uint)value << 24;
}
}
public float HullTolerance
{
get { return _hullTolerance; }
set
{
float hullTolerance = value;
if (hullTolerance > 4f) hullTolerance = 4f;
if (hullTolerance < 0.9f) hullTolerance = 0.9f;
_hullTolerance = hullTolerance;
}
}
public int HoleDetectionLineStepSize
{
get { return _holeDetectionLineStepSize; }
set
{
if (value < 1)
{
_holeDetectionLineStepSize = 1;
}
else
{
if (value > 10)
{
_holeDetectionLineStepSize = 10;
}
else
{
_holeDetectionLineStepSize = value;
}
}
}
}
public bool HoleDetection
{
get { return _holeDetection; }
set { _holeDetection = value; }
}
public bool MultipartDetection
{
get { return _multipartDetection; }
set { _multipartDetection = value; }
}
public PolygonCreationAssistance(uint[] data, int width, int height)
{
_data = data;
_width = width;
_height = height;
AlphaTolerance = 20;
HullTolerance = 1.5f;
HoleDetectionLineStepSize = 1;
_holeDetection = false;
_multipartDetection = false;
}
public bool IsSolid(Vector2 pixel)
{
return IsSolid((int)pixel.X, (int)pixel.Y);
}
public bool IsSolid(int x, int y)
{
if (x >= 0 && x < _width && y >= 0 && y < _height)
return ((_data[x + y * _width] & 0xFF000000) >= _alphaToleranceRealValue);
return false;
}
public bool IsSolid(int index)
{
if (index >= 0 && index < _width * _height)
return ((_data[index] & 0xFF000000) >= _alphaToleranceRealValue);
return false;
}
public bool InBounds(Vector2 coord)
{
return (coord.X >= 0f && coord.X < _width && coord.Y >= 0f && coord.Y < _height);
}
public bool IsValid()
{
if (_data != null && _data.Length > 0)
return _data.Length == _width * _height;
return false;
}
~PolygonCreationAssistance()
{
_data = null;
}
}
#endregion
#region SAT Extensions
/*
* C# Version Ported by Matt Bettcher 2009
*
* Original C++ Version Copyright (c) 2007 Eric Jordan
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
internal class Triangle
{
public float[] x;
public float[] y;
//Constructor automatically fixes orientation to ccw
public Triangle(float x1, float y1, float x2, float y2, float x3, float y3)
{
x = new float[3];
y = new float[3];
float dx1 = x2 - x1;
float dx2 = x3 - x1;
float dy1 = y2 - y1;
float dy2 = y3 - y1;
float cross = dx1 * dy2 - dx2 * dy1;
bool ccw = (cross > 0);
if (ccw)
{
x[0] = x1; x[1] = x2; x[2] = x3;
y[0] = y1; y[1] = y2; y[2] = y3;
}
else
{
x[0] = x1; x[1] = x3; x[2] = x2;
y[0] = y1; y[1] = y3; y[2] = y2;
}
}
//public Triangle()
//{
// x = new float[3];
// y = new float[3];
//}
public Triangle(Triangle t)
{
x = new float[3];
y = new float[3];
x[0] = t.x[0]; x[1] = t.x[1]; x[2] = t.x[2];
y[0] = t.y[0]; y[1] = t.y[1]; y[2] = t.y[2];
}
//public void Set(ref Triangle toMe)
//{
// for (int i = 0; i < 3; ++i)
// {
// x[i] = toMe.x[i];
// y[i] = toMe.y[i];
// }
//}
public bool IsInside(float _x, float _y)
{
if (_x < x[0] && _x < x[1] && _x < x[2]) return false;
if (_x > x[0] && _x > x[1] && _x > x[2]) return false;
if (_y < y[0] && _y < y[1] && _y < y[2]) return false;
if (_y > y[0] && _y > y[1] && _y > y[2]) return false;
float vx2 = _x - x[0]; float vy2 = _y - y[0];
float vx1 = x[1] - x[0]; float vy1 = y[1] - y[0];
float vx0 = x[2] - x[0]; float vy0 = y[2] - y[0];
float dot00 = vx0 * vx0 + vy0 * vy0;
float dot01 = vx0 * vx1 + vy0 * vy1;
float dot02 = vx0 * vx2 + vy0 * vy2;
float dot11 = vx1 * vx1 + vy1 * vy1;
float dot12 = vx1 * vx2 + vy1 * vy2;
float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
return ((u > 0) && (v > 0) && (u + v < 1));
}
}
internal class Polygon
{
private const int maxVerticesPerPolygon = 32;
//private static readonly float linearSlop = 0.005f;// 0.5 cm
private const float angularSlop = 1.0f / 180.0f * (float)Math.PI; // 1 degrees
private float[] x; //vertex arrays
private float[] y;
private int nVertices;
private bool areaIsSet;
private float area;
/// <summary>
/// Check if the lines a0->a1 and b0->b1 cross.
/// If they do, intersectionPoint will be filled
/// with the point of crossing.
///
/// Grazing lines should not return true.
/// </summary>
/// <param name="a0">The a0.</param>
/// <param name="a1">The a1.</param>
/// <param name="b0">The b0.</param>
/// <param name="b1">The b1.</param>
/// <param name="intersectionPoint">The intersection point.</param>
/// <returns></returns>
//private bool Intersect(Vector2 a0, Vector2 a1, Vector2 b0, Vector2 b1, out Vector2 intersectionPoint)
//{
// intersectionPoint = Vector2.Zero;
// if (a0 == b0 || a0 == b1 || a1 == b0 || a1 == b1)
// return false;
// float x1 = a0.X; float y1 = a0.Y;
// float x2 = a1.X; float y2 = a1.Y;
// float x3 = b0.X; float y3 = b0.Y;
// float x4 = b1.X; float y4 = b1.Y;
// //AABB early exit
// if (Math.Max(x1, x2) < Math.Min(x3, x4) || Math.Max(x3, x4) < Math.Min(x1, x2)) return false;
// if (Math.Max(y1, y2) < Math.Min(y3, y4) || Math.Max(y3, y4) < Math.Min(y1, y2)) return false;
// float ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3));
// float ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3));
// float denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
// if (Math.Abs(denom) < float.Epsilon)
// {
// //Lines are too close to parallel to call
// return false;
// }
// ua /= denom;
// ub /= denom;
// if ((0 < ua) && (ua < 1) && (0 < ub) && (ub < 1))
// {
// intersectionPoint.X = (x1 + ua * (x2 - x1));
// intersectionPoint.Y = (y1 + ua * (y2 - y1));
// return true;
// }
// return false;
//}
/// <summary>
/// True if line from a0->a1 intersects b0->b1
/// </summary>
/// <param name="a0">The a0.</param>
/// <param name="a1">The a1.</param>
/// <param name="b0">The b0.</param>
/// <param name="b1">The b1.</param>
/// <returns></returns>
//private bool Intersect(Vector2 a0, Vector2 a1, Vector2 b0, Vector2 b1)
//{
// Vector2 temp;
// return Intersect(a0, a1, b0, b1, out temp);
//}
private Polygon(float[] _x, float[] _y, int nVert)
{
nVertices = nVert;
x = new float[nVertices];
y = new float[nVertices];
for (int i = 0; i < nVertices; ++i)
{
x[i] = _x[i];
y[i] = _y[i];
}
areaIsSet = false;
}
private Polygon(Vector2[] v, int nVert)
{
nVertices = nVert;
x = new float[nVertices];
y = new float[nVertices];
for (int i = 0; i < nVertices; ++i)
{
x[i] = v[i].X;
y[i] = v[i].Y;
}
areaIsSet = false;
}
private Polygon()
{
x = null;
y = null;
nVertices = 0;
areaIsSet = false;
}
private float GetArea()
{
// TODO: fix up the areaIsSet caching so that it can be used
//if (areaIsSet) return area;
area = 0.0f;
//First do wraparound
area += x[nVertices - 1] * y[0] - x[0] * y[nVertices - 1];
for (int i = 0; i < nVertices - 1; ++i)
{
area += x[i] * y[i + 1] - x[i + 1] * y[i];
}
area *= .5f;
areaIsSet = true;
if (areaIsSet) areaIsSet = true;
return area;
}
private bool IsCCW()
{
return (GetArea() > 0.0f);
}
private void MergeParallelEdges(float tolerance)
{
if (nVertices <= 3) return; //Can't do anything useful here to a triangle
bool[] mergeMe = new bool[nVertices];
int newNVertices = nVertices;
for (int i = 0; i < nVertices; ++i)
{
int lower = (i == 0) ? (nVertices - 1) : (i - 1);
int middle = i;
int upper = (i == nVertices - 1) ? (0) : (i + 1);
float dx0 = x[middle] - x[lower];
float dy0 = y[middle] - y[lower];
float dx1 = x[upper] - x[middle];
float dy1 = y[upper] - y[middle];
float norm0 = (float)Math.Sqrt(dx0 * dx0 + dy0 * dy0);
float norm1 = (float)Math.Sqrt(dx1 * dx1 + dy1 * dy1);
if (!(norm0 > 0.0f && norm1 > 0.0f) && newNVertices > 3)
{
//Merge identical points
mergeMe[i] = true;
--newNVertices;
}
dx0 /= norm0; dy0 /= norm0;
dx1 /= norm1; dy1 /= norm1;
float cross = dx0 * dy1 - dx1 * dy0;
float dot = dx0 * dx1 + dy0 * dy1;
if (Math.Abs(cross) < tolerance && dot > 0 && newNVertices > 3)
{
mergeMe[i] = true;
--newNVertices;
}
else
{
mergeMe[i] = false;
}
}
if (newNVertices == nVertices || newNVertices == 0)
{
return;
}
float[] newx = new float[newNVertices];
float[] newy = new float[newNVertices];
int currIndex = 0;
for (int i = 0; i < nVertices; ++i)
{
if (mergeMe[i] || newNVertices == 0 || currIndex == newNVertices) continue;
//b2Assert(currIndex < newNVertices);
newx[currIndex] = x[i];
newy[currIndex] = y[i];
++currIndex;
}
x = newx;
y = newy;
nVertices = newNVertices;
//printf("%d \n", newNVertices);
}
/// <summary>
/// Allocates and returns pointer to vector vertex array.
/// Length of array is nVertices.
/// </summary>
/// <returns></returns>
//public Vector2[] GetVertexVecs()
//{
// Vector2[] output = new Vector2[nVertices];
// for (int i = 0; i < nVertices; ++i)
// {
// output[i] = new Vector2(x[i], y[i]);
// }
// return output;
//}
private Polygon(Triangle t)
{
nVertices = 3;
x = new float[nVertices];
y = new float[nVertices];
for (int i = 0; i < nVertices; ++i)
{
x[i] = t.x[i];
y[i] = t.y[i];
}
}
private Polygon(Polygon p)
{
nVertices = p.nVertices;
x = new float[nVertices];
y = new float[nVertices];
for (int i = 0; i < nVertices; ++i)
{
x[i] = p.x[i];
y[i] = p.y[i];
}
}
private void Set(Polygon p)
{
if (nVertices != p.nVertices)
{
nVertices = p.nVertices;
x = new float[nVertices];
y = new float[nVertices];
}
for (int i = 0; i < nVertices; ++i)
{
x[i] = p.x[i];
y[i] = p.y[i];
}
areaIsSet = false;
}
/// <summary>
/// Assuming the polygon is simple, checks if it is convex.
/// </summary>
/// <returns>
/// <c>true</c> if this instance is convex; otherwise, <c>false</c>.
/// </returns>
private bool IsConvex()
{
bool isPositive = false;
for (int i = 0; i < nVertices; ++i)
{
int lower = (i == 0) ? (nVertices - 1) : (i - 1);
int middle = i;
int upper = (i == nVertices - 1) ? (0) : (i + 1);
float dx0 = x[middle] - x[lower];
float dy0 = y[middle] - y[lower];
float dx1 = x[upper] - x[middle];
float dy1 = y[upper] - y[middle];
float cross = dx0 * dy1 - dx1 * dy0;
// Cross product should have same sign
// for each vertex if poly is convex.
bool newIsP = (cross >= 0) ? true : false;
if (i == 0)
{
isPositive = newIsP;
}
else if (isPositive != newIsP)
{
return false;
}
}
return true;
}
// Pulled from b2Shape.cpp, assertions removed
//private static Vector2 PolyCentroid(Vector2[] vs, int count)
//{
// Vector2 c = new Vector2(0.0f, 0.0f);
// float area = 0.0f;
// float inv3 = 1.0f / 3.0f;
// Vector2 pRef = new Vector2(0.0f, 0.0f);
// for (int i = 0; i < count; ++i)
// {
// // Triangle vertices.
// Vector2 p1 = pRef;
// Vector2 p2 = vs[i];
// Vector2 p3 = i + 1 < count ? vs[i + 1] : vs[0];
// Vector2 e1 = p2 - p1;
// Vector2 e2 = p3 - p1;
// float D = Calculator.Cross(e1, e2);
// float triangleArea = 0.5f * D;
// area += triangleArea;
// // Area weighted centroid
// c += triangleArea * inv3 * (p1 + p2 + p3);
// }
// // Centroid
// c *= 1.0f / area;
// return c;
//}
/// <summary>
/// Checks if polygon is valid for use in Box2d engine.
/// Last ditch effort to ensure no invalid polygons are
/// added to world geometry.
///
/// Performs a full check, for simplicity, convexity,
/// orientation, minimum angle, and volume. This won't
/// be very efficient, and a lot of it is redundant when
/// other tools in this section are used.
/// </summary>
/// <param name="printErrors">if set to <c>true</c> [print errors].</param>
/// <returns>
/// <c>true</c> if the specified print errors is usable; otherwise, <c>false</c>.
/// </returns>
//private bool IsUsable(bool printErrors)
//{
// int error = -1;
// bool noError = true;
// if (nVertices < 3 || nVertices > maxVerticesPerPolygon) { noError = false; error = 0; }
// if (!IsConvex()) { noError = false; error = 1; }
// if (!IsSimple()) { noError = false; error = 2; }
// if (GetArea() < float.Epsilon) { noError = false; error = 3; }
// //Compute normals
// Vector2[] normals = new Vector2[nVertices];
// Vector2[] vertices = new Vector2[nVertices];
// for (int i = 0; i < nVertices; ++i)
// {
// vertices[i] = new Vector2(x[i], y[i]);
// int i1 = i;
// int i2 = i + 1 < nVertices ? i + 1 : 0;
// Vector2 edge = new Vector2(x[i2] - x[i1], y[i2] - y[i1]);
// normals[i] = Calculator.Cross(edge, 1.0f);
// normals[i].Normalize();
// }
// //Required side checks
// for (int i = 0; i < nVertices; ++i)
// {
// int iminus = (i == 0) ? nVertices - 1 : i - 1;
// //int32 iplus = (i==nVertices-1)?0:i+1;
// //Parallel sides check
// float cross = Calculator.Cross(normals[iminus], normals[i]);
// cross = Calculator.Clamp(cross, -1.0f, 1.0f);
// float angle = (float)Math.Asin(cross);
// if (angle <= angularSlop)
// {
// noError = false;
// error = 4;
// break;
// }
// //Too skinny check
// for (int j = 0; j < nVertices; ++j)
// {
// if (j == i || j == (i + 1) % nVertices)
// {
// continue;
// }
// float s = Vector2.Dot(normals[i], vertices[j] - vertices[i]);
// if (s >= -linearSlop)
// {
// noError = false;
// error = 5;
// }
// }
// Vector2 centroid = PolyCentroid(vertices, nVertices);
// Vector2 n1 = normals[iminus];
// Vector2 n2 = normals[i];
// Vector2 v = vertices[i] - centroid; ;
// Vector2 d;
// d.X = Vector2.Dot(n1, v) - 0.0f;
// d.Y = Vector2.Dot(n2, v) - 0.0f;
// // Shifting the edge inward by b2_0.0f should
// // not cause the plane to pass the centroid.
// if ((d.X < 0.0f) || (d.Y < 0.0f))
// {
// noError = false;
// error = 6;
// }
// }
// if (!noError && printErrors)
// {
// //printf("Found invalid polygon, ");
// switch (error)
// {
// case 0:
// //printf("must have between 3 and %d vertices.\n",b2_maxPolygonVertices);
// break;
// case 1:
// //printf("must be convex.\n");
// break;
// case 2:
// //printf("must be simple (cannot intersect itself).\n");
// break;
// case 3:
// //printf("area is too small.\n");
// break;
// case 4:
// //printf("sides are too close to parallel.\n");
// break;
// case 5:
// //printf("polygon is too thin.\n");
// break;
// case 6:
// //printf("core shape generation would move edge past centroid (too thin).\n");
// break;
// default:
// //printf("don't know why.\n");
// break;
// }
// }
// return noError;
//}
//public bool IsUsable()
//{
// return IsUsable(false);
//}
//Check for edge crossings
//private bool IsSimple()
//{
// for (int i = 0; i < nVertices; ++i)
// {
// int iplus = (i + 1 > nVertices - 1) ? 0 : i + 1;
// Vector2 a1 = new Vector2(x[i], y[i]);
// Vector2 a2 = new Vector2(x[iplus], y[iplus]);
// for (int j = i + 1; j < nVertices; ++j)
// {
// int jplus = (j + 1 > nVertices - 1) ? 0 : j + 1;
// Vector2 b1 = new Vector2(x[j], y[j]);
// Vector2 b2 = new Vector2(x[jplus], y[jplus]);
// if (Intersect(a1, a2, b1, b2))
// {
// return false;
// }
// }
// }
// return true;
//}
/// <summary>
/// Tries to add a triangle to the polygon. Returns null if it can't connect
/// properly, otherwise returns a pointer to the new Polygon. Assumes bitwise
/// equality of joined vertex positions.
///
/// Remember to delete the pointer afterwards.
/// Todo: Make this return a b2Polygon instead
/// of a pointer to a heap-allocated one.
///
/// For internal use.
/// </summary>
/// <param name="t">The triangle to add.</param>
/// <returns></returns>
private Polygon Add(Triangle t)
{
//float32 equalTol = .001f;
// First, find vertices that connect
int firstP = -1;
int firstT = -1;
int secondP = -1;
int secondT = -1;
for (int i = 0; i < nVertices; i++)
{
if (t.x[0] == x[i] && t.y[0] == y[i])
{
if (firstP == -1)
{
firstP = i;
firstT = 0;
}
else
{
secondP = i;
secondT = 0;
}
}
else if (t.x[1] == x[i] && t.y[1] == y[i])
{
if (firstP == -1)
{
firstP = i;
firstT = 1;
}
else
{
secondP = i;
secondT = 1;
}
}
else if (t.x[2] == x[i] && t.y[2] == y[i])
{
if (firstP == -1)
{
firstP = i;
firstT = 2;
}
else
{
secondP = i;
secondT = 2;
}
}
}
// Fix ordering if first should be last vertex of poly
if (firstP == 0 && secondP == nVertices - 1)
{
firstP = nVertices - 1;
secondP = 0;
}
// Didn't find it
if (secondP == -1)
{
return null;
}
// Find tip index on triangle
int tipT = 0;
if (tipT == firstT || tipT == secondT)
tipT = 1;
if (tipT == firstT || tipT == secondT)
tipT = 2;
float[] newx = new float[nVertices + 1];
float[] newy = new float[nVertices + 1];
int currOut = 0;
for (int i = 0; i < nVertices; i++)
{
newx[currOut] = x[i];
newy[currOut] = y[i];
if (i == firstP)
{
++currOut;
newx[currOut] = t.x[tipT];
newy[currOut] = t.y[tipT];
}
++currOut;
}
Polygon result = new Polygon(newx, newy, nVertices + 1);
return result;
}
/// <summary>
/// Finds and fixes "pinch points," points where two polygon
/// vertices are at the same point.
/// If a pinch point is found, pin is broken up into poutA and poutB
/// and true is returned; otherwise, returns false.
/// Mostly for internal use.
/// </summary>
/// <param name="pin">The pin.</param>
/// <param name="poutA">The pout A.</param>
/// <param name="poutB">The pout B.</param>
/// <returns></returns>
private static bool ResolvePinchPoint(Polygon pin, out Polygon poutA, out Polygon poutB)
{
poutA = new Polygon();
poutB = new Polygon();
if (pin.nVertices < 3) return false;
const float tol = .001f;
bool hasPinchPoint = false;
int pinchIndexA = -1;
int pinchIndexB = -1;
for (int i = 0; i < pin.nVertices; ++i)
{
for (int j = i + 1; j < pin.nVertices; ++j)
{
//Don't worry about pinch points where the points
//are actually just dupe neighbors
if (Math.Abs(pin.x[i] - pin.x[j]) < tol && Math.Abs(pin.y[i] - pin.y[j]) < tol && j != i + 1)
{
pinchIndexA = i;
pinchIndexB = j;
//printf("pinch: %f, %f == %f, %f\n",pin.x[i],pin.y[i],pin.x[j],pin.y[j]);
//printf("at indexes %d, %d\n",i,j);
hasPinchPoint = true;
break;
}
}
if (hasPinchPoint) break;
}
if (hasPinchPoint)
{
//printf("Found pinch point\n");
int sizeA = pinchIndexB - pinchIndexA;
if (sizeA == pin.nVertices) return false;//has dupe points at wraparound, not a problem here
float[] xA = new float[sizeA];
float[] yA = new float[sizeA];
for (int i = 0; i < sizeA; ++i)
{
int ind = Remainder(pinchIndexA + i, pin.nVertices); // is this right
xA[i] = pin.x[ind];
yA[i] = pin.y[ind];
}
Polygon tempA = new Polygon(xA, yA, sizeA);
poutA.Set(tempA);
int sizeB = pin.nVertices - sizeA;
float[] xB = new float[sizeB];
float[] yB = new float[sizeB];
for (int i = 0; i < sizeB; ++i)
{
int ind = Remainder(pinchIndexB + i, pin.nVertices); // is this right
xB[i] = pin.x[ind];
yB[i] = pin.y[ind];
}
Polygon tempB = new Polygon(xB, yB, sizeB);
poutB.Set(tempB);
//printf("Size of a: %d, size of b: %d\n",sizeA,sizeB);
}
return hasPinchPoint;
}
/// <summary>
/// Triangulates a polygon using simple ear-clipping algorithm. Returns
/// size of Triangle array unless the polygon can't be triangulated.
/// This should only happen if the polygon self-intersects,
/// though it will not _always_ return null for a bad polygon - it is the
/// caller's responsibility to check for self-intersection, and if it
/// doesn't, it should at least check that the return value is non-null
/// before using. You're warned!
///
/// Triangles may be degenerate, especially if you have identical points
/// in the input to the algorithm. Check this before you use them.
///
/// This is totally unoptimized, so for large polygons it should not be part
/// of the simulation loop.
///
/// Returns:
/// -1 if algorithm fails (self-intersection most likely)
/// 0 if there are not enough vertices to triangulate anything.
/// Number of triangles if triangulation was successful.
///
/// results will be filled with results - ear clipping always creates vNum - 2
/// or fewer (due to pinch point polygon snipping), so allocate an array of
/// this size.
/// </summary>
/// <param name="xv">The xv.</param>
/// <param name="yv">The yv.</param>
/// <param name="vNum">The v num.</param>
/// <param name="results">The results.</param>
/// <returns></returns>
private static int TriangulatePolygon(float[] xv, float[] yv, int vNum, out Triangle[] results)
{
results = new Triangle[175];
if (vNum < 3)
return 0;
//Recurse and split on pinch points
Polygon pA, pB;
Polygon pin = new Polygon(xv, yv, vNum);
if (ResolvePinchPoint(pin, out pA, out pB))
{
Triangle[] mergeA = new Triangle[pA.nVertices];
Triangle[] mergeB = new Triangle[pB.nVertices];
int nA = TriangulatePolygon(pA.x, pA.y, pA.nVertices, out mergeA);
int nB = TriangulatePolygon(pB.x, pB.y, pB.nVertices, out mergeB);
if (nA == -1 || nB == -1)
{
return -1;
}
for (int i = 0; i < nA; ++i)
{
results[i] = new Triangle(mergeA[i]);
}
for (int i = 0; i < nB; ++i)
{
results[nA + i] = new Triangle(mergeB[i]);
}
return (nA + nB);
}
Triangle[] buffer = new Triangle[vNum - 2];
int bufferSize = 0;
float[] xrem = new float[vNum];
float[] yrem = new float[vNum];
for (int i = 0; i < vNum; ++i)
{
xrem[i] = xv[i];
yrem[i] = yv[i];
}
while (vNum > 3)
{
// Find an ear
int earIndex = -1;
//float32 earVolume = -1.0f;
float earMaxMinCross = -10.0f;
for (int i = 0; i < vNum; ++i)
{
if (IsEar(i, xrem, yrem, vNum))
{
int lower = Remainder(i - 1, vNum);
int upper = Remainder(i + 1, vNum);
Vector2 d1 = new Vector2(xrem[upper] - xrem[i], yrem[upper] - yrem[i]);
Vector2 d2 = new Vector2(xrem[i] - xrem[lower], yrem[i] - yrem[lower]);
Vector2 d3 = new Vector2(xrem[lower] - xrem[upper], yrem[lower] - yrem[upper]);
d1.Normalize();
d2.Normalize();
d3.Normalize();
float cross12 = Math.Abs(Calculator.Cross(d1, d2));
float cross23 = Math.Abs(Calculator.Cross(d2, d3));
float cross31 = Math.Abs(Calculator.Cross(d3, d1));
//Find the maximum minimum angle
float minCross = Math.Min(cross12, Math.Min(cross23, cross31));
if (minCross > earMaxMinCross)
{
earIndex = i;
earMaxMinCross = minCross;
}
/*//This bit chooses the ear with greatest volume first
float32 testVol = b2Abs( d1.x*d2.y-d2.x*d1.y );
if (testVol > earVolume){
earIndex = i;
earVolume = testVol;
}*/
}
}
// If we still haven't found an ear, we're screwed.
// Note: sometimes this is happening because the
// remaining points are collinear. Really these
// should just be thrown out without halting triangulation.
if (earIndex == -1)
{
for (int i = 0; i < bufferSize; i++)
{
results[i] = new Triangle(buffer[i]);
}
if (bufferSize > 0)
return bufferSize;
return -1;
}
// Clip off the ear:
// - remove the ear tip from the list
--vNum;
float[] newx = new float[vNum];
float[] newy = new float[vNum];
int currDest = 0;
for (int i = 0; i < vNum; ++i)
{
if (currDest == earIndex) ++currDest;
newx[i] = xrem[currDest];
newy[i] = yrem[currDest];
++currDest;
}
// - add the clipped triangle to the triangle list
int under = (earIndex == 0) ? (vNum) : (earIndex - 1);
int over = (earIndex == vNum) ? 0 : (earIndex + 1);
Triangle toAdd = new Triangle(xrem[earIndex], yrem[earIndex], xrem[over], yrem[over], xrem[under], yrem[under]);
buffer[bufferSize] = new Triangle(toAdd);
++bufferSize;
// - replace the old list with the new one
xrem = newx;
yrem = newy;
}
Triangle tooAdd = new Triangle(xrem[1], yrem[1], xrem[2], yrem[2],
xrem[0], yrem[0]);
buffer[bufferSize] = new Triangle(tooAdd);
++bufferSize;
//b2Assert(bufferSize == xremLength-2);
for (int i = 0; i < bufferSize; i++)
{
results[i] = new Triangle(buffer[i]);
}
return bufferSize;
}
/// <summary>
/// Fix for obnoxious behavior for the % operator for negative numbers...
/// </summary>
/// <param name="x">The x.</param>
/// <param name="modulus">The modulus.</param>
/// <returns></returns>
private static int Remainder(int x, int modulus)
{
int rem = x % modulus;
while (rem < 0)
{
rem += modulus;
}
return rem;
}
/// <summary>
/// Turns a list of triangles into a list of convex polygons. Very simple
/// method - start with a seed triangle, keep adding triangles to it until
/// you can't add any more without making the polygon non-convex.
///
/// Returns an integer telling how many polygons were created. Will fill
/// polys array up to polysLength entries, which may be smaller or larger
/// than the return value.
///
/// Takes O(N///P) where P is the number of resultant polygons, N is triangle
/// count.
///
/// The final polygon list will not necessarily be minimal, though in
/// practice it works fairly well.
/// </summary>
/// <param name="triangulated">The triangulated.</param>
/// <param name="triangulatedLength">Length of the triangulated.</param>
/// <param name="polys">The polys.</param>
/// <param name="polysLength">Length of the polys.</param>
/// <returns></returns>
private static int PolygonizeTriangles(Triangle[] triangulated, int triangulatedLength, out Polygon[] polys, int polysLength)
{
int polyIndex = 0;
polys = new Polygon[50];
if (triangulatedLength <= 0)
{
return 0;
}
bool[] covered = new bool[triangulatedLength];
for (int i = 0; i < triangulatedLength; ++i)
{
covered[i] = false;
//Check here for degenerate triangles
if (((triangulated[i].x[0] == triangulated[i].x[1]) && (triangulated[i].y[0] == triangulated[i].y[1]))
|| ((triangulated[i].x[1] == triangulated[i].x[2]) && (triangulated[i].y[1] == triangulated[i].y[2]))
|| ((triangulated[i].x[0] == triangulated[i].x[2]) && (triangulated[i].y[0] == triangulated[i].y[2])))
{
covered[i] = true;
}
}
bool notDone = true;
while (notDone)
{
int currTri = -1;
for (int i = 0; i < triangulatedLength; ++i)
{
if (covered[i])
continue;
currTri = i;
break;
}
if (currTri == -1)
{
notDone = false;
}
else
{
Polygon poly = new Polygon(triangulated[currTri]);
covered[currTri] = true;
int index = 0;
for (int i = 0; i < 2 * triangulatedLength; ++i, ++index)
{
while (index >= triangulatedLength) index -= triangulatedLength;
if (covered[index])
{
continue;
}
Polygon newP = poly.Add(triangulated[index]);
if (newP == null)
{ // is this right
continue;
}
if (newP.nVertices > maxVerticesPerPolygon)
{
newP = null;
continue;
}
if (newP.IsConvex())
{ //Or should it be IsUsable? Maybe re-write IsConvex to apply the angle threshold from Box2d
poly = new Polygon(newP);
newP = null;
covered[index] = true;
}
else
{
newP = null;
}
}
if (polyIndex < polysLength)
{
poly.MergeParallelEdges(angularSlop);
//If identical points are present, a triangle gets
//borked by the MergeParallelEdges function, hence
//the vertex number check
if (poly.nVertices >= 3) polys[polyIndex] = new Polygon(poly);
//else printf("Skipping corrupt poly\n");
}
if (poly.nVertices >= 3) polyIndex++; //Must be outside (polyIndex < polysLength) test
}
}
return polyIndex;
}
/// <summary>
/// Checks if vertex i is the tip of an ear in polygon defined by xv[] and
/// yv[].
///
/// Assumes clockwise orientation of polygon...ick
/// </summary>
/// <param name="i">The i.</param>
/// <param name="xv">The xv.</param>
/// <param name="yv">The yv.</param>
/// <param name="xvLength">Length of the xv.</param>
/// <returns>
/// <c>true</c> if the specified i is ear; otherwise, <c>false</c>.
/// </returns>
private static bool IsEar(int i, float[] xv, float[] yv, int xvLength)
{
float dx0, dy0, dx1, dy1;
if (i >= xvLength || i < 0 || xvLength < 3)
{
return false;
}
int upper = i + 1;
int lower = i - 1;
if (i == 0)
{
dx0 = xv[0] - xv[xvLength - 1];
dy0 = yv[0] - yv[xvLength - 1];
dx1 = xv[1] - xv[0];
dy1 = yv[1] - yv[0];
lower = xvLength - 1;
}
else if (i == xvLength - 1)
{
dx0 = xv[i] - xv[i - 1];
dy0 = yv[i] - yv[i - 1];
dx1 = xv[0] - xv[i];
dy1 = yv[0] - yv[i];
upper = 0;
}
else
{
dx0 = xv[i] - xv[i - 1];
dy0 = yv[i] - yv[i - 1];
dx1 = xv[i + 1] - xv[i];
dy1 = yv[i + 1] - yv[i];
}
float cross = dx0 * dy1 - dx1 * dy0;
if (cross > 0)
return false;
Triangle myTri = new Triangle(xv[i], yv[i], xv[upper], yv[upper],
xv[lower], yv[lower]);
for (int j = 0; j < xvLength; ++j)
{
if (j == i || j == lower || j == upper)
continue;
if (myTri.IsInside(xv[j], yv[j]))
return false;
}
return true;
}
private static void ReversePolygon(float[] x, float[] y, int n)
{
if (n == 1)
return;
int low = 0;
int high = n - 1;
while (low < high)
{
float buffer = x[low];
x[low] = x[high];
x[high] = buffer;
buffer = y[low];
y[low] = y[high];
y[high] = buffer;
++low;
--high;
}
}
/// <summary>
/// Decomposes a non-convex polygon into a number of convex polygons, up
/// to maxPolys (remaining pieces are thrown out, but the total number
/// is returned, so the return value can be greater than maxPolys).
///
/// Each resulting polygon will have no more than maxVerticesPerPolygon
/// vertices (set to b2MaxPolyVertices by default, though you can change
/// this).
///
/// Returns -1 if operation fails (usually due to self-intersection of
/// polygon).
/// </summary>
/// <param name="p">The p.</param>
/// <param name="results">The results.</param>
/// <param name="maxPolys">The max polys.</param>
/// <returns></returns>
private static int DecomposeConvex(Polygon p, out Polygon[] results, int maxPolys)
{
results = new Polygon[1];
if (p.nVertices < 3) return 0;
Triangle[] triangulated = new Triangle[p.nVertices - 2];
int nTri;
if (p.IsCCW())
{
//printf("It is ccw \n");
Polygon tempP = new Polygon(p);
ReversePolygon(tempP.x, tempP.y, tempP.nVertices);
nTri = TriangulatePolygon(tempP.x, tempP.y, tempP.nVertices, out triangulated);
//ReversePolygon(p->x, p->y, p->nVertices); //reset orientation
}
else
{
//printf("It is not ccw \n");
nTri = TriangulatePolygon(p.x, p.y, p.nVertices, out triangulated);
}
if (nTri < 1)
{
//Still no luck? Oh well...
return -1;
}
int nPolys = PolygonizeTriangles(triangulated, nTri, out results, maxPolys);
return nPolys;
}
public static Vertices[] DecomposeVertices(Vertices v, int max)
{
Polygon p = new Polygon(v.ToArray(), v.Count); // convert the vertices to a polygon
Polygon[] output;
DecomposeConvex(p, out output, max);
Vertices[] verticesOut = new Vertices[output.Length];
int i;
for (i = 0; i < output.Length; i++)
{
if (output[i] != null)
{
verticesOut[i] = new Vertices();
for (int j = 0; j < output[i].nVertices; j++)
verticesOut[i].Add(new Vector2(output[i].x[j], output[i].y[j]));
}
else
break;
}
Vertices[] verts = new Vertices[i];
for (int k = 0; k < i; k++)
{
verts[k] = new Vertices(verticesOut[k]);
}
return verts;
}
}
#endregion
#region DrDeth's Extension
/// <summary>
/// Enumerator to specify errors with Polygon functions.
/// </summary>
public enum PolyUnionError
{
None,
NoIntersections,
Poly1InsidePoly2,
InfiniteLoop
}
public class Edge
{
public Edge(Vector2 edgeStart, Vector2 edgeEnd)
{
EdgeStart = edgeStart;
EdgeEnd = edgeEnd;
}
public Vector2 EdgeStart { get; private set; }
public Vector2 EdgeEnd { get; private set; }
}
public class EdgeIntersectInfo
{
public EdgeIntersectInfo(Edge edgeOne, Edge edgeTwo, Vector2 intersectionPoint)
{
EdgeOne = edgeOne;
EdgeTwo = edgeTwo;
IntersectionPoint = intersectionPoint;
}
public Edge EdgeOne { get; private set; }
public Edge EdgeTwo { get; private set; }
public Vector2 IntersectionPoint { get; private set; }
}
#endregion
public static class Calculator
{
public const float DegreesToRadiansRatio = 57.29577957855f;
public const float RadiansToDegreesRatio = 1f / 57.29577957855f;
//NOTE: Commented line, use MathHelper.TwoPi instead
//public const float TwoPi = 6.28318531f;
private static Vector2 _curveEnd;
private static Random _random = new Random();
private static Vector2 _startCurve;
private static Vector2 _temp;
/// Temp variables to speed up the following code.
private static float _tPow2;
private static float _wayToGo;
private static float _wayToGoPow2;
public static float Sin(float angle)
{
return (float)Math.Sin(angle);
}
public static float Cos(float angle)
{
return (float)Math.Cos(angle);
}
public static float ACos(float value)
{
return (float)Math.Acos(value);
}
public static float ATan2(float y, float x)
{
return (float)Math.Atan2(y, x);
}
//performs bilinear interpolation of a point
public static float BiLerp(Vector2 point, Vector2 min, Vector2 max, float value1, float value2, float value3,
float value4, float minValue, float maxValue)
{
float x = point.X;
float y = point.Y;
x = MathHelper.Clamp(x, min.X, max.X);
y = MathHelper.Clamp(y, min.Y, max.Y);
float xRatio = (x - min.X) / (max.X - min.X);
float yRatio = (y - min.Y) / (max.Y - min.Y);
float top = MathHelper.Lerp(value1, value4, xRatio);
float bottom = MathHelper.Lerp(value2, value3, xRatio);
float value = MathHelper.Lerp(top, bottom, yRatio);
value = MathHelper.Clamp(value, minValue, maxValue);
return value;
}
public static float Clamp(float value, float low, float high)
{
return Math.Max(low, Math.Min(value, high));
}
public static float DistanceBetweenPointAndPoint(Vector2 point1, Vector2 point2)
{
Vector2 v = Vector2.Subtract(point1, point2);
return v.Length();
}
public static float DistanceBetweenPointAndPoint(ref Vector2 point1, ref Vector2 point2)
{
Vector2 v;
Vector2.Subtract(ref point1, ref point2, out v);
return v.Length();
}
public static float DistanceBetweenPointAndLineSegment(Vector2 point, Vector2 lineEndPoint1,
Vector2 lineEndPoint2)
{
Vector2 v = Vector2.Subtract(lineEndPoint2, lineEndPoint1);
Vector2 w = Vector2.Subtract(point, lineEndPoint1);
float c1 = Vector2.Dot(w, v);
if (c1 <= 0) return DistanceBetweenPointAndPoint(point, lineEndPoint1);
float c2 = Vector2.Dot(v, v);
if (c2 <= c1) return DistanceBetweenPointAndPoint(point, lineEndPoint2);
float b = c1 / c2;
Vector2 pointOnLine = Vector2.Add(lineEndPoint1, Vector2.Multiply(v, b));
return DistanceBetweenPointAndPoint(point, pointOnLine);
}
public static float Cross(Vector2 value1, Vector2 value2)
{
return value1.X * value2.Y - value1.Y * value2.X;
}
public static Vector2 Cross(Vector2 value1, float value2)
{
return new Vector2(value2 * value1.Y, -value2 * value1.X);
}
public static Vector2 Cross(float value2, Vector2 value1)
{
return new Vector2(-value2 * value1.Y, value2 * value1.X);
}
public static void Cross(ref Vector2 value1, ref Vector2 value2, out float ret)
{
ret = value1.X * value2.Y - value1.Y * value2.X;
}
public static void Cross(ref Vector2 value1, ref float value2, out Vector2 ret)
{
ret = value1; //necassary to get past a compile error on 360
ret.X = value2 * value1.Y;
ret.Y = -value2 * value1.X;
}
public static void Cross(ref float value2, ref Vector2 value1, out Vector2 ret)
{
ret = value1; //necassary to get past a compile error on 360
ret.X = -value2 * value1.Y;
ret.Y = value2 * value1.X;
}
public static Vector2 Project(Vector2 projectVector, Vector2 onToVector)
{
float multiplier = 0;
float numerator = (onToVector.X * projectVector.X + onToVector.Y * projectVector.Y);
float denominator = (onToVector.X * onToVector.X + onToVector.Y * onToVector.Y);
if (denominator != 0)
{
multiplier = numerator / denominator;
}
return Vector2.Multiply(onToVector, multiplier);
}
public static void Truncate(ref Vector2 vector, float maxLength, out Vector2 truncatedVector)
{
float length = vector.Length();
length = Math.Min(length, maxLength);
if (length > 0)
{
vector.Normalize();
}
Vector2.Multiply(ref vector, length, out truncatedVector);
}
public static float DegreesToRadians(float degrees)
{
return degrees * RadiansToDegreesRatio;
}
public static float RandomNumber(float min, float max)
{
return (float)((max - min) * _random.NextDouble() + min);
}
public static bool IsBetweenNonInclusive(float number, float min, float max)
{
if (number > min && number < max)
{
return true;
}
return false;
}
public static float VectorToRadians(Vector2 vector)
{
return (float)Math.Atan2(vector.X, -(double)vector.Y);
}
public static Vector2 RadiansToVector(float radians)
{
return new Vector2((float)Math.Sin(radians), -(float)Math.Cos(radians));
}
public static void RadiansToVector(float radians, ref Vector2 vector)
{
vector.X = (float)Math.Sin(radians);
vector.Y = -(float)Math.Cos(radians);
}
public static void RotateVector(ref Vector2 vector, float radians)
{
float length = vector.Length();
float newRadians = (float)Math.Atan2(vector.X, -(double)vector.Y) + radians;
vector.X = (float)Math.Sin(newRadians) * length;
vector.Y = -(float)Math.Cos(newRadians) * length;
}
/// <summary>
///
/// </summary>
/// <param name="start"></param>
/// <param name="end"></param>
/// <param name="t">Value between 0.0f and 1.0f.</param>
/// <returns></returns>
public static Vector2 LinearBezierCurve(Vector2 start, Vector2 end, float t)
{
return start + (end - start) * t;
}
/// <summary>
///
/// </summary>
/// <param name="start"></param>
/// <param name="curve"></param>
/// <param name="end"></param>
/// <param name="t">Value between 0.0f and 1.0f.</param>
/// <returns></returns>
public static Vector2 QuadraticBezierCurve(Vector2 start, Vector2 curve, Vector2 end, float t)
{
_wayToGo = 1.0f - t;
return _wayToGo * _wayToGo * start
+ 2.0f * t * _wayToGo * curve
+ t * t * end;
}
public static Vector2 QuadraticBezierCurve(Vector2 start, Vector2 curve, Vector2 end, float t, ref float radians)
{
_startCurve = start + (curve - start) * t;
_curveEnd = curve + (end - curve) * t;
_temp = _curveEnd - _startCurve;
radians = (float)Math.Atan2(_temp.X, -(double)_temp.Y);
return _startCurve + _temp * t;
}
public static Vector2 CubicBezierCurve2(Vector2 start, Vector2 startPointsTo, Vector2 end, Vector2 endPointsTo,
float t)
{
return CubicBezierCurve(start, start + startPointsTo, end + endPointsTo, end, t);
}
public static Vector2 CubicBezierCurve2(Vector2 start, Vector2 startPointsTo, Vector2 end, Vector2 endPointsTo,
float t, ref float radians)
{
return CubicBezierCurve(start, start + startPointsTo, end + endPointsTo, end, t, ref radians);
}
public static Vector2 CubicBezierCurve2(Vector2 start, float startPointDirection, float startPointLength,
Vector2 end, float endPointDirection, float endPointLength,
float t, ref float radians)
{
return CubicBezierCurve(start,
RadiansToVector(startPointDirection) * startPointLength,
RadiansToVector(endPointDirection) * endPointLength,
end,
t,
ref radians);
}
public static Vector2 CubicBezierCurve(Vector2 start, Vector2 curve1, Vector2 curve2, Vector2 end, float t)
{
_tPow2 = t * t;
_wayToGo = 1.0f - t;
_wayToGoPow2 = _wayToGo * _wayToGo;
return _wayToGo * _wayToGoPow2 * start
+ 3.0f * t * _wayToGoPow2 * curve1
+ 3.0f * _tPow2 * _wayToGo * curve2
+ t * _tPow2 * end;
}
public static Vector2 CubicBezierCurve(Vector2 start, Vector2 curve1, Vector2 curve2, Vector2 end, float t,
ref float radians)
{
return QuadraticBezierCurve(start + (curve1 - start) * t,
curve1 + (curve2 - curve1) * t,
curve2 + (end - curve2) * t,
t,
ref radians);
}
//Interpolate normal vectors ...
public static Vector2 InterpolateNormal(Vector2 vector1, Vector2 vector2, float t)
{
vector1 += (vector2 - vector1) * t;
vector1.Normalize();
return vector1;
}
public static void InterpolateNormal(Vector2 vector1, Vector2 vector2, float t, out Vector2 vector)
{
vector = vector1 + (vector2 - vector1) * t;
vector.Normalize();
}
public static void InterpolateNormal(ref Vector2 vector1, Vector2 vector2, float t)
{
vector1 += (vector2 - vector1) * t;
vector1.Normalize();
}
public static float InterpolateRotation(float radians1, float radians2, float t)
{
Vector2 vector1 = new Vector2((float)Math.Sin(radians1), -(float)Math.Cos(radians1));
Vector2 vector2 = new Vector2((float)Math.Sin(radians2), -(float)Math.Cos(radians2));
vector1 += (vector2 - vector1) * t;
vector1.Normalize();
return (float)Math.Atan2(vector1.X, -(double)vector1.Y);
}
public static void ProjectToAxis(ref Vector2[] points, ref Vector2 axis, out float min, out float max)
{
// To project a point on an axis use the dot product
axis.Normalize();
float dotProduct = Vector2.Dot(axis, points[0]);
min = dotProduct;
max = dotProduct;
for (int i = 0; i < points.Length; i++)
{
dotProduct = Vector2.Dot(points[i], axis);
if (dotProduct < min)
{
min = dotProduct;
}
else
{
if (dotProduct > max)
{
max = dotProduct;
}
}
}
}
}
}

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