//Top, left of SAMUS text Draw_Bar(72, 3, 4, 0, 17) Draw_Bar(91, 3, 4, 0, 0) Draw_Bar(93, 3, 4, 0, 0) Draw_Bar(95, 3, 4, 0, 0) //Top, right of SAMUS text Draw_Bar(166, 3, 4, 0, 17) Draw_Bar(160, 3, 4, 0, 0) Draw_Bar(162, 3, 4, 0, 0) Draw_Bar(164, 3, 4, 0, 0) //Bar around Suits FRect(165, 27, 242, 33, 0, 0, 0) FRect(165, 34, 167, 54, 0, 0, 0) FRect(239, 34, 242, 54, 0, 0, 0) FRect(165, 55, 242, 58, 0, 0, 0) Print_Text(193, 26, "SUIT") Draw_Bar(166, 27, 3, 0, 21) Draw_Bar(220, 27, 3, 0, 21) Draw_Bar(166, 59, 3, 0, 76) Draw_Bar(162, 31, 3, 1, 26) Draw_Bar(243, 31, 3, 1, 26) Draw_Corner(162, 27, 0) Draw_Corner(242, 27, 90) Draw_Corner(242, 58, 180) Draw_Corner(162, 58, 270) Pixel(188, 28, 208, 152, 216) Pixel(219, 28, 208, 152, 216) //Bar around Misc. FRect(165, 67, 242, 73, 0, 0, 0) FRect(165, 74, 167, 104, 0, 0, 0) FRect(239, 74, 242, 104, 0, 0, 0) FRect(165, 105, 242, 108, 0, 0, 0) Print_Text(193, 65, "MISC") Draw_Bar(166, 67, 3, 0, 21) Draw_Bar(220, 67, 3, 0, 21) Draw_Bar(166, 108, 3, 0, 76) Draw_Bar(162, 71, 3, 1, 35) Draw_Bar(243, 71, 3, 1, 35) Draw_Corner(162, 67, 0) Draw_Corner(242, 67, 90) Draw_Corner(242, 107, 180) Draw_Corner(162, 107, 270) Pixel(188, 68, 208, 152, 216) Pixel(219, 68, 208, 152, 216) //Bar around Boots FRect(165, 115, 242, 121, 0, 0, 0) FRect(165, 122, 167, 144, 0, 0, 0) FRect(239, 122, 242, 144, 0, 0, 0) FRect(165, 145, 242, 148, 0, 0, 0) Print_Text(191, 113, "BOOTS") Draw_Bar(166, 115, 3, 0, 21) Draw_Bar(220, 115, 3, 0, 21) Draw_Bar(166, 148, 3, 0, 76) Draw_Bar(162, 119, 3, 1, 27) Draw_Bar(243, 119, 3, 1, 27) Draw_Corner(162, 115, 0) Draw_Corner(242, 115, 90) Draw_Corner(242, 147, 180) Draw_Corner(162, 147, 270) Pixel(188, 116, 208, 152, 216) Pixel(219, 116, 208, 152, 216) //Bar around Beam Draw_Bar(30, 83, 3, 0, 6) Draw_Bar(68, 83, 3, 0, 6) Draw_Bar(30, 139, 3, 0, 44) Draw_Bar(26, 87, 3, 1, 51) Draw_Bar(75, 87, 3, 1, 51) Draw_Corner(26, 83, 0) Draw_Corner(74, 83, 90) Draw_Corner(74, 138, 180) Draw_Corner(26, 138, 270) Pixel(36, 84, 208, 152, 216) Pixel(67, 84, 208, 152, 216) //Define all Item locations Define_Item_Location(32, 90, 71, 97, 0) Define_Item_Location(32, 98, 71, 105, 1) Define_Item_Location(32, 106, 71, 113, 2) Define_Item_Location(32, 114, 71, 121, 3) Define_Item_Location(32, 122, 71, 129, 4) Define_Item_Location(32, 130, 71, 137, 5) Define_Item_Location(168, 34, 239, 41, 6) Define_Item_Location(168, 42, 239, 49, 7) Define_Item_Location(168, 50, 239, 57, 8) Define_Item_Location(168, 73, 239, 80, 9) Define_Item_Location(168, 81, 239, 88, 10) Define_Item_Location(168, 89, 239, 96, 11) Define_Item_Location(168, 97, 239, 104, 12) Define_Item_Location(168, 121, 239, 128, 13) Define_Item_Location(168, 129, 239, 136, 14) Define_Item_Location(168, 137, 239, 144, 15) //Define Paths //Item_Path(item, leftdef, updef, rightdef, bottomdef) Define_Emergency_Item(0, 6) Item_Path( 0, -1, -1, 6, 1) Item_Path( 1, -1, 0, 7, 2) Item_Path( 2, -1, 1, 9, 3) Item_Path( 3, -1, 2, 11, 4) Item_Path( 4, -1, 3, 13, 5) Item_Path( 5, -1, 4, 15, -1) Item_Path( 6, 0, -1, -1, 7) Item_Path( 7, 0, 6, -1, 8) Item_Path( 8, 0, 7, -1, 9) Item_Path( 9, 3, 8, -1, 10) Item_Path(10, 3, 9, -1, 11) Item_Path(11, 3, 10, -1, 12) Item_Path(12, 3, 11, -1, 13) Item_Path(13, 5, 12, -1, 14) Item_Path(14, 5, 13, -1, 15) Item_Path(15, 5, 14, -1, -1)