*------------------------------------------------------------------------------* | | | Console Commands for SMTC | | | *------------------------------------------------------------------------------* Binding Commands to a Key using the Console syntax: /op bind "command" "key" Acceptable entries for "command" AngD, AngU, Jump, Shoot, Run, ISwitch, Left, Right, Up, Down, Debug1, Debug2, Debug3, AntiGrav, ReGrav, PixRight, PixLeft, SubScren, ICancel, Speed, Slow, Quit, ScrnShot, FramPlus, FramMnus Acceptable entries for "key" A - Z, 0 - 9, 0PAD - 9PAD, F1 - F12, Esc, Tilde, Minus, Equals, Bckspce, Tab, OBrace, CBrace, Enter, Colon, Quote, Bkslsh, Bkslsh2, Comma, Stop, Slash, Space, Insert, Del, Home, End, PGUp, PGDown, Left, Right, Up, Down, SlshPAD, AstrPAD, MnusPAD, PlusPAD, DelPAD, EntrPAD, PrtScr, Pause, LftShft, RgtShft, LftCtrl, RgtCtrl, Alt, CapLock, NumLock, ScrLock JyAxisU, JyAxisD, JyAxisL, JyAxisR, JyBut0 - JyBut12 Modifying CVars in the console To modify a cvar, enter the following line: /cvar "Name" [Newvalue] Newvalue is an integer number. To use boolean, enter 1 for true or 0 for false. Name may be any of the following: "Enemies Chase Offscreen" Enemies will continue to chase Samus around even if she is offscreen. Some enemies already do this, but if true, ALL enemies will.